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The Story’s Antagonist grows stronger as
Dread rises. Your goal is to gain as little Dread
as possible. You do that by investigating the
Location cards.
Investigation is a 3-step process:
1 Reveal a card. (Planning Phase)
2 Plan which Characters should investigate the card by
placing Action Tokens in your personal Action Clock.
(Planning Phase)
3 Investigate the Location. (Story Phase)
Game Rules
The Chapter
Each Chapter has two phases:
1: The Planning Phase
2: The Story Phase
The Planning Phase
The Planning Phase is timed and lasts for exactly
12 minutes on the normal difficulty. When
using the soundscapes, the 12 minutes begin
when you hear Big Ben strike for the first time.
In the Planning Phase, you will be revealing some
number of the 24 Location cards (possibly all of
them). You do this so that you may eventually
investigate them. A card that is not revealed
cannot be investigated.
Any card you don’t reveal will eventually make
the Dread Track go up.
Any card you reveal but fail to investigate will
eventually make the Dread Track go up even
more.
Unrevealed Dread cards produce 2 Dread at the end of the Chapter, as
indicated by the two skulls on the card back. Revealed Dread cards which
remain uninvestigated produce a variable amount of dread, as indicated on the
left-hand side of the card.
IMPORTANT: You must find and investigate ALL Plot cards in each
Chapter or the trail runs cold and you lose the game! This is indicated
on the final Plot Card in each chapter with the note “Unencountered:
Investigators Lose. ”
© Plotmaker Games 2016
GAME BOARD.indd 1 13/06/16 20:18
As you reveal Location cards, a puzzle consisting
of Dread and Plot cards will begin to take shape
before you. (In the 2 or 3-player game, you will
also find Allies. Their rules are covered later
in the rulebook). To most effectively deal with
this puzzle, you will need to have Characters
investigate the Locations they are best suited for.
In case more than one Character is investigating
a Location, you will also need to coordinate the
hour at which you perform the investigation.
This is the heart of the Planning Phase.
Moving Around London & Planning
Your Investigations
To plan a move, use your Action Clock and
Action tokens.
The city has 4 Areas: North, South, East and
West.
© Plotmaker Games 2016
GAME BOARD.indd 1 13/06/16 20:18
Each Area has six Locations numbered 1
through 6 and a single, unnumbered Location
called ‘Streets’. This makes for a total of 28
Locations, e. g., North 1, North 2, South 3,
West 6, East Streets, South Streets, etc.
As a group, you must plan investigations of
specific Locations at specific hours.
To investigate a specific Location, your Character
must be present at that Location. Action tokens
are used to indicate the location a character will
investigate or move to a different area to access
different Locations.
To indicate that a Character will investigate a
Location, place an Action token corresponding
to that location’s number in your Action clock.
Revealing Location Cards
As soon as the 12 minutes begin, any player may
turn any of the 24 Location cards face up at any
time.
Revealed cards will either be Dread cards or Plot
Placeholder cards. Dread Cards remain face
up at the location where you find them. Plot
Placeholder cards are immediately covered by
the next Story card visible in the Story Box.
Example: You are playing ‘The Letter’. In the Planning Phase you begin
flipping Location cards. The first time you find a Plot Placeholder Card, you
take Plot Card A (Mr. Reynaud’s Residence) from the Plot Box and put it
on top of the placeholder card. When you find the second placeholder
card, you immediately put Plot Card B (A Pawnshop) on top of it. The third
placeholder card will have Plot C (Opium Den) on top and so forth.
The Action Clock is the tool you use, in combination with your Action
tokens, to plan your movements and investigations for the day. Action
tokens should fit loosely in the slots and be easy to remove between
Chapters. The execution of Action tokens is described below.
6

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