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Expansion Rules
When playing Talisman with The City expansion, the basic rules
of Talisman are unchanged, and the game is still won by reaching
the Crown of Command and eliminating all other players. The only
new rules needed are for entering and exploring the City Region.
These rules are found below.
Entering the City Region
The City Region is connected to the main Talisman board at the
main board’s City space. A character may enter the City Region
simply by moving directly from the City space on the main board
to the City Gate space, if his movement die roll provides him with
sufficient movement.
Entering the City Region through the City space is optional.
Characters may choose not to enter the City Region and may travel
around the Outer Region instead. When characters land directly
on the City space in the Outer Region, they must encounter the
space as normal.
Movement in the City
To move in the City, Characters roll 1 die as normal
and move the indicated number of spaces. However,
each street space on the City board is marked with an
arrow which points in the direction characters must
move in order to travel around the street spaces.
Characters cannot move against an arrow on a street
space unless an ability or effect forces them to do so.
Characters may enter a shop from the adjacent street
space for 1 point of movement. Characters may enter
a shop as long as they have sufficient movement to
enter the shop; any remaining points of movement
are lost.
If a character begins his turn in a shop, he must
spend 1 movement point to move into the adjacent street space. A
character in a shop cannot move directly to a neighbouring shop.
He must first exit the shop he is in by moving into the adjacent
street space, and then he may travel to the neighbouring shop if
he has sufficient movement.
If a character begins his turn in a shop, he cannot re-enter that
shop during that turn. However, the character may enter any other
shop if he has sufficient movement.
Leaving the City Region
Some City encounters grant characters the opportunity to exit the
City and return to the main game board. Other than these encoun-
ters, the only ways to leave the City are to either visit the Wharf
space or to exit the City via the City Gate space. A character who
wishes to leave the City does not have to land exactly on the City
Gate. A character with sufficient movement to continue past the
City Gate must choose between continuing his movement clockwise
or counterclockwise from the City space of the Outer Region.
A character who begins his turn on the City Gate space may leave
the City Region by moving to the City space on the main game
board, or he may continue moving in the City Region by following
the arrows on the space.
City Board
Breakdown
The City board is comprised of stReet spaces and shop
spaces as described below.
Street Spaces
Street spaces form a loop around the City. Each street
space features an arrow that indicates which direction
characters must move when they travel around the
board.
Shop Spaces
Shop spaces are located around the outer edge of the
board. Each of these spaces can only be entered from
its adjacent street space. A street space is considered
adjacent to a shop if it shares the same border.
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