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the proCess oF elimination
One player declares that another player is safe,
and is definitely not a Werewolf. At that point,
all the players (including the one who made the
declaration that another player was safe) raise
their hands, except for the safe player.en the
safe player declares another safe player, who
puts his hand down, and so on until only one
player has his hand up.at player is lynched.
Discussion throughout the process is encouraged,
though the 2nd-to-last safe player is the one who is
making the decision each time.
seCret Ballot (survivor style)
Each of the players writes down the name of
another player.e Moderator reads the ballots
out loud, and the player who receives the most
votes is lynched.
If two or more players are tied for the most
votes, there is a revote, but players may only
write down the names of the players who were
tied. If another tie occurs, all tied players are
lynched.
1, 2, 3, point! (German style)
e moderator tells everyone there will be a
vote, then says “1, 2, 3, vote!” All players must
point at another player.e player with the
most ngers pointing at them is lynched. In case
of a tie, theres a revote, where players may only
point at the tied players.
is method can take a lot of time for the
moderator to count votes, but that time can be
used by the players to see who is pointing at
whom, giving them additional fodder for the
next days conversation.
Daily ChanGes
To keep the game fresh, you can invoke various
changes each day. When the game slows down,
or just to keep things interesting, pick one of
the following daily variants for the next day.
DiCe rollinG For Daily ChanGes
Use the following chart if youd like a dynamic,
everchanging Ultimate Werewolf game. At night,
roll two six-sided dice and use the variant shown
below for the next day.e variant should be
announced immediately to the players.
roll Daily variant
2 e next night, the target of the
Werewolves becomes a new Werewolf
3 e first player nominated and
seconded is instantly lynched, with no
vote
4 Two lynchings instead of one Indicate
the player last chosen by the Seer
6–8 No Variant
9Same as the previous day
10 Process of Elimination is used
11 No discussion except for nominating
and seconding nominations
12 e next night, the target of the Were-
wolves loses his special ability instead of
dying
role ChanGes
It can be fun to have certain roles change hands
during the game.e actual roles to be
exchanged needs to be clear prior to the game
starting, and carefully chosen so as not to break
the game, and done secretly during the night.
As a rule, the players should not know the pre-
vious owners of the roles they are given. Role
swapping needs to be done in a very limited
fashion, or it is very easy to have multiple
players declare their previous roles and be safe
from lynchings. Moving a player to Werewolf
status is much easier than the other way around;
a player who was a Werewolf knows the
identities of the Werewolves and would have to
be placed on the Werewolf team (Sorcerer,
Minion, etc.).
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Peg_WERWOLF_2015_Regel_US_RZ.indd 5 08.04.15 13:25
5

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