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FIRST MARTIANS RULEBOOK
INTRODUCTION
Modes of Play
As you begin your adventure with the game, you can choose
either a standalone mission or a campaign. Standalone
missions are single, unique experiences with a high amount of
replayability. Choose a mission depending on which skills you
want to focus on: exploraon, research, or building. In the
box you will nd three double-sided mission sheets — they
provide details about each mission.
Whether it is a standalone mission or part
of a longer campaign, your goal is always
to meet the victory condions for a given
mission within the specied number of
rounds (sols) and all of your astronauts must
. Each mission sheet provides you
with the informaon on how to win the game
(in the  secon of the
sheet). During a mission, the app keeps track
of your progress. Throughout each round,
the app displays a menu, from which you can
access your Mission Log.
There are two types of goals you can achieve:
mandatory goals and  goals — and they
are all listed in the Log. Whenever you achieve
any goal, click its checkbox to mark it complete.
In order to win, you need to achieve all the
mandatory goals before me runs out. The app
informs you when your mission ends (no later
than the last round of a given mission) — at
that point, your mandatory objecves must be
completed. In a standalone mission, oponal
objecves are there to bring you closer to
your goal or improve your current situaon
(for example, by giving you spare parts or more
food). This works dierently in a campaign and
is described in The Campaign Mode secon.
Some missions also have a .
If it is provided on the mission sheet, meeng
that Threshold is always mandatory. It may
refer to things like a number of broken parts
in the HUB. When the mission ends, you must
be at or below that Threshold in order to win.
Astronauts’ Health. Your astronaut can sustain
5 wounds before they die. If any astronaut
dies, the mission is immediately lost.
Astronauts
In the game, your astronaut is represented by a player ID board and the 2 acon pawns of your
color. Your ID board provides informaon about your astronaut’s profession, base skill, and health.
Goal of the Game
A campaign is a chain of missions that tell a riveng story
— you will unravel it as you go along, making decisions and
compleng various tasks. Thanks to the accompanying app,
you will save your game aer each mission so you can easily
go back to where you stopped playing last me. This way you
can set up the next mission while retaining the connuity of
your acons from the previous missions.
One of the campaigns has elements of a legacy game
(see The Campaign Mode secon on p. 20 for details).
In both modes of play, First Marans: Adventures on the Red
Planet uses the same core mechanics, which are explained
in this rulebook. Gameplay changes, if any, are described on
parcular mission sheets.
The app
The accompanying app is free for you to download.
We support Android and Apple devices as well as PCs.
Get your version from Google Play, App Store, or
www.portalgames.pl.
The app has a in-built manual, and on our website you can
nd the PDF version along with a video tutorial on how to
use this app.
 represent the me you take to
perform your acons. To use them, place them
on an acon you want to take. For how this
works, see the Acon Pawns box on p.11.
 allow you to spend your Morale tokens
in order to perform a unique feat, such as
rerolling a die or gaining a sample. Each
skill can only be used once per round. Your
astronaut’s base skill is printed on your player
ID board and is available to you in every
game. Addionally, each astronaut has a set
of three Skill cards. In a standalone mission,
these are available from the beginning of the
game; during a campaign, you need to unlock
them rst.
Health. Your ID board has a health track
— use it to mark your astronaut’s current
number of wounds.


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