16
shout starting signal,
turn round hour-
glass, hold box with
two hands and roll
all cards played =
gambler move peg
three squares ahead
hour-glass run
through = all players
except gambler move
their pegs one
square
new round
peg first at green hot
air balloon = winner
The gambling fun starts:
The other players shout the starting signal “1, 2 gambling fun” and the
hourglass is turned around.
The rolling gambler takes the bottom part of the box with both hands
and tries to play all the cards laid out face up.
They start with the first card in the row tilting the roller-ball through the
legs of the animal shown. Once they have done this, they should make
the sound of the corresponding animal. Immediately the same players
should try and put the roller-ball through the next animal’s legs.
Important rolling rules:
•You can roll the roller-ball through both sides of the animal.
• If the same animal appears twice in the row, you have to roll the roller-
ball twice through the legs of this animal.
• If the roller-ball rolls through another animal, nothing happens.
All cards have been played in the right order?
The rolling gambler shouts out loud “Roll over, olé!” They have fulfilled
their bid and may move their peg three squares along the edge of the
box.
Has the last grain slipped through the hourglass before the last
card has been played?
Whoever notices, shouts out “gambling fun is over!” The player has not
fulfilled their bid. Each player, except the gambler, moves their pegs
ahead one square along the edge of the game box.
A new gambling round starts
The next player to the left shuffles all the cards, puts them face down in
a pile and starts a new round.
End of the Game
The game ends as soon as a player has fixed their peg to the square with
the green hot air balloon (= target square) or even past it. This gambler
wins the game. If two or more players have reached this square at the
same time, they win together.
Hint: Younger children can use the semi-sphere to make rolling easier.