tiger and monkey
on same square:
monkey back to
tree-house
monkey back
with exact
matching dots:
collect coconut
steal dots of
other player
The tiger chases off the monkeys: of course the tiger prefers the monkeys
of the other players.
The tiger always moves anti-clockwise.
The player who wants to bring the tiger into the game for the first time, has
to place it on the tree-house from where it starts. After that it always stays
on the game board and is moved to the left, according to the chosen
number of dots.
If a tiger lands on a square with a monkey, the monkey is chased off
and has to be put back on its tree-house. It doesn't get any coconuts
and has to start the round again.
• Watch out: If the monkey lands on a square with the tiger, it has to
return to its tree-house.
• If you notice that the tiger would land on a square on which one of your
monkeys stands, you are still obliged to make the move.
One by one each player throws the four dice simultaneously. Then it is the
turn of the next player in a clockwise direction.
The coconuts:
In order to get a coconut from a palm-tree, a monkey must have returned
to its tree-house with the exact matching number of dots.The player in
question can now take a crocodile from the pond (if there are any at the
moment) and their monkey can start a new coconut gathering round when
it is their turn again.
Watch out: Whoever has touched a monkey and notices then that it would
go past its tree-house, has to decide for another number, or – if there is no
number of dots left – has to move back from where it stands to the next
free square.
These are the basic rules of moving the counters.
Now the darned rattling crocodiles come into play!
With the crocs the players can steal the dots of the dice from each other.
Therefore everybody has always to be very attentive! The right moment to
use one's crocodile comes when a player has already thrown the dice but
not yet touched a counter (monkey or tiger).
• If a player has touched a counter before another player has rattled
with the crocodile, the results on the dice are used up by moving the
touched counter first .
• If however one of the players has rattled first, they can use up the
results on the dice of the other player. Then the crocodile is put into the
pond shown in the center of the game board.
9
The red die shows 1 – 3 dots and determines how many of the natural
colored die may be used to move the counters.
So you can decide:
• If you can use one die, you may move either one of your monkeys or
the tiger.
• If you can use more than one die, you may opt to move one or
several monkeys and/or the tiger.
Watch out: Once you have touched a figure, you have to move it!
The monkeys always move in a clockwise direction. For each finished
round they get a coconut, so they try to return as quickly as possible to their
tree-house.
Remember: At the end of a move a monkey has to land on a free square.
• If this is not possible, you cannot move.
•If, however, you notice after having touched the monkey that you can
not move it (because the square on which it would land is occupied),
than you’ve been unlucky and as a penalty have to move it backwards
to the next free square. (At the end of the instructions you will find
advice for especially tricky situations).
Watch out: If you want to move one monkey several times, you have
to make a little stop after each move to make sure that the
corresponding square is empty. If it is not empty, you cannot move
and have to distribute the results of the dice on one or several of the
other counters (monkeys or tiger).
red die deter-
mines how many
natural colored
dice are used =
counters moved
move monkey/s
or tiger
counter touched:
obligation to
move,
monkey has to
land on free
square
8
red die = 1 choose and use one natural coloured dice
= move one counter
red die = 3 choose and use three natural coloured dice =
move 1 to 3 counters