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Encounters in Shops
If a character enters a shop, he must either encounter the shop or
a character in that space. If a character encounters the shop, he
must follow the instructions on the space, such as purchasing a
card or performing an action. Characters cannot enter a shop and
“do nothing.
Using City Cards
City Cards are similar to the Adventure Cards from the
base game, but are encountered by characters exploring
the City Region.
Drawing Cards in the City
When characters encounter street spaces and are instructed to
draw cards, they must draw City Cards rather than Adventure
Cards, even if cards or special abilities specifically instruct the
player to draw 1 or more “Adventure Cards.
When a card is encountered in the City Region and has instruc-
tions or effects that refer to Adventure Cards, the card affects City
Cards instead.
Special Abilities Involving
Adventure Cards in the City Region
Special abilities and effects that apply to Adventure Cards behave
differently when characters are in the City Region rather than
the Outer, Middle, or Inner Regions. When used within the City
Region, these special abilities and effects apply to cards from the
City deck instead.
Example: The Prophetess’s special ability states that whenever
she draws Adventure Cards, she may discard 1 card of her choice
and draw 1 more card to replace it. While the Prophetess is in the
Outer, Middle, or Inner Region, her ability applies to cards from
the Adventure deck. However, while she is in the City Region, her
ability applies to cards from the City deck instead.
Wanted Posters
Wanted Posters are available to all characters who visit the City
Gate, as described in the instructions on the space. Characters
may either buy any Wanted Posters on the space for 1 gold each,
or claim the bounty from Wanted Posters on the space (see “Claim-
ing Bounties” to the right). If a character buys a Wanted Poster,
he may claim the bounty later at any time during any of his own
turns.
Claiming Bounties
Each Wanted Poster Card lists a
taRget in its title. A target can be
either a type of Enemy (i.e. animal,
monster, etc.) or a character of a
certain alignment (i.e. good, neutral,
or evil).
If a Wanted Poster Card lists a type
of Enemy as its target, a character
may claim the bounty by discard-
ing any number of his trophies that
match that type of Enemy at the
end of his turn. The character gains
an amount of gold equal to the
discarded Enemy’s Strength or Craft.
He then discards the Wanted Poster
Card.
A character who owns a Wanted
Poster card that lists a character of
a certain alignment may claim the
bounty on that card by defeating
another character of the match-
ing alignment in battle or psychic
combat. The character claiming the
bounty rolls 1 die and gains that
amount of gold. He then discards the
Wanted Poster Card.
Region Lore
The walls of the City provide those who live within
a chance to pursue their lives in safety and relative
comfort. This safety and comfort does not come
free, however. Whoever controls the City is able to
collect a sizeable reward for the security its walls
provide.
Many different factions are in a constant struggle
to dominate the City’s streets. Ultimately, those
with the most money wield the most influence.
More than any appointed official or armed author-
ity figure, the city’s guilds are the ones truly in
charge. The three most powerful of these organiza-
tions are the Assassins’ Guild, the Thieves’ Guild,
and the Merchants’ Guild.
These guilds are both wealthy and dangerous.
They do not tolerate transgressions of their rules
or threats to their livelihood. Typically, a trouble-
maker simply gets thrown in jail indefinitely.
If extremely provoked, a guild will place a bounty
on the head of its target. The guilds have found
that overlooking insults is not good business; not
when there is a ready supply of deadly individu-
als willing to claim a reward for doing the guild’s
business.
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