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DEMON PHASE OF THE PLAYER BOARDS
STEP 1: ACTION OF THE DEMONS
Before the Yin phase of each player board (not neutral boards) a new phase occurs.
In this phase, each Demon present in the Catacombs benefits from one, and only one,
action: move OR search.
Move: Wu-Feng moves a Demon from its current space to an adjacent space
(moving diagonally is allowed).
Search: If there is no Taoist on the space on which the Demon is, Wu-Feng reveals
the Catacomb token from the top of the space’s pile and resolves its effects. The
token is then removed from the game.
Clarifications on the movement and search for Demons:
- if multiple Demons are present in the Catacombs, Wu-Feng must make them act
in order of their resistance, from weakest to strongest.
- multiple Demons can be on the same space of the Catacombs board.
- The Demons can move and be on the same space as one or more Taoists.
The Demons cannot leave the Catacombs: their movement is limited to the
Catacomb board.
SUMMONING AN INCARNATION
When Wu-Feng draws a Summon card, he draws an Incarnation of Wu-Feng card, adds
it to his hand and then puts into play an Incarnation of his choice.
In some cases, he only has a single Incarnation card and will not have a choice but to put
it into play. In other cases, he will have the option of choosing which Incarnation he will
put in play in the Village. In fact, one Curse and some Catacomb tokens will allow him
to draw extra Incarnation cards. Being able to choose which Incarnation of Wu-Feng
enters the village is a powerful weapon against the Taoists.
One of the level 4 Curses and the death of a member of the Wu family (from the White
Moon expansion) have the same effect.
Wu-Feng draws 1 Incarnation card and adds it to his hand.
Wu-Feng draws 1 Incarnation card, adds it to his hand, then puts into play
one Incarnation of his choice.
Important: the Incarnation cards MUST be placed in the Village (choice a);
you cannot discard them to summon a Demon into the Catacombs (choice
b) or to throw a Curse (choice c).
Curses of a higher level must be placed on two Curses of a lower level. This restriction is
illustrated by the pyramid structure on Wu-Feng’s board.
As soon as Wu-Feng has the option to throw Curses of a new level, he must flip all Curses
of that level face-up. They are then visible to all.
Example: Wu-Feng discards the black Ghost he just drew to throw a level 1 red Curse.
He places the Curse on his board, on a level 1 space. As he had already thrown a level 1
Curse, he now has the option to throw a level 2 Curse: he turns his level 2 Curse tokens
face-up.
Note: Wu-Feng has a higher number of Curses than what his board can hold
in order to give the player a choice.
Resetting the Curses
The moment Wu-Feng has thrown his level 4 Curse (after resolving its effects), Wu-Feng
gathers all of the Curse tokens (those placed on his board, those that have not yet been
played and those set aside during set-up), and shuffles them, face-down and draws a
new set of them, following the same rules as used for the initial set-up. The level 1 Curses
are then turned face-up and the game can resume.
Note: there is no limit to the number of times Wu-Feng can reset his Curses
in a given game, but he can only do so once the pyramid is completed.
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