QUICK REFERENCE GUIDE
GAME BOARD
1. Shuffle and place the encounter, combat, and objective cards on
their board spaces.
2. Shuffle factory cards and place as many as the number of players
+1 on the board face-down. Remove the rest from the game.
3. Randomly draw and place face-up one structure bonus tile at the
bottom of the Popularity Track.
4. Place an encounter token on each encounter space ( ).
5. Separate the resource tokens and coins into the supply.
6. Randomly deal a Faction Mat and a Player Mat to each player.
FACTION MATS
7. Start with the power position ( ) and number of combat cards
() shown on your mat.
8. Place your faction character on your faction home base.
9. Place 1 worker on each of the two land-adjoined territories
adjacent to the home base.
10. Place 4 mechs on the mech spaces.
11. Place your 6 star tokens on your Faction Mat.
PLAYER MATS
12. Start with the popularity position ( ) and gain the number of
objective cards ( ) and coins ( ) shown on your mat.
13. Place the 6 technology cubes on the green boxes with black
squares ( ).
14. Place the 4 structures on their corresponding boxes.
15. Place the 4 recruit tokens on the circle bonus spaces.
16. Place the 6 workers on the red Produce action rectangles.
17. Place your action token next to your Player Mat.
18. The start player is the one with the lowest numbered Player Mat.
Play then proceeds clockwise.
TURN ORDER
Each player takes a turn by placing the action token on the
corresponding section of the Player Mat. You may take the
top and/or bottom action (in that order). You must choose a
different section of your Player Mat from your previous turn.
TRIUMPH TRACK
Place a star on the Triumph Track as soon as you complete one
of the requirements. Each achievement may only be awarded
once (note: there are two combat victory achievements). Once
you place a star, it cannot be lost. When a player places a sixth
star, the game immediately ends.
END GAME SCORING
Gain coins for each star on the Triumph Track, each territory
controlled, and every two resources. The amount of coins for
each is based on your position on the popularity track. The
Factory counts as three territories.
Then gain coins based on the structure bonus tile (even if you
do not control the territory). For adjacent territory bonuses,
only count each adjacent territory once.
The player with the most coins wins. Break ties (in order) by:
number of units and structures, power, popularity, resources
owned, territories controlled, and stars placed.
TURN ORDER, TRIUMPH TRACK, AND END OF GAME
CONTROL
A territory is controlled by a player if it has only that player’s
units on it or if it has its structure but no enemy units.
A territory with a structure and enemy units is controlled by
the enemy units’ player. The enemy units’ player does not
gain the structure’s abilities.
Resources on a territory are controlled by the player who
controls that territory.
FACTORY ACTION SPACES
Factory card action spaces do not give bonuses (Recruit,
Structure, etc.) that Player Mat spaces do. The factory Move
action allows one unit to move twice.
OBJECTIVES
At any time, if you complete an objective on one of your cards,
place a star on the objective space of the Triumph Track and
discard the other objective(s).
CLARIFICATIONS
RESOURCE: Food, wood, metal, or oil (not workers). You may only
use resources on territories you control to pay costs.
TERRITORY: A non-Home Base hex. The Home Base does not cont
as a territory for any game effects.
UNIT: A character, mech, or worker.
IMPORTANT CONCEPTS
SETUP
Quick reference guide created by Nersi Nikakhtar
het speel weergeeft. Jouw werkers vertrouwen
die zij produceren. +3 +7