3. Turn the electronic panel to the initial position, as shown in diag. M;
4. Take the panel and lay it down on the oor, as shown in diagram U. Remove the support base from
the panel.
5. Turn the xed electronic panel to the initial position, as shown in diag. M.
6. Hold the leg from the part where the single locking button is located, as shown in diagram B. Press
the locking button and t the leg of the electronic panel; a click is heard, indicating that it has
locked into position.
7. Repeat the operation with the other 3 legs (diag. C).
8. Hold the support base, as shown in diagram D (The curved part must remain in the external posi-
tion). Press the side buttons, located in the lower part of the leg, t the support base into slot A,
until a click is heard, indicating that it has locked into position.
9. Repeat the operation with the other leg. Take hold of the other support base and repeat the opera-
tion with the other 2 legs (diag. E).
10. Place the gym on the oor, onto the support bases (diag. R). Turn the 2 panels externally, one at a
time, until the arrow marked on the shoulder corresponds to symbol 2, located on the panel.
11. Once the panel has been inserted correctly into the slot, x it turning the side knob in a clockwise
direction, until the symbol has been reached (diag. S). A click will indicate that the panel is cor-
rectly locked into position.
12. If the toy has been assembled correctly, the multi-activity panel in position 3 should look as shown
in diag. V.
HOW TO USE THE ACTIVITY PANEL
• To switch the electronic activity panel ON, simply move the switch located near the keyboard keys
from the OFF to the <)) / <))) position, according to the desired volume (diagram 1). A fun light
display and a melody conrm that the activity panel has been activated.
• To avoid wasting battery power, it is recommended to always switch off the activity panel after use,
by moving the switch to the OFF position (diagram 1).
• The 3 musical swings with the 2 fun teddy bears and 1 dog character, encourage baby to move for-
ward to touch them, and activate fun melodies accompanied by an amusing light display. This activ-
ity helps baby to develop its manual/visual co-ordination skills and audio/visual abilities.
HOW TO USE THE MULTI-ACTIVITY PANEL
• After having removed the fabric fastener, the three swinging toys can be used separately,
in the area designed for the insert game, located on the multi-activity panel.
• The central panel has several activities, which stimulate baby’s co-ordination, musical and logical
associative skills:
• - A rst musical keyboard that features fun melodies.
• - A booklet to look at.
• - A spiral that turns when the frog moves.
• - A roller that turns when the lever is pressed.
• - Fun animal character inserts, which will help baby to recognise geometrical shapes.
• - Colourful spheres that rotate when the yellow disc is activated.
FITTING AND/OR REPLACING THE BATTERIES
• Batteries must only be tted by an adult.