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6.6 Performance Parameters 63
lowest note of the guitar voicing is always the root of the chord played on the keyboard and de-
tected by Strum. In lowest position, the lowest note of the voicing follows the lowest note played
on the keyboard. It is also possible to tell Strum in which neck position to play chords using the
Playing Position parameter. The position is specified in fret number and indicates the lowest fret
on which the lowest note of the chord should be played. It is not always possible to satisfy this
constraint and Strum will respect this position whenever it is possible. This parameter is of course
only valid for movable chords and it is therefore inactive when open chords are chosen.
The last parameter in the Chords section is called Time. This parameter is used to control the
delay between the moment a chord is played on the keyboard and the moment it is triggered by
Strum. This parameter is necessary because when a chord is played on the keyboard, the notes are
not necessarily played simultaneously. Strum must therefore wait a certain time before sending a
group of notes to the chord detection module in order to make sure that it has received all the notes
which are supposed to form the chord. This delay should not be smaller than the interval between
the moment the first and last notes are played. Using a value too small for this parameter will result
in individual notes of the chord being played before is is actually strummed. The value of this
parameter should vary depending on the playing skill and style of the keyboard player and should
be adjusted to a value allowing enough time for a chord to be played on the keyboard and be well
detected by Strum.
6.6.3 Loop
The loop player is used to control Strum with MIDI loops. Loops can contain both chords and
strumming key sequences. In this case, playing a loop is similar to playing a tune. Loops can also
only contain strumming sequences and the loop player is then used to play rhythmic or strumming
patterns over chords currently played on the keyboard. Using loops is useful to carefully control or
edit a performance or execute passages that are difficult to play on the keyboard.
Loops are loaded using the Load button of the player. This
will open a folder from which loops can be selected. If a loop
was already loaded in the player, the Load button will open the
folder where this loop is located. If the player is empty, this
button will open a default loop folder which can be specified in
the Preferences dialog from the Edit menu of the application. Loops can also be loaded by clicking
on them and drag-and-dropping them onto the MIDI loop player.
Once a loop is loaded, its name is displayed in the top part of the loop player. Information on
the tempo and time signature of the loop is displayed just below its name. The loop is started by
clicking on the Play button located in the lower part of the player. Once a loop has been started,
it can be stopped by clicking on the Pause button and then restarted again by clicking on the Play
button. While a loop is being played, indication on the current position within the loop is displayed
on the right of the middle section of the player. The position is indicated, from left to right, as
the current bar number and current beat within this bar. When a loop is loaded in the player, it is
63

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