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Special Notes on placement of components on
Starting Regions:
a)
The re giants should be careful to place the
Duke Zalto Leader Token,
not
the Vonindod
Leader Token. The Vonindod does not enter
play until the “Forge Vonindod” Event has been
completed (see “Events” on page 10).
b)
The cloud giants should place the Lyn Armaal
Token in their Starting Region in addition to
everything else.
c)
The storm giants should be careful to place their
basic Champion Figure in their Starting Region,
not
King Hekaton. Also, since the Storm Giants
have a stacking limit of 3 units per space, the
Storm Giants must place 1 elite unit in their
Starting Region
instead of
2 regular units.
7. If there are fewer than 6 players in the game, then the
NPC giants are also placed on the board at the start of
the game. See the “Placement of NPC Giants” chart
below to determine which units to place on the board for
each giant race that is not represented by a player. Ignore
any races on the chart that are being played by actual
players. Once all the NPC units are on the board, place
each NPC race’s special combat die in its corresponding
Starting Region.
SET UP
1. Place the game board in the center of the playing area.
Place the 4 Combat Tokens beside the game board, near
the Combat Table in the lower left corner of the board.
2. If you are playing with fewer than 6 players, then place
the Giant Race Tokens face up on the table, and use the
following table to designate certain races to participate
as NPCs (non-player characters). Place the Giant Race
Tokens corresponding to these NPC races o to the side
for now, away from the main pool of Giant Race Tokens.
3. Randomly determine one player to begin play “at the top
of the old ordning.” Among the Giant Race Tokens that
have not been selected as NPCs, this player receives the
Giant Race Token with the highest Ordning Number
printed on it. The player places this Giant Race Token
face up in front of themselves on the table as a reminder
that they are representing that giant race. Afterwards,
the player sitting to the left of the rst player receives the
next Giant Race Token in descending Ordning Number
value, and so on clockwise around the table. In this way,
the order of play will always proceed from the top of the
old ordning clockwise to the bottom of the old ordning.
Note
: In a 6 player game, this means the
storm giants
will always go rst and the
hill giants
will always go last.
4. Each player receives the game components associated
with the giant race that they are playing. This includes
the Leader Card, Leader Token, Champion Card,
Champion Figures, Unit Tokens, Command Cards,
special Event Cards, Story Tokens, Story Goal Card, and
special combat die associated with their race. The cloud
giant player also receives the Lyn Armaal token.
5. The players should arrange their components in front
of them, keeping all cards and tokens with their healthy
(nonwounded) sides showing. Players should place their
special Event Cards face up in front of them as well. If
a giant race has more than 1 special Event, then the
cards should be placed in a face up stack with the lowest
numbered Event on top and the highest numbered Event
on bottom. Finally, the players should draw all nine of
their Command Cards into a starting hand of cards and
leave space for a horizontal row of Command Cards to
be played on the table in front of them.
6. Each player should look at the game board and locate
their race’s Starting Region, which is marked with their
giant race’s symbol. Each player places their Leader
Token, 1 Champion Figure, and 2 regular Unit Tokens in
that Region. The regular Unit Tokens are the ones with
a smaller Ordning Value than their elite counterparts.
# OF PLAYERS 3 4 5
Giant Race Tokens
participating as NPCs
Stone Giants
Cloud Giants
Storm Giants
Fire Giants
Frost Giants
Hill Giants
Placement of NPC Giants (in Ordning Order)
GIANT RACE REGION 1 REGION 2
Storm
Giants
Sea of Swords
Princess Serissa
1 Regular Unit
Neverwinter
Wood
1 Elite Unit
Cloud
Giants
Evermoors
Countess Sansuri
1 Regular Unit
Spine of the
World
1 Elite Unit
Fire
Giants
Ice Spires
Duke Zalto
2 Regular Units
Silver Marches
2 Regular Units
Frost
Giants
Sea of Moving Ice
Jarl Storvald
2 Regular Units
Icewind Dale
2 Regular Units
Stone
Giants
Graypeak Mtns.
Thane Kayalithica
2 Elite Units
High Forest
3 Regular Units
Hill
Giants
Sumber Hills
Chief Guh
2 Elite Units
3 Regular Units
Dessarin Valley
2 Elite Units
3 Regular Units
9

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