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Game End
e cooperative or solo game ends immediately dur-
ing the Months End Event once the hourglass icon
has directed you to Card 9. e player who revealed
Month’s End Event must end their turn immediately..
To be successful, you must have completed all of the
conditions stated on card 9:
Each Mission must have been completed by at least
1 player.
Collectively, you must have placed at least as many
markers on the Missions as indicated on the condi-
tions list.
Collectively, you must have collected at least as many
Inuence points as indicated on the conditions list.
If you have completed all of these conditions success-
fully, take the Story Card with the number next to
the green check mark and read the end of the chapter
aloud. You can start your next game with the next
chapter. (At the beginning of the next game, leave all
of the completed Chapter Cards in the box).
If you did not succeed, you must play this chapter
again. You can keep the cards in the Play deck that were
shued in. Place all other game components (cards in
the displays, the Story cards, your Coins) back in the
corresponding decks and reset the game afresh. You
can begin with 3 additional Coins in total to replay
this chapter the rst time. Collectively decide how to
best distribute the Coins among the players. For each
additional failure for this chapter, you gain an addi-
tional allotment of 3 Coins for the next game. Aer
3 failures, you will have 9 Coins to distribute to the
players according to your groups decision. Once you
have successfully nished the chapter, begin the next
chapter without any additional Coins! Your adventure
is successful when you have completed all 5 chapters.
e ultimate achievement for a successful cooperative
adventure is to play through all 5 chapters one aer
the other without a single defeat.
e competitive game ends as soon as one player has
reached at least 12 Inuence points (via Profession
cards, Expeditions, and/or the Crown Card) and has
completed at least 2 missions to reveal the trophy in
the rst window on their Character card. In other
words, no one can win unless they have revealed their
trophy. For this reason, as an alternative to complet-
ing the second Mission, there is a specic Month’s End
hourglass eect that allows you to
pay 8 coins to return the le-most
marker on your Character card
to the box at the end of the month. en prepare the
Event Deck as usual.
Once the game end is triggered, nish the current
round (so that each player has been active player an
equal number of times). e player who revealed
their trophy and has the most Inuence points
wins. Inuence points include points from Profes-
sions, Expeditions, and the Crown Card. In case of
a tie, the tied player with the fewest markers le on
their Character card wins. If still tied, the winner is
the tied player with the most Coins.
You may then begin a new game with the next chap-
ter.
e Variable Competitive Game
If you have already completed the entire adventure,
you can continue to play as follows (leaving the 39
new Play Cards in the deck):
From the Story cards, sort out the 15 Mission cards
with the small red star at the top right. Shue
these, and randomly select 4 and place them faceup
side by side. ese are your Missions for the game.
Create the Event deck as described in the table on
page 15. Place the card with the number 3 under the
stack instead of the card with the number 2. You will
now be able to remove the lemost marker from your
Character card and return it back to the box at the
end of each month for 10 Coins. ere are no other
changes.
Important: Prior to the next game, prepare things as
described in the Setup section. Any Play Cards that
were shued in with the base game Playing Cards
remain in the Play deck; do not sort them out aer a
defeat or win (unless you want to play the base game
without this expansion). ese Play Cards may still
play a role in later chapters.
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