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Fundamentally, when placing all buildings:
• Their additional advantages areactivated’ via their placement, a die result (=
action) is not required!
• Should a player not be able to make use of a building’s advantage
(because,
for example, there aren’t any more blue or light green tiles left in the numbered
depots after having placed a market), then the building may still be added
(although the advantage is lost in this case)
.
• The supply of worker tiles and Silverlings is not intended to be limited. In the
rare case that the supply is exhausted, please substitute other materials.
Additional rules for placing six-sided tiles:
• Whenever a player takes a six-sided tile from the game board, he must
always
first place it onto a storage space in the lower left-hand corner of his board.
This is still the case even if he uses his second action to immediately add it to
his estate.
• Six-sided tiles, once added to an estate, may never be moved or removed.
• As soon as a coloured region – regardless of its size – is
completely
covered with tiles, then this region is considered to be complete and
scores victory points in two different ways:
1. Depending on its size (1 to 8 spaces), the completed region
scores between 1 and 36 victory points which are immediately
scored on the victory point track.
2. Additionally, the regiondepending on the phase – scores
between 10 and 2 victory points: The empty phase
space (A-E, in the upper right of the game board)
for the current phase indicates how many additional
victory points each completed region (regardless of
its size!) is worth: between 10 in the first phase (A) and 2 in the last phase (E).
• The rst player who manages to cover all spaces of one colour in his
entire
estate
with tiles (by placing his third mine, for example, or his sixth animal tile)
immediately takes the corresponding
large bonus tile from the game board. He
immediately scores victory points depending on the
number of players (5 victory points with 2 players, 6
victory points with 3 players or 7 victory points with
4 players).
The second player to finish covering up this same
colour takes the
small bonus tile and the correspond-
ing 2 to 4 victory points. Third and fourth place receive nothing.
Note: As soon as a player reaches or exceeds 100 victory points on the victory
point track, then he places his victory point tile onto his board with the 100
side up. The tile should be placed in the upper right
hand corner, next to the used die storage.
When a player reaches 200 vic-
tory points, then he flips his tile
over
Building advantages never need a
die result for activation
Never add tiles directly to an estate
from the game board
Tiles added to an estate remain
there until the end of the game
As soon as a district is completely
covered with tiles, it scores victory
points in two different ways:
1.) Depending on its size (1-8
spaces): 1-36 victory points
2.) Depending on the phase (A-E):
10-2 victory points
The first player to cover up all
spaces of one colour in his estate
receives the corresponding large
bonus tile and its associated victory
points (2-4 players: 5-7 VP)
The second player to accomplish
this receives the small bonus tile and
its associated victory points
(2-4 players: 2-4 VP)
8

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