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score as many hits in the active segment of the current
round. The first round, the player must throw for the 15
segment. If no 15’s are hit, his score is cut in half. If some
15’s are hit, each 15 (doubles and triples count) is added to
the starting total. The next round players throw for the 16
segment and hits are added to the new cumulative point total.
Again, if no hits are registered, the point total is cut in half.
Each player throws for the numbers as indicated in the chart
below in order (the LED screen will indicate the active
segment in which to throw). The player who completes the
game with the most points is the winner.
D = any double
T = any triple
B = Bullseye
GAME 16: FORTY ONE
This game follows similar rules as standard Double Down as
described above with two exceptions. First, instead of going
from 15 through 20 and bullseye, the sequence is reversed
which will be indicated on the LED display. Second, an
additional round is included toward the end in which players
must attempt to score three hits that add up to 41 points (20,
20, 1; 19, 19, 3; D10, D10, 1: etc.). This “41” round adds an
extra level of difficulty to the game. Remember, a player’s
score is cut in half if not successful, so the “41” round
presents quite a challenge!
41 = “41” round
GAME 17: ALL FIVES
The entire board is in-play for this game (all segments are
active). With each round (of 3 darts) each player has to score
a total which is divisible by 5. Every “five” counts as one
point. For example 10, 10, 5 = 25. Since 25 is divisible by 5
fives, this player scores 5 points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points
are given. Also, the last dart of each round must land in a
segment. If a player throws the third dart and it lands in the
catch ring area (or misses the board completely), he earns no
points even if the first two darts are divisible by 5. This
prevents a player from “tanking” the third throw if his first two
are good. The first player to total fifty-one (51) “fives” is the
winner. The LED screen will keep track of the point totals.
Note: you can adjust number of 5 you need to get.
GAME 18: SHANGHAI
Each player must progress around the board from 1 through
20 in order. Players start at number 1 and throw 3 darts. The
object is to score the most points possible in each round of 3
darts. Doubles and triples count toward your score. The
player with the highest score after completing all twenty
segments is the winner.
Adjustable Difficulty Settings for Shanghai include the
following options:
SHANGHAI 5 - Game starts at segment 5
SHANGHAI 10 - Game starts at segment 10
SHANGHAI 15 - Game starts at segment 15
In addition, we added Super Shanghai as a difficulty option.
This game is played exactly as described above except
various doubles and triples must be hit as specified by the
LED display.
Adjustable Difficulty Settings for Super Shanghai include the
following options:
SUPER SHANGHAI 5 - Game starts at segment 5
SUPER SHANGHAI 10 - Game starts at segment 10
SUPER SHANGHAI 15 - Game starts at segment 15
GAME 19: GOLF
This is a dartboard simulation of the game golf (but you don’t
need clubs to play). The object is to complete a round of 9
through 18 “holes” with the lowest score possible. The
Championship “course” consists of all par 3 holes making par
27 for a nine hole round or 54 for a round of 18.
The segments 1 through 18 are used with each number
representing a “hole.” You must score 3 hits in each hole to
move to the next hole. Obviously, double and triples affect
your score as they allow you to finish a hole with fewer
strokes. For example, throwing a triple on the first shot of a
hole it is counted as an “eagle” and that player gets a
complete that hole with 1 “stroke.”
Note: The active player continues to throw darts until he
“holes out” (scores 3 hits on the current hole). The voice
announcer will indicate the player that is up - listen carefully
to avoid shooting out of sequence. By the way, there are no
“gimmes” in this game!
GAME 20: FOOTBALL
Strap your helmet on for this game! The first thing necessary
is to select each player’s “playing field.” This can be done by
throwing a dart or by manually pressing a segment on the
board by each player. This is entirely up to you, but
whichever segment is selected becomes your starting point
which carries through the bullseye and directly across to the
other side of the bullseye (see diagram). The First player to
“score” is the winner. The LED display will keep track of your
progress and indicate the segment you need to throw for
next.
For example, if you select the 20 segment, you start on the
double 20 (outer ring) and continue all the way through to the
double 3. The “field” is made up of 11 individual segments
and must be hit in order. So, keeping with the example
above, you must throw darts in the following segments in this
order: Double 20 ... Outer Single 20(Rectangle) ... Triple 20
... Inner Single 20(Triangle) ... Outer Bullseye ... Inner
Bullseye ... Outer Bullseye ... Inner Single 3(Triangle) ...
Triple 3 ... Outer Single 3 (Rectangle) ... and finally a Double
3.
GAME 21: BASEBALL
This dartboard version of baseball takes a great deal of skill.
As in the real game, a complete game consists of 9 innings.
Each player throws 3 darts per “inning.” The field is laid out
as shown in the diagram.
Segment Result
7

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