6
™
RULEBOOK
SETUP
Each player places their Character screen in front of them.
They collect gold from the common supply
and place a clip at
the starting HP on their character’s Health Track
, as indicated
by the Character screen.
Players then build their characters’ Equipment Packs (their
starting deck). Each Character screen includes a series of Class
Type icons that details which Basic Cards make up the character’s
Equipment Pack, as follows:
: Cantrip (Basic Arcane) : (Basic Deception)
: (Basic Devotion) : (Basic Martial)
deck and draws a starting hand according to the
icon on the
Character screen.
Finally, each player takes a Class Type marker . If more than
one player is playing a character of the same Class Type, each play-
may be helpful to note the number of your Class Type marker to
remind you which marker is yours.
playing area.
Place the oversized Adventure Environment card in the middle
of the table. All players place their Class Type markers on it. This
Take all remaining tokens and clips and put them into a com-
mon pile in the middle of the table.
Market Deck within reach of all players,
Market. (Depending on the rac-
es chosen, this number may be higher.) Once revealed, if the entire
Determine who will be the party leader, who will also take the
to the right of
that player; they also take the .
FUTURE CHARA CTER SCREENS
Some Char acter screens in fut ure e xpansions (such as the
Her oes of the Swor d Coast™ Char acter P ack) will include additional
Char acter Classes wher e the Equipment Pack will indicat e either
a standar d Mark et car d or a unique Basic card included with the
expansion. These car ds—such as Color Spr ay, Tink er, and so
on—will be noted at the end of the Equipment P ack line, so that a
pla yer will know t o grab the standar d Basic car ds and then add the
indicated car d(s) to complete their Equipment P ack.
FEATURE SLOT 1
FEATURE SLOT 2
FEATURE SLOT 3
martial class: fighter race: half-orc
4
10
2
BRENT CHUMLEY • © 2017 WIZARDS • 4/16
FEATURE SLOT 6
FEATURE SLOT 5
RELENTLESS ENDURANCE:
When Stunned, do not discard hand.
FEATURE SLOT 4
“For blood and treasure, and
the pride of the tribe.”
“My heritage unlocks secrets you
can barely imagine, and which I
shall master...in time.”
FEATURE SLOT 1
FEATURE SLOT 2
FEATURE SLOT 3
arcane class: wizard race: sun elf
6
5
4
DAVID HOVEY • ™ & © 2017 WIZARDS • 8/16
FEATURE SLOT 4
FEATURE SLOT 5
FEATURE SLOT 6
KEEN SENSES:
Make a Skill Check . Success: Shift Surprise
effect to the next player to the left.
FEATURE SLOT 1
FEATURE SLOT 2
FEATURE SLOT 3
devotion class: cleric race: human
4
8
3
ALLEN MORRIS • ™ & © 2017 WIZARDS • 9/16
FEATURE SLOT 4
FEATURE SLOT 5
FEATURE SLOT 6
“There is never doubt. There is only the
calm of knowing that one is called.”
“I’ve lived within the bones of the
world, and seen the throne of gods.”
FEATURE SLOT 1
FEATURE SLOT 2
FEATURE SLOT 3
devotion class: cleric race: shield dwarf
4
8
5
CLAUDIO POZAS • ™ & © 2017 WIZARDS • 12/16
FEATURE SLOT 5
FEATURE SLOT 6
FEATURE SLOT 4
“There is no light without the dark.
No clear morn without the storm.”
FEATURE SLOT 1
FEATURE SLOT 2
FEATURE SLOT 3
deception class: rogue race: half-elf
3
8
4
ALLEN MORRIS • ™ & © 2017 WIZARDS • 16/16
FEATURE SLOT 4
FEATURE SLOT 5
FEATURE SLOT 6
AUTUMN RAIN TURKEL • ™ & © 2017 WIZARDS • 1/20
1
4
SWARMING SKELET ONS
TOKENS: 2
1
1
6+: Tokens are instead:
2
1
8+: Tokens are instead:
2
2
Animated by dark magic, they heed the summons of
spellcasters who call them from their stony tombs.
UNDEAD
DANIEL LJUNGGREN • ™ & © 2017 WIZARDS • 19/20
2
11
1
2
3
3
TROLL
If Troll is damaged in a turn, it must Save .
Success: It heals 1 level.
Hunger. It drives trolls to devour anything
they can smash in their path.
GIANT
MARCO NELOR • ™ & © 2017 WIZARDS • 3/20
2
7
2
3
OROG
8+: When Orog attacks, discard your hand.
VANQUISHED: Deal 1 level of
damage to another encounter.
Smarter, meaner and stronger than orcs, with
the blessing of the orc goddess, Luthic.
HUMANOID
DANIEL LANDERMAN • ™ & © 2017 WIZARDS • 13/20
1
6
2
3
GELA TINOUS CUBE
VANQUISHED: Choose another player.
That player draws one card.
OOZE
CONCEPTOPOLIS • ™ & © 2017 WIZARDS • 15/20
1
10
4
3
RED SLAAD
SURPRISE: Dispel magic.
VANQUISHED: Red Slaad must Save.
Success: Summon another Slaad from the
Secondary Deck (or any, if no Slaad).
Chaos incarnate, and evil to their core.
ABERRATION
AARON HÜBRICH • ™ & © 2017 WIZARDS • 9/20
2
9
3
4
CHUUL
An Arcane character may discard Arcane
cards to prevent damage equal to the
number of cards discarded.
6+: +1 Attack Strength.
8+: Instead, +2 Attack Strength.
ABERRATION
AARON J. RILEY • ™ & © 2017 WIZARDS • 20/20
2
5
2
3
CHOKE POINT
SURPRISE: Summon any.
You can’t play more than two cards on your turn.
LOCATION (2)
ADVENTURE ENVIRONMENT
FRANZ VOHWINKEL • ™ & © 2017 WIZARDS
The townsfolk are terried. Monstrous inhabitants from the nearby dungeon
continually raid the surface, burning elds, disrupting trade, and taking cap-
tives. The town needs adventurers willing to brave the depths!
ADVENTURE SETUP
Use Dungeon 1 as the Primary Encounter Deck and Dungeon 2 as the
Secondary Encounter Deck.
ENCOUNTERS
At the start of each Scene, reveal encounters as indicated in the chart
below. First reveal encounters from the Secondary Deck equal to the
-
SCENE REVEAL ENCOUNTERS EQUAL TO
1 Number of Characters
2 Number of Characters +1
3 Number of Characters +2
ENDING A SCENE
DUNGEON CRAWL
LEVEL 1
JA VELIN
2
BEN WOOTTEN • ™ & © 2017 WIZARDS • 23/28
MARTIAL
ASSISTASSIST
1
MAGIC MISSILE
3
Deal to up to three different encounters.
Deal
1
to up to three different encounters.
There can be great power in simplicity.
RANDY GALLEGOS • ™ & © 2017 WIZARDS • 9/28
ARCANE (EVOCA TION)
ASSISTASSIST
BLESS
2
Deal 1 damage of any color.
“The question is not which path to take. The question is,
are you worthy of the path you are on?” –Udoendithas
ERIC BELISLE • ™ & © 2017 WIZARDS • 2/28
DEVOTION
ASSISTASSIST
FEINT
2
Requires Deception Purchase: You can’t buy
this card from the Market unless you played a
Deception card this turn.
Damage from one card you played this
turn may be dealt anywhere on an
encounter’s damage track.
Do not look for the attack. Look for the intent.
JOHN STANKO • ™ & © 2017 WIZARDS • 16/28
DECEPTION
OPPORTUNITY
2
You may buy a card from the
Market and play it immediately.
“Every step brings opportunity. Seize each one.” –Eleak Chandler
MARK BEHM • ™ & © 2017 WIZARDS • 17/28
DECEPTION
TOWER SHIELD
5
Encounters facing you deal –1 damage this turn.
Choose an encounter. It can’t attack
this turn, and deal
to it.
“I am the shield!” –Balasar the Wild
KIERAN YANNER • ™ & © 2017 WIZARDS • 27/28
MARTIAL
1
ASSISTASSIST
3
1
3
1
3
1
3
1
MAGICAL SURGE
The Attack Strength of each blue
encounter increases by 1.
4+
In addition, reveal cards from the
Secondary Encounter
Deck until a blue encounter is revealed and place
it facing the Arcane character (or any, if no blue). Bury the rest.
Magical runes, writ in blazing light, swirl over and around each
of your opponents, dancing to the chant of a hundred whispering voices. They fade,
but your enemies’ eyes are glowing with renewed purpose—and power.
™ & © 2017 WIZARDS • 12/24
3
1
1
1
1
3
1
3
-1
+1
+1
+1
+1
-1
-1
+1 +1
+1
3
1
1
1
Mark et
Deck
Mark et
Adventur e
Envir onment
Adventur e
Primary
Deck
Secondary
Deck
Dr agonf ire
Deck
P arty
Leader