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We have
"pre-defined"
these
functions
for
you
so that
you
don't have to type
anything in; all
you
have to
do
is
select the right option. There is
also another reason: if
you
select the terms from the list
above,
your
"intelli-
gent"
transmitter works out what
you
are
likely
to ask
next, and
prepares
itself
accordingly.
The
best way of coming to terms with
this
procedure
is to carry
out a sample assigning
exercise.
We will assume
a
model
glider
with
elevator,
rudder,
ailerons and spoilers.
The right-hand
stick is to control
elevator and aileron;
the left-hand
stick the rudder. The
spoilers are to be oo-
erated
with
the right-hand
slider.
It is obvious
that the forward/back movement
of the left-
hand stick, the left-hand
slider and the
switch
"No.
7"
are not
going
to
be used.
Now we can
get going
-
provided
that
you
are still at
the
"ASSIGN
CONTROLS" menu.
First
the elevator:
Key
Z;
leaf through with the
El
and
El
keys until D ap-
pears
(right-hand
stick, forward/back).
Ohe
line
under this
the display already shows ELEV,
so
there is nothing
to be changed here)
Now the ailerons:
Key
Z;
leaf through again
using
E)
and
E
until G ap-
pears (right-hand
stick,
left/right).
Key
N;
leaf through
until AILER appears.
Now
the
rudder:
Key
Z;
leaf through
until
A
appears
(left-hand
stick,
left/right).
Key
!;
leal through
until RUDD appears.
Finally the spoilers:
Key
Z;
leaf through until F
appears
(right-hand
slider).
PS.: if
you
wish,
you
can asslgn the stick func-
tion B to the spoilers instead
of
the
slider
Key
Sl;
leal
through until SPOIL appears.
That's
almost all there is to it. But what of the
unused
controls
(8,
E, G, H,
D?
There is
a danger here that something has
already been
assigned to these controls when the memory was last in
use
-
something
which
could cause
problems.
At the
very least
it would offend
the sensitive
glider guider
to
see
THROTTLE
against B, for
example.
You've
guessed
it: this is where
"
,
".
"
comes in. As described
above, se-
lect the
controls B, E, G, H, and I in turn,
and assign
them to
",..'.",
unless that has already
been done.
This is typical of
the
way
computers have to
be
treated:
even when they are
supposed to do nothing at
all,
you
have
to tell them expressly, otherwise
they might do
something
unexpected!
The tidy-minded modeller
should always assign
unused
transmitter controls to
z
.
...
/',
€VOn
when it
appears to
be unnecessary. lt is
always
worth
doing, as it can avoid
considerable conf
usion.
Now
you
really are finished,
and can
leave
the menu
with
the
@
key.'
Incidentally:
In the
example above we deliberately chose a
complex
sequence for the assigning
process; you
will
soon find
out
just
how
quickly
this can all be
done.
And
one
more
thing:
You might
have the bright idea
of assigning two
transmitter
controls to the same function,
e.g.
"A
-
Aileron"
and
"C
=
Aileron". In that case the
compu-
ter would not know which instruction it
was sup-
posed
to act upon, For this reason
our
programmer
has instrubted it to
consider the
"last
one" as the
valid
entry. In our
example
it would ignore
the
tirst
entry
"A
=
Aileron",
and accept
"C
=
Aileron".
.
lf
you
want
to,
you
can skip a few
pages
at this
point
and do the fol-
rowrng:
1.
Copy the results of
your
work into memory No.02;see
page
41.
2.
Switch
memories; to No.
02. See
page
43.
3. Enter the name
"FLAMINGO";
see
page
43.
In
the
following
examples we assume that
you
have done all this.
How to assign the servos
By
"assigning
the servos" we mean inJorming the
transmitter
which tunctions
are to be carried out bv
which servo, i.e.
you
determine
the
servo
functions.
To make it
quite
clear which servo we mean, each servo
is designated with the number of the receiver output
socket to which it is connected:
B
1ls
z
Receiver
3
5
6
7
The servo connected
to receiver outDut No. 1 is there-
fore servo No.
1,
that connected to output 2
is
servo No.
2, and so
on.
At this
point you
have a more or less unrestricted choice
of which
number
controls
which function. However, we
strongly
recommend
that
you
adopt a
"standard"
se-
zo
quence,
as
this makes
the
whole
business of setting up
a new model easier to understand.
Our
suggestion
(adopted
from the
"
ROYAL mc"):
Aileron
Elevator
Rudder
Throttle
Aileron 2
(if
separate aileron
servos
are used)
Servo
No.
6
-
I :
auxiliary
functions
In
special cases
(e.9.
wings
with multiple
control sur-
faces)
you
will need to
arrange
things
difterently; but
more of that later.
Now the
preamble
is
over,
we
can
get
down to business.
In the displays which follow we assume that
you
have
moved
to
memory
"02
FLAMINGO", as described
aDove.
Starting
from the
Status display,
press
@ZNtr
to
reach the
"ASSIGN
SERVOS" menu. You will see this:
t155I
riH
5EFiLrü i
1
TrJ llILEFiut'l r
Servo
No. 1
Servo
No. 2
Servo
No.
3
Servo
No. 4
Servo No. 5
Servo No. 1
Servo No. 2
Servo No. 3
Servo
No. 4
Servo No. 5
Servo No. 6
Servo No. 7
28

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