NEW-DARTMENU 216-EN1
U nd e r (L d r ) : L e a d e r o p t i o n
1. The display s for this game are same as the Lea der option of Over game.
2. The dartboard will show “LEA” & “u--- “ for the previous leader if there is not any
opponents who have becom e the new leader after a round. This indicates the
play er has the right to re-issue a new leader’s score and does not lose any lives,
although the new leade r’s score is higher than the pr evious leader’s scor e.
3. It will move up to end a round if it is over the leader’s score even when hit with 1
or 2 darts only .
4. Each m issed dart counts as 60 points and will be added to the play er’s score
automatically after pressing the Change button, so the play er can not throw away
a dart on the floor or hit on the catch ring to get a lower score. I t also counts as
60 points w hen y ou delete a dart score.
U nd e r : C o n (C o n t i nu e )
At the Continue option of the under game, the leader will also lose a life when
he/she has a score in a round that is over the leader’s score (it is scored by
himself), and the lea der’s score remains a t the lowest value. It can be changed to
a lower sco re only .
A RO U N D T H E CL O C K: ---, - 2 -, - 3 -
1. The object of this game is to hit each number one time from 1 through 20 in
sequence, then the bull’s-eye. After hitting the number in play , the pl ay er may
proceed to the next number. T he first play er to reach the number 20 and then hit
the bull’s-ey e wins the game.
2. There are 3 options for th is game:
a). “--- ” Arou nd The Clock: All doub les and triples coun t as singles.
b). “-2- ” Double Around The Clock: Each player must hit each double number
one time, from double 1 (D1) to double 20 (D20) in sequence, then the
bull’s-ey e (dE).
c). “-3- ” Triple Around The Clock: Each player must hit each triple number one
time from triple 1 (T1) to triple 20 (T20) in sequence, then the bull’s -ey e (E50)
in order to f inish the game.
CO U N T U P ( C -U p ) : 10 0 , 2 0 0 … t o 9 0 0
1. Each play er starts the game with 0 points and adds to their score with each
scored dart.
2. The first play er to reach or go o ver the pre set target sco re wins the game.
HI G H SC O R E : 6 - 1 5 r d
1. The object of th is game is to get highest total score.
2. F irst , pre se t a rou nd n umb er. The dar tb oa rd w ill compa re r esul t of t he p la y er i n a
lo op a ut oma tica lly a ft er the l as t pla ye r th row s th e 3
rd
d ar t in t he f in al p re se t ro und.
3. The dartboa rd cannot be compared the player’s score automatically if the last
play er strikes only a portion of the 3 darts on the scoring ar ea in the final round.
So press the Chan ge button to finish game and compare t he result.
RA N D O M S H O O T : 6 - 1 5 Ro u n d
1. The obj ec t o f R an dom Sh oot is to hi t the seg men t th at t he d art bo ar d issu es
au to mat ical ly . I t w ill sco re p oint s as f oll ows w hen the play er h its the iss ue d nu mbe r.
2. The play er with the highest scor e wins the g ame.
S HA N G HA I I
1. This game play s numbers of 1 t hrough 7 in se quence:
2. Players take turns throwing in 1 at the 1
st
round, then 2 in the 2nd round, and so
on to 7 in the 7th round.
3. Only darts hitting the number in play count for score, doubles and triples count.
Three darts of a ll play ers hit the same number in the same round .
4. The play er with the highest score wins the game after the last play er thro ws the
3rd dart in the 7th roun d.
S HA N G HA I I I
The game plays by the same format as Shanghai I, except that a play er can win
instantly in any three dart round by hitting a single, dou ble and triple, in any order,
during play .
S HA N G HA I I II
1. Play ers take throw ing at numbers 1 th rough 20 in se quence.
2. Each playe r starts on number 1. After hitting number 1, then shoot for number 2,
and so on.
3. A playe r can win instantly by hitting a single, double and triple, in any number
order, dur ing a round.
4. The player with the highest score after the last playe r throws the 3rd da rt in the
7th round, or the first play er to reach and hit 20 wins .
Ha l v e It ( H A LF ) : rA n ( R an d o m )
1. The da rtboard issues a random nu mber automatically at the beginning of each
round.
2. The issued number does not change during the entire round. All players can
continue to hit their 3 darts on this segment to cumulate their score. Doubles and
triples count.
3. A pl ay er’ s scor e wi ll b e a ut oma tica ll y cu t in ha lf if he/ sh e do es not hit th e issu ed
nu mbe r wi th at lea st on e of the 3 da rts per ro un d. Bu t if on e or mor e da rt(s ) hit th e
ca tch er, t he p la y er m us t p res s t he C HAN GE b ut to n, t he s co re w ill be c ut in ha lf.
4. The dartboard will re-issue a random number for each round, and the game
progresses u ntil the last play er throws the 3r d dart in the 7th round.
Ha l v e It ( HA L F ) : 1 2 R o u n d
The game is playe d with the same format as random Halve It, except that the
dartboard issues fixed n umbers of 12, 13, 14, db, 15, 1 6, 17, tr, 18, 19, 20, and -bE -
for each ro und in sequence , for a total o f 12 rounds.
F ol l o w t h e L e a d e r: C o nt i n u e , L e a d e r
1. Game rules:
a). The object of this game is to hit on a “Target Number”. This targe t umber is
issued by the “leader”.
b). The player shall hit on the target number with at least one of the 3 darts per
round, othe rwise the p lay er will lose on e life.
c). You w ill become a new leader, and without losing a life, if y ou hit on the target
number, and y ou have to issue a new target number by hitting a dar t on the
score area a gain.
d). The single, dou ble and triple a re different n umbers. For ex ample, the target
number is “ 18”, th e play er can be b ecome a leader by hitting on the dou ble
ring of the n umber 18 only .
e). If the play er hits on the target nu mber with the 3 rd dart of a round, the n it
keeps the previous ta rget number w ith no change . The leader doe s not throw
the dart ag ain to issue a new target number.
f). If th e play er hits on the target number with the 1 st or 2nd dar t of a round and
he/she misses all the re sidual darts of h is/her current round, then the dartboa rd
will issue an ea sy t arget number of “ 1- 3” auto matically aft er pressing th e Next
Playe r button. This design is to prevent th e leader fro m intentionally throwing
away darts on the floor to get a new target number t hat is the same as the
previous high d ifficult number.
g). Each play er starts with 7 lives, a nd the last play er alive wins.
2. There are 2 options for F ollow the L eader: the “ Continue” optio n follows
traditional rules, and th e “L ead er ” opti on is m od if ied by th e ECH OW ELL and it is
mor e su it ab le f or l ow -skil led pla ye rs .
F ol l o w t h e L e a d e r ( L d r : L e a d er o p t i on )
1. Establishing the le ader and sta rting the game.
a). Each play er begins with 7 lives d isplaye d on each play er’s window .
b). The dartbo ard will issue a random number as the first target n umber.
c). Each play er shoots a dart in sequ ence until one h its on the rand om number
and becomes the fir st leader.
d). If the play er fails to hit the random number, th ey will not lose a ny lives until a
leader is establish ed.
2. If a p lay er fails to hit the target number d uring round , he/she loses o ne life
indicated by the reduced lives’ number by one. The next p laye r continues
shooting for t his segment number, and so on.
3. If all o ther play ers do not hit on the t arget number aft er a round , the dartbo ard will
display “-- - and L EA” symbol, w aiting for the le ader to issue a new tar get number
by hitting a dart on the score a rea. The leader does not lose a ny lives when
he/she issues the new tar get number.
4. The dartboard also display s “-3- ” ta rget number auto matically aft er pressing th e
Next Play er button if a lay er hits on the target nu mber and becomes a lead er, but
misses all residual darts d uring his/her r ound.
5. The winner is the last play er left with any lives remaining.
F ol l o w t h e L e a d e r: C o n ( C on t i n u e)
The game is play ed with t he same format as the Le ader option, except th e leader
also has to hit o n the target number if all other p lay ers do not hit o n the targe t
number after a r ound, othe rwise he/she will also lose a life . The game alway s
“Continues” on the same target n umber until one play er hits on this targ et number,
then it can be changed to a new targ et number.
A LL 51 B Y 5: 3 1 , 41 … t o 9 1
1. The object of th e game is to reduce each round’s sco re from the pre set score of
31, 41, 51…o r 91.
2. The game appear s very simple, but it is difficult to master and require s
considerable accu racy since the tota l points for each round must be divisible b y 5
to receive any score. For ex ample, if a play er gets 25 points on a r ound, the
score is 5 (255=5).
3. Any round scor e not divisible by 5 is not counted, for e xample if a play er gets a
total of 47 po ints, the score is 0 since 47 is not divisible b y 5 . If an y o ne of the 3
darts miss it is counted a s a no score.
4. The round is a “buSt” wh en a play er gets a score higher t han the re sidual score
that can not reach a z ero score ex actly.
5. The first play er that reaches z ero ex actly is t he winner .
BI N G O : 6 - 1 5 r d (R o u n d)
1. First, the player must aim at playing numbers 1, 2, 3, 4 or 5 to ge t a chance of
BINGO if he/she hits 1, 2 or 3 darts at any number in play .
2. The dartboard will issue a number among 1, 2, 3, 4 or 5 if the player hits any one
of play ing numbers. The player will get 1, 2 or 3 points if the issued number is the
same as the num ber hit by the player 1, 2 or 3 times in the roun d. The player’s
round is over if all 3 darts missed.
3. The play er can gamble the score by continue throw the issue number. His/her
score will double with each hit of the issued number, or the score will be half in
case of a missed d art. The ma xi mum s co re p er r ound is 10 poin ts , and th e
min imu m i s 0 poi nt . The s co re wil l b e th e not cha ng e if the player selects not to
gamble by pressing the Change button to changes to the nex t play er.
4. The play er with the highest scor e wins the g ame after the ga me over.
21 P O I N T : 3 t o 9 R o u nd O p t i on s
1. The object of th is game is to get more lives to w in the game.
2. A play er can ge t 1 life in 2 wa ys:
a). Get 21 p oints exactly with 1, 2 or 3 d arts.
b). Has highest b ut less than 21 p oints if nobody gets 21 points in this r ound.
3. The round is a “buSt” when score is over 21 points, or any dar t m isses and the
Next Play er button is pressed.
4. The play er with the most lives wins th e game after game over .
S ho v e Ha P e n ny ( P E nn )
1. The object of this game is for each player to fill 3 marks in each number from 15,
16 … 20 to th e bull’s-eye in se quence. The first player to fill all numbers in
sequence w ins.
2. The player can get 1, 2 or 3 marks by a hit within the single, double or triple ring
of the number in p lay .
3. If a p lay er scores more th an 3 marks in the number in play, the excess marks are
given to the n ext play er.
4. The play er shall finish his/her self the last mark his/ her self.
DO U B L E DO W N 41 ( d d 41) : 1 2 rd 9 Ro u n d ) , r A n (R a n d o m)
1. There are 2 options, one is 1 2 Round option and another is Random option.
2. The option of 12-round Double Down 41 is similar to the 12 round Halve It game
except each play er is given 41 points to start the game instead of 0 points. The
play numbers are 12, 13, 14, db, 15, 16, 17, tr, 18, 19, 20, and -bE - for each
round in sequ ence, for a t otal of 12 rou nds.
3. The option of Random Double Down 41 is similar to the Random Halve It game
except e ach play er is given 41 points to start th e game instead of 0 point.
4. Please refer to the game rules o f Halve It fo r details.
Be s t Ten : ---, - 2 -, - 3 -, - E- O p t i o ns
1. Select a ---, -2-, - 3- or -E- first, the sy m bol of “--- ”, “-2- ” or “-3- ” indicat es who le
segments, double ring or triple ring of the issued number to be thrown by all
play ers through the ro und. You can have a practice of the bull’s-ey e when y ou
select “-E- ”.
2. The dartboard issues a random number at the beginning of the game. All players
must continue to thr ow 10 da rts in a round on the targ et segment of this nu mber.
3. Each hit of the target segment gets 1 point. The play er with high est points wins
the game after a ll play ers have thro wn 10 da rts.
RE D v s G R EE N (r -G ) : ---, - 2 -, - 3 - O p t i on s
1. The player 1 hit each number one time from 20, 18, 13, 10, 2, 3, 7, 8, 14 to 12 in
sequence, and play er 2 has a hit of each number from 5, 9, 11, 16, 19, 17, 15, 6,
4 to 1 in sequence. After hitting a number in play , the player m ay proceed to the
next nu mber.
2. Select a ---, -2- or -3- option firstly . Players can throw whole segments of the
number in play when select “ ---”, players m ust hit the double or triple segment of
the number if selecting “-2- ” or “-3- ”.
3. The first play er to reach the final n umber wins the game.
9 L I V ES : 3 - 9 L F ( l i v es ) O p t io n s
1. The game play s numbers 1 through 20 an d bull’s -ey e in a sequence loop.
2. Each play er starts with the pr eset 3, 4,.. o r 9LF (Lives) .
3. Play ers take turns throwing in 1 in the 1
st
round, then 2 in the 2
nd
round, and so
on to “-E- ” in the 21
st
round, the n 1 in the 22
nd
round and so on
4. Each player shall hit the targe t number one dart in each round. The play er will
lose a life if all 3 da rts missed.
5. The last play er remaining alive is the winn er.
T EN N I S: 2 - 5 G ( Ga m e s ) , 1 , 3 , 5 t ( S e t s ), 2 P L A Y E R O P T IO N
1. The game has similar rules as the actual game of tennis. In the real tennis rules,
there are 3 sets for female and 5 sets for male. But in order to reduce the playing
time, y ou can choose the option of 1 set, 2, 3, 4 or 5 games; 3 or 5 sets are also
available.
2. The game is designed f or 2 play ers only, an d game rules are a s below:
2.1 One is the se rver (display SEr 1 or SEr 2) and another is the receiver (display
PL-2 or PL-1 ).
2.2 The SEr 1 serves first. Each server serves one game alternatively in general.
The server’s target is to have a hit on any number among Nos. 15, 16,…20 or
the Bull’s-ey e within 3 darts, other wise the r eceiver wins 1 ball.
2. 3 The rec eive r shal l r etu rn t he s ame dar ted numb er wit h 1 o f the 3 da rt s, ot he rwis e
th e serv er w ins 1 bal l. The pl ay nu mbe r wil l ch ang e to the ne xt nu mber fo r t he
opponent automatical ly after the receiver succeeds with a “return”.
2.4 For exa mple, the SEr 1 hits no. 20 , the P L-2 succeed s return by hittin g no.
20, then the target number changes to “-E- ” (bull’s-ey e) for server 1
automatically , then no. 1 for the PL-2, no. 2 for the SEr 1 and so on, until one
play er misses the targe t number and ano ther play er wins a ball, then the server
re-serves a new target, and so on.
3. A play er s ha ll must win 4 b al ls to w in a gam e, a nd t he n win 6 ga mes t o w in a se t.
4. Deuce: W hen the score is 3:3 in a game, a player has to be ahead of the
opponent by 2 balls to win the game, or the fi rst player to get 10 balls wins the
game if deuce continu es up to 9:9 in the game.
5. To win the Tenn is game with differ ent options:
6. Tie-breaker: When it is 6:6 games in a set, the first play er to get 7 b alls and is
ahead by 2 balls wins the set, o r the first play er to get 10 balls w ins the ga me if it
continues to 9:9 in the game. The first p laye r to reach 6 games serves 1 ball,
then each play er serves 2 balls alter natively when p lay ing a tie-bre aker.
EN G L I S H C R IC K ET : (--- , 2 P L AY ER S O P T I O N )
1. This game is for 2 play ers only, one play er acts as the pitcher and another on e is
the batter. The pitcher’s object is to cu mulate 9 wickets as soon a s possible to
stop the batt er from getting more sco res, and the b atter’s object is to get as many
scores as possible b efore the p itcher accumulates 9 w ick ets.
2. Game rules:
2.1 The pitcher’s (Pit 1 or 2) targ et is the bull’s-ey e. Each hit of the oute r bull
counts as 1 w icket, the inner bull’s-e ye co unts as 2 w ickets, other numbers are
in-effect. .
2.2 The batter ( bAt 1 or 2) ca n throw a ny number (doub les and triples cou nt). The
score counts on ly w hen the total score per r ound is over 4 0 points; for e xample
46-40=6 points, th e total score is less t han 40 counts as 0 points.
2.3 The score ro und is finished w hen the pitch er cumulates 9 w ickets. Press the
CHANGE button to chang e to another score round .
2.4 The game ends w hen 2nd sco re round is finish ed. The dartboa rd will
compare the final sco re amount of the 2 play ers and list F -1 or F- 2 according to
their score to indicate who has the highest score.
S O CC E R : 6 - 1 5 r d ( R o un d )
1. The object of th e SOCCER game is to take possession of the ball by a hit of the
bull’s-ey e (-db -) fir stly, then take a kick for a goal by hitting any do uble segment
except th e inner bull’s -e ye t o get as many as possible to accumulate a high
score.
2. The play er can continue to hit any double segment to eliminate a sco re until
another play er takes possession of the b all. Each hit of a do uble segment scores
1 point.
3. The play er with the most scores w ins the game after t he game is over.
G OL F : ( 9H - 1 8 H )
1. The object of the Golf game is to use as few strokes as possible to get 3 marks
in each hole (d isplay ed Ho #).
2. Each player shall continue to throw the specific number until they get 3 marks by
hitting 1 triple, 1 double plus 1 single, or 3 singles, the n go to the next number
after all play ers have 3 marks on the number.
3. The specific numbers are No. 1 on Ho 1, No. 2 on Ho 2… and No. 18 on Ho 18
in sequence. Each thrown d art counts as 1 club no matter if it is a h it or miss.
4. The play er with the least number o f strokes wins the g ame.
Bi l l i a rd s ( 9 B a l l) : 4 - 1 3 p oi n t s Op t i o n
1. The object of this game is to hit as many “No. 9 balls” as possible to accumulate
a score to the preset points.
2. All player s throw numbers 1 through 9 in sequence in a loop. Each hit of the
number moves to the next number. Nos. 1, 2,…, 8 are 0 points, only a hit of the
No. 9 results in 1 point, then hit f rom No. 1 again in loo p.
3. The game is not limited to 3 darts per round. The current player can continue to
throw d arts if he/she can hit each targ et number in play with each dart.
4. The current p lay er’s round w ill end and cha nge to the ne xt play er.
S NO O K E R : (--- , 2 - 1 6 P L AYE R O P T I O N )
1. The game of this ob ject is t o cro ss hit o ne r ed ba ll in orde r the n an y one of th e 6
co lo r ball s and so on to g et sc ore . Th e co lo r ba lls fr om 2 to 7 shal l be hi t in or de r
af te r th e la st red ba ll (bu ll’s- ey e) and a col or bal l be hit (if the p lay er can hit it aft er
bu ll’ s-ey e) . The pla ye r wi th h ig he st p oi nt s wi ns t he g ame wh en game end s.
2. R ed B al ls : 8 , 9 , 1 0… 20 & Bu ll ’s- ey e . I t s ha l l b e h it in o r d e r , e a c h h it of a r ed ba ll i n p la y
g e ts 1 p oi n t .
3. Color Balls: 2, 3, 4, 5, 6 and 7. Each hit of color ball counts the same face value
of the ball.
4. T he game does not limit 3 dart per round, the current play er can continue to
throw d arts as many as if he/she ca n continue to h it the number in play .
5. It will stop the current player’s round and change to the next player in the
following sta tus:
a). The play er misses all 3 darts at the beginn ing of the ro und.
b). The play er suspends a hit of the n umber in play after his/her 1
st
hit.
BA S E B A L L: 3 - 9 r d , 2 -1 6 P L AY ER ( co m b i n ed i n 2 t e a m s)
1. The game is designed f or 2 to 16 p laye rs and separ ated into 2 tea ms, the game
rules are as b elow:
a). Each team assigns a “pitcher” (d isplay Pit 1 or Pit 2) to th row ball fo r batters of
another tea m, the pitcher shall th row numbers f rom 15 through 2 0 or bull’s-e ye .
The pitcher of the team 2 (Pit 2) starts the game by throw darts.
b). Ot her p lay er s ar e batt er s, t ea m 1 d ispl ay s t 1- 1, t 1-2… t o t1-8, team 2 di sp la y s
t2-1 , t2 -2 … to t 2-8.
c). The ball is a straigh t if the pitcher h it any one of ta rget numbers, the batter
shall throw specific segment of this nu mber darted by the pitcher, the details
are as the list b elow:
Pitcher hi ts on
15, 16, 17, 18,
19, 20 or Bull
The batter hits the s egment darted by the pitcher.
d). The batter t eam gets 1 point w hen one r unner rea ches to the home ba ss.
e). The curren t batter w ill be sent to the 1
st
bass in case the pitcher misses all 3
darts.
f). The batter w ill be out if he/she has 3 misses on the specific segment, the r ole
will be chang e when 3 outs. Both teams have 3 outs completed a r ound.
g). The team with h ighest score w ins the game w hen game is over.
F RE E
1. In gene ral, each play er throw s 3 darts per round. But this game is designed for
beginners and any one who wishes to practice. This game allows players to throw
10, 20 or 3 0 darts per r ound and to get the high est scores.
2. This game play s all the numbers, and the bull’s-ey e, doubles and triple s count.
3. The “P#F1 means th e play er has the highest score.
TR OU BL E S HO OT IN G
Check the following b efore taking the un it in for repair s:
Does the plug inse rt into the
jack and the adapte r insert
into the electr ical outlet
securely ?
Pull the plug from the ja ck and
wait for a bout 2 second s, then
insert the plug into the jack again.
Display s “Stuc” and
sounds “Du-Du -”
Remove the darts fr om the
dartboard .
Open the bu tton cover of th e
dartboard with a screw driver,
push out the broken tips from the
back side of the targ et segment.
Never attempt to op en electronic
circuits. (illustration b elow)
Clamp the broken tip w ith a needle-n ose
play ers, then pu sh the tip out fr om the
back side to the fron t side.
Unscrew the bottom case of
the dartboard and open it.