Here are some clarications on the Actions:Here are some clarications on the Actions:
Philosophy
0
Gain 1 .
0 Philosophy Philosophy
There is no limit There is no limit to to
the number of the number of you you
can have. There are can have. There are
three ways to use them three ways to use them
(see (see
Philosophy TokensPhilosophy Tokens
p.14).p.14).
Culture
2
Gain equal to your level.
2 Culture Culture
If yourIf yourmarker marker
passes space 89 of the passes space 89 of the
Score Track, Score Track, place place
your Victory Point your Victory Point
tiletile in front of you as in front of you as
a reminder of your a reminder of your
position. You can now position. You can now
have more than 90have more than 90..
Legislation
1
Gain 3 . Then draw the top 2
from the Politics deck. Choose one to
add to your hand. Put the other at the
bottom of the deck.
1 Legislation Legislation
You can You can temporarilytemporarily exceed level 15 on the exceed level 15 on the
Track Track
and spend these extra and spend these extra on other Actions this Round. on other Actions this Round.
Adjust your Adjust your
accordingly if you spend any. If you accordingly if you spend any. If you
still exceed level 15 at the end of the Action Phase, still exceed level 15 at the end of the Action Phase,
you must decrease it to 15 at that time.you must decrease it to 15 at that time.There is no There is no
limitlimit to the number of to the number of you can have in hand. you can have in hand.
D. ACTIOND. ACTION
The Action tiles are now resolved in order, starting The Action tiles are now resolved in order, starting
with Philosophy (0) and continuing with Philosophy (0) and continuing in increasing in increasing
number order. All players who have the current number order. All players who have the current
tile in play apply its effects.tile in play apply its effects.
To save time, all players with an active tile can take To save time, all players with an active tile can take
their Actions simultaneously. Only the their Actions simultaneously. Only the MilitaryMilitary tile tile4
must respect turn order. In this case, players take must respect turn order. In this case, players take
the Action starting with the Start Player and going the Action starting with the Start Player and going
clockwise.clockwise.
The effects of your chosen Actions are optional: The effects of your chosen Actions are optional:
you are never required to apply any effects you you are never required to apply any effects you
do not want to.do not want to.
Apply the effects of
the Action tiles in
increasing order.
Orange, Black, and Green are in the middle of a game.Orange, Black, and Green are in the middle of a game.
Orange chooses the Philosophy (0) and Military (4) Actions. Black reveals Military (4) and Politics Orange chooses the Philosophy (0) and Military (4) Actions. Black reveals Military (4) and Politics
(5). Green plans on Philosophy (0) and Trade (3).(5). Green plans on Philosophy (0) and Trade (3).
To start off, Orange and Green resolve the Philosophy (0) Action at the same time. Then, Green To start off, Orange and Green resolve the Philosophy (0) Action at the same time. Then, Green
takes the Trade (3) Action. Next, Orange and Black take the Military (4) Action. This Action cannot takes the Trade (3) Action. Next, Orange and Black take the Military (4) Action. This Action cannot
be completed by both players simultaneously, since one player’s choices can affect the other’s. Since be completed by both players simultaneously, since one player’s choices can affect the other’s. Since
Black is closer to the Start Player than Orange, going clockwise, Black takes their Action rst. Black is closer to the Start Player than Orange, going clockwise, Black takes their Action rst.
Finally, Black uses Politics (5). If anyone had selected the Development (6) Action, they would Finally, Black uses Politics (5). If anyone had selected the Development (6) Action, they would
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