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2. Special Action(s): Many spaces and items offer special actions for your monster to use, and each monster has
a special action of its own indicated on its monster information sheet. Read the description for each one to find
out when you can take the action, and how it changes the game. You may take one or two special actions each
turn, but only on your turn (you cannot use the special action on a board space if you are moved to that space by
another player). If you take two special actions, they must take place back-to-back. You can:
Take the special action indicated on the board space your monster is on (the list of spaces and actions is on your
monster information sheet). The special actions on six spaces – the railroads, Water Works and Electric
Company – can only be used if the property has not been destroyed (if the title deed card for that property
has not been taken as a prize).
Pick up a player token and use it immediately, or use a player token you have picked up on a previous turn. The
special action may require you to discard the item from the game; put it back in the box. It is out of the game
and is worth no points.
Take the action indicated on your monster information sheet. Some monsters can only use their action once per
game, but others can use the action on any turn. Other monsters have abilities that apply at all times, and do
not require a special action to use.
3. Attack: It’s time to crush the city or fight another monster. Pick one house or hotel on the space to attack, if
there are any. You can also attack the space itself (the property). Player tokens are never attacked. You can also
choose to fight another monster on your space or your side of the board (see below) if there’s one to attack.
Note: No player can make any kind of attack until at least one monster has gone all the way around the board
and moved past Go. Use those first turns to get into position or pick up player tokens.
To make an attack, roll both dice, add them together and consult the following chart (it’s also on your monster
information sheet).
Type To Destroy Point Value Notes
Hotel 8 or more 2
House 7 or more 1
Property 6 or more 2 Cannot be attacked until all hotels and houses are destroyed
Other Monster 7 or more 0 Special attacking rules apply (see below)
If the dice roll is high enough, the target is destroyed.
If it is a house or hotel, take the piece off the board and place it in front of you as a “prize.”
If it is a property, take the related title deed card as a prize. Players can still land on the space, but they can no
longer attack it. The player’s score goes up (prizes are left in front of you to remind you what you’ve destroyed,
but it’s the score that counts, not the number of prizes you have).
If another monster is destroyed, it is hurt. The attacking player steals one prize from the loser, if he has any (the
attacking player gets to pick if there’s more than one prize).
If the dice roll to attack isn’t high enough, the attack fails, and the player can try something else, or end his turn.
Monster attacking monster rules: If your monster attacks another monster, you get a special benefit, depending
on the type of monster you’re using (it’s listed on your information sheet).
Giant Monsters: They can attack monsters in their space or in any space on their side of the board, including
corner spaces. To attack a monster in another space, a monster has to throw a house or hotel. If a player wants
to use a house or hotel in an attack, he must have one as a prize. Put it back in the game box; it’s out of the
game. Roll two dice as normal, but add 2 to the result if the monster is throwing a house, and add 4 if the
monster is throwing a hotel. Houses and hotels can only be used to attack other monsters. A monster can throw
a house or hotel at another monster in the same space. Only one house or hotel can be thrown in an attack.
3

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