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In
Santo Domingo
you are trying to use your 8 action
cards in the cleverest way possible. All players choose an
action card for the round and reveal them simultaneously.
The cards are then performed in ascending order. Part of
selecting your action card for the round is determining
which cards your opponents are most likely to play.
Depending on the cards played, you can obtain victory
A game of
Santo Domingo
continues for several rounds
of play.
Each round consists of the following 3 phases:
1. Supply Phase
2. Play Action Cards
3. Resolve Action Cards
1. Supply Phase
Advance all of the wooden makers on the board by
moving them the following number of spaces forward,
depending on the player count. This information is
displayed on the top of the game board as well as in the
following table:
If a marker reaches space 15 it ends there and any
additional advance is lost.
Example:
In a 4-player game, all 3 markers are advanced 3 squares in
the supply phase.
2. Play Action Cards
Select action cards to play for the round: 2 cards in a
2- or 3-player game and 1 card in 4- to 6-player games.
The game board provides a reminder icon in the upper
left and right corners. Place the card(s) face down in front
of you. When all players are ready, all cards are revealed
simultaneously.
3. Resolve Action Cards
Now evaluate all of the actions cards played in ascending
order (starting with the
Captain
, if played). Identical
action cards are performed at the same time. (There is no
start player or player order!) Leave all action cards face up
until the end of the round. Do not discard them into your
personal face down discard pile until all of the cards have
been evaluated.
points (by means of cards 1, 2, and 6) or goods (by means
of cards 3, 4, and 5). The
Trader
(card 7) allows you to
exchange your goods for victory points. And the
Beggar
(card 8) allows you to return your played cards back into
your hand. The game ends as soon as at least 1 player has
30 or more victory points at the end of a round. Then the
player with the most victory points wins the game.
Before explaining the action cards in order of evaluation,
it is necessary to clarify some basic principles:
If you receive victory points or goods, move the
marker on your corresponding Display card forward
and the corresponding marker on the game board
back. (Exceptions:
Governor
,
Customs
, and
Beggar
do not affect the game board rows). If there are not
sufficient victory points or goods on a row, you will get
less.
Important: For all players who play the same card, they
are evaluated simultaneously. Since not enough victory
points/goods can be present on the corresponding
game board row for all of the players involved to get
the full amount, proceed as follows: Give each involved
player victory points/goods so that they all receive the
same amount with any leftover victory points/goods
remaining on the corresponding game board row.
Your Victory Point Display card continues on the back
with numbers 16 – 30. Once you reach 15 victory points,
continue counting any new victory points on the other
side.
Your Goods Display card does not continue on the
other side. You can never have more than 15 goods.
If you receive enough goods to go over 15, any excess
past 15 are forfeited but are still removed from the
game board row.
Now we can move on to evaluating the action cards.
Always start the evaluation with the action card of the
lowest value. Continue evaluation in ascending order,
skipping any numbers that were not played.
Captain (1):
All players who have played their
Captain
repeatedly receive 1 victory point from
the Victory Point row on the game board
until each has received a maximum of 2
victory points.
Admiral (2):
All players who have played their
Admiral
repeatedly receive 1 victory point from
the Victory Point row on the game board
until each has received a maximum of 5
victory points.
Although the
Admiral
can bring you
more victory points than the
Captain
,
there is the risk that
Captains
may have
already emptied the supply of victory
points on the board.
GOal Of the Game
Player Count 2 3 4 5 6
Space Number 3 5 3 4 5
sequenCe Of play
Kapitän / Captain
MAX
SantoDomingo_Karten.indd 1 24.02.17 11:10
admiral / admiral
MAX
SantoDomingo_Karten.indd 2 24.02.17 11:10
2

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