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LUDO (MENSCH ÄRGERE DICH NICH): 300 to 900, 2 to 16 Player
1. 2 to 16 players can play, but LUDO is most fun with more than 4 players.
2. Each player starts the game with 0 points and adds to their cumulative score with each
scored dart, but any previous player’s cumulative score may fall back to 0 points again when
the previous player iskilled by the current player. To kill an opponent (making the
opponent re-start from 0 points) by scoring the current player’s score as the same value of
the tens places and unit (compare 2 digital value of the 10 and 1 only, do not need to
compare 100) as the previous players cumulative score. Each scored dart can kill an
opponent, and it is possible to kill all 3 opponents in a round.
3. The current player will increase 1 “Life” when he/she kills an opponent one time.
4. Any cumulative score between 0 to 29 points is in the safety zone, and the current player can
not kill the opponent’s score back to 0 points when the previous player’s cumulative score is
less than 30 points.
5. There are two ways to win the LUDO dart game:
The cumulative points reach or go over a target score. The target score can be preset from 300,
400,…to 900 points (in 100 points increments).lKill the opponent(s) 7 times (accumulating to 7 lives).
6. Score gap displays:
The dartboard will compare the 2 digital value of the 10 and 1 of the current player’s score
with the others. If the score gap is less than 60 points, the player 1 or 3s window will
display the score gap with the previous player number. It will display all the score gaps
alternatively if there are over 2 score gaps less than 60 points. It will show the “H---” symbol
if no score gap is less than 60 points. For example: 39H7 and 43H2 displayed alternatively, it
means the current player can hit 39 to killer the player 7 and hit 43 to kill the player 2.
SCORE CRICKET (SUPER CRICKET): 2 TO16 PLAYER OPTION
1. The object of Score Cricket is for each player/team to “close” each number from 15 through
20 plus the bull’s-eye. The first player/team to “CLOSE” all numbers and the bull’s-eye, and
to be even or ahead on points wins.
2. A player closes a specific number or the bull’s-eye by hitting 1 triple, 1 double plus 1 single,
or 3 singles. The outer bull is considered a single and the inner bull is a double.
3. The player toclose” a specific number “owns” the number and can score points on this
number until all of the players also close it.
4. The target number can be hit in any order. Within several three-dart rounds, the player must
decide which to attempt first - points or closing number. The game becomes a fascinating
cat-and -mouse game of offense and defense, as each player tries to close the necessary
numbers, score points, and make the right strategy decisions.
NO SCORE CRICKET: 1 to 16 Player
The game of No Score Cricket is simpler than Score Cricket. The object of this game is to
only “Close” the numbers 15 through 20, plus the bull’s-eye. The first player to close all the
target numbers wins the game. There is no need to compare the scores.
CUT-THROAT CRICKET: 2 to 16 Player Option
1. The game plays the same as Score Cricket, except that when a player closes a number, the
score for all further hits to that number are given to the opponents with that same number
open. The first player with all his/her numbers closed and lowest score wins.
2. All the displays for Cut Throat are the same as the Score Cricket game.
KILLER
1. Killer is a spirited, competitive game. The object of the game, as the name suggests is tokill the
opponents’ lives before your own is eliminated. The last player/team remaining “alive” is the winner.
2. The game can play all numbers except the bull’s-eye.
3. At the beginning of the game, each player should throw one dart with the opposite hand to
select his/her own number. Every player must have a different number If a player misses the
board or hits a number already taken or a bull’s-eye, he/she must throw again.
4. Every player must make himself/herself a killer firstly, then he/she can kill the opponents.
5. There are 2 game options: Killer (Double Ring), Killer (3-7 Life).
KILLER: dbL (double ring), 2 to16 players options
1.The “dbL” option is the traditional killer game, meaning:
a). A player must hit the “double ring” of his/her own number once, then he/she becomes a killer.
b). The killer also must hit thedouble ring” of the opponents’ numbers to kill their lives. The
killer may kill himself/herself by accident and lose one life if a player hits his/her own number.
2. The last one to have any lives left wins, and the winning melody will sound.
KILLER : 3-7LF (Lives), 2-16 PLAYER OPTION
1. Each player owns no lives at the beginning of the game.
2. The player will become a killer if he/she has accumulated the preset number of lives by
hitting his/her own number. Players can set the number of lives from 3LF to 7LF.
3. A killer won’t add or lose his/her lives any longer by hitting his/her own number.(i.e. The
dart will be ineffective if a killer shoots himself / herself).
4. A killer may lose the title of killer if his/her number is hit by other killers, but he/she can
become a killer again if he/she can reach the preset number of lives.
5. All of doubles and triples count as singles.
KILLER TEAM: 3-7LF, 4 PLAYER/ 2 TEAMS OPTIONS
1. The “killer Team” is a new game designed by ECHOWELL CO., LTD.
2. The game plays the same as killer (3-7LF option), except for the following points:
a). There are 2 teams in this option. Player 1&3 are one team, player 2&4 are another.
b). Each player can add to his/her own lives by hitting his/her own number before he/she has
become a killer. (A killer means the player has cumulated to the preset number of lives.)
c). A player can add to the partner’s lives by hitting the specific number even if the player has become a killer.
d). It will be an ineffective dart if the killer hits his/her own number or if the partner hits this killer’s number.
e). A killer can kill the lives of any player of another team by hitting their numbers.
3. The last team to have any lives remaining wins the game, and the winning melody then sounds.
SCRAM : 21t (21 Targets), 2-16 Player Options
1. the game plays all the numbers, 1 through 20 and the bull’s –eye . the LED display the
“ErASEd” status of 21 numbers, each mark indicates one number as below:
2. the task for the score is to scores as many points as possible by hitting any one of the numbers.
The stoppers’ task is to hit each number 1-20 and the bull’s-eye one time in any order.
3. the score round is finished when all numbers are erased.
4. the one with the highest score wins the game.
SCRAM CRICKET: 7t (7 targets), 2-16 Player Options
1. The game plays the same as Scram, except that the game uses the cricket numbers 15 to 20
and the bull’s-eye. Each must be hit three times to erase the number.
2. Stoppers erase a specific number of the bull’s-eye by hitting 1 triple, 1 double plus 1 single,
or 3 singles. The outer bull is considered a single and the inner bull is a double.
OVER: Con, Ldr, 2 to 16 Player Options
1.The object of this game is for players to take turns shooting for a 3-dart score that is equal or
higher than the “Leader’s Score”.
2. Your score will become the new leader’s score and you do not lose a life when your score of a
round is equal or higher than the previous leader’s score. Otherwise, you will lose a life.
3. Each player starts with 7 lives, and the last player alive wins the game.
OVER: Ldr (Leader), 2 to 16 Player Option
1. A symbolð ## and the player pages dots display on the window of player 3 or 1 to
indicate the Leaders Score and which player page it is, other 3 windows display 7-L or
residual lives of each player on the current player’s page, then the current player’s window
will display 0 points after pressing the Change button. The number of life will be reduced by
1 after pressing the Change button when the player loses a life.
2. A “LEA“ symbol and “#-L” are flashing on the current leader’s window to indicate the current leader.
3. The current player’s window will flash the score of the current round and the residual lives if
the player loses a life after throwing 3 darts, and a bust buzz sounds.
4. The current player’s window will flash the “LEA” symbol and the residual lives if the player
becomes the new leader, and the new leader’s score will display on the player 1 or 3 window.
SEGMENT SINGLE DOUBLE TRIPLE E25 E50
POINTS
1 2 3 3 5
OVER: Con (Continue), 2 to 16 Player Options
With the “Con” option of the Over game, the leader will also lose a life when he/she has a score
in a round that is lower than the leader’s score (it is scored by himself), and the leader’s score is
kept at the Highest value always. The score can only be increased.
UNDER : Continue, Leader, 2-16 Player Options
1. The object of this game is for players to take turns shooting for a 3- dart score that is equal to or
lower than the “Leader’s Score”.
2. Your score will become the new leader’s score and you do not lose a life when your score after
a round is equal to or lower than the previous leader’s score. If it is not, you will lose a life.
3. Each player starts with 7 lives, and the last player alive wins the game.
4. Each missed dart counts as the top score of 60 points.
UNDER: (Ldr: Leader option)
1. The displays for this game are same as the Leader option of Over game.
2. The dartboard will showLEA anduqqq for the previous leader if there is not any
opponents who have become the new leader after a round. This indicates the player has the
right to re-issue a new leaders score and does not lose any lives, although the new leader’s
score is higher than the previous leader’s score.
3. It will move up to end a round if it is over the leader’s score even when hit with 1 or 2 darts only.
4. Each missed dart counts as 60 points and will be added to the player’s score automatically after
pressing the Change button, so the player can not throw away a dart on the floor or hit on the
catch ring to get a lower score. It also counts as 60 points when you delete a dart score.
UNDER: Con (Continue), 2-16 Player Options
At the Continue option of the under game, the leader will also lose a life when he/she has a
score in a round that is over the leader’s score (it is scored by himself), and the leader’s score
remains at the lowest value. It can be changed to a lower score only.
AROUND THE CLOCK: ---, -2-, -3-, 1-16 Player OPTION
1. The object of this game is to hit each number (in order) one time from 1 through 20 in sequence,
then the bull’s-eye. After hitting the number in play, the player may proceed to the next number.
The first player to reach the number 20 and then hit the bull’s-eye wins the game.
2. There are 3 options for this game:
a). “---” Around The Clock: All doubles and triples count as singles.
b). “-2-” Double Around The Clock: This game is more difficult but it is suitable for practice of
the double IN/OUT of the01 games. Each player must hits each double number one time,
from double 1 (D1) to double 20 (D20) in sequence, then the bull’s-eye (E50).
c). “-3-” Triple Around The Clock: Each player must hit each triple number one time from triple
1 (T1) to triple 20 (T20) in sequence, then the bull’s-eye (E50) in order to finish the game.
HIGH SCORE : 6-15rd, 1-16 PLAYER OPTION
1. The object of this game is to get highest total score.
2. First, preset a round number. The dartboard will display the ”F-1, F-2…F16” symbols on each
player’s window after the last player throws the 3rd dart in the final preset round, and the winning
melody sounds.
3. The dartboard can not be compare the player’s score automatically if the last player strike only
part of the 3 darts on the scoring area in the final round. So press the Change button to finish the
game and compare the result.
COUNT UP (C-Up): 100, 200 … to 900, 1-16 PLAYER OPTION
1. Each player starts the game with 0 points and adds to their score with each scored dart.
2. The first player to reach or go over the preset target score wins the game.
SHANGHAI I
1. This game plays numbers of 1 through 7 in sequence.
2. Players take turns throwing in 1 at the 1st round, then 2 in the 2nd round, and so on to 7 in the 7th round.
3. Only darts hitting the number in play count for score, doubles and triples count. Three darts of all
players hit the same number in the same round.
4. The player with the highest score wins the game after the last player throws the 3rd dart in the 7th
round, and the winning melody sounds.
SHANGHAI II
The game plays by the same format as Shanghai 1, except that a player can win instantly in any
three dart round by hitting a single, double and triple, in any order, during play.
SHANGHAI III
1. Players take throwing at numbers 1 through 20 in sequence.
2. Each player starts on number 1. After hitting number 1, then shoot for number 2, and so on.
3. A player can win instantly by hitting a single, double and triple, in any number order, during a round.
4. The player with the highest score after the last player throws the 3rd dart in the 7th round, or the first
player to reach and hit 20 wins, and the winning melody sounds.
RANDOM SHOOT: 6-15 Round, 1-16 PLAYER OPTION
The object of Random Shoot is to hit the segment that the dartboard issues automatically. It will
score points as follows when the player hits the issued number.
The player with the highest score wins the game.
HALVE IT (HALF): rAn (Random), 1-16 PLAYER OPTION
1. The dartboard issues a random number (display H##) automatically displays it on the current player’s
window at the beginning of each round.
2. The issued number does not change during the entire round. All players can continue to hit their 3 darts
on this segment to cumulate their score, doubles and triples count.
3. A player’s score will be automatically cut in half if he/she does not hit the issued number with at least
one of the 3 darts per round, and sound the “Ha, Le, Lu, Ya” melody. But if one or more dart(s) hit the
catcher, the player must press the CHANGE button, the score will be cut in half.
4. The dartboard will re-issue a random number for each round, and the game progresses until the last
player throws the 3rd dart in the 7th round.
HALVE IT (HALF): 12 Round, 1-16 PLAYER OPTION
The game is played with the same format as random Halve It, except that the dartboard issues
fixed numbers of H12, H13, H14, Hdb, H15, H16, H17, Htr, H18, H19, H20, and -E- for each
round in sequence, for a total of 12 rounds.
FOLLOW THE LEADER: CONTINUE, LEADER, 2 TO 16 PLAYER OPTIONS
Game rules of the Follow the Leader are written below:
a). The object of this game is to hit on a “Target Number”. This target umber is issued by the “leader”.
b). The player shall hit on the target number with at least one of the 3 darts per round, otherwise
the player will lose one life.
c). You will become a new leader, and without losing a life, if you hit on the target number, and
you have to issue a new target number by hitting a dart on the score area again.
d). The single, double and triple are different numbers. For example, the target number is “=18”,
the player can be become a leader by hitting on the double ring of the number 18 only.
e). If the player hits on the target number with the 3rd dart of a round, then it keeps the previous target
number with no change. The leader does not throw the dart again to issue a new target number.
f). If the player hits on the target number with the 1st or 2nd dart of a round and he/she misses
all the residual darts of his/her current round, then the dartboard will issue an easy target
number of “- 3” automatically after pressing the Change button. This design is to prevent the
leader from intentionally throwing away darts on the floor to get a new target number that is
the same as the previous high difficult number.
g). Each player starts with 7 lives, and the last player alive wins.
FOLLOW THE LEADER:LDR: LEADER OPTION)
1. Establishing the leader and starting the game:
a). Each player begins with 7 lives displayed on each player’s window.
b). The dartboard will issue a random number (display H##) as the first target number.
c). Each player shoots a dart in sequence until one hits on the random number and becomes the
first leader.
d). If the player fails to hit the random number, they will not lose any lives until a leader is
established.
2. If a player fails to hit the target number during round, he/she loses one life indicated by the
reduced lives’ number by one. The next player continues shooting for this segment number, and
so on.
3. If all other players do not hit on the target number after a round, the current player’s window
will display “----“ symbol, waiting for the leader to issue a new target number by hitting a dart
on the score area. The leader does not lose any lives when he/she issues the new target number.
4. The current player’s window also displays “-3” target number automatically after pressing the
Change button if a player hits on the target number and becomes a leader, but misses all
residual darts during his/her round.
5. The winner is the last player left with any lives remaining, and a winning melody plays.
FOLLOW THE LEADER: Con (Continue), 2-16 Player Options
The game is played with the same format as the Leader option, except the leader also has to hit
on the target number if all other players do not hit on the target number after a round, otherwise
he/she will also lose a life. The game always “Continues” on the same target number until one
player hits on this target number, then it can be changed to a new target number.
ALL 51 BY 5: 31, 41 … to 91, 1-16 PLAYER OPTION
1. The object of the game is to reducing each round’s score from the preset score of 31, 41, 51…or 91.
2. The game appears very simple, but it is difficult to master and requires considerable accuracy.
since the total points for each round must be divisible by 5 to receive any score. For example, if
a player gets 25 points on a round, the score is 5 (25¸5=5).
3. Any round score not divisible by 5 is not counted, for example if a player gets a total of 47 points,
the score is 0 since 47 is not divisible by 5. If any one of the 3 darts miss it is counted as a no score.
4. The round is abuSt” when a player gets a score higher than the residual score that can not
reach a zero score exactly.
5. The first player that reaches zero exactly is the winner.
BINGO: 6-15 rd(Round), 1-16 PLAYER OPTION
1. First, the player must aim at playing numbers 1, 2, 3, 4 or 5 to get a chance of BINGO if he/she
hits 1, 2 or 3 darts at any number in play.
2. The dartboard will issue a number among 1, 2, 3, 4 or 5 if the player hits any one of playing
numbers. The player will get 1, 2 or 3 points if the issued number is the same as the number hit
by the player 1, 2 or 3 times in the round. The player’s round is over if all 3 darts missed.
3. The player can gamble the score by continue throw the issue number. His/her score will double with
each hit of the issued number, or the score will be half in case of a missed dart. The maximum score
per round is 10 points, and the minimum is 0 point. The score will be the not change if the player
selects not to gamble by pressing the Change button to changes to the next player.
4. The player with the highest score wins the game after the game over.
21 POINT : 3 to 9 Round, 1-16 PLAYER OPTION
1. The object of this game is to get more lives to win the game.
2. A player can get 1 life in 2 ways:
a). .Gets 21 points exactly with 1, 2 or 3 darts.
b). Has highest but less than 21 points if nobody gets 21 points in this round.
3. The round is a “BUST” (display bSt) when score is over 21 points, or any dart misses and the
Change button is pressed.
4. The player with the most lives wins the game after game over.
SHOVE HA PENNY (PEnn): 1-16 Player Option
1. The object of this game is for each player to fill 3 marks in each number from 15, 16 … 20 to the
bull’s-eye in sequence. The first player to fill all numbers in sequence wins.
2. The player can get 1, 2 or 3 marks by a hit within the single, double or triple ring of the number in play.
3. If a player scores more than 3 marks in the number in play, the excess marks are given to the next player.
4. The last mark shall be finished by the player his/her self.
DOUBLE DOWN 41 ( dd41): 12 rd 9Round), rAn (Random), 1-16 PLAYER
1. There are 2 options, one is 12 Round option and another is Random option.
2. The option of 12-round Double Down 41 is similar to the 12 round Halve It game except each player is
given 41 points to start the game instead of 0 points. The play numbers are H12, H13, H14, Hdb, H15,
H16, H17, Htr, H18, H19, H20, and -E- for each round in sequence, for a total of 12 rounds.
3. The option of Random Double Down 41 is similar to the Random Halve It game except each
player is given 41 points to start the game instead of 0 point.
4. Please refer to the game rules of Halve It for details.
BEST TEN : ---, -2-, -3-, -E-, 1-16 Player Option
1. Select a ---, -2-, -3- or -E- first, the symbol of “---”, “-2-” or “-3-” indicates whole segments,
double ring or triple ring of the issued number to be thrown by all players through the round.
You can have a practice of the bull’s-eye when you select “-E-”.
2. The dartboard issues a random number at the beginning of the game. All players must continue
to throw 10 darts in a round on the target segment of this number.
3. Each hit of the target segment gets 1 point. Each thrown dart will reducing one from dart numbers.
4. The player with highest points wins after all players have thrown 10 darts.
RED vs GREEN (r-G): ---, -2-, -3-, 2 PLAYER OPTION
1. The purpose of this game is to let the player 1 hit each number one time from 20, 18, 13, 10, 2,
3, 7, 8, 14 to 12 in sequence, and player 2 has a hit of each number from 5, 9, 11, 16, 19, 17, 15,
6, 4 to 1 in sequence. After hitting a number in play, the player may proceed to the next number.
2. Select a ---, -2- or -3- option firstly. Players can throw whole segments of the number in play when
select “---”, players must hit the double or triple segment of the number if selecting “-2-” or “-3-”.
3. The first player to reach the final number wins the game.
9 LIVES: 3-9LF (lives), 2-16 Player Option
1. The game plays numbers 1 through 20 and bull’s-eye in a sequence loop.
2. Each player starts with the preset 3, 4,.. or 9LF (Lives).
3. Players take turns throwing in 1 in the 1st round, then 2 in the 2nd round, and so on to “-E-” in
the 21st round, then 1 in the 22nd round and so on.
4. Each player shall hit the target number (display H##) one dart in each round. The player will
lose a life if all 3 darts missed.
5. The last player remaining alive is the winner.
TENNIS: 2-5G (Games), 1, 3, 5t (Sets), 2 PLAYER OPTION
1. The game has similar rules as the actual game of tennis. In the real tennis rules, there are 3 sets
for female and 5 sets for male. But in order to reduce the playing time, you can choose the
option of 1 set, 2, 3, 4 or 5 games; 3 or 5 sets are also available.
2. The game is designed for 2 players only, and game rules are as below:
a). One is the server (display SEr 1 or SEr 2) and another is the receiver (display PL-2 or PL-1).
b). The SEr 1 serves first. Each server serves one game alternatively in general. The server’s
target is to have a hit on any number among Nos. 15, 16,…20 or the Bulls-eye within 3
darts, otherwise the receiver wins 1 ball.
c). The receiver shall return the same darted number with 1 of the 3 darts, otherwise the server
wins 1 ball. The play number will change to the next number for the opponent automatically
after the receiver succeeds with a “return”.
d). For example, the SEr 1 hits no. 20, the PL-2 succeeds return by hitting no. 20, then the target
number changes to “-E-” (Bull’s-eye) for server 1 automatically, then no. 1 for the PL-2, no. 3
for the SEr 1 and so on, until one player misses the target number and another player wins a
ball, then the server re-serves a new target, and so on.
3. A player shall must win 4 balls to win a game, and then win 6 games to win a set.
4. Deuce: When the score is 3:3 in a game, a player has to be ahead of the opponent by 2 balls to win the
game, or the first player to get 10 balls wins the game if the deuce continues to 9:9 in the game.
5. To winning the Tennis game with different options:
Tie-breaker: When it is 6:6 games in a set, the player to get 7 balls and is ahead by 2 balls wins
the set, or the first player to get 10 balls wins the game if it continues to 9:9 in the game. The
first player to reach 6 games serves 1 ball, then each player serves 2 balls alternatively when
playing a tie-breaker.
ENGLISH CRICKET : ( ---, 2 Players Option )
1. This game is for 2 players only, one player acts as the pitcher and another one is the batter. The pitcher’s
object is to cumulate 9 wickets as soon as possible to stop the batter from getting more scores, and the
batter’s object is to get as many scores as possible before the pitcher accumulates 9 wickets.
2. Game rules:
a). The pitcher’s (Pit 1 or 2) target is the bull’s-eye. Each hit of the outer bull counts as 1
wicket, the inner bull counts as 2 wickets, other numbers are in-effect.
b). The batter (bAt 1 or 2) can throw any number (doubles and triples count). The score counts
only when the total score per round is over 40 points; for example 46-40=6 points, the total
score is less than 40 counts as 0 points.
c). The score round is finished when the pitcher cumulates 9 wickets. Press the CHANGE
button to change to another score round.
d). The game ends when 2nd score round is finished. The dartboard will compare the final score amount
of the 2 players and list F-1 or F-2 according to their score to indicate who has the highest score.
SOCCER : 6-15rd (Round), 2-16 Player Option
1. The object of the SOCCER game is to take possession of the ball by a hit of the bulls-eye
firstly, then take a kick for a goal by hitting any double segment except the inner bull’s-eye to
get as many as possible to accumulate a high score.
2. The player can continue to hit any double segment to eliminate a score until another player
takes possession of the ball. Each hit of a double segment scores 1 point.
3. The player with the most scores wins the game after the game is over.
GOLF: (9H-18H, 1-16 Player Option)
1. The object of the Golf game is to use as few strokes as possible to get 3 marks in each hole
(displayed Ho #).
2. Each player shall continue to throw the specific number until they get 3 marks by hitting 1 triple, 1 double
plus 1 single, or 3 singles, then go to the next number after all players have 3 marks on the number.
3. The specific numbers are No. 1 on Ho 1, No. 2 on Ho 2… and No. 18 on Ho 18 in sequence.
Each thrown dart counts as 1 club no matter if it is a hit or miss.
4. The player with the least number of strokes wins the game.
BILLIARDS (9 BALL): 4-13 points, 2-16 Player Option
1. The object of this game is to hit as many “No. 9 balls” as possible to accumulate a score to the
preset points.
2. All players throw numbers 1 through 9 in sequence in a loop. Each hit of the number moves to
the next number. Nos. 1, 2,…, 8 are 0 points, only a hit of the No. 9 results in 1 point, then hit
from No. 1 again in loop.
3. The game is not limited to 3 darts per round. The current player can continue to throw darts if
he/she can hit each target number in play with each dart.
4. The current player’s round will end and change to the next player.
SNOOKER: (---, 2-16 Player Option)
1. The game of this object is to cross hit one red ball in order then any one of the 6 color balls
and so on to get score. The color balls from 2 to 7 shall be hit in order after the last red ball
(bull’s-eye) and a color ball be hit (if the player can hit it after bulls-eye). The player with
highest points wins the game when game ends.
2. Red Balls: 8, 9, 10…20 & Bull’s-eye. It shall be hit in order, each hit of a red ball in play gets 1 point.
Color Balls: 2, 3, 4, 5, 6, 7. Each hit of color ball counts the same face value of the ball.
3. The game does not limit 3 dart per round, the current player can continue to throw darts as
many as if he/she can continue to hit the number in play.
4. It will stop the current player’s round and change to the next player in the following status:
a). The player misses all 3 darts at the beginning of the round.
b). The player suspends a hit of the number in play after his/her 1st hit.
BASEBALL: 3-9rd, 2-16 Player (combined in 2 teams)
The game is designed for 2 to 16 players and separated into 2 teams, the game rules are as below:
a). Each team assigns a “pitcher” ( display Pit 1 or Pit 2) to throw ball for batters of another
team, the pitcher shall throw numbers from 15 through 20 or bull’s-eye. The pitcher of the
team 2 (Pit 2) starts the game by throw darts.
b). Other players are batters, team 1 displays t1-1, t1-2… to t1-8, team 2 displays t2-1, t2-2… to t2-8.
c). The ball is a straight if the pitcher hit any one of target numbers, the batter shall throw
specific segment of this number darted by the pitcher, the details are as the list below:
d). The batter team gets 1 point when one runner reaches to the home bass.
e). The current batter will be sent to the 1st bass in case the pitcher misses all 3 darts.
f). The batter will be out if he/she has 3 misses on the specific segment, the role will be change
when 3 outs. Both teams have 3 outs completed a round.
g). The residual runners on basses get 0 point when 3 outs.
h). The team with highest score wins the game when game is over.
FREE
1. In general, each player throws 3 darts per round. But this game is designed for beginners and
anyone who wishes to practice. This game allows players to throw 10, 20 or 30 darts per round
and to get the highest scores.
2. This game plays all the numbers, and the bull’s-eye, doubles and triples count.
3. The player will win the game before the later player’s finish their round.
OPTIONS 2G 3G 4G 5G 1T 3T 5T
2G 3G 4G 5G 6G 2 Set 3 Set
2G 2G 2G 2G 2G
WIN
and
AHEAD
Der Werfer trifft die 15, 16,
17,18,19,20 oder Bull
EINFACH
DOPPEL
DREIFACH
BULL
Der Schläger trifft das vom Werfer vorgegebene Segment
EINFACH DOPPEL DREIFACH BULL
Gehe zum 1. Mal
verfehlt
verfehlt
verfehlt
Gehe zum 2. Mal
Home Run
verfehlt
verfehlt
Gehe zum 3. Mal
verfehlt
Home Run
verfehlt
verfehlt
verfehlt
verfehlt
Home Run
PROBLEMS CHECK ITEMS REMEDY
No power
or displays
Does the plug insert into the
jack and the adapter insert
into the electrical outlet securely?
Re-install it again.
Irregular
Displays “Stuc”
and sounds “Du- Du-”
Pull the plug from the jack and wait for
about 2 seconds. then insert the plug
into the jack again.
Remove the darts from the dartboard.
Broken dart tips
Open the bottom cover of the dartboard
with a screw driver, push out the broken
tips from the back side of the target
segment. Never attempt to open
electronic circuits. (Illustration below)
*** TROUBLE SHOOTING ***
Check the following before taking the unit in for repairs.
unscrew the
bottom case
of the dartboard
and open it.
Clamp the broken
tip with a needle-nose
plyers, then push
the tip out from the
back side to the
front side.
take the segment
BACK SIDE
FRONT SIDE
2

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