54
097
HD Reverb
This is a high-definition reverb. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 0–100 Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–200 HPF 0–10 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts high-pass filter cutoff frequency.
Adjusts the output level.
098 Hall This reverb effect simulates the acoustics of a concert hall. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 P Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
099 Room This reverb effect simulates the acoustics of a room. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 P Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
100
TiledRoom
This reverb effect simulates the acoustics of a tiled room. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 P Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
101 Spring This reverb effect simulates a spring reverb. FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 P Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
102 Arena
This reverb effect simulates the acoustics of a large enclosure
such as a sports arena.
FS InputMute
Knob1 Knob2 Knob3
Page01
Decay 1–30 P Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
Adjusts the tone.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
PreD 1–100 Level 0–150 P
Adjusts the delay between input of the
original sound and start of the reverb sound.
Adjusts the output level.
103 EarlyRef 5IJTFGGFDUSFQSPEVDFTPOMZUIFFBSMZSFnFDUJPOTPGSFWFSC
Knob1 Knob2 Knob3
Page01
Decay 1–30 Shape -10–10 P Mix 0–100 P
Adjusts the duration of the reverb. Adjusts the effect envelope.
Adjusts the amount of effected sound
that is mixed with the original sound.
Page02
Tone 0–10 Level 0–150 P
Adjusts the tone. Adjusts the output level.
Effect Types and Parameters
Effect Types and Parameters