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Rules Reference
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purposes, the card is considered to have entered that
opponent's out of play area, and only the physical
placement of the card is adjusted.)
x If a participating character changes control during
the resolution of a challenge, it is immediately
removed from the challenge.
Related: Deck, Leaves Play
Participating
Any character that has been declared as an attacker or as
a defender for a challenge is considered participating in
that challenge through the resolution of the challenge.
x A character is either participating or not
participating in a challenge.
x If an ability explicitly removes a character from a
challenge, that character is no longer participating
in the challenge.
x If a participating character leaves play for any reason,
it is no longer participating in the challenge.
x Once a character is participating in a challenge,
losing the challenge icon of that type does not remove
the character from the challenge.
Related: Attacker, Challenges Phase, Defender
Pass
ere are numerous points in the game where a player
has an option between performing an act (such as taking
an action, triggering an ability, or executing a game
step)or passing. Passing in such a situation forfeits the
players right to perform that act at that moment.
x Many game sequences continue until all players
pass consecutively. Should one player perform
the function (i.e., not pass) during his or her
opportunity, opportunities to perform or pass
continue clockwise in player order until a state of
consecutive passes by all players is achieved. Passing
an opportunity does not prevent a player from acting
during his or her next opportunity in the same
sequence, as long as a state of consecutive passes by
all players does not occur.
Pillage
Pillage is a challenge resolution keyword. After a player
wins a challenge, for each participating character with
the pillage keyword he or she controls, that player may
discard 1 card from the top of the losing opponent’s deck.
Related: Challenges Phase, Keywords
Play Restrictions and Permissions
Many cards or abilities contain specic instructions
pertaining to when or how they may or may not be used,
or to specic conditions that must be true in order to
use them. In order to use such an ability or play/marshal
such a card, these play restrictions must be observed.
A permission is an optional play restriction, which
allows a player to play/marshal a card or use an ability
outside the timing or specications provided by the
game rules.
Related: Event Cards, Initiating Abilities/
Marshaling Cards
Player Order
If the players are instructed to perform a sequence in
player order,” the rst player performs his or her part
of the sequence rst, followed by the other players in
clockwise order. e phrase “the next player” is used in
this context to refer to the next player (clockwise) to act
in player order.
Related: First Player
Plot Card
Plot cards represent the round-by-round strategic
decisions and plans a player makes throughout the
course of a game. A players plot deck begins the game
with exactly seven plot cards. Each plot card possesses
a gold, initiative, claim, and reserve value. Many plot
cards also possess an ability.
x Each plot card exists in one of three states: in the
plot deck, revealed, or in the used pile.
x When a player reveals a new plot card, it leaves the
plot deck and enters the revealed state. Place it on
top of that player's previously revealed plot card. is
removes the previously revealed plot card from play,
and replaces it with the newly revealed plot card. All
plot cards under a player’s currently revealed plot
card are considered that player’s used pile.
x A player’s revealed plot card is considered in play
and interacts with the game state.
x When a player reveals the nal card of his or her
plot deck, after all just revealed plot cards have
entered play and all necessary “When Revealed
abilities have resolved, each plot card in that
player's used pile is returned to his or her plot deck.
e just revealed plot card is not yet in the used
pile, and remains revealed.
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