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MOUNTED COMBAT
While Mounts don't generally attack on their own, they can
make a Rider a resourceful and resilient adversary.
Riders can perform attacks normally while atop their Mounts.
They benet from any extra Rerolls their Mounts Upgrade card
might have.
If a special ability allows a Mount to perform an attack, it
benets from any extra Rerolls their Rider might have (as well as
any of its own Rerolls).
Enemies cannot choose whether to attack the Rider or their
Mount. Any attacks target both together. The same goes for
any effect that would target the Rider. The Rider benets from
any extra Rerolls or extra Defense their Mounts Upgrade card
might have. The Mount and its Rider have their own separate
Life stats: the Mount does not add its Life to that of the Hero.
After an attack has been resolved, the targeted player decides
how to distribute the Wounds suffered between the Rider and
the Mount. The player cannot assign more Wounds than they
have Life left to either the Mount or the Rider.
If a Rider is killed, their Mount immediately runs away to safety.
Remove its miniature from the board and place it near its Mount
card (but not on it). Another Hero of that Guild will be able to
call upon it on their turn (see Mounting & Dismounting on the
right).
If a Mount is killed, remove its miniature from the board and
place it on top of its Mount card. The Rider gure is placed in
the Space where the Mount was.
When a player Rests their Guild, they resurrect their dead
Mount. Place its gure back on the board, removing all Wound
tokens from it. The Mount can resurrect under a Hero already
on the board, Shoving any other Character present in that
Space. If the Character cannot be Shoved, the Mount cannot
resurrect there! Or, a Mount can resurrect under a Hero that
was also dead, both being placed in any Space in the Starting
Area or Close to a Hero already on the board. Again, if there are
any other Characters on that Space, Shove them. If they cannot
be Shoved, the Mount cannot resurrect there!
MOUNTING & DISMOUNTING
If they wish, a Rider may dismount from their Mount during
their activation. To do so, the Rider must spend 1 Movement
Point during a Movement action. Remove the Mount’s gure
from the board and place it near its card (but not on it). Then,
place the Hero on the same space that the Mount just vacated.
The Mount has ran away to safety, waiting to be called again.
A Mount can only be on the board if it has a Hero on
its back!
Example: (1) Gaston and Bawkbawk spend 1 Movement Point
to Move a Space. (2) They then spend a second Movement Point
and Move again. With their third Movement Point, (3) Gaston
dismounts from Bawkbawk, moving Bawkbawk’s gure off of the
board. Gaston remains in the Space where he dismounted.
With a simple whistle, Heroes can call their Guild’s Mount back
to them. If you wish to ride a Mount again after dismounting
it, whether on the same activation or on any future activation,
and either with the same Hero or with another, the active Hero
must spend 1 Movement Point during a Movement action.
Then, place the Mount on the same Space as the active Hero
and place the Hero (with its base) on the Mount. If another
Character is in the same Space as the active Hero, Shove that
other Character to any available Close Space. If you cannot
Campaign Book • Riders
Riders • Campaign Book
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