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The reverse side of the Campaign Sheet is used to keep track of
the Guilds, indicating which Heroes each player chose and what
their current Upgrade cards and Death Curses are.
During a campaign, after each scenario is nished (but before its
Upgrade Phase), players will make a record of what they have just
played. If it is their rst scenario, they will also make a record of the
Guilds they have created, indicating which three Heroes they chose
for the campaign. The record-keeping starts by indicating which
scenario was just played. This is done on the map of Inferno on the
front side of the sheet, where players will indicate which scenario
they have just played and mark it with its number according to
the order in which it was played in the campaign (1 through 6).
Following this, players will check the detailed list to the right of the
map and nd the corresponding line for the scenario they have just
played. Here, the players will indicate which Achievements were
earned and who earned them. The Achievements are as follows:
Winner: Indicates which Guild was the rst to complete the
Quests necessary to win the scenario.
Least Deaths: Shows which Guild accumulated the lowest
number of Death tokens among its Heroes (Damnation doesn't
count).
Most Coins: Indicates which Guild won the most coins during
the scenario (before spending them during the Upgrade Phase).
Won Reward: Registers which Guild completed the Quest
with a Reward card or Angel associated with it and, consequent-
ly, won the Reward card or an Angel.
Won Title: Marks which Guild acquired a Title by completing
the Quest associated with it.
If two or more Guilds are tied for an Achievement, all of the tied
Guilds are considered to have earned it.
After players execute the Upgrade Phase for the scenario that
has just been played, the next step is to turn the Campaign Sheet
over and update the Guild Inventories. Players will write down
the cards each Guild possesses at this point (using the card codes)
and any Death Curses that each Hero might carry. Note that the
players will not just record the new cards they have purchased,
but all the cards currently in possession of their Guilds' Heroes
after the Upgrade Phase. If a player has saved a coin to spend in
a future Upgrade Phase, they note it on the Campaign Sheet.
CAMPAIGN FINALE
When the 6th and nal scenario of the campaign has been
completed, Arcadia is nally released from Inferno and returned
to its rightful place. The people of the city will naturally be
delighted by the restoration of normality and will heap rewards
and applause on the Guilds that have rescued them. How the
various Guilds have performed during what would later be
known as the “Inferno Crisis” will determine their position in
the new leadership structure of the city:
For each of the Achievements listed in the Campaign Sheet, a
Guild will be awarded a specic Medal. Tally up the Achievements
of the entire campaign, and determine which Guild won each
Achievement type the most times. That Guild is then awarded the
Medal associated with that Achievement type. If more than one
Guild is tied with the most wins in an Achievement, all tied Guilds
win the associated Medal. The amount of Medals each Guild won
determines how much prestige it has in the restored city.
THE SAVIOR OF ARCADIA
The Guild that delivers the killing blow to the Underlord will
forever be known as the Savior of Arcadia! The Heroes of this
Guild will be paraded through the streets, invited to wine and
dine with the most powerful merchants, and showered with
gifts. They will live like kings within the city… at least for the
time being.
Rulebook • Inferno
Inferno • Rulebook
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