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Player Material
Each player then chooses an individual board. They place that board in front
of them and take the four sorcerer tokens of the same color as their indivi-
dual boards.
They place:
one token on the zero space at the bottom of the crystal track.
one token on the second zero space at the top of the crystal track. This
token is to indicate hundreds when a player goes over 100 crystals.
one token on the zero space of the bonus track of their individual board.
one token on the zero space of the summoning gauge of their individual board.
Each player takes a Library II and Library III Token. Take all of the power
cards, shuffl e them and deal nine face-down to each player. Place the remai-
ning cards next to the game board. These form the draw pile. Keep a space
next to them for discarded cards. The cards which are discarded or sacrifi ced
during the game will be placed there face down.
If at any point the draw pile is empty, reshuffl e all the cards in the discard
pile. These cards will form the new draw pile.
The youngest player goes fi rst.
GAME OVERVIEW
Seasons takes place over two distinct game phases.
In the fi rst phase, called the prelude, the players choose nine power
cards. These will determine their strategy for the second game phase.
In the second phase, called the tournament, the players have three
years to acquire as many prestige points as they can and thus claim the
title of Archmage of the kingdom of Xidit.
title of Archmage of the kingdom of Xidit.
First game phase – The Prelude
I - Choose your nine power cards
Each player looks at the nine power cards which were handed to them.
From those cards, they choose one and place it face-down in front of them.
The remaining cards are placed between them and the player to their left, as
shown in the illustration below.
Once all players have done this, each player picks up the eight cards given
to them by the player to their right. Once again, they choose one, which is
placed face-down with the fi rst card selected. Players repeat this until no
more cards are left to be chosen. At the end of this phase, each player will
have nine face-down power cards in front of them.
II - Constructing your deck
From the nine power cards chosen, each player should assemble three sets
of three cards each. The fi rst set immediately forms the player’s hand, as it
corresponds to the cards with which the players will begin their tournament.
The second set is placed under the Library II token and will be added to
the player’s hand during the second year of
the tournament. As for the third set of power
cards, it is placed under the Library III token
and will be added to the player’s hand during
the third and fi nal year of the tournament. At
any point during the game, players can look
at the power cards they’ve selected.
Important note: some power cards have effects that are more important
towards the end of the game. It’s therefore better to place them under the
Library III token and not clutter your starting hand with them. Other cards
have interesting combination effects. It would thus be better to play them all
in the same year in order to take advantage of that fact.
in the same year in order to take advantage of that fact.
Second game phase – The Tournament
The tournament takes place over multiple successive rounds, at the end of
which the winner of the game is chosen.
I - Beginning of the round
Roll the season dice
The fi rst player of the round takes the season dice corresponding to the current
round’s season, as indicated by the season token, and rolls them.
Important note: the youngest player should be the fi rst player during the
rst round.
Example: a two-player game begins between Paul and Lea. During the fi rst
round, the season token is placed on space “1” of the season wheel, which
indicates that the round takes place in winter. The fi rst player, Paul, then takes
the blue dice and rolls them.
9
8
1
Potion of Life
0
, Sacrice the Potion of Life to transmute
each of the energy tokens in your reserve
into 4 crystals.
26/50
Balance of Ishtar
4
, Discard 4 identical energy tokens.
Gain 12 crystals.
5/50
Balance of Ishtar
, Discard 4 identical energy tokens.
Gain 12 crystals.
, Discard 4 identical energy tokens.
Gain 12 crystals.
, Discard 4 identical energy tokens.
Potion of Knowledge
0
, Sacrice the Potion of Knowledge
, Sacrice the Potion of Knowledge
to gain 5 energy.
, Sacrice the Potion of Knowledge
to gain 5 energy.
, Sacrice the Potion of Knowledge
25/50
, Discard 4 identical energy tokens.
25/50
, Discard 4 identical energy tokens.
, Discard 4 identical energy tokens., Discard 4 identical energy tokens.
, Discard 4 identical energy tokens., Discard 4 identical energy tokens.
, Discard 4 identical energy tokens., Discard 4 identical energy tokens.
Sid Nightshade
6
If you are the player with the most crystals, each
opponent must give you 5 additional crystals.
49/50
Syllas the Faithful
14
Each of your opponents sacrices
a power card.
10/50
Glutton Cauldron
0
: Place 1 energy token from your
reserve on the Glutton Cauldron.
, Sacrice the Glutton Cauldron when it
contains 7 energy tokens: put these 7 energy
tokens into your reserve and gain 15 crystals.
35/50
Arcano Leech
8
In order to summon a power card, your
opponents must give you 1 crystal rst.
33/50
Air Elemental
12
All the energy tokens present in the reserves of
your opponents become air energy tokens.
40/50
a two-player game begins between Paul and Lea. During the fi rst
5

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