LUDO (MENSCH ÄRGERE DICH NICH): 300 to 900, 2 to 16 Player
1. 2 to 16 players can play, but LUDO is most fun with more than 4 players.
2 . E a c h p l a y er s t ar t s th e g am e w it h 0 po i n ts a n d a d ds t o th e i r c u mu l a t iv e sc o r e w i t h e a c h
scored dar t, but any pr evious play er’s cumulat ive score may fall back to 0 points agai n when
t h e p r e v i o u s p l a y e r i s “ k i l l e d ” b y t h e c u r r e n t p l a y e r . T o k i l l a n o p p o n e n t ( m a k i n g t h e
op po ne nt re -s ta rt fr o m 0 po in ts ) b y s co ri ng th e c ur r en t p la ye r’s sc o re as th e s am e v al ue of
t h e t e n s p la c es an d u ni t ( co mp ar e 2 d ig it al va lu e o f t h e 1 0 ’ a n d 1 ’ on ly , d o n o t n ee d t o
c o m p ar e 1 0 0 ’ ) a s t h e p r e v i o u s p l a y e r ’ s c u m u l a t i v e s c o r e . E a c h s c o r e d d a r t c a n k i l l a n
opponent, and it is possible to kill all 3 opponents in a round.
3. The current player will increase 1 “Life” when he/she kills an opponent one time.
4. Any cumula tive score bet ween 0 to 29 poi nts is in the sa fety zone, and t he current player c an
not kill t he oppon ent’s sco re back to 0 points w hen the pr evious pl ayer’s cu mulative s core is
less than 30 points.
5. There are two ways to win the LUDO dart game:
T h e cu m u l a t i v e p o i n t s r e a c h o r g o o v e r a ta r g e t s c o r e . T h e t a r g e t s c o r e c a n b e p r e s e t f r o m 3 0 0 ,
400,…to 900 points (in 100 points increments).lKill the opponent(s) 7 times (accumulating to 7 lives).
6. Score gap displays:
The da rtb oa rd w il l co mp are th e 2 d ig ita l va lu e of th e 10 an d 1 o f t he c ur ren t p la yer ’s sco re
w i t h t h e o t h e rs . I f t h e sc o r e g a p is l e s s t h an 6 0 p o i n ts , t h e p l ay e r 1 o r 3 ’ s w i n d o w w i l l
d i sp l a y t h e s c o r e g ap w i t h t h e p r e v i ou s p l a y e r n u m b e r. I t w i l l d i s p l a y a l l t h e s c o r e g a p s
alternatively if there are over 2 sco re gaps less than 60 points. It will sho w the “H---” symbol
if no score gap is less than 60 points. For example: 39H7 and 4 3H2 displayed alternatively, it
means the current player can hit 39 to killer the player 7 and hit 43 to kill the player 2.
SCORE CRICKET (SUPER CRICKET): 2 TO16 PLAYER OPTION
1. The objec t of Sc ore Cri cket i s for e ach pl ayer/t eam to “close ” each numbe r from 1 5 thro ugh
20 plus the bu ll’s-eye. The f irst player/t eam to “CLOSE” all numbers and th e bull’s-eye, an d
to be even or ahead on points wins.
2. A player closes a sp ecific numb er or the bu ll’s-eye by h itting 1 tr iple, 1 dou ble plus 1 s ingle,
or 3 singles. The outer bull is considered a single and the inner bull is a double.
3. T he p l a ye r t o “ cl o s e ” a s p e ci f i c nu m b e r “o w n s ” t h e n um b e r a nd c a n sc o r e po i n t s o n t h i s
number until all of the players also close it.
4. Th e targ et num ber c an be h it in any or der. Withi n seve ral t hree- dart round s, th e pla yer mu st
de ci d e w hi ch t o a tt e mp t f ir s t - po i nt s o r cl os i ng nu m be r. Th e ga me b ec om es a fa s ci na t in g
c a t- a n d - m o u s e g a m e o f o f f e n s e a n d d ef e n s e , a s e a c h p l ay e r t r i e s t o c l o se t h e n e ce s s a r y
numbers, score points, and make the right strategy decisions.
NO SCORE CRICKET: 1 to 16 Player
Th e g am e o f N o S co re C ri ck et is si mp le r t ha n S c or e C ri ck et . T he ob je ct of t hi s g a me is to
only “ Close ” the n umber s 15 thr ough 2 0, plu s the b ull’s -eye. The fi rst pla yer to close all th e
target numbers wins the game. There is no need to compare the scores.
CUT-THROAT CRICKET: 2 to 16 Player Option
1. The ga me pl ay s t he sa me as Sc or e Cr ic ke t, ex ce pt th at wh en a p la ye r c lo se s a nu m be r, the
sc o re f or a ll f u rt h er h it s to t ha t nu m b er a re g iv e n t o th e op p o ne n ts w it h th a t s am e n u mb e r
open. The first player with all his/her numbers closed and lowest score wins.
2. All the displays for Cut Throat are the same as the Score Cricket game.
KILLER
1. K il l e r i s a sp i r it e d , co m p et i t iv e g am e . T he o b je c t of t h e g a m e , a s t he n a me s u g ge s ts i s to “ k il l ” th e
opponents’ lives before your own is eliminated. The last player/team remaining “alive” is the winner.
2. The game can play all numbers except the bull’s-eye.
3. At t he b eg in ni ng of th e ga me , e ac h p la yer sh ou ld th ro w o ne d ar t w it h t he opp os ite ha nd to
sele ct his /her own nu mber . Ever y pla yer mu st ha ve a di ffere nt nu mber I f a pl ayer mis ses t he
board or hits a number already taken or a bull’s-eye, he/she must throw again.
4. Every player must make himself/herself a killer firstly, then he/she can kill the opponents.
5. There are 2 game options: Killer (Double Ring), Killer (3-7 Life).
KILLER: dbL (double ring), 2 to16 players options
1.The “dbL” option is the traditional killer game, meaning:
a). A player must hit the “double ring” of his/her own number once, then he/she becomes a killer.
b) . Th e k i ll e r a l so m u st h it t he “ do u bl e ri n g” o f t h e op p on e nt s ’ n u mb e rs t o k i l l t h ei r li v es . Th e
killer may kill himself/herself by accident and lose one life if a player hits his/her own number.
2. The last one to have any lives left wins, and the winning melody will sound.
KILLER : 3-7LF (Lives), 2-16 PLAYER OPTION
1. Each player owns no lives at the beginning of the game.
2 . T h e p l a y e r wi l l b e c o m e a k i l l e r i f h e /s h e h a s a c c um u l a t e d t h e p r e s e t n u m be r o f l i v e s b y
hitting his/her own number. Players can set the number of lives from 3LF to 7LF.
3. A ki ll er wo n ’t ad d o r l os e h is /h er li v es an y l on ge r b y h it ti ng hi s/ h er ow n n um be r. (i .e . T he
dart will be ineffective if a killer shoots himself / herself).
4. A k il l er m ay l os e th e ti t le o f k i ll e r i f hi s/ h er n um b er i s h i t b y ot h er k il l er s , bu t he / sh e ca n
become a killer again if he/she can reach the preset number of lives.
5. All of doubles and triples count as singles.
KILLER TEAM: 3-7LF, 4 PLAYER/ 2 TEAMS OPTIONS
1. The “killer Team” is a new game designed by ECHOWELL CO., LTD.
2. The game plays the same as killer (3-7LF option), except for the following points:
a). There are 2 teams in this option. Player 1&3 are one team, player 2&4 are another.
b). Ea ch pla yer ca n add t o his/h er own lives by hit ting h is/her own nu mber b efore he/ she ha s
become a killer. (A killer means the player has cumulated to the preset number of lives.)
c). A player can add to the partner’s lives by hitting the specific number even if the player has become a killer.
d). It will be an ineffective dart if the killer hits his/her own number or if the partner hits this killer’s number.
e). A killer can kill the lives of any player of another team by hitting their numbers.
3. The last team to have any lives remaining wins the game, and the winning melody then sounds.
SCRAM : 21t (21 Targets), 2-16 Player Options
1 . th e ga m e p la y s al l t h e n u m b er s , 1 th r o ug h 2 0 an d t h e b u l l ’s –e y e . t h e L ED d i s pl a y t he
“ErASEd” status of 21 numbers, each mark indicates one number as below:
2. the task f or the score is to scores as m any points as possible by hi tting any on e of the nu mbers.
The stoppers’ task is to hit each number 1-20 and the bull’s-eye one time in any order.
3. the score round is finished when all numbers are erased.
4. the one with the highest score wins the game.
SCRAM CRICKET: 7t (7 targets), 2-16 Player Options
1. T he gam e pl ay s th e s ame as S cr am, ex cep t th at the gam e u ses th e cr ick et num be rs 1 5 to 20
and the bull’s-eye. Each must be hit three times to erase the number.
2. St opper s era se a sp ecifi c num ber of the b ull’ s-ey e by hi tting 1 tri ple, 1 doub le plu s 1 si ngle,
or 3 singles. The outer bull is considered a single and the inner bull is a double.
OVER: Con, Ldr, 2 to 16 Player Options
1.The objec t of th is game is for playe rs to t ake tur ns sho oting for a 3 -dart score t hat is equal o r
higher than the “Leader’s Score”.
2. Y our s cor e wi ll be com e th e new lea der ’s sc ore and you d o no t lo se a l ife whe n you r sc ore of a
round is equal or higher than the previous leader’s score. Otherwise, you will lose a life.
3. Each player starts with 7 lives, and the last player alive wins the game.
OVER: Ldr (Leader), 2 to 16 Player Option
1 . A s y mb o l “ ð ## ” a n d t h e p l a y e r p a g e ’ s d o t s d i s p l a y o n t h e w i n d o w o f p l a y e r 3 o r 1 t o
i n d i c a t e t he L e a d e r ’ s S c o r e a n d w h i c h p l a y e r p a g e i t i s , o t h e r 3 w i n d o w s d i s p l a y 7 - L o r
re sid ua l l ive s o f e ac h pl ay er on t he cu rr ent pl ay er’ s pa ge , t he n th e c ur ren t p la ye r’s win do w
will di splay 0 points after p ressin g the Ch ange bu tton. T he numb er of li fe will be redu ced by
1 after pressing the Change button when the player loses a life.
2. A “LEA“ symbol and “#-L” are flashing on the current leader’s window to indicate the current leader.
3. The current play er’s window will flas h the score of the curre nt round and the resid ual lives if
the player loses a life after throwing 3 darts, and a bust buzz sounds.
4. The curren t player’s wi ndow will flash the “LEA” sym bol and the res idual lives if the player
becomes the new leader, and the new leader’s score will display on the player 1 or 3 window.
SEGMENT SINGLE DOUBLE TRIPLE E25 E50
POINTS
1 2 3 3 5
OVER: Con (Continue), 2 to 16 Player Options
With the “Con” option of the Over game, the leader will a lso lose a life when he/she has a score
in a round that is lo wer than the leader ’s score (it is scored by himself), and the l eader’s score is
kept at the Highest value always. The score can only be increased.
UNDER : Continue, Leader, 2-16 Player Options
1. The object of thi s game is for players t o take turns shooting f or a 3- dart score that is equa l to or
lower than the “Leader’s Score”.
2. Your score w ill bec ome the new lea der’s sc ore and you do n ot lose a life w hen you r score after
a round is equal to or lower than the previous leader’s score. If it is not, you will lose a life.
3. Each player starts with 7 lives, and the last player alive wins the game.
4. Each missed dart counts as the top score of 60 points.
UNDER: (Ldr: Leader option)
1. The displays for this game are same as the Leader option of Over game.
2 . Th e d a r t b o a r d w i l l s h o w “ L E A ” a n d “ u q q q ” f o r t h e p r e v i o u s l e a d e r i f t h e r e i s n o t a n y
op p o n en t s w ho h a v e b e c o me t h e n e w l ea d e r af t e r a r o u n d. T h is i n d ic a t e s t h e p la y e r ha s t h e
ri g h t t o r e- i s su e a n e w le a d er ’ s s c o re a n d d o e s n o t lo s e a n y li v e s, a l th o u gh t he n e w l e a de r ’s
score is higher than the previous leader’s score.
3. It will move up to end a round if it is over the leader’s score even when hit with 1 or 2 darts only.
4. Each mi ssed dart c ounts as 60 points and will be adde d to the pla yer’s s core autom atically a fter
pr es si ng th e C ha ng e b utt on , s o t he pl ay er ca n n ot th ro w a wa y a da rt on th e f lo or or hi t o n t he
catch ring to get a lower score. It also counts as 60 points when you delete a dart score.
UNDER: Con (Continue), 2-16 Player Options
At t h e Co n t in u e o pt i o n o f t h e u n d e r g a m e, t h e le a d er w i l l a l s o l o s e a l i f e wh e n he / s h e h a s a
sco re in a ro un d th at is o ve r th e l ea der ’s sc ore (i t is sc or ed b y h ims el f), an d th e l ea der ’s sc ore
remains at the lowest value. It can be changed to a lower score only.
AROUND THE CLOCK: ---, -2-, -3-, 1-16 Player OPTION
1. Th e obj ect o f thi s gam e is t o hit each numb er (in orde r) on e tim e fro m 1 th roug h 20 i n seq uenc e,
then the b ull’ s-ey e. Af ter hi ttin g the numb er in play , the play er ma y pro ceed to th e nex t num ber.
The first player to reach the number 20 and then hit the bull’s-eye wins the game.
2. There are 3 options for this game:
a). “---” Around The Clock: All doubles and triples count as singles.
b). “-2- ” Do ubl e A rou nd T he C loc k: Thi s ga me i s mo re dif fic ult but it i s s uit abl e fo r pr act ice of
th e d ou b l e I N / O UT o f th e ’ 01 g a me s . Ea c h pl a y er m u st h i ts e a c h d o u bl e n um b e r o n e ti m e ,
from double 1 (D1) to double 20 (D20) in sequence, then the bull’s-eye (E50).
c). “ -3-” Trip le Ar ound The C lock : Eac h pla yer m ust h it eac h tri ple n umbe r one time from trip le
1 (T1) to triple 20 (T20) in sequence, then the bull’s-eye (E50) in order to finish the game.
HIGH SCORE : 6-15rd, 1-16 PLAYER OPTION
1. The object of this game is to get highest total score.
2. Fir st , pr es et a r o un d n um be r. T he da rt bo ar d wi ll di sp la y th e ” F- 1, F- 2 …F 16 ” s ym bo l s o n e ac h
player’s window after the last player t hrows the 3rd dart in the final preset round , and the winning
melody sounds.
3. The dar tb oa rd ca n n ot be c om pa re th e p lay er ’s sc or e a ut om ati ca ll y i f t he las t p la ye r s tr ik e on ly
part of t he 3 d arts on th e sc orin g are a in t he f inal roun d. So pre ss th e Cha nge b utt on to fini sh th e
game and compare the result.
COUNT UP (C-Up): 100, 200 … to 900, 1-16 PLAYER OPTION
1. Each player starts the game with 0 points and adds to their score with each scored dart.
2. The first player to reach or go over the preset target score wins the game.
SHANGHAI I
1. This game plays numbers of 1 through 7 in sequence.
2. Players take turns throwing in 1 at the 1st round, then 2 in the 2nd round, and so on to 7 in the 7th round.
3. Only da rts hittin g the number in play cou nt for scor e, doubles and triple s count. Th ree darts o f all
players hit the same number in the same round.
4. The player with t he highest score wins the game after the last player throws the 3rd dart in the 7th
round, and the winning melody sounds.
SHANGHAI II
The game p lays by the same format as Shangha i 1, except that a play er can win i nstantl y in any
three dart round by hitting a single, double and triple, in any order, during play.
SHANGHAI III
1. Players take throwing at numbers 1 through 20 in sequence.
2. Each player starts on number 1. After hitting number 1, then shoot for number 2, and so on.
3. A player can win instantly by hitting a single, double and triple, in any number order, during a round.
4. Th e p l ay e r w i th th e hi g he s t s c or e af te r th e la s t p l ay er t hr o ws t he 3 rd d ar t i n th e 7t h ro u nd , or t he fi r st
player to reach and hit 20 wins, and the winning melody sounds.
RANDOM SHOOT: 6-15 Round, 1-16 PLAYER OPTION
The object of Random Shoot is to hit the segment that the dartboard issues autom atically. It will
score points as follows when the player hits the issued number.
The player with the highest score wins the game.
HALVE IT (HALF): rAn (Random), 1-16 PLAYER OPTION
1. The da r tb oa rd is s ue s a ra nd om n um be r ( di sp l ay H# #) au to m at ic al ly di s pl ay s i t o n t h e c ur re nt p la ye r’ s
window at the beginning of each round.
2. T he i ssu ed n umb er d oes not cha nge d uri ng t he e nti re r oun d. A ll p lay ers can con tin ue t o hi t th eir 3 da rts
on this segment to cumulate their score, doubles and triples count.
3. A pl ay er ’s sc o re wi ll be au to ma ti ca ll y c ut i n h al f i f h e/ sh e d oe s n ot hi t t he i ss ue d n um be r w it h a t le as t
on e of th e 3 dar ts pe r r oun d, an d so un d t he “H a, L e, Lu , Ya ” m el od y. B ut if one or mo re dar t( s) hit th e
catcher, the player must press the CHANGE button, the score will be cut in half.
4 . T h e d a r t b o ar d w i l l r e - is s u e a r a n d o m n u m b e r f o r ea c h r o u n d , an d t h e g a m e pr o g r e s se s u n t i l t h e l a s t
player throws the 3rd dart in the 7th round.
HALVE IT (HALF): 12 Round, 1-16 PLAYER OPTION
The ga me i s pl ay ed w it h th e sa me for ma t as ran do m Ha lve It , ex ce pt t hat th e da rtb oar d is su es
fix ed n umb er s of H12 , H1 3, H 14 , Hd b, H 15, H16 , H 17, Htr , H1 8, H 19, H2 0, a nd - E- f or e ac h
round in sequence, for a total of 12 rounds.
FOLLOW THE LEADER: CONTINUE, LEADER, 2 TO 16 PLAYER OPTIONS
Game rules of the Follow the Leader are written below:
a). The object of this game is to hit on a “Target Number”. This target umber is issued by the “leader”.
b). The player shall hit on the target number with at least one of the 3 darts per round, otherwise
the player will lose one life.
c). You will become a new leader, and wit hout losing a life, if you hit on the target number, and
you have to issue a new target number by hitting a dart on the score area again.
d). Th e sing le, do uble a nd trip le are diffe rent n umbers . For e xampl e, the target num ber is “=18 ”,
the player can be become a leader by hitting on the double ring of the number 18 only.
e). If th e player hits on th e target number w ith the 3r d dart of a round, then it k eeps the previ ous targ et
number with no change. The leader does not throw the dart again to issue a new target number.
f). I f th e pla yer hits on th e ta rget numb er w ith t he 1s t or 2nd d art o f a r ound and h e/s he mi sse s
al l th e re s id u al da r ts o f h i s/ h er c ur r en t ro u nd , th e n t he d ar t bo a rd w il l is s ue a n ea s y t a rg e t
number of “- 3” autom atically after press ing the Change button . This design is to pre vent the
leader f rom inte ntional ly throwi ng away d arts on t he floor t o get a ne w target number that is
the same as the previous high difficult number.
g). Each player starts with 7 lives, and the last player alive wins.
FOLLOW THE LEADER:LDR: LEADER OPTION)
1. Establishing the leader and starting the game:
a). Each player begins with 7 lives displayed on each player’s window.
b). The dartboard will issue a random number (display H##) as the first target number.
c). Ea ch pla yer sho ots a d art in seque nce un til one hits o n the r andom number and beco mes th e
first leader.
d) . If t h e p la y e r fa i l s t o h i t t he r a n d om n u m be r , t he y w i ll n o t l os e a n y l i v e s un t i l a l e a de r i s
established.
2. If a p la y e r f a i ls t o hi t th e t ar g e t n u m be r d ur i ng r o un d , he / s he l o se s o ne l if e in d i ca t ed b y th e
reduced lives’ number by o ne. The next player continues sho oting for this segment number, a nd
so on.
3. If a ll ot he r p la ye rs do n ot hi t o n t he ta rg et nu mb er af te r a ro un d, th e c ur re nt pl ay er’ s wi nd ow
will disp lay “ ---- “ sym bol, wait ing f or th e lea der t o iss ue a n ew ta rget n umbe r by h itti ng a d art
on the score area. The leader does not lose any lives when he/she issues the new target number.
4. T he cu rre nt p laye r’s win dow a lso dis play s “- 3” t arge t nu mbe r aut oma tic ally aft er p ress ing the
C h a n g e b u t t o n i f a p l a y e r h it s o n t he t a r g e t n u m b e r a n d b e c o m e s a l e a d e r , b u t m i s s e s a l l
residual darts during his/her round.
5. The winner is the last player left with any lives remaining, and a winning melody plays.
FOLLOW THE LEADER: Con (Continue), 2-16 Player Options
The ga me is p layed with th e same forma t as th e Leade r opti on, ex cept t he lea der als o has t o hit
on the target number if all o ther players d o not hit on the target number a fter a round, o therwise
he/ she w ill als o los e a l ife . The gam e alw ays “Con tinu es” on t he sa me t arge t nu mbe r unt il o ne
player hits on this target number, then it can be changed to a new target number.
ALL 51 BY 5: 31, 41 … to 91, 1-16 PLAYER OPTION
1. The object of the game is to reducing each round’s score from the preset score of 31, 41, 51…or 91.
2. Th e ga me ap pea rs ve ry si mpl e, bu t it i s di ffic ult t o ma ster and r equ ires cons ide ra ble a ccur acy .
since the tot al points for e ach round must be divisible b y 5 to receive an y score. For exam ple, if
a player gets 25 points on a round, the score is 5 (25¸5=5).
3. Any rou nd sc or e n ot d iv is ib le by 5 is no t c ou nte d, fo r e xa mpl e i f a pl aye r g et s a to tal of 47 po in ts,
the score is 0 since 47 is not divisible by 5. If any one of the 3 darts miss it is counted as a no score.
4. Th e r ou n d i s a “ b uS t ” w h e n a p l a ye r g et s a sc o r e h i g he r t ha n t he r e si d u al s c or e t ha t c an n o t
reach a zero score exactly.
5. The first player that reaches zero exactly is the winner.
BINGO: 6-15 rd(Round), 1-16 PLAYER OPTION
1. First , the pla yer must aim at pla ying num bers 1, 2 , 3, 4 or 5 t o get a ch ance of BING O if he/s he
hits 1, 2 or 3 darts at any number in play.
2. Th e d a rt b oa r d w i ll i ss u e a n um b er a mo n g 1 , 2 , 3, 4 or 5 if t he p la y er h it s an y one o f p l ay i ng
number s. The p layer w ill get 1, 2 or 3 points if the i ssued n umber i s the sam e as the number hit
by the player 1, 2 or 3 times in the round. The player’s round is over if all 3 darts missed.
3. The player can gamble the score by continue throw the issue number. His/her score will double with
each hit of the issued number, or the sc ore will be half in case of a missed dart. The maximum score
pe r ro un d i s 1 0 p oi nts , a nd th e m ini mu m i s 0 poi nt . T he sc ore wi ll be the no t c ha ng e if th e p la yer
selects not to gamble by pressing the Change button to changes to the next player.
4. The player with the highest score wins the game after the game over.
21 POINT : 3 to 9 Round, 1-16 PLAYER OPTION
1. The object of this game is to get more lives to win the game.
2. A player can get 1 life in 2 ways:
a). .Gets 21 points exactly with 1, 2 or 3 darts.
b). Has highest but less than 21 points if nobody gets 21 points in this round.
3. T he rou nd is a “B UST ” ( dis pl ay b St) wh en s co re i s o ver 21 poi nt s, o r a ny d art mi sse s a nd t he
Change button is pressed.
4. The player with the most lives wins the game after game over.
SHOVE HA PENNY (PEnn): 1-16 Player Option
1. The obj ec t o f t hi s g am e is fo r e ac h p la yer to fi ll 3 m ar ks in e ac h n um be r f rom 15 , 1 6 … 20 to th e
bull’s-eye in sequence. The first player to fill all numbers in sequence wins.
2. The player can get 1, 2 or 3 marks by a hit within the single, double or triple ring of the number in play.
3. If a player scores more than 3 marks in the number in play, the excess marks are given to the next player.
4. The last mark shall be finished by the player his/her self.
DOUBLE DOWN 41 ( dd41): 12 rd 9Round), rAn (Random), 1-16 PLAYER
1. There are 2 options, one is 12 Round option and another is Random option.
2. Th e opti on of 1 2-ro und Do uble Down 4 1 is s imila r to th e 12 r ound H alve It gam e excep t each playe r is
giv en 41 poi nts to st art the game ins tea d of 0 poi nts . The pla y nu mber s ar e H1 2, H1 3, H 14, Hdb, H15 ,
H16, H17, Htr, H18, H19, H20, and -E- for each round in sequence, for a total of 12 rounds.
3. The op ti on of Ra n do m D ou bl e D ow n 4 1 i s s im il ar t o t he Ra nd om Ha lv e I t g am e e xc e pt e ac h
player is given 41 points to start the game instead of 0 point.
4. Please refer to the game rules of Halve It for details.
BEST TEN : ---, -2-, -3-, -E-, 1-16 Player Option
1. Sel ec t a -- -, -2 -, -3 - o r - E- fi rs t, th e s ym bo l o f “ -- -” , “ -2 -” or “- 3- ” i nd ic at es wh ol e s eg me nt s,
do ub le ri ng or tr ip le rin g o f t he is su ed nu mb er to be th ro wn by al l p la ye rs th ro u gh th e r ou nd .
You can have a practice of the bull’s-eye when you select “-E-”.
2. The d artboa rd issu es a ran dom num ber at t he begi nning o f the ga me. All p layers must cont inue
to throw 10 darts in a round on the target segment of this number.
3. Each hit of the target segment gets 1 point. Each thrown dart will reducing one from dart numbers.
4. The player with highest points wins after all players have thrown 10 darts.
RED vs GREEN (r-G): ---, -2-, -3-, 2 PLAYER OPTION
1. T he p urp ose of thi s ga me i s to let the pla yer 1 hi t ea ch n umb er o ne time fr om 2 0, 1 8, 1 3, 10, 2,
3, 7, 8, 14 to 12 in sequ ence, a nd play er 2 has a hit of each nu mber fr om 5, 9, 11, 16, 19, 17, 15,
6, 4 to 1 in sequence. After hitting a number in play, the player may proceed to the next number.
2. S el e c t a - - -, - 2 - o r - 3 - o p t io n f ir s t ly . P l ay e r s c a n th r o w w h o l e s e g me n t s o f t h e n u m b er i n pl a y wh e n
select “---”, players must hit the double or triple segment of the number if selecting “-2-” or “-3-”.
3. The first player to reach the final number wins the game.
9 LIVES: 3-9LF (lives), 2-16 Player Option
1. The game plays numbers 1 through 20 and bull’s-eye in a sequence loop.
2. Each player starts with the preset 3, 4,.. or 9LF (Lives).
3. Pl ayers take turns thro wing i n 1 in the 1s t rou nd, th en 2 in the 2 nd rou nd, a nd so o n to “ -E -” in
the 21st round, then 1 in the 22nd round and so on.
4. Eac h p la ye r s ha ll hi t t he ta rg et nu mbe r ( di sp la y H ## ) o ne da rt in ea ch ro un d. Th e pl ay er wi ll
lose a life if all 3 darts missed.
5. The last player remaining alive is the winner.
TENNIS: 2-5G (Games), 1, 3, 5t (Sets), 2 PLAYER OPTION
1. The game ha s simi lar rul es as t he actu al game of ten nis. I n the re al tenn is rul es, th ere are 3 sets
f or f e m a l e a n d 5 s e t s f o r m al e . B u t i n o r de r t o r e d u c e t h e p l a y i n g t i m e , y o u c an ch o o s e t h e
option of 1 set, 2, 3, 4 or 5 games; 3 or 5 sets are also available.
2. The game is designed for 2 players only, and game rules are as below:
a). One is the server (display SEr 1 or SEr 2) and another is the receiver (display PL-2 or PL-1).
b) . T he SE r 1 se rv es f ir st . E ac h s er ve r s er ve s o n e g am e a lt er na ti ve ly in ge ne r al . T h e s er ve r’ s
t ar g e t i s t o h a v e a h i t o n a n y n u mb e r a m o n g N o s . 1 5 , 16 , …2 0 o r th e B u l l ’ s -e y e w i t h in 3
darts, otherwise the receiver wins 1 ball.
c) . T he re c ei ve r s ha ll r et ur n t he sa m e d ar te d n um b er wi th 1 o f th e 3 da rt s, o th er wi se th e s er ve r
wi ns 1 ba ll . T he pl ay num be r w il l c ha ng e to th e n ex t n um ber fo r t he op po ne nt a uto ma ti ca ll y
after the receiver succeeds with a “return”.
d). F or e xamp le, t he SE r 1 hi ts no . 20 , the PL-2 succ eed s ret urn b y hit ting no. 20, t hen t he ta rge t
number change s to “-E -” (Bul l’s-ey e) for s erver 1 automat ically , then n o. 1 for the PL- 2, no. 3
fo r t he SE r 1 a nd so on , u n ti l o ne pl ay er m is se s t he ta r ge t n um be r a n d a no th er pl ay er wi ns a
ball, then the server re-serves a new target, and so on.
3. A player shall must win 4 balls to win a game, and then win 6 games to win a set.
4. D euc e: W he n th e sc ore is 3 :3 in a gam e, a pla ye r ha s to be a hea d of th e op pon ent by 2 ba ll s to win the
game, or the first player to get 10 balls wins the game if the deuce continues to 9:9 in the game.
5. To winning the Tennis game with different options:
Tie-b reake r: When it is 6 :6 game s in a s et, th e playe r to ge t 7 bal ls and i s ahea d by 2 b alls wi ns
the set, or t he fi rst pla yer t o ge t 10 b all s wi ns th e ga me i f it c ont inue s to 9: 9 in the g ame . Th e
fir st pla yer to r ea ch 6 gam es ser ves 1 b all , th en eac h pl ay er s erv es 2 ba lls al ter nat ive ly whe n
playing a tie-breaker.
ENGLISH CRICKET : ( ---, 2 Players Option )
1. This game is for 2 players only, one pl ayer acts as the pitcher and another one is th e batter. The pitcher’s
obj ect is t o cum ula te 9 wic ket s as soo n as poss ibl e to sto p th e ba tte r fr om ge ttin g mo re s cor es, a nd t he
batter’s object is to get as many scores as possible before the pitcher accumulates 9 wickets.
2. Game rules:
a ) . Th e p i t c h e r ’s ( P i t 1 o r 2 ) t a r g e t i s t h e b u l l ’s - e y e . E a c h h i t o f t h e o u t e r bu l l c o u n t s a s 1
wicket, the inner bull counts as 2 wickets, other numbers are in-effect.
b). The b atter (b At 1 or 2) c an throw any numbe r (doubl es and tri ples cou nt). The s core count s
only w hen th e total score per ro und is over 40 point s; for e xampl e 46-4 0=6 poi nt s, the total
score is less than 40 counts as 0 points.
c) . Th e s c o r e r o u n d i s f i n i s h ed w h e n t he p i t c he r c u m u la t e s 9 w ic k e t s . Pr e s s t h e C H A N G E
button to change to another score round.
d). The gam e ends when 2nd score r ound is fini shed. The d artboard w ill compare the final scor e amount
of the 2 players and list F-1 or F-2 according to their score to indicate who has the highest score.
SOCCER : 6-15rd (Round), 2-16 Player Option
1. Th e ob j e ct o f t h e SO C CE R g am e is t o ta k e po s se s s io n of t h e b a ll b y a h i t of t he b u ll ’ s- e y e
firstl y, then take a k ick for a goal by hittin g any do uble se gment ex cept th e in ner bul l’s-e ye to
get as many as possible to accumulate a high score.
2. The p la ye r ca n c on t in ue t o h it an y do ub l e s eg m en t t o e l im in a te a s c or e u nt i l a no th er pl ay e r
takes possession of the ball. Each hit of a double segment scores 1 point.
3. The player with the most scores wins the game after the game is over.
GOLF: (9H-18H, 1-16 Player Option)
1. Th e o bj e ct of t he Go l f g a me is t o u se a s f e w s tr o ke s a s po s si bl e to ge t 3 m ar k s i n ea ch h ol e
(displayed Ho #).
2. Each player shall continue to throw the s pecific number until th ey get 3 marks b y hitting 1 triple, 1 double
plus 1 single, or 3 singles, then go to the next number after all players have 3 marks on the number.
3. T he spe ci fic nu mbe rs are No . 1 o n H o 1 , No . 2 on H o 2 … a nd N o. 18 o n H o 18 in seq ue nce .
Each thrown dart counts as 1 club no matter if it is a hit or miss.
4. The player with the least number of strokes wins the game.
BILLIARDS (9 BALL): 4-13 points, 2-16 Player Option
1. The obj ect of this game is to hi t as many “ No. 9 ball s” as poss ible to acc umulate a sc ore to the
preset points.
2. All play ers throw n umbers 1 thr ough 9 in se quence in a l oop. Each h it of the nu mber moves to
the ne xt numb er. No s. 1, 2, …, 8 are 0 poin ts, onl y a hit of the N o. 9 re sults i n 1 poi nt, the n hit
from No. 1 again in loop.
3. The game is not limit ed to 3 dart s per r ound . The c urren t pla yer ca n cont inue to thro w dart s if
he/she can hit each target number in play with each dart.
4. The current player’s round will end and change to the next player.
SNOOKER: (---, 2-16 Player Option)
1. The ga m e o f t hi s ob je ct i s t o c ro s s h it on e re d b al l i n or de r t h en an y o n e o f t h e 6 co l or ba ll s
an d s o on to g et sc or e . T he c ol or ba l ls fr o m 2 to 7 sh al l b e hi t i n or de r a f te r t h e l as t re d b al l
(b ul l ’s -e y e) an d a c ol o r b a ll be hi t (i f t h e p la y er ca n hi t i t af te r bu ll ’ s- e ye ). T he pl a ye r w i th
highest points wins the game when game ends.
2. Red Balls: 8, 9, 10…20 & Bull’s-eye. It shall be hit in order, each hit of a red ball in play gets 1 point.
Color Balls: 2, 3, 4, 5, 6, 7. Each hit of color ball counts the same face value of the ball.
3. Th e g a me d o es n ot l im i t 3 d ar t pe r ro u nd , t he c ur r en t pl a ye r ca n co n ti n u e t o th r ow d ar t s as
many as if he/she can continue to hit the number in play.
4. It will stop the current player’s round and change to the next player in the following status:
a). The player misses all 3 darts at the beginning of the round.
b). The player suspends a hit of the number in play after his/her 1st hit.
BASEBALL: 3-9rd, 2-16 Player (combined in 2 teams)
The game is designed for 2 to 16 players and separated into 2 teams, the game rules are as below:
a) . E ac h t ea m a ss ig ns a “ pi tc he r” ( d is pl ay Pi t 1 or Pi t 2 ) t o t h ro w b al l f or ba tt er s o f a no th er
team , the p itch er sh all th row n umbe rs fr om 15 t hrou gh 20 or bu ll’s- eye. The pi tche r of t he
team 2 (Pit 2) starts the game by throw darts.
b). Other players are batters, team 1 displays t1-1, t1-2… to t1-8, team 2 displays t2-1, t2-2… to t2-8.
c) . Th e b al l i s a s t r a ig h t i f t h e p it c h e r h i t a ny o n e of t a r ge t n u mb e r s , t h e b at t e r sh a l l th r o w
specific segment of this number darted by the pitcher, the details are as the list below:
d). The batter team gets 1 point when one runner reaches to the home bass.
e). The current batter will be sent to the 1st bass in case the pitcher misses all 3 darts.
f). The batter will be out if he/she has 3 misses on the specific segment, the role wi ll be change
when 3 outs. Both teams have 3 outs completed a round.
g). The residual runners on basses get 0 point when 3 outs.
h). The team with highest score wins the game when game is over.
FREE
1. I n ge ner al, e ach pla yer thr ows 3 da rts per r oun d. B ut t his gam e is des igne d fo r be gin ner s an d
anyone who wishes to practice. This gam e allows players to throw 10, 20 or 30 da rts per round
and to get the highest scores.
2. This game plays all the numbers, and the bull’s-eye, doubles and triples count.
3. The player will win the game before the later player’s finish their round.
OPTIONS 2G 3G 4G 5G 1T 3T 5T
2G 3G 4G 5G 6G 2 Set 3 Set
2G 2G 2G 2G 2G
WIN
and
AHEAD
Der Werfer trifft die 15, 16,
17,18,19,20 oder Bull
EINFACH
DOPPEL
DREIFACH
BULL
Der Schläger trifft das vom Werfer vorgegebene Segment
EINFACH DOPPEL DREIFACH BULL
Gehe zum 1. Mal
verfehlt
verfehlt
verfehlt
Gehe zum 2. Mal
Home Run
verfehlt
verfehlt
Gehe zum 3. Mal
verfehlt
Home Run
verfehlt
verfehlt
verfehlt
verfehlt
Home Run
PROBLEMS CHECK ITEMS REMEDY
No power
or displays
Does the plug insert into the
jack and the adapter insert
into the electrical outlet securely?
Re-install it again.
Irregular
Displays “Stuc”
and sounds “Du- Du-”
Pull the plug from the jack and wait for
about 2 seconds. then insert the plug
into the jack again.
Remove the darts from the dartboard.
Broken dart tips
Open the bottom cover of the dartboard
with a screw driver, push out the broken
tips from the back side of the target
segment. Never attempt to open
electronic circuits. (Illustration below)
*** TROUBLE SHOOTI NG ***
Check the following before taking the unit in for repairs.
unscrew the
bottom case
of the dartboard
and open it.
Clamp the broken
tip with a needle-nose
plyers, then push
the tip out from the
back side to the
front side.
take the segment
BACK SIDE
FRONT SIDE