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Upgrade Existing Structures
You can upgrade your structures (including your starting mines)
one step at a time to gain new resources and other advantages.
Only mines can be placed directly on empty planets; all other
structures are upgrades that replace another structure on the game
board. The connections between different types of structures on
your faction board are a reminder of how different structures can
be upgraded.
Every upgrade follows these rules:
When you upgrade a structure, remove the original structure
from the board and place it in the appropriate row of your
faction board from right to left.
Like mines, trading stations and research labs are taken from
left to right from your faction board.
To upgrade a structure, you must spend ore and credits. The
cost to upgrade to a structure is shown on the left side of the
corresponding structure row on your faction board.
You can do one of the following four upgrades each time you
take this action:
Mine Trading Station
Upgrading a mine into a trading station costs
six credits and two ore. If there is at least one
opponent’s structure in the neighboring area of
your mine, this cost is reduced to three credits and two ore. The
neighboring area of a mine consists of all spaces within a range
of two spaces.
Trading Station Planetary Institute
Upgrading a trading station into a planetary institute
costs six credits and four ore. As soon as you upgrade
to your planetary institute, your faction gains a special
ability or action space that is unique to your faction. The various
planetary institutes are explained in appendix I on page 20.
Trading Station Research Lab
Upgrading a trading station into a research lab costs
ve credits and three ore. When you upgrade to a
research lab, you immediately gain one tech tile (see right
column).
Research Lab Academy
Upgrading a research lab into an academy costs
six credits and six ore. As you upgrade, decide which
of the academies on your faction board to upgrade
to. One academy grants you an income of two knowledge each
round, and the other academy gives you an action to gain one
Q.I.C. When you upgrade to an academy, you immediately gain
one tech tile (see right column).
Gaining a Tech Tile
Tech tiles grant you various benets, such as immediate
resources or income. Keep your tech tiles near your faction
board. Whenever you gain a tech tile, you may advance in a
research area on the research board. Advancing in a research area
is explained on page 15. The following rules apply to gaining a
tech tile:
You can take any standard tech tile, except one you already
own. No faction can own more than one of the same tech
tile, even if it is covered by an advanced tech tile.
If you take one of the six
tech tiles directly below
a research area, you
can advance only in the
research area above it. If
you cannot advance any
further in that research
area, you do not advance.
If you take one of the
three tech tiles in the
lower row, you can
advance in the research
area of your choice.
Instead of taking a standard tech tile, you can take an
advanced tech tile. When you take an advanced tech tile, you
may advance in any research area. To take an advanced tech
tile, you must meet these three conditions:
Your player token must be on level 4 or 5 of the research
area from which you wish to take the advanced tech tile.
You must own at least one federation token with its green
side faceup. To take the advanced tech tile, ip one of your
federation tokens to its gray side. Federations are explained on
page 14.
You must have at least one uncovered standard tech tile. When
you gain an advanced tech tile, place it faceup covering one
of your standard tech tiles.
A covered tech tile has no effect.
A standard tech tile can “hold” exactly one advanced tech
tile. You cannot replace an advanced tech tile with another
advanced tech tile.
Advanced tech tiles are not relled. Only six advanced tech tiles
are available each game.
The different tech tiles are explained in appendix VI on page 24.
The Ivits gain a
standard tech tile
and advance in
the research area
above it.
The Ivits can gain the
advanced tech tile in
the“Navigation” (center) or
“Articial Intelligence” (right)
research area. They ip a
federation token to its gray side
and place the advanced tech
covering their standard tech.
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