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AbilitiesAbilities
The following sections provide
clarifications on Artisan Dragons, Shops,
and Fancy Dragons.
RESOLVING ABILITIES
If you choose to use an ability, you must
resolve as much of it as you’re able to
(unless part of the ability says “you may”).
PLACING DRAGONS
Whenever you use an ability to place an
Artisan Dragon at a Shop, you must
follow all rules for placing a Dragon on
pg. 8 (unless otherwise noted in the
ability text). This means the Dragon you
place must match the icon on the selected
slot, and after placing it you gain the
printed reward (just as if you’d placed it
during step 2 of Gathering).
Artisan Dragons
Flamekeepers share a special bond with the 6 Artisan Dragons, inspiring
their unique abilities.
Ability Clarifications
Gain 2 of 1 Good
from this Shop or an
Artisan Dragon ( )
here.
The 2 Goods you take must be the same. You may
use this to gain 2 from this Dragon. If the Shop
has a , you may take 2 of any 1 Good. You may
not use this to gain Coins or draw Dragons.
If an ability allows you to fire this up in a location
other than a Shop (e.g. the Park or your hand), you
may gain Goods from any Dragon in that location.
Place an Artisan
Dragon ( ) in Town.
You may place your Dragon on any empty slot in
Town with the matching icon (including at the Shop
you are visiting).
You gain the printed reward on the slot (see pg. 8.)
Draw 1 Artisan
Dragon ( ).
You may take any faceup Dragon from the Park, or
draw the top card on the Artisan deck.
Gain any 3 different
Goods.
You may choose any 3 different Goods.
Swap this with
another Artisan
Dragon ( ) in Town
and fire up ( ) the
new Dragon.
Ignore the icons on the Shop slots involved.
This does not count as placing a Dragon and does
not earn the reward on either slot.
Gift a Good to another
player to gain 2 .
Gift any 1 Good from your personal supply to
another player of your choice, then gain 2 (see
“Giving Gifts,” pg. 9).
Abilities
15
AbilitiesAbilities
Shops
The Shops are the heart of the Town, and Shops that
make use of Flamecraft are prized highly.
SHOP CLARIFICATIONS
Eternal
Flame
When this Shop is revealed, draw 2 Artisan Dragons from
the deck and place them in the 1st and 3rd slots here. Leave
the 2nd slot empty.
If placing Dragons here empties the deck, the player who
drew this Shop will take the last turn.
Flagons &
Dragons
Other players do not have to give any Goods to join you
here.
Fogo de
Char
You may place your Dragon on any empty slot in Town. It
does not need to match the icons there.
You gain the listed reward as usual, in addition to the 2
Coins.
Full Plate
Buffet
Paying a Coin for a second set of Goods is optional.
Funky
Brewsters
You may ignore icons on the slot when choosing a
replacement Dragon.
This does not count as placing a new Dragon, and you don’t
gain the slots rewards.
Gnome
Depot
Since you do not have to discard down to 7 Goods until the
end of your turn, you can spend Goods you gain during your
turn to use this ability (or Coins).
Guilty
Treasures
Gifting a Coin for 4 is optional.
Hedges &
Henges
For each Good you gift, you may choose individually
whether to gain 2 or 1 .
La Petite
Dragonne
The Dragon you place must match an icon on the slot you
choose. Gain 1 Coin per printed on the slot instead of
gaining . If there are other rewards on the slot, gain
them as normal.
When you place a Dragon on this Shop by any means other
than this ability, gain the printed as normal.
Maw &
Paw’s
You may ip again whether you get heads or tails the first
time. You may ip no more than twice.
You get to keep all Dragons you draw (flipping again does
not replace the previous Dragon).
Nunya’s
Beeswax
If you pay a Coin, you may choose to fire up only some
Dragons here (as when Enchanting).
SHOP CLARIFICATIONS
Bizarre
Bazaar
You must fulfill the goal of the Dragon you reveal to score it.
You may reveal a or Dragon with this ability. If you
reveal a Dragon, score it normally. If you reveal a
Dragon, score it as if the game had just ended. (You do not
score it again when the game ends.)
Draconic
Tonic
Do not cast the Enchantment on a Shop.
If you have a reserved Enchantment already, you may not
use this ability.
Draggin’
Tail Roost
If you fire up a Dragon, swap any Dragon in Town into
the Park, fire it up, and then take it into your hand.
All Dragons at this Shop must be placed facedown (shhh…
they’re sleeping). Players may peek at facedown Dragons
at any time, but they do not produce Goods or provide
abilities when you visit, and do not count towards Fancy
Dragon scoring at the end of the game.
If you move or swap a Dragon to this Shop, ip it facedown.
If you move or swap a Dragon at this Shop to a different
one, ip it faceup; its ability becomes available
immediately.
Dragon
Alley
Artisan Dragons cannot be placed at this Shop.
If you decide to leave Coins here, place 2 Coins from your
personal supply on an empty double-coin space and claim
both rewards shown there. Then take another full turn
(starting with moving to a new Shop).
If you take all Coins, take the Coins from all lled spaces.
Players may then ll them again on later turns.
Dragon
Hoard
Bank
You must have at least 3 to use the first half of this
ability.
Drake of
Cakes
If there are fewer than 2 Dragons left in the park, you can
pay 2 to take all that remain (even none).
Continued on next page...
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