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Types of Movement
Move
Various effects (e.g., a Move or Elixir of Speed action
cards) enable gures to move around the board. The
maximum number of spaces that a given gure can move
is described on a particular action card or the city guard
sheet. When moving, a gure can only move between
spaces connected with a Path, but may freely change
the direction of movement. Moreover, it may move less
spaces than allowed or even remain in its space (thus
moving 0 spaces).
When moving, a gure may freely cross spaces occupied
by other gures (which might sometimes result in
catching a thief – see p. 14). When a gure ends its
movement, players should check if the destination
space is occupied by other gures: one space can be
occupied by any number of thief gures, but only by
one guard or captain gure.
Organizing
token
Important: If more than two gures
appear on the same space, you might
use organizing tokens. In order to do
this remove all the gures from this
space, place them next to the board on
a large organizing token and place a
matching small organizing token on
the space previously occupied by these
gures.
When moving, thieves may interact with the board and
– potentially – with other thieves. It means that when
moving through a space that contains a jewel, a thief
may collect it from the board (and place it on his thief
sheet) and when moving through a space that contains
a city token, a thief may reveal it and resolve its effects.
Moreover, if some effect (e.g., Noise Grenade) forced a
thief to take a theft marker, moving through his space
enables another thief to steal something (see p. 12).
Example: Joanne is resolving a Beacon action card. It enables
her to move a guard up to 4 spaces. She chooses a guard in
the card’s range (within 5 spaces) and moves his gure over
a number of spaces. On the third space the guard encounters
Jasmine, another thief. Jasmine is caught as a result and the
guard stops on the space she occupied.
Reposition
When a gure is repositioned, it should be taken from
one space of the board and placed on a different space.
For the rules’ sake it is assumed that such gure is not
moving through spaces between its current position
and the destination space.
Example: Morius is resolving a Forged Orders action card.
He chooses a guard gure on the board, picks it up and places
it on a guardhouse without a guard gure. As Forged Orders
repositions this guard, he cannot catch any thieves (e.g., Zain)
between the space he was taken from and the space chosen by
Morius (which would be the case when moving normally).
Using Sewers
On the board, there are ve Sewer Entrances and
four Sewer Exits . Sewers enable thieves to move
around the city in a very special way. When a thief enters
a space with a sewer entrance, he may choose to use the
sewers. If he does, he immediately repositions his gure
to any sewer exit of his choice and his movement ends
even if he could move further.
Example: Zain is resolving a Move action card. He moves
2 spaces and enters a space with a sewer entrance. He chooses
to use it and repositions his gure to a chosen sewer exit that
contains a yellow jewel. Although Move enables Zain to
move up to 4 spaces, he can no longer move the 2 spaces left.
However, his last space of movement is the sewer exit space, so
Zain collects the yellow jewel from the board.
He may move further during this turn,
but only if he declared some other action
card enabling him to do so.
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