Electro
®
Junior Rules of the Game
This Electro
®
game is meant for young children, who cannot yet read (properly). The questions and
answers are all clearly illustrated using drawings.
The children will, of course, need a little help, especially in the beginning.
How does Electro
®
work?
• Switch Electro
®
on using the On/Off switch on the frame.
• Place the card you want to play in the box.
• The cards are divided between the left and right-hand sides. The left side shows the questions,
and the answers are on the right.
• You ask a question by placing a plug into the hole next to a drawing on the left side. You look
for the answer on the right side. You insert the plug into the hole next to the answer on this side.
If the answer is correct the lamp will shine.
• Once you have finished playing, you can click the plugs back onto the frame.
You can then turn off the frame using the On/Off switch.
Before you start
Each card deals with one type of task. There are 8 cards which have been printed on both sides.
This makes a total of 16 different tasks. We have attempted to introduce some sort of order here.
Card 1 is for the youngest and so on until card 16, which is meant for somewhat older children.
This is no more than a guideline, because children are, of course, different. Your child will probably
not be able to answer all the questions immediately. This is to be expected. After all, children need
something to challenge them. It is advisable to start off with a card that you think your child can
cope with easily and that corresponds with his or her stage of development.
Below you will find an explanation for each of the cards
1. From the front and from the side. Things look different if you look at them from a different side.
There are a few tricky questions.
2. Mother and baby animal. The mothers have lost their children. Find the right baby animal for
each of the mothers.
3. Opening presents! A festive card. Which present fits into which parcel?
4. Shadows. Find the shadow for each picture. Take a good look at each of the shapes.
5. Animals without heads. The animals have lost their heads. Find the heads that fit with each of
the bodies.
6. What belongs where? Which things belong together? Stimulates making logical combinations.
7. Vegetables and fruit. What do fruit and vegetables look like inside. A nice (educational) card.
8. Wrong! Oh dear! Lots of things are going wrong on the left side of the card. Look for the way
things should be on the right hand side.
9. What’s missing here? Each picture is missing something. This muddles things up a bit. Find the
missing part on the right-hand side of the card.
10. Three of a kind? The pictures look alike, but don’t be fooled. Look closely and try to find the one
that is the same.
11. Puzzles. Find the missing pieces that belong with this tasty sweet card.
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