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Example: Lisa rolls the cow-patch die. Lisa has knocked over
two red bottles and a yellow one. She uncovers her card
showing a yellow bottle. Lisa moves her cow ahead one space.
Elsa and Ludwig have each chosen the card with the red bottle.
They can move their cows ahead two squares. Tom had chosen
the blue bottle card and cannot move on.
The die is passed on in a clockwise direction to the next play-
er who puts upright all the bottles which have fallen over and
a new round starts.
End of the Game:
The game ends as soon as the cow of a player
has got back to the starting square or even
passes it. They win the exciting cow poker.
If more players reach the starting square at the same time
or pass it, the player whose cow stands furthest ahead, wins
the game. In the event of a draw there are various winners.