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Recording Recording MIDI in real time
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Recording MIDI in real time
When you’ve finished with the “Preparations for recording”
section you can start recording.
This is a method of recording what you’re playing on the
keyboard and your controller usage, in real time. This
method of recording is normally used one track at a time,
and is called single track recording.
As an alternative, multitrack recording allows you to
simultaneously record multiple channels of data onto
multiple tracks. This is the method you will use when using
the Drum Track function, the Step sequencer function, and
the arpeggiator to record multiple tracks of musical data at
once, or when you play back existing sequence data on an
external sequencer and record it onto KROSS’s sequencer in
real time.
Recording setup
In SEQ> REC page Recording Setup, select the realtime
recording method that you want to use.
Overwrite
By default, this recording method is selected.
This will record your performance by overwriting any
previously recorded data. All data following the measure
where you start recording will be erased.
Normally you will use this method to record, and then
modify the results by using other types of real-time
recording or MIDI event editing.
1. Use Track Select to choose the track that you want to
record.
Play the keyboard; you’ll hear the selected track.
2. Set the Recording Setup to Overwrite.
3. Press the SEQUENCER (REC) button, and then
press the SEQUENCER (start/stop) button.
If the Metronome Setup is still set to the default settings,
the metronome will sound for a two-measure pre-count,
and then recording will begin. Play the keyboard and
move controllers such as the Modulation wheel to record
your performance.
4. When you finish playing, press the SEQUENCER
(start/stop) button.
Recording will end, and the location will return to the
point where you started recording.
The following recording setup parameters are also available.
Overdub
Select this method if you wish to record additional
performance data by overdubbing it without erasing the
previously-recorded data.
Manual punch-in
Select this method when you wish to use the SEQUENCER
(REC) button or a foot switch to re-record selected
portions of a previously-recorded track.
Auto punch-in
Select this method when you wish to automatically re-record
selected portions of a previously-recorded track.
Then, recording will occur only over the specified area
(Auto Punch In Start MeasureAuto Punch In End
Measure), rewriting it with the newly recorded data.
Loop (Loop All Tracks)
Select this method when you wish to repeatedly record over
a specified area of a track, while continuing to add data. This
is suitable for creating drum patterns, etc.
For details, please see “An example of realtime recording”.
Multi Rec (multitrack recording)
Use MIDI multi-track recording if you want to
simultaneously record multiple tracks of different channels,
such as when recording the output of the drum track,
arpeggiator or Step sequencer functions, or when recording
from an external multi-track sequencer.
Recording resolution
Set the “REC Resolution” if necessary. When you record in
real time on a track, this parameter specifies how the timing
of the recorded MIDI data will be corrected.
Adjust these settings in the SEQ> REC page.
For example if REC Resolution is set to , the timing of your
realtime-recorded notes will be automatically adjusted as
shown in section “2” of the following illustration whenever
it varies from 8th note intervals.
If REC Resolution is set to Hi, the notes will be recorded
with the timing at which you play them.
Tip: To correct already-recorded data, use the Quantize
function.
First, access the S-TRACK EDIT >SELECT MEASURE
TO EDIT page. Then specify the target of quantization and
the range of measures, and select the Quantize function.
Specify the steps that will be corrected and the strength of
correction, and then apply quantization. If you want to return
to the state prior to quantizing, use the Undo function from
the function list.
Track Select
LOOP (Loop All Tracks)
Multi REC
Recording Setup
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