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Result B: The corner you are evaluating is empty.
Name any color and evaluate the empty corner as if it had that color
symbol. The scoring is the same as for Result A.
NOTE: You may only name a color symbol if the tile you have just
placed has an empty corner. You cannot name a color symbol for any
empty corners that were already in the display. Such corners will not
score any points.
Add your points to the Scoreboard
Move each of your Score Markers for the appropriate colors to the right
to score your points.
Example:
You score 2 points for red and 1 point for blue. You will move the
red Score Marker 2 spaces and the blue Score Marker 1 space to the right.
3. Draw a new tile.
At the end of your turn, draw a new tile from the top of your personal
supply stack.
Game End
As soon as each player has placed and scored all of the tiles in their
personal stack, the game ends. Now determine the winner of AXIO
rota as follows:
Compare each player‘s lowest scoring color. Whoever has gained the
most points for their lowest scoring color wins. It doesn’t matter what
color it is or whether any scores have reached the nal 12
th
space.
Anna
Beata
If 2 or more players score the same number of points for their lowest
scoring color, the tied players then compare their score for their next
lowest scoring color to determine who has won.
Anna
Beata
Chris
In the very rare case that 2 (or more) players all have equal scores for
all 5 Score Markers, the tied players share the victory.
Special Case: If a player succeeds in scoring 12 points with all ve
colors, they win immediately.
Rules for 1 Player
All rules are the same with the following adjustments: You play one
turn after another and try to score as high as possible. At the end of
the game, make a note of your score for your lowest scoring color. Try
to beat this score in subsequent games. What is the highest score you
can achieve?
If a Score Marker reaches space 12 on the Scoreboard -
Call out “AXIO” and gain an extra turn.
You can’t have more than 12 points for any color. If you reach the 12
th
space when scoring for a color, any points past 12 are lost and you will no
longer score for this color. After you nish scoring this tile, call “AXIO!”
You now immediately gain an extra turn. Take 1 tile from the general
supply – not from your stack! – and play it as described in steps 1 and 2.
(It is possible to gain multiple extra turns
up to 5, 1 per color). Do not
draw a tile from your stack to end your turn until after you have completed
any extra turns.
NOTE: Once all of the tiles in the general supply are used up, no one can
gain any more extra turns.
Credits
Designer: Reiner Knizia Illustrations: Claus Stephan Graphic Design: Jens Wiese & Jessy Töpfer
Realisation: Thygra Spiele English Translation: Ralph H. Anderson
© 2019 Dr. Reiner Knizia, © 2019 Pegasus Spiele GmbH, Am Straßbach 3, 61169 Friedberg, Germany. All rights reserved.
Reiner Knizia gives thanks to all his play-testers, most notably: Iain Adams, Sebastian Bleasdale, Ross Inglis, Kevin Jacklin and Simon Kane.
Reproduction or publication of the rules, components, or illustrations and graphic design is only permitted with prior permission of
Pegasus Spiele.
Example: In a 2-player
game, Anna´s lowest score
was for red. Her red Score
Marker is on space 8. Bea-
ta´s lowest score was for
blue. Her blue Score Marker
is on space 6. Therefore,
Anna has won.
Example: In a 3-player game,
the lowest scoring color for
each player is 7. Since this
is a tie for all 3 players, they
must now compare their next
lowest score. Anna has 8
points for red and Beata and
Chris each have 9 points (for
green and purple). It is now
a tie between Beata and Chris
so they must now compare
their third lowest score. Beata
has 9 points for orange and
Chris has 10 points for blue.
Therefore, Chris has won.
Example:
1 Point for purple and 1
point for blue, if you name blue for the
empty corner. (The corner with the red
symbol scores 0 points because the
adjacent corner does not have a color
symbol).
Example:
1 point for blue and
either 2 points for red or 1 point
for purple, depending on whether
you name red or purple for the
empty corner.
2

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