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New adventures await you in Girdlegard: the stories from Books 2–4 bring you back to ght powerful dragons, search for magical
diamonds, and crush the Army of Evil.
CHANGES IN GAME SETUP
Leave all of the cards from the base game in the box except for the
Equipment cards. Place the Equipment cards and all other materials in
your playing area as usual. Place the new Council tile in
the second space to the right in the Dwarven Council. It
replaces the text for this space.
Decide which Book you want to play and take the Saga cards with
the corresponding Book number on their back. For now, put aside the
Blacksmith card from Book 2, the Dispatches and Hidden Shortcut
cards from Book 3, and the High King card from Book 4. They will
only come into play when indicated by a Saga card. Then sort the Saga
cards by letter (A, B, C). First, shufe the 3 level C cards, draw 1 of
them and place it facedown to start the Saga deck. Return the rest to
the box without looking at them. Then shufe the 2 level B cards and
place them both facedown on top of the deck. Finally, shufe the level
A cards and place them facedown on top to complete the deck.
Depending on the desired level of difculty, remove level A cards (as
described on page 5) and return them to the box without looking at
them. You won’t need them for this game.
Now, place the Saga deck facedown on the left space of the small game
board. Then turn over 3 cards and place them on the 3 spaces to the right
of the Saga deck. (The Saga cards replace the Scenario and Adventure
cards from Book 1.) Shufe all of the Threat cards for Books 2–4 and
place them facedown as a Threat deck to the right of the small game
board. Unlike Book 1, don’t shufe any of these cards into the Saga
deck.
RULE CHANGES
All rules from Book 1 apply with the following exceptions:
Saga Cards
As soon as you have completed the quest for a Saga card, gain the
reward shown, if any, and then discard the card. During the next
Hero’s Reveal New Cards step, draw 1 card from the Saga deck for
each card that was discarded. If the new card you draw has the next
letter, don’t reveal it, but place it facedown in the display instead.
Once all faceup level A Saga cards have been completed during the
Reveal New Cards step, then the level B cards can be revealed.
Once both level B cards have been completed, then the level C card
can be revealed. Once you complete it, you’ve won the game!
IMPORTANT: Revealed Threat cards do not count as Saga
cards. Display them faceup next to the small game board!
Threat Cards
When the Hero marker on the Doom track moves to the Threat cards
icon, Reveal 2 Threat cards from the Threat deck.
As a team, decide which of the 2 cards you will face as your new
threat and place it faceup next to the small game board. Return the
other card facedown to the bottom of the Threat deck. If you decide
on a card with an IMMEDIATE effect, resolve it immediately and
then return the card to the box as it will not be used again in the
game. Unlike with Book 1, do not draw another Threat card.
Threat cards without an IMMEDIATE effect still have an effect that
applies immediately and for as long as the card is faceup. If there is
a quest on the card and you manage to resolve it, you may return the
card to the box as it will not be used again in the game
SPECIAL FEATURES FOR EACH BOOK
Book 2
Girdlegard is threatened with new dangers. Keenre has fallen into
the hands of the Élfar and numerous conicts have made Girdlegard
vulnerable. You must ght side-by-side against the invaders!
You will need the following additional game components for this
Scenario:
Hammer tile
Blacksmith 12 Saga Cards
for Book 2
Élf bearing
Keenre tile
A

he your Hero i o the
Haer
tile
you ca chooe the fooi
actio Mae 1 raft chec
4+ to
ra uiet car a the
ecie hich Hero i tae
each card.
NEW ADVENTURES: BOOKS 24
12

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