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A GAme of Thrones
T P S
Each player takes the player screen that represents his
House. e player screen provides reference information, setup
information, and enables players to sort and store components
(such as Order tokens) privately during the game.
1. Order token reference
2. Starting units information
3. Starting position on Supply, Influence, and Victory tracks
4. House unit setup map (illustrating the starting units
information)
I T
Be sure to read and understand the following terms
before continuing:
U: A plastic Ship, Footman, Knight, or Siege
Engine. Other component types (including Garrisons,
Neutral Forces, or Influence tokens) are not units.
A: A region of Westeros as depicted on the game
board and divided by white or red borders. An area is either
a sea area (red borders) or a land area (white borders).
H A: A land area containing the printed shield
of its House. For example, Winterfell is the home area of
House Stark.
T O: Any game mechanic that operates in
“turn order” is resolved in the order of House position on
the Iron rone Influence track. e first House (in the “1”
position) always acts first, followed by the second House
(in the “2” position), etc.
HP: Interchangeably used in these rules
when referring to a player and/or the House he controls.
EO: Describes any game component or
area controlled by another player, or describes the rival
player himself.
FF: Game components or game board
areas belonging to the same player.
AA: An army is defined as two or more
friendly units sharing the same sea or land area. A single
unit occupying an area is not considered an army (and is
therefore unaffected by changes in supply, see page 8).
A P: Power tokens in a player’s play area,
available to be bid or otherwise spent during gameplay.
Power tokens in the Power Pool are not considered available
power. For example, during game setup, each House receives
five Power tokens from the Power Pool. In this way, each House
has five available power at the beginning of the game.
CRD P: When instructed
to receive or collect power, a player takes the indicated
number of Power tokens bearing his House insignia
from the communal Power Pool. When instructed to
“discard” power, the player takes the Power tokens from
his available power and returns them to the Power Pool.
A player may only collect, receive, or discard Power tokens
bearing the insignia of his own House.
D: A unit that is destroyed during the game is
removed from the game board and returned to a player’s
available units in his play area.
E A: e area in which a combat currently
is taking place.
T H  W
During the time of A Song of Ice and Fire in which A Game
of rones: e Board Game is set, the following Houses are the
principal players in the struggle for the Iron rone.
H S “Winter is Coming”
A reclusive family with honorable traditions that has been
reluctantly pulled into the game of thrones.
H G “We Do Not Sow”
Nurturing wounds from its failed rebellion, this bitter clan
has bided its time to once more launch its longships upon the
western coasts of Westeros.
H L “Hear Me Roar”
An ambitious family whose rich gold mines and relentless
cunning has made them a formidable and dangerous
power in the realm.
H M “Unbowed, Unbent, Unbroken“
Fierce and unforgiving, this ancient family has thrived and
grown powerful under the scorching sun of Dorne.
H T “Growing Strong”
Even as their fertile lands are considered the heart of
chivalry in Westeros, this proud family has never sat
upon the Iron rone; a fact it hopes to soon correct.
H B “Ours is the Fury”
e troubled but strong-willed family of Robert Baratheon,
the late King, holds the strongest claim of succession to the
Iron rone.
6

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