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Welcome
Quests, combat, glory, and gold! Welcome back to the magical
realm of Talisman®.
The Frostmarch expansion for Talisman: The Magical
Quest Game features new character, Adventure, and Spell
Cards. These cards work exactly like those in the base game,
and should simply be shuffled into their respective decks. This
rulesheet explains how to use the new Warlock Quest and Al-
ternative Ending Cards to enhance your Talisman experience.
Components
Below is a list of all the components you will find in your
copy of the The Frostmarch expansion:
This Rulesheet
84 Adventure Cards
20 Spell Cards
24 Warlock Quest Cards
3 Alternative Ending Cards
4 Character Cards
4 Plastic Character Figures (note that due to packaging/
shipping the figures are placed underneath the box inlay)
The Frostmarch Symbol
All of the cards in this expansion are marked with a
snowflake symbol, so you can differentiate them from the
cards from the base game.
Warlock Quest Cards
The use of Warlock Quest Cards is optional and players should
agree whether or not to use them before
starting the game.
Setup
At the start of the game, shuffle the
Warlock Quest Cards and place the deck facedown next to the
game board. If players are using The Reaper expansion, War-
lock Quest Cards from The Reaper should also be shuffled
into the deck.
Gaining Quests
In the base game, characters who travel to the Warlock’s Cave
may roll 1 die to receive one of six quests. When playing with
the Warlock Quest Cards, players must draw the top card from
the deck of available Warlock Quests instead of rolling a die
to determine which quest he is assigned. The card is then
placed faceup in the player’s play area.
When players complete a Warlock Quest, the card is removed
from the game. Therefore, each Warlock Quest Card may only
be completed once per game. If a character with a Warlock
Quest is killed or his quest is discarded, the card is returned
to the deck of available quests. Whenever a Warlock Quest is
returned to the deck, the deck must be shuffled.
All other rules governing Warlock Quests continue to ap-
ply when Warlock Quest Cards are used: only 1 quest can
be accepted at a time, quests must be completed as soon as
possible, characters who have accepted a quest are prevented
from opening the Portal of Power until the quest is complete,
and so on.
Starting Quests Variant
Players may use this variant if they are interested in playing
a faster game. During game setup, after forming the deck of
Warlock Quest Cards, each player is randomly dealt 1 Warlock
Quest Card.
Treasure Rewards Variant
Players may use this variant if they have The Dungeon
expansion and want Treasure Cards to be more accessible.
Whenever players complete a Warlock Quest, they are tele-
ported to the Warlocks Cave as normal. However, they may
receive 1 randomly drawn card from the Treasure deck in-
stead of a Talisman as their reward.
Replacing Quests Variant
Players may use this variant if they want quests to be more
flexible. If players already have a Warlock Quest and have an
opportunity to accept a quest (due to a card instruction or by
visiting the Warlock’s Cave), they may draw a new quest – fol-
lowing the normal rules for drawing quests – and then choose
one of their quests to discard (either the newly-drawn quest or
the quest they already had).
Alternative Ending
Cards
The use of Alternative Ending Cards
is optional and players should agree
whether or not to use them before
starting the game.
Setup
Setup for Alternative Ending Cards is determined by which of
the two game variants players decide to use. Players can start
the game with the card either revealed or hidden (see page 2
for more details).
1
The use of Warlock Quest Cards is optional and players should
Warlock Quest Cards and place the deck facedown next to the
®
1

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