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© ZOOM Corporation
Reproduction of this manual, in whole or in part, by any means, is prohibited.
Operation Manual
2 ZOOM PS-04
Caution
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USAGE AND SAFETY PRECAUTIONS
In this manual, symbols are used to highlight warnings and
cautions for you to read so that accidents can be prevented. The
meanings of these symbols are as follows:
This symbol indicates explanations about extremely
dangerous matters. If users ignore this symbol and
handle the device incorrectly, serious injury or death
could result.
This symbol indicates explanations about dangerous
matters. If users ignore this symbol and handle the
device incorrectly, bodily injury and damage to the
equipment could result.
Please observe the following safety tips and precautions to
ensure hazard-free use of the PS-04.
Power requirements
Since power consumption of this unit is fairly high, we
recommend the use of an AC adapter whenever possible.
When powering the unit from batteries, use only alkaline
types.
[AC adapter operation]
Be sure to use only an AC adapter which supplies 9 V
DC, 300 mA and is equipped with a "center minus"
plug (Zoom AD-0006). The use of an adapter other than
the specified type may damage the unit and pose a
safety hazard.
Connect the AC adapter only to an AC outlet that
supplies the rated voltage required by the adapter.
When disconnecting the AC adapter from the AC outlet,
always grasp the adapter itself and do not pull at the
cable.
When not using the unit for an extended period,
disconnect the AC adapter from the AC outlet.
[Battery operation]
Use four conventional IEC R6 (size AA) batteries
(alkaline).
The PS-04 cannot be used for recharging.
Pay close attention to the labelling of the battery to
make sure you choose the correct type.
When not using the unit for an extended period, remove
the batteries from the unit.
If battery leakage has occurred, wipe the battery
compartment and the battery terminals carefully to
remove all remnants of battery fluid.
While using the unit, the battery compartment cover
should be closed.
Environment
Avoid using your PS-04 in environments where it will be
exposed to:
• Extreme temperature
High humidity or moisture
Excessive dust or sand
Excessive vibration or shock
Handling
Since the PS-04 is a precision electronic device, avoid
applying excessive force to the switches and buttons.
Also take care not to drop the unit, and do not subject it
to shock or excessive pressure.
Alterations
Never open the case of the PS-04 or attempt to modify the
product in any way since this can result in damage to the
unit.
Connecting cables and input and output jacks
You should always turn off the power to the PS-04 and all
other equipment before connecting or disconnecting any
cables. Also make sure to disconnect all cables and the
AC adapter before moving the PS-04.
Usage Precautions
• Electrical interference
For safety considerations, the PS-04 has been designed to
provide maximum protection against the emission of
electromagnetic radiation from inside the device, and protection
from external interference. However, equipment that is very
susceptible to interference or that emits powerful
electromagnetic waves should not be placed near the PS-04, as
the possibility of interference cannot be ruled out entirely.
With any type of digital control device, the PS-04 included,
electromagnetic interference can cause malfunctioning and can
corrupt or destroy data. Care should be taken to minimize the
risk of damage.
• Cleaning
Use a soft, dry cloth to clean the PS-04. If necessary, slightly
moisten the cloth. Do not use abrasive cleanser, wax, or solvents
(such as paint thinner or cleaning alcohol), since these may dull
the finish or damage the surface.
Please keep this manual in a convenient place for future
reference.
SmartMedia is a trademark of Toshiba Corporation.
Caution
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ZOOM PS-04 3
Contents
USAGE AND SAFETY PRECAUTIONS....... 2
Introduction ................................................ 5
Getting to Know the PS-04........................ 6
PS-04 configuration ............................... 6
Recorder section ........................................... 6
Effects section ............................................... 6
Rhythm section ............................................. 6
Mixer section ................................................ 7
Operation modes of the PS-04 .............. 7
Names and Functions of Parts ................. 8
Top view ................................................ 8
Front view .............................................. 9
Rear view ............................................... 9
Side view ............................................... 9
Getting Connected .................................. 10
About SmartMedia .................................. 10
Operating the Unit on Batteries ............. 11
Power On/Off ........................................... 11
Power-on ..................................................... 11
Power-off .................................................... 11
Listening to the Demo Song ................... 12
Let's Record ............................................ 13
Quick Guide ............................................. 15
Step 1:
Preparations before recording ............. 15
1-1 Creating a new project .......................... 15
1-2 Selecting a rhythm pattern to use ......... 17
Step 2: Recording the first track .......... 19
2-1 Selecting the input source ..................... 19
2-2 Applying the insert effect ..................... 21
2-3 Selecting a track and starting to
record .................................................... 22
Step 3: Overdubbing ............................24
3-1 Adjusting input sensitivity and setting
the insert effect ..................................... 24
3-2 Selecting the track to record ................. 24
Step 4: Mixing ...................................... 26
4-1 Muting the input signal/rhythm
sound ..................................................... 26
4-2 Adjusting level/panning/EQ ................. 26
4-3 Applying the send/return effect ............ 28
Step 5: Mixdown ................................. 30
5-1 Applying the mastering effect ............... 30
5-2 Mixdown (bounce) preparations ........... 31
5-3 Carrying out mixdown (bounce) ........... 32
5-4 Playing the bounced tracks ................... 33
Reference [Recorder] .............................. 36
AUDIO mode screens .......................... 36
V-takes ................................................ 36
About V-takes ............................................. 36
Switching V-takes ....................................... 36
Moving to a desired location in the song
(Locate/Marker function) ..................... 37
Specifying time or measures ....................... 37
Setting a mark in a song .............................. 38
Locating a mark .......................................... 38
Deleting a mark ........................................... 38
Playing back the same passage
repeatedly (A-B Repeat function) ........ 39
Re-recording only a specified part
(Punch-in/out function) ........................ 40
Using manual punch-in/out ......................... 40
Using auto punch-in/out .............................. 41
Combining multiple tracks on another
track (Bounce function) ....................... 42
Making settings for the bounce target
track(s) ........................................................ 42
Selecting the bounce target V-take ............. 43
Carrying out bounce recording .................... 43
Changing the precount
operation ............................................. 44
Checking the grade setting of a
project ................................................. 45
Reference [Track Editing] ....................... 46
Editing a range of data ........................ 46
Basic steps for range editing ....................... 46
Copying a specified range of data ............... 47
Moving a specified range of data ................ 48
Erasing a specified range of data ................ 49
Trimming a specified range of data ............ 49
Editing using V-takes ........................... 50
Basic steps for V-take editing ..................... 50
Deleting a V-take ........................................ 51
Copying a V-take ........................................ 51
Exchanging V-takes .................................... 52
Reference [Mixer] .................................... 53
About the PS-04 mixer ........................ 53
Contents
4 ZOOM PS-04
Assigning input signals to tracks ......... 53
Selecting the input source ........................... 53
Selecting the recording track(s) .................. 55
Mixing the playback sound from
tracks ................................................... 56
Making adjustments for each track
signal (track parameters) ..................... 56
Linking tracks (stereo link) ................... 58
Reference [Rhythm] ................................ 59
About the rhythm section .................... 59
Explanation of some important
terms .................................................... 59
PATTERN mode/SONG mode ................... 59
Pattern/song ................................................. 59
Drum track/bass track ................................. 60
Drum kit/bass program ................................ 60
PATTERN mode operation .................. 60
PATTERN mode screens ............................ 60
Selecting a pattern for playback .................. 60
Changing the tempo .................................... 61
Playing drum/bass sounds manually ........... 62
Creating a pattern ........................................ 63
Copying a pattern ........................................ 68
Deleting a pattern ........................................ 69
Changing the pattern parameters
(pattern edit) ................................................ 69
Setting PATTERN mode operation
(pattern utility) ............................................ 71
SONG mode operation ........................ 73
SONG mode screens ................................... 73
Creating a song ............................................ 73
Editing a song .............................................. 81
Clearing a song ............................................ 83
Importing pattern/song information from
another project ............................................. 83
Reference [Effects] ................................. 84
About the effects ................................. 84
Insert effect .................................................. 84
Send/return effect ........................................ 85
EFFECT mode screens ................................ 86
Basic steps for using the insert
effect .................................................... 86
Selecting the insert effect patch .................. 86
Editing an insert effect patch ....................... 87
Storing an insert effect patch ....................... 89
Changing an insert effect patch name ......... 90
Basic steps for using the send/return
effect .................................................... 90
Selecting the send/return effect
patch ............................................................ 90
Editing a send/return effect patch ............... 90
Storing a send/return effect patch ............... 91
Changing a send/return effect patch
name ............................................................ 91
Using the tuner function ...................... 92
Using the chromatic tuner ........................... 92
Using other tuning types ............................. 93
Reference [System] ................................. 95
SYSTEM mode screen ........................ 95
About projects ..................................... 95
Basic steps for handling projects ................ 95
Selecting a project ...................................... 96
Creating a new project ................................ 96
Copying a project ........................................ 96
Deleting a project ........................................ 97
Protecting a project ..................................... 97
Checking the remaining recording
time ............................................................. 97
Changing the name of a project .................. 98
Changing the operation of the level
meters ................................................. 98
Setting the built-in mic gain ................ 99
Turning the backlight on and off ......... 99
Formatting a SmartMedia card ......... 100
Specifications ........................................ 101
Troubleshooting .................................... 102
Problems during playback ................ 102
Problems during recording ................ 102
Problems with effects ........................ 103
Problems with rhythm section ........... 103
Other problems .................................. 103
Appendix ................................................ 104
Effect Parameters .............................. 104
Insert effect ............................................... 104
Send effect ................................................ 113
Rhythm patterns................................. 114
Effect patches ................................... 116
Insert effect ............................................... 116
Drum kits/Bass programs ................. 120
Compatibility with PS-02 and
MRS-4 ............................................... 121
PS-02 ........................................................ 121
MRS-4 ...................................................... 121
Files on SmartMedia card ................. 121
INDEX ..................................................... 122
ZOOM PS-04 5
Introduction
Thank you for selecting the
ZOOM PS-04 Palmtop Studio
(simply called the "
PS-04
" in this manual).
The PS-04 is a fascinating product with the following features.
Four great functions in one compact unit
Weighing in at a mere 160 grams, the PS-04 combines a SmartMedia recorder, mixer, multi-effect
device, and drum/bass machine in a single pocket-size body. Whenever and wherever inspiration
strikes, the PS-04 is ready to help you create and record your very own sound.
4-track recorder with bounce capability
The recorder allows simultaneous playback of four tracks and simultaneous recording on two
tracks. Each track has ten virtual takes (V-takes). While playing back all four tracks, you can
bounce the combined sound onto two empty V-takes. A host of functions lets you process and edit
audio data after recording.
Full-featured mixer section
The integrated mixer makes it simple to adjust level, Hi/Lo EQ, panning, and effect send level for
the audio tracks and drum/bass tracks to create the stereo mix. The input signal can also be sent
directly to the stereo mix.
Two versatile effect streams
The PS-04 provides insert effects that can be applied to the input or output, and send/return effects
that are used via the mixer send/return loop. The insert effect provides a mastering effect function
for processing the stereo mix. This is great for adjusting the sound and dynamics during mixdown.
Rhythm section provides solid backing
Realistic PCM sources produce drum and bass sounds in a variety of more than 500 patterns. By
combining patterns and programming the chord progression, you can create the accompaniment
for an entire song.
Flexible tuner function
The built-in tuner can be used not only for standard chromatic tuning but also for 7-string guitar,
5-string bass and other unconventional tuning applications.
In order to get the most out of this sophisticated product, please read this manual carefully
before use.
We recommend that you keep the manual at hand for future reference.
6 ZOOM PS-04
Getting to Know the PS-04
PS-04 configuration
The PS-04 can be thought of as having four main sections, namely recorder, effects, mixer, and rhythm.
These are explained below.
Recorder section
The recorder in the PS-04 has 4 separate audio tracks (a
track is a separate portion for recording audio data). Up to 2
tracks can be recorded simultaneously, and up to 4 tracks
can be played back simultaneously. The tracks are
numbered 1 – 4, and each of these tracks has 10 virtual
tracks (so-called V-takes). When performing recording or
playback, you can select one of these V-takes. For
example, you could record a difficult guitar solo onto
multiple V-takes, and then compare them later to select the
best take.
Effects section
The PS-04 has two types of effects: insert effects and send/return effects. The insert effect, as its name
implies, can be inserted at a selected point in the signal path. It consists of a number of single effects
connected in series, such as compressor, amp simulator, chorus, etc. It can be used for effect processing
of the input signal during recording or for the stereo mix during mixdown.
The send/return effect is routed through the built-in mixer and applies to all tracks. Reverb, delay, or
chorus can be selected for this effect. The intensity of the send/return effect for each track can be
adjusted with the send level parameter (the higher the value, the stronger the effect).
Rhythm section
The PS-04 has an integrated rhythm machine
that always operates in sync with the recorder.
Drum sounds and bass sounds from a PCM
source are used to form accompaniment
patterns. The PS-04 has over 500 patterns built
in, and 346 patterns are already
preprogrammed. Of course, you can also edit
existing patterns or create your own patterns
from scratch.
By lining up the patterns in the desired order
and specifying parameters such as chord
progression, tempo, and beat, you can create
the rhythm accompaniment for an entire song.
1
1
2
3
4
5
6
7
8
9
10
23
4
Tracks
Currently selected V-takes
V-takes
Recorder
Rhythm section
Rhythm
To mixer
Track 1
Track 2
Track 3
Track 4
Rhythm Rhythm
Operation modes of the PS-04
ZOOM PS-04 7
Operation modes of the PS-04
The PS-04 has the following four operation modes. You can see which mode is
currently active by the light on/off status of the [EFFECT], [RHYTHM], and
[SYSTEM] keys on the panel.
AUDIO mode
This is the mode for recording and playing back audio. The PS-04 is always in this
mode after power-on and after you quit one of the other modes. In this mode, the
indicators of the [EFFECT], [RHYTHM], and [SYSTEM] keys are all out.
EFFECT mode
In this mode, you select patches for the insert effect and send/return effect, edit parameters, and perform
other effect related functions. To switch to this mode from any other mode, press the [EFFECT] key so
that the indicator lights up.
RHYTHM mode
In this mode, you control the various rhythm functions. To switch to this mode from any other mode,
press the [RHYTHM] key so that the indicator lights up.
The rhythm functions of the PS-04 are further divided into PATTERN mode for repeatedly playing
patterns, and SONG mode for playing the rhythm accompaniment to an entire song. By repeatedly
pressing the [RHYTHM] key, you can switch between these two modes.
SYSTEM mode
This mode is used to create new projects and to make settings that affect operation of the entire PS-04.
To switch to this mode from any other mode, press the [SYSTEM] key so that the indicator lights up.
Insert
effect
Send/return
effect
Insert
effect
[INPUT] jack
[LINE IN] jack
Built-in mic
Recorder
Rhythm
section
123 4DRUM BASS
Input
Mixer
[OUTPUT] jack
Track 1
Track 2
Track 3
Track 4
Bass track
Drum track
Mixer section
Using the mixer functions built into the
PS-04, you can adjust the level, panning,
EQ, and other parameters for audio tracks
1- 4 and the drum / bass track to produce
the final stereo mix.
8 ZOOM PS-04
[SYSTEM] key
[EDIT/
UTILITY] key
[EXIT] key
[ENTER] key
[U] key, [R/P]]key, [REC] key, [MARK] key
Built-in mic
Cursor [E]/[R]/[Q]/[W] keys
[RHYTHM] key
[EFFECT] key
[BOUNCE] key
[AUTO PUNCH IN/
OUT] key
[TRACK PARAMETER] key
[TUNER/BYPASS] key
[INSERT/DELETE
(COPY)] key
Dial
Faders 1 - 4
[MIC] key
Status keys 1 - 4
Display
Names and Functions of Parts
Top view
Front view
ZOOM PS-04 9
Front view
Rear view
Side view
Card slot
[OUTPUT] jack
[PHONES] jack
[LINE IN] jack
[INPUT] jack
[INPUT LEVEL] knob
[ON/OFF switch] [DC9V] jack
10 ZOOM PS-04
To monitor with headphones,
connect them to the
[PHONES] jack. This jack
carries the same signal as the
[OUTPUT] jack.
Connect a guitar, bass
guitar or other instrument
to the [INPUT] jack.
Connect a stereo device with line level
output such as a synthesizer or CD
player to the [LINE IN] jack.
Monitoring system
Headphones
CD player
AC adapter
Synthesizer
Guitar
PS-04 rear panel
PS-04 side panel
Bass
To power the PS-04 from an AC outlet, be sure
to use only the AC adapter ZOOM AD-0006
(available separately). Using any other AC
adapter will lead to damage.
Getting Connected
About SmartMedia
To use the PS-04, a SmartMedia card is required. Before turning
on the power, insert the supplied SmartMedia card into the card
slot, as shown in the illustration.
When inserting the card, push it fully into the slot.
N
OTE
If you insert the SmartMedia card with the wrong orientation or
upside down, it will not go all the way in. Trying to push the
card in by force may damage it.
Do not insert or remove the SmartMedia card while power is
turned on. Otherwise data loss may occur.
Generic SmartMedia cards with a capacity from 16 MB to 128 MB (drive voltage 3.3 V)
may be used in the PS-04.
To use a SmartMedia card that has already been formatted in a computer or a digital
camera, be sure to first format it once more in the PS-04 ( p. 100).
Card slot
SmartMedia
ZOOM PS-04 11
Operating the Unit on Batteries
The PS-04 can be operated on battery power. Purchase the
correct batteries and insert them as described below.
1.
Turn the PS-04 over and open the cover of
the battery compartment.
2.
Insert four IEC R6 (size AA) batteries into
the compartment. (Use alkaline batteries.)
3.
Close the cover of the battery compartment.
N
OTE
When the PS-04 is operating on battery
power and the batteries are getting low, the indication "BATT" will appear on the display.
Replace all four batteries with fresh ones as soon as possible.
Power On/Off
To turn the PS-04 on and off, proceed as follows.
Power-on
1.
Verify that power to the PS-04 and all connected equipment is off.
The volume controls of the connected instrument, PS-04, and the monitoring
system should be turned fully down.
2.
Insert the SmartMedia card into the card slot (
p. 10).
3.
Set the [ON/OFF] switch on the side panel of the PS-04
to "ON".
The indication "PS-04" appears on the display and the PS-04 starts up.
4.
Turn power to the connected instrument and the
monitoring system on in that order.
Power-off
5.
Turn power to the monitoring system and the connected
instrument off in that order.
6.
Set the [ON/OFF] switch on the side panel of the PS-04 to "OFF".
The indication "GOODBYE" is briefly shown on the display and the PS-04 is shut down.
N
OTE
Never turn the PS-04 off by disconnecting the AC adapter. Otherwise data loss may occur.
C
aution
When using the AC adapter, always use the [ON/OFF] switch on the side panel of the
PS-04 to turn power on and off. Be especially careful when the card access indicator is lit.
Disconnecting the AC adapter in such a case may lead to fatal data loss.
PS-04 side panel
[ON/OFF] switch
Bottom of PS-04
Battery
compartment
cover
Battery
compartment
IEC R6 (size AA)
battery x 4
12 ZOOM PS-04
Listening to the Demo Song
This section shows how to play the demo song stored on the supplied SmartMedia card.
N
OTE
The demo song is write-protected. During playback you can change the level, panning,
and other parameters, but you cannot store the changed settings.
1.
Connect the monitoring system and the PS-04, and insert the supplied
SmartMedia card into the PS-04.
Before switching the power on, turn the volume control of the monitoring system down.
2.
Set the [ON/OFF] switch on the side panel of the PS-04 to "ON".
Project information saved on the SmartMedia card is automatically loaded. When the supplied
SmartMedia card has been inserted, the demo song project will be loaded.
3.
Press the [R/P] key.
The key lights up and playback of the demo song starts.
4.
To stop playback, press the [R/P] key once more.
The key goes out, and the recorder stops.
H
INT
If desired, you can use the faders 1 – 4 during playback to adjust the level of audio tracks
1 – 4. To adjust the level of the drum or bass track, press the [RHYTHM] key and then use
faders 1 and 2.
[ON/OFF] switch
ZOOM PS-04 13
Let's Record
This section shows how to record a guitar connected to the [INPUT] jack.
1.
Connect the guitar to the [INPUT] jack.
2.
Press the [SYSTEM] key and then the [ENTER] key.
The indication "SELECT" appears on the display.
3.
Use the cursor left/right keys to bring up the indication "NEW" on the display,
and press the [ENTER] key twice.
The following indication appears on the display, and the PS-04 is ready for recording.
4.
Press the [TRACK PARAMETER] key.
When you press the [TRACK PARAMETER] key for the first time, the indication "INPUT SEL"
is shown for a few seconds, and then the indication "INPUT" appears.
H
INT
In the default condition, the [INPUT] jack is selected as input source. To record a
synthesizer or other device connected to the [LINE IN] jack, or to record from the built-in
mic, switch the input source to the respective setting (p. 53).
5.
While playing your guitar, adjust the input sensitivity by turning the [INPUT
LEVEL] knob on the rear panel of the PS-04.
If the indication "-PEAK-" appears on the display, the input signal will be distorted. Turn the
[INPUT LEVEL] knob down.
OOOOOO
OOOOOO
000
INPUT
-PEAK-
-PEAK-
Let's Record
14 ZOOM PS-04
6.
To adjust the track recording level, operate fader 2.
While this screen is shown, you can use fader 2 to adjust the recording level for the signal from the
[INPUT] jack. When the adjustment is complete, press the [EXIT] key.
H
INT
If the topmost segment (rectangular block) of the level meter comes on when you play your
guitar loud, reduce the recording level setting.
7.
Use the status keys to select the recording destination track.
Above the level meter, the indication "REC" appears for the track that has been set to recording
standby.
8.
To start recording, hold down the [REC] key and press the [R/P] key.
A precount of 4 clicks is heard, and recording starts. Play your guitar to record.
9.
To stop recording, press the[R/P] key once more.
The [REC] key and [R/P] key goes out.
10.
To check the recording, press the [U] key and then press the [R/P] key.
11.
To cancel the recording standby condition, press the status key 1 again so that
the "REC" indication goes out.
RECLVL
RECLVL
100
ZOOM PS-04 15
Quick Guide
This section explains some of the basic operation steps of the PS-04. You will learn how to make
preparations for recording, how to record tracks, do overdubs, use the mixer, and create the final stereo mix.
The explanation is divided into five major steps.
Step 1: Preparations before recording
Establish connections, create a project, and make other preparations for recording.
Step 2: Recording the first track
Record the first track while using the insert effect on the input signal.
Step 3: Overdubbing
Record (overdub) the second and subsequent tracks while listening to the previously recorded
track.
Step 4: Mixing
Adjust level, panning, and EQ for each track and use the send/return effect to create a stereo mix.
Step 5: Mixdown
Bounce the finished stereo mix onto an empty pair of V-takes in the PS-04.
Step 1: Preparations before recording
1-1
Creating a new project
The PS-04 manages all information that is required to produce a song in units called "projects".
To perform a new recording with the PS-04, you first create a project.
1.
Connect the instrument from which to record and the monitoring system to the
PS-04 (p. 10).
To monitor with headphones, connect them to the [PHONES] jack.
2.
Make sure that a SmartMedia card is inserted in the card slot. Then turn power
on in the order PS-04 monitoring system.
The PS-04 always comes on in AUDIO mode which serves for recording and playback. When the
PS-04 is turned on, it automatically loads the most recently used project from the SmartMedia
card.
3.
Press the [SYSTEM] key.
The [SYSTEM] key lights up and the PS-04 switches to SYSTEM mode. The display shows the
system menu which serves for controlling the project and making system-wide settings.
PROJEC
PROJEC
T
Quick Guide
16 ZOOM PS-04
4.
Verify that "PROJECT" is shown on the display, and then press the [ENTER]
key.
5.
Use the cursor left/right keys to bring up the indication "NEW", and press the
[ENTER] key.
You can now select the audio data quality level (recording grade).
6.
Use the dial to select one of the following two grade settings.
•HF (Hi-Fi)
Best sound quality setting (default)
•LG (Long)
Longer recording time setting. (Recording time is doubled compared to HF.)
7.
Press the [ENTER] key.
A new project is created, and this project is loaded automatically. The PS-04 returns to the AUDIO
mode and the [SYSTEM] key goes out. The current counter position is shown on the display. (This
is called the AUDIO mode top screen.)
N
OTE
When you create a new project, the name "PROJxx" (where xx is the project number) is
automatically assigned.
• The project name can be changed if desired (
p. 98).
GRADE
GRADE
HF
Cursor
left/right keys
All out
OOOOOO
OOOOOO
000
Step 1: Preparations before recording
ZOOM PS-04 17
1-2
Selecting a rhythm pattern to use
The PS-04 incorporates a rhythm function that always operates in sync with the recorder. This function
can automatically repeat patterns that are several measures in length and contain drum sounds (drum
kit) and bass sounds (bass program). It is also possible to use a combination of patterns to form a longer
rhythm accompaniment (song). In this example, we will choose a simple pattern to use as guide rhythm
during recording.
1.
Press the [RHYTHM] key.
The [RHYTHM] key lights up and the PS-04 switches to RHYTHM mode which lets you make
various rhythm related settings.
The rhythm function has two modes: PATTERN mode for repeatedly playing patterns, and SONG
mode for playing the rhythm accompaniment to an entire song. By repeatedly pressing the
[RHYTHM] key, you can switch between these modes.
When you first select RHYTHM mode, the PATTERN mode is active, and the name of the
currently selected pattern appears on the display.
2.
Turn the dial to select the pattern you want to play.
The PS-04 has 511 pattern slots, of which 346 are preprogrammed. (The indication "EMPTY" is
shown instead of a pattern name for empty patterns.)
In this example, we will select pattern number 510 which plays a rim shot sound as a quarter note.
3.
Press the [R/P] key.
The selected pattern starts to play, and the [RHYTHM] key flashes in sync with the current tempo.
While the pattern is playing, you can also switch to other patterns simply by turning the dial.
H
INT
Immediately after creating a new project, the pattern playback volume will be set to zero.
To hear the rhythm play, you must raise the drum/bass monitor level.
Pattern name Pattern number
O8ST1
O8ST1
000
MTR44
MTR44
510
Quick Guide
18 ZOOM PS-04
4.
Operate faders 1 and 2 to adjust the playback volume of the pattern.
In RHYTHM mode, fader 1 controls the drum volume and fader 2 the bass volume. To monitor
only the drum track of the pattern, slide fader 2 fully down.
5.
To change the tempo, operate faders 3 and 4.
The current tempo value (BPM) appears on the display. Fader 3 changes the setting in units of 10
BPM, and fader 4 in units of 0.1 BPM. The original display will return after a while when you
have finished using the faders. By pressing the status key 3 or 4, you can check the current tempo
setting.
N
OTE
• The tempo set here applies to all patterns.
When recording while playing a pattern, you should set the tempo before starting to
record the audio track. If you change the tempo after recording the audio track, there will
be a mismatch between the recorded audio and the rhythm tempo.
6.
To stop playback, press the [R/P] key once more.
7.
Press the [EXIT] key to return to the AUDIO mode top screen.
To return from other modes to the AUDIO mode, the [EXIT] key is used.
H
INT
The PS-04 automatically saves your progress (settings and recorded contents) when you
switch to another project or turn power off. There is no need to perform any special
storage steps.
Fader 1 Fader 2
Current tempo setting
Fader 3 or 4
BPM=13
BPM=13
0*0
Step 2: Recording the first track
ZOOM PS-04 19
Step 2: Recording the first track
Specify the input source and the track on which to record, and start the recording process.
2-1
Selecting the input source
The PS-04 lets you select the [INPUT] jack, [LINE IN] jack, or built-in mic as input source for
recording on the audio tracks. First select the source and then adjust the recording level.
1.
From the AUDIO mode top screen, press the [TRACK PARAMETER] key.
The track parameter screen appears. This screen gives access to various input and track related
settings. The first time you call up the screen, input is selected as operation target, and the
currently selected input source is shown.
During input source selection, the status keys and faders operate as follows.
N
OTE
• The function of the faders depends on the currently selected screen of the PS-04.
Switching to a different screen and moving a fader there will not affect the fader setting
of the previous screen, because fader settings are saved individually for each screen.
2.
Use the status keys 1 – 4 to select the input source.
Depending on which input source is selected, the display changes as follows. (The "REC"
indication for the source changes from flashing to constantly on.)
INPUT
INPUT
Currently selected input source
Shows the currently
selected input source
Status keys 3/4 select
[LINE IN] jack as input source.
Faders 3/4 adjust recording level for
si
g
nal from [LINE IN] jack.
Status key 2 selects
[INPUT] jack as input source
Status key 1 selects
built-in mic as input source.
Fader 1 adjusts recording
level for signal from built-in mic.
Fader 2 adjusts recording
level for signal from [INPUT] jack.
Quick Guide
20 ZOOM PS-04
H
INT
When the built-in mic is selected as recording source, the [MIC] key lights up. You can
also select the built-in mic by pressing the [MIC] key from the AUDIO mode top screen.
(In this case, there is no need to call up the above track parameter screen.)
• If desired, you can also combine multiple input sources (
p. 53).
• When the built-in mic can be used, the [MIC] key is flashing.
When the insert effect algorithm is "GUITAR/BASS", the built-in mic cannot be used
(except when the effect type "CABI" is selected on the PRE AMP/DRIVE module or when
it is turned off). In this case, the "REC" indication for the built-in mic is out.
3.
When the [INPUT] jack has been selected as input source, play the instrument
connected to the jack and adjust the input sensitivity by turning the [INPUT
LEVEL] knob on the rear panel of the PS-04.
When using the [INPUT] jack, adjusting the input sensitivity with the
[INPUT LEVEL] knob is necessary. Make the adjustment so that the sound is
not distorted when playing the instrument at maximum level. (If the
indication "-PEAK-" is shown on the display, signal distortion has occurred.)
H
INT
When the built-in mic is selected as input source, two gain settings (on-mic/off-mic) are
available. The default is on-mic, but this can be changed if desired (
p. 99).
When the [LINE IN] jack is selected as input source, adjust the output level of the source
equipment so that there is no distortion in the input stage of the PS-04.
4.
While playing the instrument, operate the fader for the input source to adjust
the recording level.
While one of the above screens is being shown, faders 1 – 4 can be used to adjust the recording
level for each recording source. When you move a fader, the current setting value is shown on the
display. A rough indication of the setting for each source is given by the level meter segments.
INPUT
INPUT
LINE
LINE
MIC
MIC
When built-in mic (status key 1) is selected When [INPUT] jack (status key 2) is selected
When [LINE IN] jack (status key 3 or 4) is selected
Step 2: Recording the first track
ZOOM PS-04 21
When signal distortion occurs within the PS-04, the top segment
of the level meter stays on for a while. Reduce the fader setting in
such a case.
5.
When the setting is complete, press the [EXIT] key.
The AUDIO mode top screen returns.
2-2
Applying the insert effect
The insert effect is applied to a specific point in the signal path. It consists of a number of single effects
connected in series, such as compressor, amp simulator, chorus, etc. Immediately after creating a new
project, an effect program (patch) optimized for clean guitar is selected. In this example, we will select
the patch to be used and apply the desired effect to the input signal.
H
INT
To record without going through the insert effect, press the [TUNER/BYPASS] key to
activate the bypass condition.
1.
From the AUDIO mode top screen, press the [EFFECT] key.
The [EFFECT] key lights up and the PS-04 switches to EFFECT mode. The display shows the
insert effect top screen which lets you make various settings for the insert effect.
2.
Use the cursor up/down keys to select the algorithm that you want to use.
An "algorithm" is a combination of single effects which the insert effect lets you use
simultaneously. The type of single effect and the insertion point are decided by the algorithm
selection. The following algorithms are available.
N
OTE
The MASTERING algorithm is a special algorithm for producing the final stereo mix.
Because the insert effect is inserted directly before the [OUTPUT] jack, it cannot be used
for track recording.
Algorithm Description
GUITAR/BASS
An algorithm suitable for recording guitar/bass.
MIC
An algorithm suitable for vocals and other mic recordings.
LINE
An algorithm suitable mainly for recording stereo-output instruments such as a synthesizer.
DUAL
An algorithm suitable for recording two entirely separate channels, with mono input x 2 and
mono output x 2.
MASTERING
An algorithm suitable for processing a stereo mix signal during mixdown.
RECLVL
RECLVL
100
STNDRD
STNDRD
0
Quick Guide
22 ZOOM PS-04
Shortly after selecting an algorithm, the name of the patch (effect program) active in that algorithm
will be shown.
3.
Turn the dial to select the patch.
For information on the various patches that are available, see the list in the last section (p.116)
of this documentation.
H
INT
• You can also edit a patch to change its sound or intensity ( p. 87).
The recording level may change, depending on the selected patch. If the signal after
effect processing sounds extremely distorted, adjust the patch level (insert effect output
level) (
p. 87).
4.
Press the [EXIT] key to return to the AUDIO mode top screen.
2-3
Selecting a track and starting to record
Select the track on which to record the signal processed by the insert effect. In this example, we will
select track 1 for recording.
1.
From the AUDIO mode top screen, press status key 1.
While the AUDIO mode top screen is shown, you can use status keys 1 – 4 to select a recording
track. When you press status key 1, track 1 goes into recording standby mode, and the
corresponding "REC" indication appears. In this condition, the input signal is sent to the track via
the insert effect.
H
INT
If the [LINE IN] jack has been selected as input source and only track 1 was selected as
recording track, the left/right signal will be mixed and sent to the track as a mono signal.
To record the signal from the [LINE IN] jack in stereo, or to retain a stereo effect
produced by the insert effect, set two tracks simultaneously to the recording standby
condition ( p. 55).
2.
Use fader 1 to adjust the monitor level of the signal to record.
N
OTE
When the recording track has been selected, the input signal will be sent to the stereo
mix via the corresponding track. By adjusting the fader for the respective track, you can
adjust the monitor level.
If no recording track has been selected, the input signal will be sent directly to the stereo
mix. Adjusting faders 1 – 4 will have no effect on the monitor level.
Patch name
VO-STD
VO-STD
0
Step 2: Recording the first track
ZOOM PS-04 23
3.
To start recording, first press the [U] key to return the recorder to the
beginning, and then press the [
R/P] key while holding down the [REC] key.
The [REC] key and [R/P] key light up. A precount of 4 clicks (1 measure) is heard. When the
precount is finished, recording starts. Play and record your instrument while listening to the guide
rhythm.
H
INT
• The number of precount beats can be adjusted as desired ( p. 44).
If the input signal is distorted, refer to the step 2-1 to adjust the input sensitivity or the
recording level.
4.
To stop recording, press the [R/P] key once more.
The [REC] key and [R/P] key go out, and recording stops. After recording, the indication
"WAIT" is briefly shown on the display.
N
OTE
• The duration of the "WAIT" interval depends on the length of the recording condition.
Do not turn power off while "WAIT" is shown. Otherwise the recorded data may be lost,
and malfunction may occur.
5.
To check the recorded content, press the [U] key to return the recorder to the
start, and then press the [
R/P]key.
The recorded content is played back, together with the pattern selected as guide rhythm.
H
INT
If desired, you can specify a point in minutes/seconds/milliseconds or in measures/beats
and go directly to that point (
p. 37).
6.
To stop playback, press the [R/P] key once more.
To redo the recording, repeat steps 3 – 4.
7.
Press the status key 1 so that the "REC" indication for track 1 disappears.
Track 1 is no longer in recording standby mode.
H
INT
• The recorded content can be edited ( p. 46).
If you switch the V-take, you can record on the same track while keeping the last
recording content (
p. 36).
Move to start of recorder
Quick Guide
24 ZOOM PS-04
Step 3: Overdubbing
While listening to track 1 recorded in step 2, now play and record another instrument on track 2.
Recording additional parts in this way is called "overdubbing".
3-1
Adjusting input sensitivity and setting the insert effect
As in step 2, select the input source and make the required insert effect settings.
1.
From the AUDIO mode top screen, press the [TRACK PARAMETER] key and
select the input source.
When using the [INPUT] jack, adjust the input sensitivity with the [INPUT LEVEL] knob.
2.
Operate the fader for the input source to adjust the recording level.
When these steps are completed, press the [EXIT] key to return to the AUDIO mode top screen.
3.
Press the [EFFECT] key and select the algorithm and patch in the same way as
for step 2.
When the patch is selected, press the [EXIT] key to return to the AUDIO mode top screen.
3-2
Selecting the track to record
While monitoring the playback sound of track 1, record the new instrument on track 2.
1.
From the AUDIO mode top screen, press status key 2.
Track 2 goes into recording standby mode.
2.
Use fader 2 to adjust the monitor level of the signal to record.
If required, use fader 1 while performing playback to adjust the monitor level balance between
tracks 1 and 2.
3.
To start recording, first press the [U] key to return the recorder to the start,
and then press the [
R/P] key while holding down the [REC] key.
The [REC] key and [R/P] key light up and the click precount is heard. Play and record your
instrument while listening to the guide rhythm.
4.
To stop recording of track 2, press the [R/P] key once more.
The indication "WAIT" is briefly shown on the display, and then the PS-04 returns to the original
condition.
Step 3: Overdubbing
ZOOM PS-04 25
5.
To check the recorded content, press the [U] key to return the recorder to the
start, and then press the [
R/P] key.
The recorded content of tracks 1 and 2 is played back, together with the guide rhythm. Adjust
faders 1 and 2 as necessary to control the level balance.
H
INT
To redo the recording, repeat steps 3 – 5. It is also possible to move to a point within the
recording and rerecord from there ( p. 37). Automatic rerecording of a specified portion
is possible by using the auto punch-in/out function (
p. 41).
6.
To stop playback, press the [R/P] key once more.
7.
Press the status key 2 so that the "REC" indication for track 2 disappears.
Record more tracks in the same way.
Quick Guide
26 ZOOM PS-04
Step 4: Mixing
When recording of tracks 1 – 4 is finished, create the final stereo mix by adjusting the level, EQ
(equalizer), panning (stereo left/right position), send/return effect intensity and other track parameters.
4-1
Muting the input signal/rhythm sound
Mute the input signal and guide rhythm so that no unwanted content will be included in the final
recording.
1.
To mute the guide rhythm, press the [RHYTHM] key to switch to RHYTHM
mode and then slide faders 1 and 2 fully down.
When the setting is made, press the [EXIT] key to return to the AUDIO mode top screen.
H
INT
If desired, you can add drum and bass sounds to the mix. In this case, track parameters
(level, EQ, panning/balance, send/return effect intensity) can also be set for drum/bass.
2.
To mute the input, press the [TRACK PARAMETER] key from the AUDIO mode
top screen to bring up the input source display.
3.
Slide the fader for the currently selected input source fully down, and then
press the [EXIT] key.
The AUDIO mode top screen returns.
H
INT
The input signal can also be sent directly to the stereo mix.
4-2
Adjusting level/panning/EQ
Adjust level/panning/EQ for each track by setting the track parameters of the integrated mixer.
1.
To set the level balance of the tracks, adjust faders 1 – 4 from the AUDIO mode
top screen.
2.
To adjust panning and EQ for each track, press the [TRACK PARAMETER] key
and then use the cursor left/right keys or the status keys to select the track.
When track parameters are shown, the cursor left/right keys or the status keys can be used to select
the track.
The level meter for the currently selected track flashes.
Step 4: Mixing
ZOOM PS-04 27
3.
Use the cursor up/down keys to select the track parameter.
The respective track parameter is shown on the display. The available track parameters and their
setting range are shown in the table below.
Parameter Display indication Setting range Description
HI EQ ON/OFF
EQ HI
ON / OFF
Switches Hi EQ on and off.
HI EQ GAIN
HI G
-12 – 12
Adjusts the Hi EQ boost/cut amount in the
range from -12 dB to +12 dB. This parameter
is shown only when Hi EQ is set to ON.
HI EQ
FREQUENCY
HI F
500 – 8000 (Hz)
Selects the Hi EQ frequency for boost/cut.
This parameter is shown only when Hi EQ is
set to ON.
LO EQ ON/OFF
EQ LO
ON / OFF
Switches Lo EQ on and off.
LO EQ GAIN
LO G
-12 – 12
Adjusts the Lo EQ boost/cut amount in the
range from -12 dB to +12 dB. This parameter
is shown only when Lo EQ is set to ON.
LO EQ
FREQUENCY
LO F
63 – 2000 (Hz)
Selects the Lo EQ frequency for boost/cut.
This parameter is shown only when Lo EQ is
set to ON.
SEND ON/OFF
SEND
ON / OFF
Selects whether the signal of this track is
supplied to the send/return effect or not.
SEND LEVEL
SEND_L
0 – 100
Adjusts the level of the signal supplied to the
send/return effect. This parameter is shown
only when SEND is set to ON.
PAN
PAN
L100 – 0 – R100
Adjusts the panning (left/right stereo posi-
tion) of the track signal. When the STEREO
LINK parameter is set to ON, this parameter
adjusts the left/right level balance.
FADER
FADER
0 – 127
Adjusts the current volume level.
STEREO LINK
S-LINK
ON / OF
Switches the stereo link function (for linking
the parameters of tracks 1/2 and 3/4) on and
off. (For details, see page 58.)
V TAKE
TR X -Y
X=1 – 4
Y=1 – 10
Selects the V-take for this track. (For details,
see page 36.) X is the track number and Y is
the V-take number.
REC LEVEL
RECLVL
0 – 127
Adjusts the recording level.
TRACK1
TRACK1
Currently selected track
Quick Guide
28 ZOOM PS-04
4.
Turn the dial to adjust the setting value.
4-3
Applying the send/return effect
The send/return effect is an effect that works on all tracks of the integrated mixer. Either reverb, delay,
or chorus can be selected for this effect. The illustration below shows the signal flow for the send/return
effect.
The intensity of the send/return effect can be adjusted individually for each track by setting the
send level (the level of the signal supplied to the send/return effect).
1.
Press the [EFFECT] key repeatedly to bring up the indication "SEND" on the
display.
The indication "SEND" is shown for a few seconds, and then the patch currently selected for the
send/return effect is shown. (This screen is called the send/return effect top screen.)
H
INT
Repeatedly pressing the [EFFECT] key toggles between the insert effect top screen and
the send/return effect top screen.
2.
Turn the dial to select the patch.
The send/return effect has 40 patch slots, of which 30 are preprogrammed. For information on the
various patches that are available, see the list in the last section of this documentation ( p. 119).
3.
When you have selected the patch, press the [EXIT] key to return to the AUDIO
mode top screen.
Send/return effect
[OUTPUT] jack
Send/return effect patch
TIGHT
TIGHT
0
Step 4: Mixing
ZOOM PS-04 29
N
OTE
In the default condition, the send level for each track is set to zero. Therefore simply
selecting a patch does not enable the send/return effect.
4.
From the AUDIO mode top screen, press the [TRACK PARAMETER] key and
then use the cursor left/right keys or the status keys to select the track.
5.
Use the cursor up/down keys to bring up the indication "SEND_Lxxx" (where
xxx is the setting value) on the display.
6.
While playing the recorded content, turn the dial to raise the send level for that
track.
7.
Adjust the send level for the other tracks in the same way.
8.
Press the [EXIT] key to return to the AUDIO mode top screen.
SEND_L
SEND_L
0
Send level setting
Quick Guide
30 ZOOM PS-04
Step 5: Mixdown
Normally, mixdown refers to the procedure of sending a completed stereo mix to an external master
recorder or similar. Here, we will use an empty pair of V-takes in the PS-04 instead of the external
recorder.
5-1
Applying the mastering effect
The MASTERING algorithm of the insert effect can be used to increase the sound pressure of the stereo
mix or emphasize a certain frequency range. The following shows how to process the stereo mix with
the MASTERING algorithm patches.
1.
Press the [EFFECT] key repeatedly to bring up the insert effect top screen on
the display.
2.
Use the cursor up/down keys to select the MASTERING algorithm.
The indication "MASTERING" is shown for a few seconds, and then the patch currently selected
for the MASTERING algorithm is shown. When a patch of this algorithm is selected, the effect is
inserted immediately before the [OUTPUT] jack.
3.
Turn the dial to select the patch while playing the recorded content.
For information on the various patches that are available, see the list in the last section of this
documentation ( p. 119).
4.
When you have found the desired effect, press the [EXIT] key.
The AUDIO mode top screen returns.
[OUTPUT] jack
Mixer
Insert effect
ROCK
ROCK
0
Step 5: Mixdown
ZOOM PS-04 31
5-2
Mixdown (bounce) preparations
The procedure of recording the signal mixed in the PS-04 (the signal as it appears at the [OUTPUT]
jack) onto one or two audio tracks is called "bounce". The following steps show how to change the
internal setting so that the mixed signal of audio tracks 1 – 4 can be bounced onto an unused pair of
V-takes.
1.
From the AUDIO mode top screen, press the [EDIT/UTILITY] key.
The AUDIO mode utility menu for making various audio function settings appears.
2.
Use the cursor left/right keys to bring up the indication "BOUNCE" on the
display, and press the [ENTER] key.
A screen for selecting whether to play or mute the content of the bounce target tracks appears. The
default setting is "MUTE".
3.
Turn the dial to switch the setting to "PLAY".
This makes it possible to record on separate V-takes of the bounce target tracks while playing back
the contents of all four tracks.
4.
Use the cursor left/right keys to bring up the indication "TAKE" on the display.
In this condition, you can select the V-take to be used as bounce target.
1
1
2
3
4
5
6
7
8
9
10
23
4
Tracks
V
-takes
Bounce
TRK
TRK
ED
ED
IT
Current setting
TR
TR
M
TE
Quick Guide
32 ZOOM PS-04
In the default condition, the setting is "CR" (Current) which means that the currently selected
V-take is the bounce target. When bounce is carried out in this condition, the content of the bounce
source V-take will be erased. You must therefore specify a separate V-take as bounce target.
5.
Turn the dial to select the number of the V-take to be used as bounce target.
When you select a number, bounce will be carried out onto that V-take of the selected track. In this
example, select "10" (V-take 10).
6.
When the setting has been made, press the [EXIT] key twice to return to the
AUDIO mode top screen.
5-3
Carrying out mixdown (bounce)
Select tracks 1 and 2 to record the stereo mix.
1.
Press the [U] key to return the recorder to the start.
2.
While holding down status key 1, press status key 2, so that the "REC"
indication for tracks 1 and 2 is visible.
To record on two tracks simultaneously, press both status keys together to set the tracks to the
recording standby mode. Only tracks 1 and 2 or tracks 3 and 4 can be combined.
3.
Press the [BOUNCE] key.
The bounce function is enabled, and the indication "BOUNCE" appears on the display. In this
condition, the stereo mix (the signal as it appears at the [OUTPUT] jack) will be sent to V-takes 10
of tracks 1 and 2.
TAKE
TAKE
CR
TAKE
TAKE
10
Step 5: Mixdown
ZOOM PS-04 33
4.
To carry out mixdown, press the [R/P] key at the start of the recorder while
holding down the [REC] key.
When signal distortion occurs during bounce recording, press the [TUNER/BYPASS] key to
bypass the insert effect and check whether this removes the distortion.
No distortion when insert effect is bypassed
Lower the patch level parameter for the insert effect ( p. 87).
Distortion still occurs when insert effect is bypassed
Slide fader 1– 4 down, or reduce EQ gain settings.
5.
When recording is completed, press the [R/P] key to stop the recorder.
6.
To cancel the bounce function, press the [BOUNCE] key once more.
The "BOUNCE" indication goes out. Press the status key to cancel the recording selection.
5-4
Playing the bounced tracks
You can select the V-takes of the bounce target tracks to play the bounced contents. At this time, you
must disable effects and track parameters so that they do not get doubled.
1.
From the AUDIO mode top screen, press the [TUNER/BYPASS] key.
The insert effect is bypassed.
2.
Press the [TRACK PARAMETER] key and use the cursor left/right keys or the
status keys to select one of the bounce target tracks.
OOOOOO
OOOOOO
000
BOUNCE
indication
TR
TR
1-
1-
1
Quick Guide
34 ZOOM PS-04
3.
Use the cursor up/down keys to bring up the following screen.
This screen lets you select the V-take for the track.
4.
Turn the dial to select the number of the V-take that was selected as bounce
target (V-take 10 in the above example).
5.
Use the same procedure to select the V-take for the other track.
6.
Set the track parameters as follows, so that the sound of the bounce target
V-takes can be monitored without coloration.
7.
When the setting has been made, press the [EXIT] key to return to the AUDIO
mode top screen.
H
INT
If required, you can also link the parameters of the two tracks ( p. 58).
8.
Raise the faders of the bounce target tracks, and slide the other faders fully
down.
H
INT
When the fader setting value is 100, the recording level and playback level are identical.
(The current fader value can be checked with the track parameter FADER.)
Track parameter SEND HI-EQ LO-EQ PAN
Track 1
OFF OFF OFF L100
Track 2
OFF OFF OFF R100
V-take numbe
r
Track number
TR
TR
1 -
1
Step 5: Mixdown
ZOOM PS-04 35
9.
Press the [U] key to return the recorder to the start, and press the [R/P] key.
The bounced content is played back. To stop playback, press the [R/P] key once more.
10.
When you are satisfied with the results, return to the PS-04 to the condition
before the bounce operation.
36 ZOOM PS-04
Reference [Recorder]
AUDIO mode screens
Immediately after turning the PS-04 on, the AUDIO
mode is automatically selected and the counter
showing the current position appears. This screen is
called the AUDIO mode top screen. It also appears
when you exit the EFFECT, RHYTHM, or
SYSTEM modes and return to AUDIO mode.
The cursor left/right keys can be used to switch the
display format for the top screen counter to one of
the following three formats: minutes/seconds/
milliseconds, measure/beat, marker.
While the top screen is shown, pressing one of the
cursor up/down keys brings up the name and the
number of the currently selected project on the
display.
To return to the top screen, press the [
W] key.
V-takes
About V-takes
Each of the audio tracks 1 – 4 has ten virtual tracks
which are referred to as V-takes. At any time, one
of these V-takes is selected for recording or
playback. For example, you could record a difficult
guitar solo onto multiple V-takes, and then compare
them later to select the best take.
Switching V-takes
To select the V-take for each track, proceed as
follows.
1.
Make sure that the recorder is
stopped and the AUDIO mode top
screen is shown. Press the [TRACK
PARAMETER] key.
The track parameter screen is shown. On this
screen, you can make various settings for each
track. The first time you call up the screen, the
indication "INPUT SEL" appears, and then the
currently selected input source is shown.
2.
Use the cursor left/right keys to
select the audio track for which you
want to switch the V-take.
The name of the selected track is briefly shown, and
then the track parameter and setting value are
shown.The level meter segment for that track is
flashing.
H
INT
Once the audio track has been selected, you
can also use the status keys to switch tracks.
Time display
Measure/beat display
Marker display
OOOOOO
OOOOOO
000
OO
OO
1-
1-
O
1
MARK
MARK
00
NEWPRJ
NEWPRJ
01
Project name Project number
INPUT
INPUT
This section explains the functions for audio recording and playback.
Moving to a desired location in the song (Locate/Marker function)
ZOOM PS-04 37
3.
Repeatedly press the cursor [W] key
to bring up the indication “TR x-y” on
the display (where x is the track
number and y the V-take number).
While this screen is shown, you can change the
V-take for the currently selected track.
4.
Turn the dial to select the desired
V-take number.
When you select an unrecorded V-take, the
indication “E” (for “Empty”) is shown to the right
of the V-take number.
5.
If required, use the status keys or
cursor left/right keys to change the
track, and then select the V-take for
that track.
6.
Press the [EXIT] key to return to the
AUDIO mode top screen.
Moving to a desired location in
the song (Locate/Marker function)
This section describes how to jump to a point
specified in minutes/seconds/milliseconds or
measure/beat units (Locate function) and how to set
a mark at any desired point and jump to that point
(Marker function).
Specifying time or measures
You can specify a point in minutes/seconds/
milliseconds or measure/beat units, and move to
that point.
1.
From the AUDIO mode top screen,
set the counter display format to time
or measure/beat.
While the AUDIO mode top screen is shown, you
can control the numeric counter indication to go to
a point.
2.
Use the cursor left/right keys to
cause a display digit to flash.
The flashing digit is the one that can be adjusted.
3.
Turn the dial to adjust the value of the
flashing digit.
When the value is changed, the recorder
immediately moves to the new point. By pressing
the [R/P] key, you can start playback from that
point.
H
INT
The numeric indication for measure/beat
display depends on the time signature and
tempo of the pattern/song selected in RHYTHM
mode. (For details, see page 59.)
TR
TR
ACK2
ACK2
EQ
EQ
HI
HI
0FF
Track number V-take numbe
r
Currently selected track
TR
TR
2-
2-
1
TR
TR
2-
2-
2E
OOOOOO
OOOOOO
000
Time display
Measure/beat display
SecondsMinutes Milliseconds
OO1-O1
OO1-O1
Reference [Recorder]
38 ZOOM PS-04
Setting a mark in a song
By setting a mark anywhere in a project, you can
easily return to that point later. Up to 100 markers
can be set per project.
1.
From the AUDIO mode top screen,
move to the point where you want to
set a mark.
H
INT
A mark can be set either in the playback or stop
condition.
2.
Press the [MARK] key.
A mark is set at the current location, and the mark
number is shown on the display for a while.
Newly added marks are automatically numbered in
the range from 01 to 99. (The mark number 00 is
always assigned to the beginning of the project.) If
you add a new mark between two existing marks,
all subsequent marks will be renumbered, as shown
below.
Locating a mark
You can jump to any mark position (Locate
function).
1.
Display the AUDIO mode top screen.
2.
Use the cursor left/right keys to
switch the counter indication to mark
units.
At this screen, you can specify a mark to locate.
When the displayed marker number and the current
position match, the indication “MARK” is shown to
the left of the mark number.
3.
Turn the dial to select the number of
the mark to which you want to move.
When you select a mark number, the recorder
immediately moves to that position.
Deleting a mark
You can delete marks that are no longer needed.
1.
Display the AUDIO mode top screen
and switch the counter indication to
mark units.
2.
Turn the dial to select the number of
the mark you want to delete.
N
OTE
If the current position does not match the mark
position, the mark cannot be deleted. When the
indication “MARK” is shown to the left of the
mark number, the displayed marker number
and the current position match.
3.
Press the [MARK] key.
The selected mark is deleted, and all subsequent
marks will be renumbered, as shown below.
SET
SET
01
Mark number
00
01
02
03
00
01
02
03
04
Mark
number
Song
Mark
number
Song
Add a mark
MARK
MARK
01
Mark number
Shown when current position is on the mark
MARK
MARK
03
MARK
MARK
D
EL
Playing back the same passage repeatedly (A-B Repeat function)
ZOOM PS-04 39
N
OTE
• Once a mark has been deleted, it cannot be
restored.
• The mark at the beginning of a song (mark
number 00) cannot be deleted.
Playing back the same passage
repeatedly (A-B Repeat function)
A-B Repeat is a function that repeatedly plays back
a specified passage within a project. This is useful
to listen to the same part repeatedly, or perform
repeated recording.
1.
From the AUDIO mode top screen
and with the recorder stopped, press
the [EDIT/UTILITY] key.
The audio utility menu appears. This menu gives
access to track editing functions and A-B repeat.
2.
Use the cursor left/right keys to bring
up the indication “A-B REPT” on the
display, and press the [ENTER] key.
The indication "REPEAT OF" appears on the
display. In this condition, the A-B repeat function is
not active.
3.
Turn the dial to change the indication
to ON, and press the [ENTER] key.
"START" is shown beneath the counter to indicate
that the start point (point A) can be set. By
switching the counter indication, you can set the
start point in measures/beats or using a mark.
4.
Use the cursor left/right keys and the
dial to specify the start point, and
press the [ENTER] key.
“END” is shown beneath the counter to indicate
that the end point (point B) can be set.
5.
Specify the end point (point B) as in
step 3, and press the [ENTER] key.
The A-B repeat function becomes active. While the
function is active, a rotating indication such as
shown below appears at the left edge of the counter.
H
INT
• When you set point B before point A, the
section B
A will be repeated.
• To redo the point A/B setting, perform steps
1 - 5 once more.
6.
To start repeat playback, press the
[
R/P] key.
Repeat playback begins. When the end point (point
B) is reached, the recorder jumps to the start point
(point A), and playback continues.
00
01
02
03
04
00
01
02
03
Delete mark
Mark
number
Song
Mark
number
Song
TRK
TRK
ED
ED
IT
OOO115
OOO115
120
OOO115
OOO115
120
OOOO15
OOOO15
120
A B
Playback
Reference [Recorder]
40 ZOOM PS-04
7.
To stop repeat playback, press the
[
R/P] key once more.
Also after the recorder was stopped, you can play
the specified passage again for as long as the A-B
repeat function is not canceled.
8.
To cancel the A-B repeat function,
perform steps 1 and 2 once more and
set A-B repeat to OFF.
H
INT
It is also possible to combine repeat playback
with special functions such as auto punch-in/
out. For example, if you set points A and B
slightly outside the intended recording range,
the recorder will automatically return to point A
after auto punch-in/out is completed, and the
recorded content will be played, letting you
check the success of the procedure.
Re-recording only a specified
part (Punch-in/out function)
Punch-in/out is a function that lets you re-record
just a specified part of a previously recorded track.
The action of switching a currently-playing track to
record mode is called “punch-in”, and the action of
switching back from recording to playback is called
“punch-out”.
The PS-04 provides two ways to do this. You can
use the panel keys to punch-in/out manually
(“manual punch-in/out”), or you can have punch-in/
out occur automatically at previously specified
points (“auto punch-in/out”).
Using manual punch-in/out
This section describes how to perform manual
punch-in/out to re-record a part of a previously
recorded track, using the panel keys.
1.
From the AUDIO mode top screen,
repeatedly press the status key of the
track on which you want to perform
punch-in/out, until the “REC”
indication is visible.
If necessary, adjust the input sensitivity and
recording level for the instrument again.
2.
While playing the instrument to be
recorded, operate the fader of the
selected track to adjust the monitor
level.
3.
Move to a point several measures
before the intended punch-in point,
and press the [
R/P] key to begin
recorder playback.
4.
When you come to the punch-in
point, press the [REC] key.
The key lights up and track recording begins from
that location (punch-in).
5.
When you come to the intended
punch-out point, press the [REC] key
once more.
The [REC] key goes out, and the PS-04 switches
from recording to playback (punch-out).
6.
Press the [R/P] key to stop recorder
playback.
After recording, the indication “WAIT” is briefly
shown on the display.
H
INT
The duration of the “WAIT” interval depends on
the recording condition.
7.
To check the newly recorded
content, move to the point of step 4,
and press the [
R/P] key.
8.
If you are satisfied with the result,
press the status key for that track to
turn off the “REC” indication.
OOOO15OOOO15
120
Re-recording only a specified part (Punch-in/out function)
ZOOM PS-04 41
Using auto punch-in/out
This is a function that lets you specify beforehand
the region to be re-recorded, for automatic punch-
in/out.
1.
From the AUDIO mode top screen,
repeatedly press the status key of the
track on which you want to perform
punch-in/out, until the “REC”
indication is visible.
If necessary, adjust the input sensitivity and
recording level for the instrument again.
2.
While playing the instrument to be
recorded, operate the fader of the
selected track to adjust the monitor level.
3.
Move to the point where you want to
perform punch-in, and press the
[AUTO PUNCH IN/OUT] key.
The indication “AUTO PUNCH IN/OUT” flashes
in the middle of the display, and the current point is
set as the punch-in point.
4.
Move to the point where you want to
perform punch-out, and press the
[AUTO PUNCH-IN/OUT] key once more.
The indication “AUTO PUNCH IN/OUT” stops
flashing and stays constantly on. The current point
is set as the punch-out point.
H
INT
The auto punch-in/out setting can be made in
the playback or stop condition.
5.
Use the Locate function to move to a
point a few measures before the
punch-in point.
6.
To rehearse the auto punch-in/out
procedure, press only the [
R/P] key.
To actually perform auto punch-in/
out, hold down the [REC] key and
press the [
R/P] key.
If [R/P] key only was pressed (rehearsal)
When the punch-in point is reached, the track
selected for punch-in/out will be muted. At the
punch-out point, muting is canceled. (The input
signal can be monitored during this time.)
If [REC] key + [R/P] key was pressed
(actual function)
When the punch-in point is reached, recording will
begin automatically (punch-in). At the punch-out
point, recording will end automatically, and
playback will resume (punch-out).
H
INT
For the section that is muted/recorded, the
"REC" indication stops flashing and stays
constantly on.
7.
When punch-in/out is completed,
press the [
R/P] key so that the key
goes out.
The indication “WAIT” is briefly shown on the
display.
8.
To check the newly recorded
content, press the [AUTO PUNCH IN/
OUT] key to cancel the auto punch-
in/out function. Then move to the
point of step 4 and press the [
R/P]
key.
When you cancel the auto punch-in/out function so
that the indication goes out, the settings for the
punch-in and punch-out point are lost. To redo the
recording, repeat steps 3 - 7.
OOO36O
OOO36O
048
Punch-out pointPunch-in point
Play PlayMute
Track
Record
Punch-out pointPunch-in point
Play Play
Track
Reference [Recorder]
42 ZOOM PS-04
9.
If you are satisfied with the result,
press the status key for that track to
turn off the “REC” indication.
Combining multiple tracks on
another track (Bounce function)
“Bounce” is a function that mixes the contents of
audio track 1 – 4 and the drum/bass track, and
records them on one or two tracks. (This is
sometimes also called “ping-pong recording”.)
Even if all tracks 1 – 4 have all been recorded, you
can transfer the result to one or two empty V-takes.
By subsequently switching the V-takes, you can
then listen to the bounced content and perform
further recording. This technique also allows you to
perform mixdown entirely within the PS-04,
without using an external master recorder.
H
INT
• You can also mix input signals into the
bounce recording.
• If you select only one track as the bounce
destination, the signal mixed to mono will be
recorded.
Making settings for the bounce
target track(s)
In the default condition of the PS-04, the bounce
destination recording track(s) will be muted. To
play back a track while you bounce-record on
another V-take of that track, use the following
procedure to change the internal setting so that the
recording track(s) will also play back.
1.
From the AUDIO mode top screen
and with the recorder stopped, press
the [EDIT/UTILITY] key.
The AUDIO mode utility menu appears.
2.
Use the cursor left/right keys to bring
up the indication “BOUNCE” on the
display, and press the [ENTER] key.
3.
Use the cursor left/right keys to bring
up the indication “TRACK” on the
display, and press the [ENTER] key.
The display changes as follows.
From this screen, you can select one of the
following two settings for the bounce target track.
MUTE (Default)
The bounce target track(s) will be muted.
PLAY
The bounce target track(s) will play back.
4.
Turn the dial to change the setting to
“PLAY”.
5.
Press the [EXIT] key repeatedly to
return to the AUDIO mode top
screen.
1
1
2
3
4
5
6
7
8
9
10
234
Tra cks
V
-takes
Bounce
TRTR M
TE
Combining multiple tracks on another track (Bounce function)
ZOOM PS-04 43
Selecting the bounce target
V-take
In the default condition of the PS-04, the result of
the bounce operation will be recorded on the V-take
that is currently selected for the recording track(s).
To play back a track while bouncing onto another
V-take of that track, you can use the following
procedure to change the recording destination V-
take.
1.
From the AUDIO mode top screen
and with the recorder stopped, press
the [EDIT/UTILITY] key.
The AUDIO mode utility menu appears.
2.
Use the cursor left/right keys to bring
up the indication “BOUNCE” on the
display, and press the [ENTER] key.
3.
Use the cursor left/right keys to bring
up the indication “TAKE” on the
display, and press the [ENTER] key.
The display changes as follows.
From this screen, you can select one of the
following two settings for the bounce target V-take.
CR (Default)
The bounce result will be recorded on the V-take
currently selected for the recording track.
•1 – 10
The bounce result will be recorded on the V-take
of the number you specify here.
4.
Turn the dial to select the bounce
target V-take.
5.
Press the [EXIT] key repeatedly to
return to the AUDIO mode top
screen.
Carrying out bounce recording
In this example, we will bounce the contents of
audio tracks 1 – 4 onto V-takes 10 of tracks 1/2.
1.
Set the bounce target operation to
“PLAY” and select “10” as bounce
target V-take.
For details, see the preceding section.
2.
Repeatedly press the status key 1
until the “REC” indication is shown
for track 1. Then keep pressing the
key.
3.
While still holding down status key 1,
repeatedly press the status key 2
until the “REC” indication is shown
for track 2.
In this condition, the same signal as supplied at the
[OUTPUT] jack of the PS-04 is recorded on
V-takes 10 of tracks 1 and 2.
H
INT
• When performing bouncing in stereo, the left
channel of the bounce source is recorded on
the odd-numbered track and the right channel
on the even-numbered track.
• If desired, you can also add the drum/bass
track signal and the input signal to the
bounced mix.
TAKE
TAKE
CR
Reference [Recorder]
44 ZOOM PS-04
4.
Press the [BOUNCE] key.
The bounce function is enabled, and the indication
“BOUNCE” appears on the center right side of the
display.
5.
Play tracks 1 – 4 and adjust the level
balance between the tracks.
The settings for level balance, panning, and send/
return effect intensity all affect how the track is
recorded on the bounce target. During recording,
watch the level meter to make sure that there is no
signal clipping.
6.
Press the [U] key to return the
recorder to the start, and then hold
down the [REC] key and press the
[
R/P] key.
Both keys light up and bounce recording starts.
7.
When bounce recording is finished,
press the [
R/P] key so that the key
goes out.
The recorder stops.
8.
Switch the respective track to the
bounce target V-take and perform
playback to check the recording.
Turn down the faders for the other tracks to mute
their sound. When the bounced material was in
stereo, set the PAN parameter for track 1 to L100
and the PAN parameter for track 2 to R100, for
monitoring with correct stereo imaging. (For
information on how to make this setting, see page
56.)
To redo the bounce recording, repeat steps 5 – 8.
N
OTE
Also when you change the selected V-take, the
parameters set for that track will still be active.
To monitor the bounced recording correctly,
return the EQ and effect settings for the track to
the default condition.
9.
To cancel the bounce function, press
the [BOUNCE] key once more.
The “BOUNCE” indication disappears from the
display. When you are finished with the bounce
operation, return the operation settings and V-take
selection for the bounce target track to the original
condition.
Changing the precount
operation
In the default condition of a project, a 4-beat
precount is heard before recording starts. You can
change the duration and volume of the precount, if
desired.
1.
From the AUDIO mode top screen
and with the recorder stopped, press
the [EDIT/UTILITY] key.
The AUDIO mode utility menu appears.
2.
Use the cursor left/right keys to bring
up the indication “PRECOUNT” on
the display.
3.
Press the [ENTER] key.
The display changes as follows.
4.
To change the number of precount
beats, turn the dial and select one of
the following settings.
OFF
No precount is heard.
1-8
1 – 8 precount beats are heard.
SP
The following special precount is heard.
COUNTCOUNT
4
VOLUME
Checking the grade setting of a project
ZOOM PS-04 45
5.
To change the volume of the
precount, use the cursor left/right
keys.
The following indication appears on the display.
6.
Turn the dial to adjust the precount
volume.
The setting range is 0 – 15.
7.
When the setting is complete, press
the [EXIT] key two times to return to
the AUDIO mode top screen.
When you next perform recording, the precount
will operate according to the chosen setting.
Checking the grade setting
of a project
To check the grade (sound quality) setting of the
currently active project, proceed as follows. This
procedure only allows you to check the setting, not
to change it.
1.
From the AUDIO mode top screen
and with the recorder stopped, press
the [EDIT/UTILITY] key.
The AUDIO mode utility menu appears.
2.
Use the cursor left/right keys to bring
up the indication “GRADE” on the
display.
3.
Press the [ENTER] key.
The recording grade setting for the currently active
project is shown as follows.
HI-FI
Recording grade set to Hi-Fi
LONG
Recording grade set to Long
4.
When the check is finished, press the
[EXIT] key two times to return to the
AUDIO mode top screen.
COUNT
VOLUME
VOLUME
10
GRADE
GRADE
46 ZOOM PS-04
Reference [Track Editing]
Editing a range of data
The procedure for specifying a range of a V-take
and then performing an action such as copying or
moving is explained below.
Basic steps for range editing
When performing editing for a specified range of
data, some steps are similar for each action. These
are as follows.
1.
From the AUDIO mode top screen
and with the recorder stopped, press
the [EDIT/UTILITY] key.
The audio utility menu appears.
2.
Verify that “TRK EDIT” is shown on
the display, and press the [ENTER]
key.
The track edit menu appears. This menu gives
access to various editing commands for a specified
range.
3.
Use the cursor left/right keys to select
one of the following commands.
Copy
Copy a specified range of audio data.
Move
Move a specified range of audio data.
Erase
Erase a specified range of audio data.
•Trim
Retain only a specified range of audio data and
erase the rest.
4.
Press the [ENTER] key.
The editing command is selected, and you can
specify the track/V-take for editing.
5.
Use the cursor left/right keys to
select the track/V-take for editing.
You can also select the track with the status keys
1 – 4. On this screen, also V-takes that are not
currently selected for tracks 1 – 4 can be selected
for editing. If you select a V-take including no
audio data, the symbol "E" (for "Empty") is shown
to the right of the number.
When track 4 is selected, turning the dial further to
the right bring up the following display.
“1_2” means that tracks 1 and 2 are selected as a
pair for simultaneous editing. Similarly, “3_4”
means that tracks 3 and 4 are selected as a pair. In
this case, the currently selected V-take for each
track will be the editing target.
6.
Press the [ENTER] key.
The subsequent steps will differ, depending on
which command was selected in step 3. See the
TR
TR
K
ED
ED
IT
COP
COP
Track number V-take number
SRC
SRC
1
-1
SRCSRC 4
-3
SRCSRC
TRTR
12
This section explains how to edit audio data contained on tracks 1 – 4. There are two major types of editing
functions: specifying a range for editing, and editing an entire V-take.
Editing a range of data
ZOOM PS-04 47
sections for the respective commands.
7.
Press the [EXIT] key repeatedly to
return to the AUDIO mode top screen.
N
OTE
After performing an edit function and rewriting
the audio data on a track, the original data
cannot be restored. Use these functions with
care, to prevent inadvertently losing data.
Copying a specified range of data
You can copy the audio data of a specified range to
a specified position on a specified track/V-take.
This action will overwrite the existing data at the
destination location. The copy source data will be
unchanged.
1.
Refer to “Basic steps for range editing”
to select the copy source track/V-take,
and press the [ENTER] key.
The indication “START” appears, and you can
specify the copy start point.
2.
Use the cursor left/right keys to
move the flashing part of the counter,
and turn the dial to change the value.
You can also specify the point in measure/beat units
or as a mark. To do this, repeatedly press the cursor
left or right key to change the counter format. When
there are no audio data, the "*" symbol is shown.
3.
Press the [ENTER] key.
The indication “END” appears, and you can specify
the copy end point.
4.
Specify the copy end point using the
same procedure as in step 2.
5.
Press the [ENTER] key.
The display indication changes to “DST x-y”
(where x is the track number and y the V-take
number). This lets you specify the copy destination
track/V-take.
N
OTE
• If you have selected a single track as copy
source, only a single track can be selected as
copy destination.
• If you have selected two adjacent tracks (1_2
or 3_4) as copy source, only two adjacent
tracks can be selected as copy destination. In
this case, the currently selected V-take for
each track becomes the editing target.
6.
Specify the copy destination track/
V-take in the same way as when
selecting the copy source track/
V-take, and press the [ENTER] key.
The indication “TO” appears, and you can specify
the start point.
7.
Specify the copy start point using the
same procedure as in step 2, and
press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
Copy source track
Copy target track
Copy
OOOOOO
OOOOOO
000
OOOOOO
OOOOOO
000
Track number V-take number
DST
DST
2
-2
OOOOOO
OOOOOO
000
Reference [Track Editing]
48 ZOOM PS-04
8.
To carry out the copy operation,
press the [ENTER] key once more.
When the copy process is finished, the track edit
menu appears again.
By pressing the [EXIT] key instead of the [ENTER]
key, you can cancel the operation and return to the
previous screen.
Moving a specified range of data
You can move the audio data of a specified range to
a specified position on a specified track. This action
will overwrite the existing data at the destination
location. The move source data will be erased.
1.
Refer to “Basic steps for range editing”
to select the move source track/
V-take, and press the [ENTER] key.
The indication “START” appears, and you can
specify the move start point.
2.
Use the cursor left/right keys to
move the flashing part of the counter,
and turn the dial to change the value.
You can also specify the point in measure/beat units
or as a mark. When there are no audio data, the "*"
symbol is shown.
3.
Press the [ENTER] key.
The indication “END” appears, and you can specify
the move end point.
4.
Specify the move end point using the
same procedure as in step 2.
5.
Press the [ENTER] key.
The display indication changes to “DST x-y” (where
x is the track number and y the V-take number). This
lets you specify the move destination track/V-take.
N
OTE
• If you have selected a single track as move
source, only a single track can be selected as
move destination.
• If you have selected two adjacent tracks (1_2
or 3_4) as move source, only two adjacent
tracks can be selected as move destination.
In this case, the currently selected V-take for
each track becomes the editing target.
6.
Specify the move destination track/
V-take in the same way as when
selecting the move source track/
V-take, and press the [ENTER] key.
The indication “TO” appears, and you can specify
the move destination start point.
7.
Specify the move start point using
the same procedure as in step 2, and
press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
8.
To carry out the move operation,
press the [ENTER] key once more.
When the move process is finished, the track edit
menu appears again.
By pressing the [EXIT] key instead of the [ENTER]
key, you can cancel the operation and return to the
previous screen.
Move source track
Move target track
Move
OOOOOO
OOOOOO
000
OOOOOO
OOOOOO
000
Track number V-take number
DST
DST
2
-2
OOOOOO
OOOOOO
000
Editing a range of data
ZOOM PS-04 49
Erasing a specified range of data
You can erase the audio data of a specified range
and return the range to the mute (non-recorded)
condition.
1.
Refer to “Basic steps for range
editing” to select the track/V-take
from which you want to erase data,
and press the [ENTER] key.
The indication “START” appears, and you can
specify the erase start point.
2.
Use the cursor left/right keys to
move the flashing part of the counter,
and turn the dial to change the value.
You can also specify the point in measure/beat units
or as a mark. When there are no audio data, the "*"
symbol is shown.
3.
Press the [ENTER] key.
The indication “END” appears, and you can specify
the erase end point.
4.
Specify the erase end point using the
same procedure as in step 2.
5.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
6.
To carry out the erase operation,
press the [ENTER] key once more.
When the erase process is finished, the track edit
menu appears again.
By pressing the [EXIT] key instead of the [ENTER]
key, you can cancel the operation and return to the
previous screen.
Trimming a specified range of
data
You can erase the audio data of a specified range
and adjust the data start/end point (trimming). This
is useful for example to remove unwanted portions
at the start and end of a final mixdown created by
bouncing onto 2 tracks.
N
OTE
When data before a specified section are erased
(trimmed), the remaining audio data will move up
by that amount. Therefore the timing may become
mismatched with regard to other tracks/V-takes.
1.
Refer to “Basic steps for range
editing” to select the track/V-take
from which you want to trim data,
and press the [ENTER] key.
The indication “START” appears, and you can
specify the start point for the range to be preserved
after trimming.
2.
Use the cursor left/right keys to
move the flashing part of the counter,
and turn the dial to change the value.
You can also specify the point in measure/beat units
or as a mark. When there are no audio data, the "*"
symbol is shown.
All data before the point specified here will be
erased.
3.
Press the [ENTER] key.
The indication “END” appears, and you can specify
Erase
OOOOOO
OOOOOO
000
OOOOOO
OOOOOO
000
Tri m Tri m
OOOOOO
OOOOOO
000
Reference [Track Editing]
50 ZOOM PS-04
the end point for the range to be preserved after
trimming.
4.
Specify the trimming end point using
the same procedure as in step 2.
All data after the point specified here will be
erased.
5.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
6.
To carry out the trimming operation,
press the [ENTER] key once more.
When the trimming process is finished, the track
edit menu appears again.
By pressing the [EXIT] key instead of the [ENTER]
key, you can cancel the operation and return to the
previous screen.
Editing using V-takes
Recorded audio data can also be edited in V-take
units. You can for example exchange the data on
two V-takes, or delete a V-take that is no longer
needed.
Basic steps for V-take editing
When editing audio data in V-take units, some steps
are similar for each action. These are as follows.
1.
From the AUDIO mode top screen,
press the [TRACK PARAMETER] key.
The parameters for tracks 1 – 4 are shown.
H
INT
The parameters for tracks 1 – 4 can also be
controlled in EFFECT mode.
2.
Use the cursor left/right keys to
select the track which includes the
V-take that you want to edit.
The name of the selected track is briefly shown on
the display, and then the track parameters and
settings values are shown.
3.
Use the cursor up/down keys to
bring up the indication “TR x-y” on
the display (where x is the track
number and y the V-take number).
4.
Turn the dial to select the V-take for
editing.
You can also use the cursor left/right keys to switch
tracks while you are selecting a V-take.
H
INT
It is also possible to select a V-take other than
the one currently selected for the track.
• When you select an unrecorded V-take, the
indication “E” (for “Empty”) is shown to the
right of the V-take number.
5.
Press the [INSERT/DELETE (COPY)]
key.
From this screen, you can select commands for
editing in V-take units by pressing the [INSERT/
DELETE(COPY)] key repeatedly. The following
commands are available. You can also use the
cursor left/right keys to select a command.
DELETE
Erase the audio data on a specified V-take.
COPY
Copy the audio data of a specified V-take to another
V-take.
OOOOOO
OOOOOO
000
TR
TR
ACK2
ACK2
EQ
EQ
HI
HI
0FF
TRTR 2-2-
1
Editing using V-takes
ZOOM PS-04 51
EXCHANGE
Exchange the audio data of a specified V-take with
the data of another V-take.
6.
Press the [ENTER] key.
The subsequent steps will differ, depending on
which command was selected. See the sections for
the respective commands.
7.
Press the [EXIT] key repeatedly to
return to the AUDIO mode top
screen.
Deleting a V-take
You can delete the audio data on a specified V-take.
The V-take is returned to the non-recorded
condition.
1.
Refer to “Basic steps for V-take
editing” to select the track/V-take
which you want to delete, and bring
up the indication “DELETE” on the
display.
2.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
3.
To carry out the delete operation,
press the [ENTER] key once more.
The V-take is returned to the blank condition, and
the track parameter menu returns.
By pressing the [EXIT] key instead of the [ENTER]
key, you can cancel the operation and return to the
previous screen.
Copying a V-take
You can copy the audio data of a specified V-take
to any other V-take. This action will overwrite any
existing data on the destination V-take. The data on
the copy source V-take will be unchanged.
1.
Refer to “Basic steps for V-take
editing” to select the track/V-take
which you want to copy, and bring up
the indication “COPY” on the display.
2.
Press the [ENTER] key.
The display indication changes as follows.
In this condition, you can select the copy
destination track/V-take.
3.
Use the cursor left/right keys to
move the flashing part, and turn the
dial to select the track and V-take to
use as copy target.
4.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
If there is a audio data on the copy target, the
indication "OVR WRITE" appears on the display.
5.
To carry out the copy operation,
press the [ENTER] key once more.
The copy process is carried out, and the track
COP
COP
Delete
DELETE
DELETE
Copy source track
Copy target track
Copy
COPCOP
Copy destination
track number
Copy destination
V-take number
COP
COP
1
-1
Reference [Track Editing]
52 ZOOM PS-04
parameter menu returns.
By pressing the [EXIT] key instead of the [ENTER]
key, you can cancel the operation and return to the
previous screen.
Exchanging V-takes
You can exchange the audio data of two specified
V-takes.
1.
Refer to “Basic steps for V-take
editing” to select the source track/
V-take which you want to exchange,
and bring up the indication
“EXCHANGE” on the display.
2.
Press the [ENTER] key.
The display indication changes as follows.
In this condition, you can select the exchange
destination track/V-take.
3.
Use the cursor left/right keys to
move the flashing part, and turn the
dial to select the track and V-take to
use as exchange target.
4.
Press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
5.
To carry out the exchange operation,
press the [ENTER] key once more.
The exchange process is carried out, and the track
parameter menu returns.
By pressing the [EXIT] key instead of the [ENTER]
key, you can cancel the operation and return to the
previous screen.
Exchange
EXCHAN
EXCHAN
GE
Exchange destination
track number
Exchange destination
V-take number
CHNG
CHNG
1
-1
ZOOM PS-04 53
INPUT
1234
DRUM BASS
[OUTPUT] jack
Send/return
effect
Track 1
Track 2
Track 3
Track 4
Bass track
Drum track
At least one track set
to recording standby
No track set to
recording standby
Input
Built-in mixer
Rhythm
Recorder
Reference [Mixer]
About the PS-04 mixer
The mixer in the PS-04 can be used to create a final
stereo output mix by adjusting parameters (level,
panning, EQ, send/return effect intensity etc.) for
the recorded tracks and mixing these with the drum
and bass track signals.
If required, the input signals from the [INPUT]
jack, [LINE IN] jack, or built-in mic can be added
directly to the stereo mix, and panning and send/
return effect intensity can also be adjusted
separately for these signals.
H
INT
• The input signals can only be directly added
to the mix when no track in recording standby
mode is selected. If there is a track in
recording standby mode, the input signal will
be sent to that track and the panning and
send/return effect settings for the input will be
inactive.
• The input signal and the signal immediately
before the [OUTPUT] jack can be processed
with the insert effect (
p. 84).
• The signal produced by the mixer can be
bounced to any track if desired (
p. 42).
Assigning input signals to tracks
This section explains how to select up to two input
signals and assign them to tracks for recording.
Selecting the input source
The PS-04 allows you to select up to two signals
(input sources) from the [INPUT] jack, built-in mic,
and the [LINE IN] jack, for sending to the recorder
tracks. If desired, you can also mix the signals from
[INPUT] jack and [LINE IN] jack onto a single
track, or record the signal from [INPUT] jack and
the built-in mic onto separate tracks. To select the
input source and set the recording level, proceed as
follows.
1.
From the AUDIO mode or EFFECT
mode top screen, press the [TRACK
PARAMETER] key.
This section explains the functions and operation of the mixer built into the PS-04.
Reference [Mixer]
54 ZOOM PS-04
The track parameter menu for making input and
track 1 – 4 settings appears.
2.
Use the cursor left/right keys to bring
up the indication “INPUT SEL” on the
display.
The indication “INPUT SEL” is briefly shown on
the display, and then the input source display
appears.
H
INT
The “REC” indications on the display
correspond to the built-in mic, [INPUT] jack,
and [LINE IN] jack. When the indication is
constantly on, the source is selected (active).
Otherwise the indication is flashing.
3.
Use the status keys 1 – 4 to select the
input source.
To select a single input source, press one of the
status keys 1 – 4. To select two input sources, press
the status keys for the two sources simultaneously.
Possible input source combinations are listed in the
table below.
H
INT
• The [LINE IN] signal can be selected by
pressing only one of the status keys 3 or 4.
• When combining the [LINE IN] signal with
another input source, the L and R
components of the signal at the [LINE IN] jack
are mixed to produce a mono signal.
4.
When the [INPUT] jack was selected
as input source, play the instrument
and adjust the input sensitivity with
the [INPUT LEVEL] knob so that the
sound is not distorted when playing
the instrument at maximum level.
If the indication “-PEAK-” is shown on the display,
signal distortion has occurred.
5.
To adjust the recording level, play the
instrument and adjust the fader for
the selected input source.
While the input track parameter display is shown,
you can use faders 1 – 4 to adjust the recording
level for each source. You can check the current
level using the setting value shown on the display
and the level meter.
When two sources are selected, use the up/down
cursor keys to select either to be adjusted.
If signal distortion occurs, the topmost segment of
the level meter will stay on for a while. Use the
fader to reduce the recording level setting for that
source.
MIC
MIC
Currently selected input source
(built-in mic in this example)
RECLVL
RECLVL
100
Status key Display
Input source
Input 1 Input 2
1 MIC
Built-in mic
2 INPUT
[INPUT] jack
3 or 4 LINE
[LINE IN] jack L [LINE IN] jack R
1+2 MIC+INPUT
Built-in mic [INPUT] jack
1 + 3 or 1 + 4 MIC+LINE
Built-in mic [LINE IN] jack L + R
2 + 3 or 2 + 4 LIN+INPUT
[LINE IN] jack L + R [INPUT] jack
Assigning input signals to tracks
ZOOM PS-04 55
H
INT
The recording level of the signal from the [LINE
IN] jack can be adjusted with fader 3 or fader 4.
(The recording level is always linked for the L
and R channel.)
6.
Press the [EXIT] key to return to the
AUDIO mode or EFFECT mode top
screen.
Selecting the recording track(s)
Next, select the track(s) on which the input source
signal is to be recorded. Signal processing will be
different, depending on whether the input source is
mono (one signal) or stereo (2 signals), and whether
1 or 2 tracks are selected.
1.
Bring up the AUDIO mode top
screen.
On the AUDIO mode top screen, you can use status
keys 1 – 4 to activate/deactivate the recording
standby condition for tracks 1 – 4.
2.
To switch only one track to the
recording standby condition, press
the respective status key.
The “REC” indication appears above the level
meter for the track. This shows that the track is in
the recording standby condition.
If the currently selected input source is mono
(1 signal), this signal will be sent as is to the track.
If the source is stereo (2 signals), the signals will be
mixed and then sent to the track.
3.
To switch two tracks to the recording
standby condition, hold down the
status key for one track and then
press the status key for the other
track.
Only the combination of tracks 1 and 2 or 3 and 4
can be selected. When you press the status keys 1/2
or 3/4, the “REC” indication appears above the
level meter for the respective tracks. This shows
that the tracks are in the recording standby
condition.
If the currently selected input source is mono (1
signal), the same signal will be sent to both tracks.
If the source is stereo (2 signals), the signal from
input 1 will be sent to the odd-numbered track and
the signal from input 2 to the even-numbered track.
H
INT
To deactivate the recording standby condition,
press the currently selected status key once
more.
Input Track
Input 1
Input 2
Input source: mono
Recorder
Track
Recorder
Input source: stereo
Input
Input 1
Input 2
Input source: mono
Recorder
Recorder
Input source: stereo
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Reference [Mixer]
56 ZOOM PS-04
Mixing the playback sound
from tracks
The level of the sound from audio tracks 1 – 4 and
the drum and bass track can be adjusted as follows.
1.
To adjust the level of audio tracks
1 – 4, bring up the AUDIO mode top
screen and use faders 1 – 4 while
performing playback with the
recorder.
When the PS-04 is in AUDIO mode, faders 1 – 4
are assigned to audio tracks 1 – 4. The level of each
track is shown by the respective level meter.
2.
To adjust the drum track or bass
track signal level, press the
[RHYTHM] key to bring up the
RHYTHM mode top screen and then
use faders 1 and 2.
In RHYTHM mode, fader 1 is assigned to the drum
track and fader 2 is assigned to the bass track. The
level of the drum and bass track is shown by level
meter 1 and 2.
Making adjustments for
each track signal (track
parameters)
The mixer in the PS-04 allows adjustment of
various track parameters such as panning, EQ, and
send/return effect intensity. Parameters can be
adjusted for the audio tracks 1 – 4, drum track, bass
track, and input signals. The adjustment procedure
is described below.
1.
Depending on the track or input for
which you want to make the
adjustment, bring up the top screen
of the AUDIO mode or RHYTHM
mode, and press the [TRACK
PARAMETER] key.
When you press the [TRACK PARAMETER] key
in AUDIO mode, you can adjust parameters for
audio tracks 1 – 4 or the input sources. When you
press the [TRACK PARAMETER] key in
RHYTHM mode, you can adjust parameters for the
drum track and bass track.
2.
Use the cursor left/right keys to
select the track or input.
The track name is shown for a few seconds, and
then a parameter and its setting value appear.
H
INT
Once the audio track has been selected, you
can also use the status keys to switch tracks.
3.
Use the cursor up/down keys to
select the track parameter you want
to adjust.
The available track/input parameters are shown in
the table on the next page.
Audio track 1 – 4 signal level
Bass track signal level
Drum track signal level
O8ST1
O8ST1
000
TRACK1TRACK1
Making adjustments for each track signal (track parameters)
ZOOM PS-04 57
Parameter
Display
indication
Setting
range
Description
Audio
track
Drum/bass
track
Input
HI EQ ON/OFF
EQ HI
ON / OFF
Switches Hi EQ on and off.
OO
HI EQ GAIN
HI G
-12 – 12
Adjusts the Hi EQ boost/cut amount in
the range from -12 dB to +12 dB. This
parameter is shown only when Hi EQ is
set to ON.
OO
HI EQ
FREQUENCY
HI F
500 – 8000
(Hz)
Selects the Hi EQ frequency for boost/
cut. This parameter is shown only when
Hi EQ is set to ON.
OO
LO EQ ON/
OFF
EQ LO
ON / OFF
Switches Lo EQ on and off.
OO
LO EQ GAIN
LO G
-12 – 12
Adjusts the Lo EQ boost/cut amount in
the range from -12 dB to +12 dB. This
parameter is shown only when Lo EQ is
set to ON.
OO
LO EQ
FREQUENCY
LO F
63 – 2000
(Hz)
Selects the Lo EQ frequency for boost/
cut. This parameter is shown only when
Lo EQ is set to ON.
OO
SEND ON/OFF
SEND
ON / OFF
Selects whether the signal of this track is
supplied to the send/return effect or not.
OOO
SEND LEVEL
SEND_L
0 – 100
Adjusts the level of the signal supplied to
the send/return effect. This parameter is
shown only when SEND is set to ON.
OOO
PAN
PAN
L100 – 0
– R100
Adjusts the panning (left/right stereo
position) of the track signal. When the
STEREO LINK parameter is set to ON,
this parameter adjusts the left/right level
balance.
OOO
FADER
FADER
0 – 127
Adjusts the current volume level.
OO
STEREO LINK
S-LINK
ON / OF
Switches the stereo link function (for
linking the parameters of tracks 1/2 and
3/4) on and off. (For details, see page 58.)
O
V TAKE
TR X - Y
X=1 – 4
Y=1 – 10
Selects the V-take for this track. (For
details, see page 36.) X is the track
number and Y is the V-take number.
O
REC LEVEL
RECLVL
0 – 127
Adjusts the recording level.
O
Reference [Mixer]
58 ZOOM PS-04
4.
Turn the dial to change the setting
value of the parameter selected in
step 3.
5.
Repeat steps 3 and 4 to make all
desired settings.
By using the cursor left/right keys or the status keys
to switch tracks, you can set the parameters for
other tracks.
6.
Press the [EXIT] key to return to the
original screen.
The top screen of AUDIO mode or RHYTHM
mode appears again.
Linking tracks (stereo link)
Two adjacent tracks can be linked so that their
parameters (except V-take switching) are controlled
together. This is referred to as “stereo link”. The
function is handy for example when recording
stereo material.
N
OTE
The stereo link function is available only for
tracks 1/2 and 3/4, not for other track
combinations.
1.
From the AUDIO mode or EFFECT
mode top screen, press the [TRACK
PARAMETER] key.
The track parameter menu for making input and
track 1 – 4 settings appears.
2.
Use the cursor left/right keys to
select one of the two tracks you want
to stereo link, and repeatedly press
the cursor [
W] key until the indication
“S-LINK” is shown on the display.
H
INT
You can also use the status keys to select the
track.
3.
Turn the dial to set the stereo link
setting to ON.
If you select track 1 or 2, tracks 1 and 2 will be
stereo linked. If you select track 3 or 4, tracks 3 and
4 will be stereo linked.
The two linked tracks will operate as follows.
The PAN parameter functions as a
BALANCE parameter that adjusts the
volume balance between the left and right
channels. (The setting is reset to 0 for both
tracks.)
For parameters other than PAN and
V-TAKE, the setting for the odd-numbered
track will be duplicated on the even-
numbered track.
When you change the parameter setting for
one track, the parameter of the other track
also changes accordingly. To bring the
even-numbered V-take on the display,
press the cursor [W] key while the odd-
numbered V-take is shown.
When you operate the fader for the odd-
numbered track, the level for both tracks
changes. (The fader for the even-numbered
track has no effect.)
4.
To cancel the stereo link function, set
the stereo link parameter to OFF.
S-LINK
S-LINK
0F
S-LINKS-LINK
0N
ZOOM PS-04 59
Reference [Rhythm]
About the rhythm section
The rhythm section of the PS-04 uses built-in drum
and bass sounds to produce rhythm accompaniment
which can be played during recording and playback
of the audio tracks. For example, during recording
you might play a simple pattern that serves as a
metronome. Or you can add drum and bass
accompaniment to the recorded content of the audio
tracks and bounce the result onto a pair of V-takes.
Rhythm playback is possible in all modes except
the SYSTEM mode. However, to create or edit
rhythm patterns and to make rhythm related
settings, you must switch to RHYTHM mode by
pressing the [RHYTHM] key of the PS-04.
Explanation of some
important terms
Some terms that are relevant for rhythm section
operation are explained below.
PATTERN mode/SONG mode
The rhythm section has two operation modes:
PATTERN mode for repeatedly playing drum/bass
patterns, and SONG mode for arranging and
playing rhythm patterns in a sequence that provides
the rhythm accompaniment to an entire song. The
initial mode when creating a new project is
PATTERN mode, but you can switch between
PATTERN mode and SONG mode by pressing the
[RHYTHM] key.
Pattern/song
A program containing from a few measures up to a
maximum of 99 measures of drum/bass sounds is
called a pattern. The PS-04 has a capacity for up to
511 patterns per project. 346 patterns are already
preprogrammed, allowing you to play a rhythm
simply by selecting a pattern.
An arrangement of patterns in the desired playing
order using tempo, beat, and bass phrase (chord
type/root) information is called a song.
The PS-04 can have one song with up to 999
measures per project.
N
OTE
Patterns and songs are stored as part of a
project. You can also import all patterns or song
information from another project.
1234
Recorder
Rhythm
Track 1
Track 2
Track 3
Track 4
Drum track
Bass track
Drum track
Bass track
Pattern Pattern
Am
Chord
Dm G
C
123456
Song
Drum track
Bass track
Drum track
Bass track
Drum tr
Bass tra
Pattern A
Pattern B
Pattern C
Pattern D
Pattern E
Pattern A Pattern E Pattern B
Measure
number
This section explains the rhythm functions of the PS-04.
Reference [Rhythm]
60 ZOOM PS-04
Drum track/bass track
The part that records drum sound patterns in the
PS-04 is called the drum track and the part that
records bass sound patterns the bass track. When
you create original patterns, you store playing
information on these two tracks.
Drum kit/bass program
A collection of drum sounds used for the drum
track is called a drum kit, and a collection of bass
sounds used for the bass track is called a bass
program.
Drum kits are made up of a combination of 16 drum
and percussion sounds, such as bass drum, snares,
etc. The PS-04 has seven different drum kits.
A bass program is a collection of bass sounds such
as electric bass or acoustic bass at different pitches
(2 octaves, 16 steps). The PS-04 offers a choice of
five bass programs.
The drum kit and bass program sounds can not only
be used in patterns or songs but can also be played
directly using the status keys 1 – 4 on the panel.
PATTERN mode operation
This section explains how to use PATTERN mode
to play, create, and edit patterns.
PATTERN mode screens
PATTERN mode has several screens. When you
press the [RHYTHM] key to switch to RHYTHM
mode, and when you switch the rhythm function
from SONG mode to PATTERN mode, the screen
for selecting a pattern always appears first. This is
called the PATTERN mode top screen.
PATTERN mode top screen
When you press the cursor up or down key from the
PATTERN mode top screen, the following screens
appear.
Locate screen
This shows the current position in the pattern in
measures and beats. While the rhythm is stopped, you
can use the cursor left/right keys and the dial to move
within the pattern in units of measures or beats.
Rhythm pad screen
This screen shows information about the content of
the currently playing drum track/bass track. On this
screen, the on/off status of individual level meter
segments (rectangular blocks) shows the drum kit
or bass program sound activation status.
From this screen, you can use the status keys 1 – 4
to manually play the sounds of the drum kit or bass
program ( p. 62).
Selecting a pattern for playback
The PS-04 lets you select one of 511 patterns.
1.
While the recorder is stopped, press
the [RHYTHM] key several times to
bring up the PATTERN mode top
screen on the display.
2.
Use the dial or the cursor left/right
keys to select a rhythm pattern to play.
Out of 511 possible patterns in a new project, 346
are preprogrammed. (For other patterns, the pattern
name indication shows “EMPTY”.)
If you use the dial while the pattern is playing, the
new pattern will start after the end of the current
pattern is reached. If you use the cursor left/right
keys while the pattern is playing, the new pattern
will start immediately.
O8ST1
O8ST1
000
O
O1-O1
O1-O1
P
DR
DR
PAD
PAD
P
Pattern name Pattern number
O8ST1
O8ST1
000
PATTERN mode operation
ZOOM PS-04 61
3.
Operate faders 1/2 to adjust the
volume of the drum/bass track.
In RHYTHM mode, fader 1 controls the drum track
and fader 2 controls the bass track signal level.
NOTE
Immediately after creating a new project, the
drum/bass signal level will be set to zero. To
hear the rhythm play, you must raise the drum/
bass track signal level.
4.
Press the [R/P] key.
The key lights up, and the recorder and the rhythm
pattern begin to play. (If there are recorded audio
tracks, the contents will be heard.)
The level meters on the display let you check the
signal level of the drum track and bass track.
5.
Fine-adjust the drum/bass track
volume as necessary.
6.
To check the current position, press
the cursor [
Q] key.
The display changes to the Locate screen, and the
current position in the pattern is shown in measures
and beats.
H
INT
If you call up the Locate screen while the
pattern is stopped and select the unit with the
cursor left/right keys, you can use the dial to
move within the pattern.
7.
To stop the pattern, press the [R/P]
key once more.
The key goes out and playback stops.
Changing the tempo
You can adjust the pattern playback tempo as
follows.
1.
Press the [RHYTHM] key several
times to switch the PS-04 to
PATTERN mode.
The tempo can be set while the PS-04 is running or
stopped. The currently set tempo can be checked
while the [RHYTHM] key is flashing.
2.
Use faders 3 and 4 to adjust the
tempo.
In RHYTHM mode, faders 3 and 4 serve to control
the tempo in the range from 40 to 250 bpm (beats
per minute).
Shortly after adjusting the tempo, the display will
return automatically to the condition of step 1.
N
OTE
• The tempo set here applies to all patterns. If
you haven’t programmed the tempo
information in a song yet, the song will also be
played with this tempo setting.
• If you have recorded audio tracks 1 – 4 while
monitoring the pattern, and if you then change
the pattern tempo afterwards, there will be a
mismatch between the recorded audio tracks
and the rhythm tempo.
Drum track signal level
Bass track signal level
O8ST1
O8ST1
000
Measure
"P" indicates
PATTERN mode
Beat
O
O1-O1
O1-O1
P
O8ST1
O8ST1
000
BPM=12
BPM=12
00
Reference [Rhythm]
62 ZOOM PS-04
Playing drum/bass sounds
manually
The rhythm pad screen of the PATTERN mode
allows you to use the status keys 1 – 4 to manually
play drum or bass sounds.
After selecting a drum kit on the rhythm pad screen,
the 16 drum/percussion sounds are divided into
groups of 4 (these are called banks) and each sound
of a bank is assigned to status keys 1 – 4. You
therefore first select the bank which has the sound
you want, and then press the respective status key.
The illustration below shows how the drum/
percussion sounds are assigned to the banks.
When a bass program is selected, the banks and
status keys are assigned different pitches. You
therefore first select the bank which has the pitch
you want, and then press the respective status key.
If desired, you can also select a different scale and
key, with different bank and status key
assignments. The illustration below shows how the
sounds are assigned when “E MIN” (E Minor) is
selected.
When “G MAJ” (G Major) is selected, the
arrangement is as follows.
When you select "E MIN2" (E Minor 2), bank 1
will contain E1, G1, B1, C2 and bank 2 will contain
E1, G1, B1, E2. Banks 3 and 4 are the same as
banks 1 and 2, but one octave higher.
When you select "E MAJ2" (E Major 2), the G1 and
C2 of "E MIN2" will become G#1 and C#2.
To play a drum kit or bass program manually,
proceed as follows.
1.
Press the [RHYTHM] key several
times to switch the PS-04 to
PATTERN mode.
You should first choose the desired drum kit/bass
program as necessary. (For information on how to
select a drum kit/bass program, see page 70.)
2.
Press the cursor [W] key to bring up
the rhythm pad screen.
While this screen is shown, the status keys and
faders operate as follows.
Status keys 1 – 4
Play the drum kit/bass program.
Fader 3
Adjusts the velocity of the sound.
Fader 4
Switches the bank.
H
INT
You can also switch banks with the cursor up/
down keys.
• As on the top screen, faders 1 and 2 adjust
the drum kit/bass program level.
3.
Use the cursor left/right keys to
select DR (drum kit) or BS (bass
program).
Bank 4
Bank 3
Bank 2
Bank 1
STICK
HIGH
BONGO
LOW
BONGO
RIDE
CYMBAL
COWBELL
MUTE HIGH
CONGA
OPEN HIGH
CONGA
LOW
CONGA
TOM 1
TOM 2
TOM 3
CRASH
CYMBAL
KICK
SNARE
CLOSED
HI-HAT
OPEN
HI-HAT
Bank 4
Bank 3
Bank 2
Bank 1
E2
B2
E1
B1
F#2
C3
F#1
C2
G2
D3
G1
D2
A2
E3
A1
E2
Bank 4
Bank 3
Bank 2
Bank 1
G2
D3
G1
D2
A2
E3
A1
E2
B2
F#3
B1
F#2
C3
G3
C2
G2
PATTERN mode operation
ZOOM PS-04 63
The currently selected type is shown on the left side
of the display.
4.
Use fader 4 to select the bank to play.
The bank which can be played is shown on the
display.
5.
Press one of the status keys 1 – 4.
If a drum kit is selected, the drum sound assigned to
the key in the current bank is heard. If a bass
program is selected, the bass note assigned to the
key in the current bank is heard.
While the status key is being pressed, the
corresponding segment of the display lights up.
6.
To adjust play intensity, operate
fader 3.
There are three intensity (velocity) settings. The
setting value is shown for a few seconds, then the
display reverts to the previous condition.
7.
To change the bass program scale
and key, turn the dial.
When the dial is turned while the rhythm pad screen
is shown, the scale (Major/Major2/Minor/Minor2)
and key (12-tone) selection changes.
For example, when F# Minor is selected, the bank
and note arrangement is as follows.
8.
To return to the PATTERN mode top
screen, press the cursor [
Q] key.
H
INT
During pattern recording, you can also select
the drum/percussion sound and bass note in
the same way.
Creating a pattern
This section explains how to create original patterns
by recording your drum kit or bass program play in
an empty pattern slot.
There are two ways of creating a pattern: step input
where play is stopped and you enter the sounds one
by one, and real-time input where you record your
play using the status keys and faders.
Recording preparations
Empty patterns are set to 4/4 beat and 2 measures
by default. Before you start the input procedure, set
the desired time signature and measure
configuration as follows.
N
OTE
Once you have recorded a pattern, you cannot
change the time signature or the number of
measures. This setting must always be made
beforehand.
1.
Press the [RHYTHM] key several
times to bring up the PATTERN mode
top screen.
2.
Turn the dial to select an empty
pattern.
Empty patterns are indicated as “EMPTYxxx
(where xxx is the pattern number).
DR
DR
PAD
PAD
P
Currently selected sound type
VELCTY
VELCTY
2
F
F
MIN
MIN
Scale
Key ("o" stands for #)
Bank 4
Bank 3
Bank 2
Bank 1
F#2
C#3
F#1
C#2
G#2
D3
G#1
D2
A2
E3
A1
E2
B2
F#3
B1
F#2
Reference [Rhythm]
64 ZOOM PS-04
3.
Press the [EDIT/UTILITY] key.
The pattern utility menu for making PATTERN
mode settings appears.
4.
To set the time signature, use the
cursor left/right keys to bring up the
indication “TIMSIG” on the display,
and press the [ENTER] key.
The current time signature setting appears on the
display.
N
OTE
When a “<>” is shown on both sides of the
setting value, the pattern has already been
recorded and the time signature has been set.
In this condition, the value cannot be changed.
5.
Turn the dial to make the setting, and
then press the [EXIT] key.
The time signature can be set in the range from 1/4
to 8/4.
6.
To set the number of measures, use
the cursor left/right keys to bring up
the indication “BARLEN” on the
display, and press the [ENTER] key.
The current bar length setting appears on the
display.
N
OTE
When a “<>” is shown on both sides of the
setting value, the pattern has already been
recorded and the bar length has been set. In
this condition, the value cannot be changed.
7.
Turn the dial to make the setting.
The bar length can be set in the range from 1 to 99.
8.
Press the [EXIT] key to return to the
PATTERN mode top screen.
Drum track step input
To perform step input, the PS-04 must be in stop
mode, so that you can enter the sounds one by one
in the order that they should be played. For drum
track step input, you specify the step width (interval
between sounds) and then specify a note or rest.
When you press the [R/P] key after pressing the
status key, the playing information is entered at this
point, and the input position advances by the
number of specified steps. When you press only the
[R/P] key, no playing information is entered and
the position advances by one step. In other words, a
rest is inserted (see illustration below).
EMPTY
EMPTY
347
QUANTI
QUANTI
2E
4/4
4/4
22
Status key
[R/P] key
PATTERN mode operation
ZOOM PS-04 65
H
INT
The step length changes according to the
currently selected smallest note unit (quantize
setting). The default setting is a sixteenth note,
but this can be changed if desired (
p. 71).
1.
From the PATTERN mode top screen,
press the [REC] key.
The [REC] key lights up and step input becomes
possible. During step input, the current position is
shown in measures/beats/ticks (1/48 of a quarter note).
2.
Verify that “D” is shown in the left
corner of the display.
During step input, you can use the cursor left/right
keys to switch the track type. “D” stands for drum
track.
3.
To enter a note, use fader 4 to select
the bank which contains the desired
sound, and then press the status key
for that sound.
The note is entered, and the segment for that sound
comes on. For information on the sounds assigned
to banks and status keys, see the section "Playing
drum/bass sounds manually".
H
INT
• The velocity setting can be changed with
fader 3. This information is also stored.
If you hold down several status keys together,
multiple sounds are input at the same
position.
4.
Press the [R/P] key.
The step position advances by a 16th note (12
ticks).
5.
To enter a rest, press only the [R/P]
key.
No playing information is entered, and the step
position advances by a 16th note.
6.
Repeat steps 3 – 5 to enter the entire
rhythm pattern.
When you have reached the end of the pattern, the
recorder automatically returns to the first measure,
and you can enter other drum/percussion sounds.
7.
To erase a sound you have input,
press the [
R/P] key repeatedly to go
to the position, and then hold down
the [INSERT/DELETE (COPY)] key
while pressing the respective status
key.
The sound corresponding to that status key is
erased.
8.
To end step input, press the [REC]
key so that the key goes out.
The PATTERN mode top screen returns. If you
press the [R/P] key in this condition, the pattern is
played and you can check your input.
H
INT
By performing the input procedure again, you
can add playing information to the track.
Track type
Measure
Beat Tick
DO1-O1
DO1-O1
-00
DO1-O1
DO1-O1
-00
DO1-O1DO1-O1
-12
DD
O1-OO1-O
1
-24
Reference [Rhythm]
66 ZOOM PS-04
Duration: quarter note Duration: eighth note
Quantize setting: sixteenth note
Status key
[R/P] key
Bass track step input
When performing step input for the bass track,
“sound duration” must be entered as an additional
item. Otherwise, the input procedure is similar, in
so far as the status keys and faders 3 and 4 are used
to enter notes and rests.
For example, also when the step length is constant,
the duration setting can be varied, resulting in sounds
of a different length (see illustration below).
H
INT
The step length changes according to the
currently selected smallest note unit (quantize
setting). The default setting is a sixteenth note,
but this can be changed if desired (
p. 71).
N
OTE
For the bass track, only one sound can be
produced at a time. If the sound duration is set
to a value longer than a step, the part extending
into the next step will be cut (the sound for that
step has priority).
1.
From the PATTERN mode top screen,
press the [REC] key.
The [REC] key lights up and step input becomes
possible.
2.
Use the cursor left/right keys to
change the indication in the left
corner of the display to “B”.
“B” stands for bass track.
3.
If required, turn the dial to set the key
and scale.
For details, see the section "Playing drum/bass
sounds manually".
4.
To enter a note, use the cursor up/
down keys to select a duration value.
The display changes as follows to show the
duration of the note being entered.
The following duration settings are available.
8-5 . . . . 8 beats – 5 beats
4 . . . . . . Whole note
3 . . . . . . Dotted half note
2 . . . . . . Half note
3/2 . . . . . Dotted quarter note
1 . . . . . . Quarter note
3/4 . . . . . Dotted eighth note
1/2 . . . . . Eighth note
1/3 . . . . . Eighth triplet note
1/4 . . . . . Sixteenth note
1/6 . . . . . Sixteenth triplet note
Track type
Measure
Beat Tick
DO1-O1
DO1-O1
-00
BO1-O1BO1-O1
-00
D=1/4D=1/4
PATTERN mode operation
ZOOM PS-04 67
1/8 . . . . . Thirty-second note
1/12 . . . . Thirty-second triplet note
1/16 . . . . Sixty-fourth note
1/24 . . . . Sixty-fourth triplet note
5.
Use fader 4 to select the bank which
contains the desired pitch, and then
press the respective status key.
H
INT
The velocity setting can be changed with fader
3. This will change the play intensity.
6.
Press the [R/P] key.
The step position advances by a 16th note (12
ticks). To enter a rest, skip steps 4 and 5 and simply
press the [R/P] key. This will enter a 16th rest.
7.
Repeatedly press the [R/P] key to
advance to the position where you
want to enter the next note. Then
repeat steps 4 – 6.
If the duration or bank is the same as for the
previously entered note, you do not need to specify
it again.
When you have reached the end of the pattern, the
recorder automatically returns to the first measure.
8.
To erase a sound you have input,
press the [
R/P] key repeatedly to go
to that position. Hold down the
[INSERT/DELETE (COPY)] key and
press the respective status key.
The sound corresponding to the status key is erased.
9.
To end step input, press the [REC] key.
The key goes out and the PATTERN mode top
screen returns. If you press the [R/P] key in this
condition, the pattern is played and you can check
your input.
H
INT
By performing the input procedure again, you
can add playing information to the track.
Drum/bass track real-time input
You can also enter drum kit and bass program
information with the status keys in real time, while
the pattern is running.
1.
Bring up the PATTERN mode rhythm
pad screen.
2.
Use the cursor left/right keys to
select the track for which you want to
perform input.
The left corner of the display shows “DR” when the
drum track is selected, and “BS” when the bass
track is selected.
3.
Select the bank which contains the
desired pitch/sound and press the
status keys to check the sound.
If required, set the key and scale for the bass
program.
For information on how to switch banks and set the
key and scale for the bass program, see the section
“Playing drum/bass sounds manually” ( p. 62).
4.
Hold down the [REC] key and press
the [
R/P] key.
A precount of 4 clicks is heard. Recording begins
when the precount is finished.
H
INT
Precount settings can be changed ( p. 72).
5.
Use the status keys to play the drum
kit/bass program.
Your play timing is automatically matched to the
smallest note unit (default: sixteenth note) and
recorded on the selected track. For the bass track,
the duration for which the status key is pressed is
also recorded. When the pattern reaches the end, it
returns to the beginning and you can continue to
record.
Track type
Measure
Beat Tick
DO1-O1
DO1-O1
-00
Reference [Rhythm]
68 ZOOM PS-04
H
INT
The smallest note unit (quantize setting) can be
changed ( p. 71).
6.
To pause the recording, press the
[REC] key.
The key flashes and the PS-04 switches to the
pattern playback mode. If you press a status key in
this condition, the result will not be recorded. This
is convenient to check the instrument sounds or
note pitches assigned to the keys, and to switch
banks and scales during input.
To return to the pattern recording mode, press the
[REC] key once more.
7.
If you have made a mistake, press the
[INSERT/DELETE (COPY)] key at a
point immediately before the
mistake.
While the key is being held down, all playing
information entered on the track is erased.
8.
When input is complete, press the
[
R/P] key.
The [REC] key and the [R/P] key go out, and the
PATTERN mode top screen returns.
Copying a pattern
You can copy any pattern in a project to another
location.
1.
Press the [RHYTHM] key several
times to bring up the PATTERN mode
top screen.
2.
Turn the dial to select the copy
source pattern. Then press the
[INSERT/DELETE (COPY)] key.
The following indication appears. In this condition,
you can select the copy target.
3.
Turn the dial to select the pattern
number to be used as copy target.
H
INT
When you select an empty pattern, the
indication “E” (for “Empty”) is shown to the right
of the number.
4.
Press the [ENTER] key. The
indication "ENT/EXIT" appears on
the display.
5.
To carry out the copy operation,
press the [ENTER] key. To cancel the
operation, press the [EXIT] key.
When you press the [ENTER] key, the PATTERN
mode top screen returns, with the copy target
pattern being selected.
Erase
Snare
Kick
Snare
Kick
COPCOP O
02
COP 5
COP O
COPCOP 5
08E
O8ST1O8ST1
508
PATTERN mode operation
ZOOM PS-04 69
Deleting a pattern
You can return any pattern in a project to the empty
condition.
1.
Press the [RHYTHM] key several
times to bring up the PATTERN mode
top screen.
2.
Turn the dial to select the pattern that
you want to delete. Then press the
[INSERT/DELETE (COPY)] key twice.
The following indication appears.
3.
To carry out the delete operation,
press the [ENTER] key. To cancel the
operation, press the [EXIT] key.
When you press the [ENTER] key, the selected
pattern is returned to the empty condition and the
PATTERN mode top screen returns.
N
OTE
Once a pattern has been deleted, it cannot be
restored. Use this function with care.
Changing the pattern
parameters (pattern edit)
Pattern parameters such as drum kit and bass
program used in a pattern, as well as bass phrase
chord type and root, etc. can be changed if desired.
Basic procedure for pattern editing
To change pattern specific parameters, proceed as
follows.
1.
Press the [RHYTHM] key several
times to bring up the PATTERN mode
top screen.
2.
Turn the dial to select the pattern,
and then press the [EDIT/UTILITY]
key.
The PATTERN mode utility menu appears. This
menu lets you not only perform pattern edit
functions but also make precount settings and load
patterns from external projects.
3.
Use the cursor left/right keys to bring
up the indication “PTN EDIT” on the
display, and press the [ENTER] key.
The pattern edit menu for setting pattern specific
parameters appears.
4.
Use the cursor left/right keys to
select the parameter you want to
adjust, and press the [ENTER] key to
confirm the selection.
The following parameters can be selected.
DRUM KIT . . . Select drum kit
BASS PRG . . . Select bass program
ORGROOT . . . Original root for pattern
ORGCHORD . . Original chord type for pattern
DRUM LVL . . . Drum kit level
BASS LVL . . . Bass program level
NAME . . . . . . . Pattern name
5.
Turn the dial to change the setting
value for the parameter selected in
step 4.
For details on each parameter, see the following
section. If required, press the [EXIT] key to return
one step and then select another parameter.
6.
Press the [EXIT] key several times to
return to the PATTERN mode top
screen.
DELETE
DELETE
098
Pattern to be deleted
EMPT
EMPT
098
QUANTIQUANTI
2E
DRUMDRUM K
IT
Reference [Rhythm]
70 ZOOM PS-04
Select drum kit/bass program
Selecting the drum kit or bass program to be used
by the pattern.
Refer to “Basic procedure for pattern editing” and
bring up “DRUM KIT” or “BASS PRG” on the
display. When you press the [ENTER] key, the
display changes as follows.
When “DRUM KIT” was selected
When “BASS PRG” was selected
By turning the dial in this condition, you can select
a new sound. For information on the various drum
kits and bass programs that are available, see the
list in the last section of this documentation.
Setting the pattern specific chord
type/root
You can select the chord type and root to be used by
the bass track of the pattern. When creating a song,
the chord and root specified here will be used as the
basis for the bass track phrase, which changes
according to the chord progression specified for the
song.
Refer to “Basic procedure for pattern editing” and
bring up “ORG ROOT” (for setting the chord root)
or “ORG CHORD” (for setting the chord type) on
the display. When you press the [ENTER] key, the
display changes as follows.
When “ORG ROOT” was selected
When “ORG CHORD” was selected
The root can be set from E to D# in semitone steps.
For the chord type, MAJOR or MINOR can be
selected. Make a suitable setting to match the bass
phrase recorded on the bass track.
H
INT
For patterns used only in PATTERN mode and
for patterns that do not use the bass track, the
chord type/root setting is not necessary.
Setting the drum/bass volume
You can set the volume level for the drum kit and
bass program. Refer to “Basic procedure for pattern
editing” and bring up “DRUM LVL” (for setting
the drum kit level) or “BASS LVL” (for setting the
bass track level) on the display. When you press the
[ENTER] key, the display changes as follows.
Turn the dial to set the volume in the range from 1
to 15. (The default setting is 15.)
Changing the pattern name
You can assign a unique name to a pattern. Refer to
“Basic procedure for pattern editing” and bring up
“NAME” on the display. When you press the
[ENTER] key, the display changes as follows.
Use the cursor left/right keys to cause the character
that you want to change to flash. Then turn the dial
to select the character. (The name can be up to five
Kit name Kit number
LIVE
LIVE
0
Program name Program number
PICK
PICK
1
F
F
Current root ("o" stands for #)
Current chord type
MAJORMAJOR
1O1O
Current volume setting
8BEAT
8BEAT
Character that can be adjusted
PATTERN mode operation
ZOOM PS-04 71
characters long.) You can also use the faders 1 – 3
to select a character. The faders are assigned to the
following character ranges.
Fader 1 . . . . . . Letters (A – Z)
Fader 2 . . . . . . Numerals (0 – 9)
Fader 3 . . . . . . Symbols (+, -, @, space)
Setting PATTERN mode
operation (pattern utility)
This section explains how to set the smallest unit
for pattern note input, control the precount function
for real-time input, and make other PATTERN
mode related settings.
Basic procedure for pattern utility
menu
To use the pattern utility menu, proceed as follows.
1.
Press the [RHYTHM] key several
times to switch the PS-04 to
PATTERN mode.
2.
Turn the dial to select the pattern to
play, and press the [EDIT/UTILITY]
key.
The pattern utility menu appears.
3.
Use the cursor left/right keys to
select one of the following items.
QUANTIZE
Select the smallest note unit for real-time input
and step input.
BARLEN
Set the number of measures for an empty pattern.
For a pattern that has already been programmed,
the number of measures is shown.
TIMSIG
Set the time signature (number of beats) for an
empty pattern. For a pattern that has already been
programmed, the number of beats is shown.
COUNT
Set the precount for use during real-time input.
CLICK VOL
Set the precount and click volume.
IMPORT
Import song information and all patterns from
another project stored on a SmartMedia card
( p. 83).
PTN EDIT
Bring up the pattern edit menu for changing
pattern specific parameters ( p. 69).
4.
Press the [ENTER] key to call up the
setting value for the currently
selected item.
The subsequent steps will differ, depending on
which item was selected. See the sections for the
respective items.
5.
When all settings have been made,
press the [EXIT] key repeatedly to
return to the PATTERN mode top
screen.
Pressing the key once brings up the pattern utility
menu, and pressing the key once more brings up the
PATTERN mode top screen.
Setting the smallest note unit
(quantize setting)
To set the smallest note unit for real-time input and
step input, proceed as follows. Refer to “Basic
procedure for pattern utility” and bring up the
indication “QUANTIZE”. When you press the
[ENTER] key, the display changes as follows.
While this screen is shown, turning the dial will
change the setting. The following settings are
available.
4 . . . . . . . . . . . Quarter note
8 . . . . . . . . . . . Eighth note
QUANTI
QUANTI
2E
Quantize setting
Q=16
Q=16
Reference [Rhythm]
72 ZOOM PS-04
12 . . . . . . . . . Eighth triplet note
16 (default) . . Sixteenth note
24 . . . . . . . . . Sixteenth triplet note
32 . . . . . . . . . Thirty-second note
Hi . . . . . . . . . . 1 tick (1/48 of quarter note)
H
INT
The quantize setting applies to the entire rhythm
section.
Displaying/changing the number
of measures in a pattern
To display or change the number of measures in the
currently selected pattern, proceed as follows. Refer
to “Basic procedure for pattern utility” and bring up
the indication “BARLEN”. When you press the
[ENTER] key, the display changes as follows.
If a blank pattern is selected, you can turn the dial
and change the setting in the range from 1 to 99.
The default setting is 2.
N
OTE
When a "<>" is shown on both sides of the
setting value, the pattern has already been
recorded and the number of measures cannot
be changed.
Displaying/changing the time
signature of a pattern
To display or change the number of beats per
measure in the currently selected pattern, proceed
as follows. Refer to “Basic procedure for pattern
utility” and bring up the indication “TIMSIG”.
When you press the [ENTER] key, the display
changes as follows.
If a blank pattern is selected, you can turn the dial
and change the setting in the range from 1/4 to 8/4.
The default setting is 4/4.
N
OTE
When a “<>” is shown on both sides of the
setting value, the pattern has already been
recorded and the time signature has been set.
In this condition, the value cannot be changed.
Setting the precount
To change the setting of the precount used for real-
time input, proceed as follows. Refer to “Basic
procedure for pattern utility” and bring up the
indication “COUNT”. When you press the
[ENTER] key, the display changes as follows.
By turning the dial, you can select one of the
following precount settings.
OFF
No precount is heard.
1-8
1 – 8 precount beats are heard.
SP
Use a special precount as described on page 44.
Changing the metronome volume
You can change the volume of the metronome that
is heard when you record a rhythm pattern in real
time. Refer to "Basic procedure of pattern utility" to
select "CLICK VOL" and press the [ENTER] key.
Then turn the dial to adjust the volume (OFF, 1-15).
2
Number of measures in the pattern
4/4
4/4
Time signature of the pattern
4
Precount setting
SONG mode operation
ZOOM PS-04 73
SONG mode operation
This section explains how to use SONG mode to
play, create, and edit a song.
SONG mode screens
SONG mode has several screens. When you press
the [RHYTHM] key to switch from PATTERN
mode to SONG mode, the currently playing pattern
number is always shown. This is called the SONG
mode top screen.
SONG mode top screen
When you press the cursor up or down key from the
SONG mode top screen, the following screens appear.
Locate screen
This shows the current position in the song in
measures and beats. While the PS-04 is stopped,
you can use this screen to move to another location
in the song.
Chord screen
This shows chord information (root and chord type)
for the current point. The indication changes as the
song plays.
Rhythm pad screen
This screen shows information about the content of
the currently playing drum track/bass track (sound
and pitch). From this screen, you can use the status
keys 1 – 4 to manually play the sounds of the drum
kit or bass program. For more information, see the
description of the PATTERN mode rhythm pad
screen ( p. 62).
Creating a song
By arranging patterns in the desired order and
programming chord and tempo/time signature
information, you can create the rhythm
accompaniment for an entire song. The following
two methods are available for creating a song.
Step input
With this method, you create rhythm patterns
one by one by specifying a pattern and the
number of measures. Input can be performed at
any point in the song. It is also possible to
switch to another pattern while the previous
pattern is still playing. This mode is suitable for
specifying patterns in detail.
FAST (Formula Assisted Song Translator)
This method uses simple formulas to specify
rhythm pattern playback from start to end. The
result is written to the song in a single operation.
Because input midway through a song is not
possible with this method, it is most suitable for
cases where the configuration of the entire song has
been decided beforehand.
N
OTE
Immediately after creating a new project, the
drum track/bass track signal level will be set to
zero. Before creating or playing a song, you
must go into RHYTHM mode and adjust faders
1 and 2 to raise the monitor level of the tracks
to a suitable level.
Step input
With this method, you specify the pattern number
and the number of measures to enter patterns one by
one.
1.
Press the [RHYTHM] key repeatedly
to switch the rhythm section to
SONG mode.
SONG
SONG
001
OO1-O
OO1-O
1
S
A
A
DRDR PADPAD
S
Reference [Rhythm]
74 ZOOM PS-04
2.
Press the [REC] key.
As shown below, the display indication changes to
the current position. Step input for the song is now
possible.
The indication “EOS” (End of Song) shows the
position where the song ends. For an empty song,
EOS will be located at the beginning. Therefore
nothing happens if you play the song. As you enter
information, the EOS position gets pushed further
and further out.
3.
Press the [INSERT/DELETE (COPY)]
key.
You can now select the pattern number and the
number of measures to insert.
4.
Turn the dial to select a pattern
number.
5.
Use the cursor up/down keys to
select the number of measures to
insert, and press the [ENTER] key.
The display changes as follows. In this condition,
you can select the pattern to play for the inserted
measures.
6.
When you have selected a pattern,
press the [ENTER] key to confirm the
selection.
Pattern information is entered at the current point,
and the EOS position moves back by the specified
number of measures. The display returns to the
current position indication.
H
INT
When the pattern entry was confirmed and the
current position screen returns, the indication
“EV” is shown. This indicates that some kind of
event information (pattern, chord, tempo, etc.)
has been entered at the current point.
7.
Use the cursor left/right keys to
move the position indication to the
EOS position.
At the current position screen, you can use the
cursor left/right keys to move in measure units, and
the dial to move in beat units. When you reach the
end of the song, the indication “EOS” appears.
H
INT
• If required, you can also switch the pattern
within a measure (in beat units).
• The interval until the next pattern information
entry point is longer than the pattern itself, the
pattern will be played repeatedly. If the
Current measure
Current beat
End-of-song
indication
OO1-
OO1-
O1
O1
E0S
End of Song
Current position
1 (measure number)
Song
Number of measures to insert
Number of pattern to insert
INOOOX
INOOOX
4
INOO2X
INOO2X
4
INOO2XINOO2X
2
PATTERN 002 End of Song
OO1-O1
OO1-O1
EV
Current position
1 (measure
number)
23
Song
OO3-O1OO3-O1
E0S
End of Song
PATTERN 002
Current position
1 (measure
number)
23
Song
SONG mode operation
ZOOM PS-04 75
interval is shorter than the pattern itself, the
song will switch to the next pattern before the
current pattern has finished playing.
8.
Repeat steps 3 – 7 to enter all
required pattern information.
9.
When all required pattern
information has been entered, press
the [REC] key.
The [REC] key goes out and the PS-04 returns to
the SONG mode top screen. If you press the [R/P]
key, the created song will be played.
To overwrite pattern information
To change a pattern that has already been input,
move to the input point and press the cursor [W]
key. The name of the pattern input at this point
appears on the display. Turn the dial to select a new
pattern.
To add pattern information to a point where there
currently is none, move to the input point and press
the cursor [
W] key. The indication “PTN”
appears on the display. Turn the dial to select a new
pattern.
Inserting a pattern in a song
Move to the input point and perform steps 3 – 7.
The new pattern information is inserted at this
point, and subsequent patterns are shifted
backwards by the length of the inserted pattern.
To delete pattern information
Move to the point from which you want to delete
the information, and press the cursor [W] key. In
this condition, press the [EDIT/UTILITY] key. The
current information is deleted and the previous
pattern will remain active until the next input point.
To delete a measure
During song input ([REC] key lit), press the
[INSERT/DELETE (COPY)] key three times.
Then press the [ENTER] key. The measure is
deleted.
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN D PATTERN C
Select pattern D
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN B
PATTERN D
PATTERN D PATTERN C
Insert
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN C
Delete
PATTERN A PATTERN B PATTERN C
PATTERN A PATTERN B PATTERN D PATTERN C
Delete 1 measure
Reference [Rhythm]
76 ZOOM PS-04
FAST input
The FAST (Formula Assisted Song Translator)
method uses simple formulas to specify rhythm
pattern playback from start to end. The basic rules
for combining patterns are described below.
Lining up patterns
Use the “+” (plus) symbol to line up patterns. For
example, entering 0 + 1 + 2 will result in the
following play sequence.
Repeat patterns
Use the “x” (multiply) symbol to specify pattern
repetitions. “x” takes precedence over “+”. For
example, entering 0 + 1 x 2 + 2 will result in the
following play sequence.
Repeat multiple patterns
Use the “(“ and “)” symbols (opening and closing
parentheses) to link a group of patterns for
repetition. Formulas enclosed in brackets take
precedence over other formulas. For example,
entering 0 + (1 + 2) x 2 + 3 will result in the
following play sequence.
The following keys and faders are used for FAST
input.
For example, to enter the formula 0 + (1 + 2) x 2,
proceed as follows.
0 1 2
0 1 1 2
10 2
1
2 3
Fader 1
Numeric input
Fader 2
Symbol input
Cursor left/right keys
or dial
Move input position
Fader 1
Input "0"
Fader 2
Input "+"
Fader 2
Input "("
Fader 1
Input "1"
Fader 2
Input "+"
Fader 1
Input "2"
Fader 2
Input ")"
Move to
right
Cursor [R] key
O
O+
O+
O+C
O+C
O+C1
O+C1
O+C1+
O+C1+
O+C1+2
O+C1+2
1+2 X2
+C1+2
+C1+2
C1+2 X
O+_
O+_
C1+2 _
SONG mode operation
ZOOM PS-04 77
H
INT
For FAST input, leading zeros are omitted. For
example, pattern 001 is shown as “1”, and
pattern 050 as “50”.
N
OTE
The FAST method can only be used to write a
song in one go, from beginning to end.
Writing only a partial song is not possible.
To edit a song that was written with the FAST
method, edit the formula and then write the
entire song again, or use step input.
1.
Press the [RHYTHM] key repeatedly
to switch the rhythm section to
SONG mode.
2.
Press the [EDIT/UTILITY] key.
The song utility menu for importing a song from
another project, transposing a song, etc. appears.
3.
Use the cursor left/right keys to bring
up the indication “FAST” on the
display, and press the [ENTER] key.
The display changes as follows, and numeric input
becomes possible.
4.
Use the cursor left/right keys and
faders 1 – 3 to enter the formula.
If you have made a mistake, correct it as follows.
Inserting a number/formula
Use the cursor left/right keys to move to the
position and enter the new number/symbol.
Deleting a number/formula
Use the cursor left/right keys to move to the
position where you want to delete a number/
symbol. Then press the [INSERT/DELETE
(COPY)] key
. The number/symbol is deleted, and
subsequent numbers and symbols are moved up.
5.
To write the song using the formula
that has been input, press the
[ENTER] key.
The pattern sequence for the song is written according
to the formula. Then the PS-04 returns to the condition
of step 2. By pressing the [EXIT] key to return to the
top screen and then pressing the
[R/P] key, you can
play the finished song to check the result.
H
INT
• Formulas entered with the FAST method are
saved for each project. If necessary, you can
repeat steps 1 – 5 to call up the formulas, edit
numbers or symbols, and write the song
again.
• There is no difference in the completed song
due to input method that was used, i.e. a
song will be the same, regardless of whether
it was created using step input or the FAST
method. A song written with the FAST method
can therefore be edited using step input.
Fader 2
Input "X"
Fader 1
Input "2"
Move to
right
Cursor [R] key
O
O+
O+C
O+C1
O+C1+
O+C1+2
1+2
1+2
X2
X2
+C1+2
C1+2
C1+2
X
O+_
C1+2
C1+2
_
_
_
Reference [Rhythm]
78 ZOOM PS-04
Entering chord progression data
This section explains how to add chord information
(root and chord type) to the song. Songs for which
chord information has been entered will play with
the bass phrase being transposed and transformed
according to the chord progression.
H
INT
If the original root of the pattern and the root
entered for the song are different, the song
root will be used to transpose the bass phrase.
• If the original chord type of the pattern and
the chord type entered for the song are
different, the song chord type will be used to
transform the bass phrase. (Some phrases
may not be transformed.)
1.
Press the [RHYTHM] key repeatedly
to bring up the SONG mode top
screen.
2.
Press the [REC] key.
3.
If required, move to the point where
you want to enter the first chord.
In the example shown below, the song start position
is selected. The indication “EV” means that some
kind of event information (pattern, chord, tempo,
etc.) has already been entered at that point.
4.
Use the cursor up/down keys to
bring up chord information (root +
chord type) on the display.
At a point where pattern information is input, the
chord information “E--” (root: E, chord type: no
transformation) is automatically assigned. "r"
indicates that the root can be specified.
H
INT
•When “--” (no transformation) is selected as
chord type, the bass phrase of the pattern is
played as is. (However, the entire phrase will still
be transposed according to the song root.)
• When no information is input at the current
point, the indication "
ROOT" (for root) or
"
CHORD" (for chord type) is shown.
5.
Turn the dial to select the root.
The root can be set in the range from E to D#.
6.
Press the cursor [W] key.
"C" indicates that the chord type can be specified
from this screen.
7.
Turn the dial to select the chord type.
The following settings are possible.
8.
Use the cursor [R] key to proceed to
the next measure where you want to
input chord information, and then
perform the procedure again.
At the chord information input screen, you can use
the cursor left/right keys to move the input point in
measure units. (To check the position, press the
cursor [Q] key repeatedly to bring up the current
position screen.)
OO1-
OO1-
O1
O1
EV
Root Chord type
E --
--
R
AA ----
R
AA ----
C
--
MAJ
7
7
M7
AUG
DIM
7SUS4
SUS4
75
6
6
9
M9
M7
Display Meaning
No transformation
Display Meaning
AA M7M7
SONG mode operation
ZOOM PS-04 79
13245
PATTERN 001 PATTERN 020
D maj G min A7
BPM-135
STNDRD
FINGER SLAP
10
10
4/4
Measure
Pattern
Beat
Root / Chord
Tempo
Drum track volume
Bass track volume
Drum kit
Bass program
If required, you can change the chord information in
the middle of in a pattern and measure, as shown
below. To do this, return to the current position
screen, turn the dial to specify the current position in
measure/beat units, and then call up the chord
information input screen again.
9.
Repeat steps 5 – 8 and enter the
remaining chord information.
If you have made a mistake, or if you want to
change something, proceed as follows.
Changing chord information
Move the current position to the point where you
want to make the change. Then press the cursor
[W] key repeatedly to bring up the chord
information input screen, and use the dial to change
the chord information.
Erasing chord information
Move the current position to the point from where
you want to delete chord information. Then press
the cursor [W] key repeatedly to bring up the chord
information input screen, and press the [EDIT/
UTILITY] key. This returns the point to the
"ROOT" or "CHORD" condition (preceding
chord information is used).
10
.
To terminate the input, press the
[REC] key.
The [REC] key goes out, and the SONG mode top
screen returns. By pressing the [R/P] key, you can
play the finished song to check the result.
Entering other event information
A song consists of various event information
including pattern, chord, tempo, and beat. A song
can be thought of as a matrix like the one shown
below. When song input is activated ([REC] key is
lit), the cursor left/right keys and the dial can be
used to move the current position, and the cursor
up/down keys can be used to call up the desired
event for inputting a new event, or editing the event
information.
1 2341234
1
Em
3
Em
2
Am
4
AmB7
PATTERN A
12 3 4 12 3 4
PATTERN B
Beat
Measure
Reference [Rhythm]
80 ZOOM PS-04
1.
Press the [RHYTHM] key repeatedly
to bring up the SONG mode top
screen.
2.
Press the [REC] key.
Event input and editing become possible, and the
current position screen appears. When the
indication “EV” is shown at right, some kind of
event information has been input for this point.
3.
Use the cursor left/right keys
(measures) or the dial (beats) to
move to the point where you want to
enter new event information.
H
INT
The input position can only be specified in beat
units when the current position screen is
shown. To enter event information within a
measure at a certain beat, first specify the
position with the above screen. (However, the
time signature information input position can
only be specified in measure units.)
4.
Use the cursor [W] key to bring up
the input screen for the desired type
of event.
If event information has already been entered for
this point, the value is shown.
If no event information has been entered, the
display shows “xxx” (where xxx is the event
name). This means that preceding event
information continues to be valid.
Event contents and display formats are as shown
below.
OO1-
OO1-
O1
O1
EV
BPMBPM
=
1212
00
BPM
BPM
Event type
Display when no event
information is input
Setting range Smallest input unit
Pattern
PTN
000 – 510
Measure/beat
Chord
ROOT /
CHORD
See page 78
Tempo
BPM
40.0 – 250.0
Drum kit
DRKIT
0 – 6 (See page 120 )
Bass program
BSPRG
0 – 4 (See page 120 )
Drum level
DRVOL
0 – 15
Bass level
BSVOL
0 – 15
Time signature
TIMSIG
1/4 – 8/4
Measure
SONG mode operation
ZOOM PS-04 81
5.
Turn the dial to enter the event
setting value.
6.
Enter information for other events in
the same way.
To enter more information for the same type of
event, use the cursor left/right keys to move the
current position in measure units while on the event
input screen, and then enter the information at the
new location. (To check the current position, press
the cursor [Q] key to return to the current position
screen.)
To specify the current position in beats, use the
cursor [Q] key to return to the current position
screen, turn the dial to go to the desired position,
and then call up the event input screen again.
If you have made a mistake, or if you want to
change something, proceed as follows.
Changing event information
Move the current position to the point where you
want to make the change. Then use the cursor up/
down keys to bring up the event you want to
change, and use the dial to change the event setting
value.
Erasing event information
Move the current position to the point where the
event to delete is input. Then use the cursor up/
down keys to bring up the event you want to delete,
and press the [EDIT/UTILITY] key.
7.
To terminate input, press the [REC]
key.
The [REC] key goes out and the SONG mode top
screen returns. By pressing the [R/P] key, you
can play the finished song to check the result.
Editing a song
This section explains how to edit a song that you
have created.
Copying a specific region of
measures
Part of a song can be specified as a range of
measures and copied to another location.
1.
Press the [RHYTHM] key repeatedly
to bring up the SONG mode top
screen. Then press the [REC] key.
Song step input is enabled.
2.
Press the [INSERT/DELETE (COPY)]
key two times.
The following screen appears.
3.
Turn the dial to select the copy
source start measure, and press the
[ENTER] key.
The indication “END” appears, and you can select
the copy end point.
PATTERN A PATTERN B
PATTERN A PATTERN B PATTERN B
1234 6 785
PATTERN A PATTERN B
PATTERN A PATTERN B PATTERN A PATTERN B
1234
1234 6 789105
1234 6 78
5
PATTERN A PATTERN A
PATTERN A PATTERN A
Copy
Copy
COP
COP
001
Reference [Rhythm]
82 ZOOM PS-04
4.
Turn the dial to select the copy
source end measure, and press the
[ENTER] key.
The indication “TO” appears, and you can select the
copy destination start point.
5.
Turn the dial to select the copy
destination start measure.
6.
To carry out the copy operation,
press the [ENTER] key.
To cancel the operation, press the [EXIT] key.
H
INT
When you carry out the copy operation, the
song becomes longer by the number of copied
measures, and the EOS point is pushed back.
7.
To return to the SONG mode top
screen, press the [REC] key.
The [REC] key goes out.
Transposing the entire song
You can transpose the bass track of the rhythm song
in semitone units.
1.
Press the [RHYTHM] key repeatedly
to bring up the SONG mode top
screen.
2.
Press the [EDIT/UTILITY] key.
The SONG mode utility menu appears.
3.
Verify that the indication
“TRANSPOSE” is shown on the
display, and press the [ENTER] key.
The mode for transposing a song is enabled.
4.
Turn the dial to select the transpose
setting in semitone units (-6 to 0 to
+6).
The default setting is “0” (no transposing). When
you select for example +6, the song is transposed
up by 6 semitones.
5.
Press the [ENTER] key.
The indication "ENT/EXIT" appears on the display.
6.
To carry out the transpose operation,
press the [ENTER] key once more.
To cancel the operation, press the [EXIT] key.
When transposing is completed, the
"TRANSPOSE" display appears again.
H
INT
To return to the original condition, perform the
transpose action again.
COP
COP
008
COP
COP
002
TRANSPTRANSP
0SE
O
Transpose value
SONG mode operation
ZOOM PS-04 83
Clearing a song
You can clear the entire contents of the song and
return it to the blank condition.
1.
Press the [RHYTHM] key repeatedly
to bring up the SONG mode top
screen.
2.
Press the [INSERT/DELETE (COPY)]
key.
The indication "CLEAR" appears on the display.
3.
Press the [ENTER] key.
The indication "ENT/EXIT" appears on the display.
4.
To carry out the clear operation,
press the [ENTER] key.
To cancel the operation, press the [EXIT] key.
Importing pattern/song
information from another project
You can import the song and all patterns from
another project stored on a SmartMedia card, for
use in the current project.
N
OTE
When the import operation is carried out, all the
patterns and song information in the current
project will be overwritten.
1.
Press the [RHYTHM] key to bring up
the SONG mode or PATTERN mode
top screen.
The pattern/song import operation can be carried
out in SONG mode or PATTERN mode.
2.
Press the [EDIT/UTILITY] key.
3.
Use the cursor left/right keys to bring
up the indication “IMPORT” on the
display, and press the [ENTER] key.
You can now select the number of the project from
which to import the song and patterns.
4.
Turn the dial to select the project
from which to import.
5.
Press the [ENTER] key.
The indication "ENT/EXIT" appears on the display.
6.
To carry out the import operation,
press the [ENTER] key once more.
When the import operation is completed, the
"IMPORT" indication returns.
CLEAR
CLEAR
FROMFROM
03
Project number
84 ZOOM PS-04
[OUTPUT] jack
Track 1
Track 2
Track 3
Track 4
Drum track
Bass track
Input
[INPUT] jack
[LINE IN] jack
Built-in mic
(1)
(2)
Reference [Effects]
About the effects
The PS-04 has two types of effects, “insert effects”
which are inserted at a specific point in the signal
path, and the send/return effects which are routed
through the built-in mixer and applies to all tracks.
The two types can be used simultaneously.
Insert effect
The insert effect is a multi-effect that combines
various single effects such as compressor and amp
simulator. It can be inserted either directly after the
input or directly after the mixer stereo output.
A combination of single effects in the insert effect
is called an algorithm. The insert effect has five
types of algorithms, and the insert position changes
depending on the selected algorithm. The available
algorithms and insert positions are listed in the
following table.
This section explains how to use and edit the effects built into the PS-04.
Algorithm Description Insert point
GUITAR / BASS
This algorithm is suitable for guitar/bass recording.
Directly after input (1)
MIC
This algorithm is suitable for mic recordings of vocals,
acoustic guitar, etc.
Directly after input (1)
LINE
This algorithm is suitable for recording from devices with
line outputs, such as a synthesizer.
Directly after input (1)
DUAL
This algorithm has two entirely separate mono inputs and
outputs.
Directly after input (1)
MASTERING
This algorithm is suitable for processing the final stereo mix.
Directly before [OUTPUT] jack (2)
About the effects
ZOOM PS-04 85
LINE
MASTERING
DUAL
GUITAR
Algorithm
Input/output type
Effect module arrangement
MIC
MULTI COMP
ZNR
DIMENSION
DOUBLING
COMP
PRE AMP/DRIVE
ZNR EQ
DELAY/
MODULATION
Mono Stereo
Stereo Stereo
Mono x 2 Mono x 2
COMP/LIMITER
MIC PRE
ZNR EQ
DELAY/
MODULATION
COMP/LIMITER ISOLATOR
NORMALIZER
ZNR EQ
EQ
DELAY/
MODULATION
COMP/LIMITER
COMP/LIMITER
MIC PRE
MIC PRE
ZNR
ZNR
EQ
EQ
The single effects that make up the algorithm are
called “effect modules”. The available effect
module type and sequence differs for various
algorithms (see illustration above).
An effect module consists of the “effect type”
which determines the type of sound, and the effect
parameters which determine the intensity and
operation of the effect. Effect type and effect
parameter settings for a module are stored as a
“patch”.
For each algorithm, there are 20 – 60 patches. You
can not only call up and use preprogrammed
patches, but also edit effect parameters and store the
results as your own original patches.
The number of available patches per algorithm is
shown in the table below.
H
INT
The effect input/output configuration differs for
the various algorithms. There are three
configurations: mono input/stereo output,
stereo input/stereo output, and mono input x 2/
mono output x 2.
Send/return effect
The send/return effect can be used together by all
tracks. It serves to add reverb, delay, or chorus to
the audio tracks and drum/bass tracks. The signal
from these tracks is sent to the effect circuitry
(send) and the effect sound is mixed back in just
before the [OUTPUT] jack (return).
The intensity of the send/return effect can be
adjusted by controlling the level of the signal sent
to the effect (send level).
The send/return effect consists of the “effect type”
which determines the type of sound, and the effect
parameters which determine the intensity and
operation of the effect. These two components are
stored as a “patch”. The send/return effect can use
40 patches. In the default condition, 30 patches are
preprogrammed.
Algorithm
Number of patches
(preprogrammed patches)
GUITAR/BASS
60 (50)
MIC
30 (20)
LINE
30 (20)
DUAL
30 (20)
MASTERING
20 (15)
[OUTPUT] jack
Send/
return
effect
Reference [Effects]
86 ZOOM PS-04
H
INT
The patches for the insert effect and send/
return effect are stored by project.
EFFECT mode screens
To make insert effect and send/return effect
settings, you must switch the PS-04 to EFFECT
mode by pressing the [EFFECT] key from the
AUDIO, RHYTHM, or SYSTEM mode. When you
switch to EFFECT mode, one of the following
screens will appear.
Insert effect top screen
This screen lets you select the insert effect patch.
Immediately after the screen is displayed, the name
of the currently selected algorithm is shown briefly,
and then the patch name appears.
Send/return effect top screen
This screen lets you select the patch for the send/
return effect. Immediately after the screen is
displayed, the indication “SEND” is shown briefly,
and then the patch name appears.
Pressing the [EFFECT] key while in EFFECT
mode toggles between the above two screens.
Basic steps for using the
insert effect
This section explains the steps for selecting an
insert effect patch and editing its contents.
Selecting the insert effect
patch
To switch the insert effect patch, proceed as
follows.
1.
Press the [EFFECT] key repeatedly to
bring up the insert effect top screen.
The currently selected patch is shown.
2.
Use the cursor up/down keys to
select the desired algorithm.
Shortly after selecting the algorithm, the patch
currently selected for that algorithm is shown.
N
OTE
The insert position of the insert effect will differ,
depending on the algorithm. (For details, see
page 84.)
3.
Turn the dial to select the patch.
When you select a new patch, its settings become
effective immediately.
H
INT
When the indication “EMPTY” is shown, you
have selected a blank patch. If such a patch is
selected, the insert effect will not be operating.
4.
To temporarily defeat the insert
effect, press the [TUNER/BYPASS]
key.
When you press the [TUNER/BYPASS] key in
EFFECT mode, the insert effect will be bypassed
and the built-in tuner function becomes active. (For
STNDRD
STNDRD
0
LARGE
LARGE
2
Patch name Patch number
STNDRD
STNDRD
0
Basic steps for using the insert effect
ZOOM PS-04 87
information on the tuner function, see page 92.)
When you press the [TUNER/BYPASS] key or the
[EXIT] key, the PS-04 returns to the condition of
step 2.
H
INT
If you press the [TUNER/BYPASS] key in a
mode other than the EFFECT mode, the
indication “BYPASS” is shown for a few
seconds, and the insert effect will be bypassed.
Pressing the [TUNER/BYPASS] key once more
restores the original condition.
The signal path when using the insert effect
depends on the insert position and on the number of
channels (mono or stereo). Possible combinations
are shown below.
In the illustration, “MS” means “mono input/
stereo output”, “SS” means “stereo input/stereo
output”, and “DUAL” means “mono input x 2/
mono output x 2”.
Insert position immediately after INPUT
Insert position immediately after built-in
mixer
Editing an insert effect patch
This section explains how to change effect type and
effect parameter settings of a patch, to create your
own original patches.
1.
Bring up the insert effect top screen.
2.
Select the algorithm as necessary,
and then turn the dial to select the
patch that you want to edit.
Track
Effect
(MS)
Input 1
Track
Effect
(DUAL)
Input 1
Track
Effect
(SS)
Input 1
Track
Effect
(SS)
Input 1
Input 2
Track
Effect
(MS)
Input 1
Input 2
Track
Effect
(DUAL)
Input 1
Input 2
Mono track recording
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Track 1 or 3
Track 2 or 4
Effect
(MS)
Input 1
Effect
(DUAL)
Input 1
Effect
(SS)
Input 1
Effect
(SS)
Input 1
Input 2
Effect
(MS)
Input 1
Input 2
Effect
(DUAL)
Input 1
Input 2
Stereo track recording
L
R
OUT (L)
OUT (R)
Effect
(SS)
Patch name Patch number
STNDRDSTNDRD
0
Reference [Effects]
88 ZOOM PS-04
PRE AMP
Module
COMP
EQ
DELAY/MODULATION TOTAL
PATCH
LEVEL/ZNR
(Page 1) (Page 2) (Page 1) (Page 2)
PATCH
NAME
3.
Press the [EDIT/UTILITY] key.
The name of the effect module currently selected
for that patch is shown. (For modules that comprise
several effect types, the name of the currently
selected effect type is shown.)
H
INT
During effect editing, the level meters give a
rough indication of the parameter setting value.
4.
Use the cursor left/right keys to
select the effect module you want to
edit.
The effect modules are switched in sequence, as
shown below.
H
INT
Some effect types have a high number of effect
parameters, which are divided into 2 pages. For
some of these effect types, the indication at the
right of the display (P1/P2) shows the currently
displayed page.
5.
The effect type that is used can be
changed with the cursor up/down
keys.
This is possible only for effect modules that have
several effect types. (For details, see the list in the
last section of this documentation.)
For example, when changing the effect type of the
DELAY/MODULATION module to FLANGE, the
following indication appears.
Which effect parameters can be adjusted depends
on the effect type. Switching the effect type will
also switch the effect parameter accordingly.
H
INT
If you change any settings so that they are
different from the stored condition, the
indication “ED” (for “Edited”) will appear in the
top right of the display. The indication
disappears if you return the settings to the
original value.
6.
Use faders 1 – 4 to adjust the effect
parameters.
During effect editing, faders 1 – 4 are assigned to
various effect parameters. When you move a fader,
the respective parameter value is shown for a few
seconds on the display. The level meters give a
rough indication of the value. For a list of
parameters in each module/effect type, see page
104.
COMP
COMP
Effect parameter setting
Effect module name (or effect type name)
FLANGE
FLANGE
Effect type name
DELAY/
MODULATION
CHORUS
Effect
module
Effect
type
Effect
parameters
DEPTH
RATE
MIX
FLANGER
DEPTH
RATE
FB
PHASER
POSITION
RATE
COLOR
Basic steps for using the insert effect
ZOOM PS-04 89
H
INT
When you press the status keys 1 – 4, the value
of the corresponding effect parameter is shown.
In this condition, the dial can be used to adjust
the displayed parameter value. For fine
adjustment of settings, this method is
convenient.
7.
To switch the effect module between
on and off, call up the name of the
module (or the effect type) on the
display and press the [TUNER/
BYPASS] key.
When the effect module is off, the module name (or
effect type name) and the indication "-OFF-" are
shown alternately on the display.
H
INT
The TOTAL module (ZNR/patch level) is always
on and cannot be set to off.
8.
Repeat steps 4 – 7 as necessary to
edit other modules.
9.
To adjust the patch level (the final
volume level of the patch), use the
cursor left/right keys to bring up the
indication “TOTAL” on the display,
and then operate fader 1.
The patch level setting range is 1 – 30.
10.
To adjust the ZNR (Zoom Noise
Reduction) sensitivity, use the cursor
left/right keys to bring up the
indication “TOTAL” on the display,
and then operate fader 2.
Set this as high as possible without causing the
sound to be abruptly cut off when playing your
instrument.
11.
When the settings are complete,
press the [EXIT] key.
The insert effect top screen returns. If you switch to
another patch without first saving the edited patch,
all changes will be lost. See the next section for
information on how to store a patch.
Storing an insert effect patch
To retain an edited patch, proceed as follows.
1.
From the insert effect top screen,
press the [EDIT/UTILITY] key and
edit the patch.
2.
When patch editing is complete,
press the [INSERT/DELETE (COPY)]
key.
The store target patch number and the name of the
currently selected patch are shown alternately on
the display.
3.
Turn the dial to select the number in
which to store the patch.
4.
To carry out the store operation,
press the [ENTER] key.
The edited patch is stored, and the insert effect top
screen returns.
DEPTH
DEPTH
4
Name of parameter being adjusted
Parameter setting value
Rough indication of parameter
setting
-OFF-
-OFF-
STORE)
STORE)
0
Reference [Effects]
90 ZOOM PS-04
Changing an insert effect
patch name
The name of the currently selected insert effect
patch can be changed as follows.
1.
From the insert effect top screen,
select the patch whose name you
want to change, and press the [EDIT/
UTILITY] key.
2.
Repeatedly press one of the cursor
left/right keys to cause the first
character of the patch name to flash.
The flashing character can be changed.
3.
Turn the dial to select a character.
For information on available characters, see page
71.
H
INT
You can also use faders 1 - 3 for character
input.
4.
Use the cursor left/right keys to
move the flashing position.
5.
Repeat steps 3 – 4 to complete the
new name for the patch.
6.
When the change is completed,
press the [ENTER] key.
The insert effect top screen returns. To retain the
entered name, store the patch.
Basic steps for using the
send/return effect
This section explains the steps for selecting a send/
return effect patch and editing its contents.
Selecting the send/return
effect patch
To switch the send/return effect patch, proceed as
follows.
1.
Press the [EFFECT] key repeatedly to
bring up the send/return effect top
screen.
The indication “SEND” is briefly shown on the
display, and then the name of the currently selected
patch appears.
2.
Turn the dial to select the patch.
When you select a new patch, its settings become
effective immediately.
H
INT
The intensity of the send/return effect can be
adjusted for each track as a track parameter
(
p. 56).
Editing a send/return effect
patch
This section explains how to alter a send/return
effect patch.
1.
Bring up the send/return effect top
screen. Then turn the dial to select
the patch that you want to edit.
2.
Press the [EDIT/UTILITY] key.
The patch can now be edited, and the name of the
effect type currently selected for that patch is
shown.
MS-DRV
MS-DRV
RS-DRV
RS-DRV
RS-DRV
RS-DRV
Patch name Patch number
LARGELARGE
2
Basic steps for using the send/return effect
ZOOM PS-04 91
3.
Use the cursor up/down keys to
select the effect type.
For details on effect types that can be selected for
the send/return effect, see the list in the last section
of this documentation.
4.
Use faders 1 – 4 to adjust the
parameter setting value.
When you move a fader, the respective parameter
value is shown for a few seconds on the display.
The level meters give a rough indication of the
value. For a list of parameters that can be adjusted,
see the list in the last section of this documentation.
H
INT
• When you press the status keys 1 – 4, the
value of the corresponding effect parameter is
shown. In this condition, the dial can be used
to adjust the displayed parameter value.
For send/return effects, parameters are shown
on two pages. (The currently shown page is
indicated by P1/P2. If necessary, use the
cursor left/right keys to select the page, and
then use the faders to make the adjustment.
5.
Repeat the above procedure as
necessary to adjust other parameters.
6.
When the settings are complete,
press the [EXIT] key.
The send/return effect top screen returns.
N
OTE
If you switch to another patch without first
saving the edited patch, all changes will be lost.
See the next section for information on how to
store a patch.
Storing a send/return effect
patch
To retain an edited patch, proceed as follows.
1.
From the send/return effect top
screen, press the [EDIT/UTILITY] key
and edit the patch.
2.
When patch editing is complete, press
the [INSERT/DELETE (COPY)] key.
The store target patch number and the name of the
currently selected patch are shown alternately on
the display.
3.
Turn the dial to select the number in
which to store the patch.
4.
To carry out the store operation,
press the [ENTER] key.
The edited patch is stored, and the send/return
effect top screen returns.
Changing a send/return effect
patch name
The name of the currently selected send/return
effect patch can be changed as follows.
1.
From the send/return effect top
screen, select the patch whose name
you want to change, and press the
[EDIT/UTILITY] key.
Effect type name
HALL
HALL
P1
ROOM
ROOM
PI
PREDLY
PREDLY
8
Effect parameter name
Parameter setting value
Rough indication of parameter setting
STORE)STORE)
2
Reference [Effects]
92 ZOOM PS-04
2.
Repeatedly press one of the cursor
left/right keys to cause the first
character of the patch name to flash.
3.
Turn the dial to select a character.
For information on available characters, see page
71.
H
INT
You can also use faders 1 - 3 for character
input.
4.
Use the cursor left/right keys to
move the flashing position.
5.
Repeat steps 3 – 4 to complete the
new name for the patch.
6.
When the change is completed,
press the [ENTER] key.
The send/return effect top screen returns. To retain
the entered name, store the patch.
Using the tuner function
The PS-04 incorporates a versatile tuner that can
also accommodate 7-string guitar and other
unconventional tunings. This section explains how
to use the tuner function.
Using the chromatic tuner
The chromatic tuner which can automatically detect
pitch in semitone steps operates as follows.
1.
Connect the instrument that you
want to tune to the [INPUT] jack, and
make sure that “INPUT” is selected
as input source.
H
INT
It is also possible to send the signal from the
built-in mic or the [LINE IN] jack to the tuner. In
this case, change the input source setting
accordingly.
2.
From one of the EFFECT mode
screens, press the [TUNER/BYPASS]
key.
Pressing the [TUNER/BYPASS] key in EFFECT
mode bypasses the insert effect and activates the
built-in tuner. When the tuner is activated for the
first time, the indication “CHROMATIC” is shown
for several seconds and the chromatic tuner is
chosen. During tuner operation, the indication
“CR” at the right of the display shows that this
tuner type is selected.
H
INT
By pressing the cursor left/right keys
repeatedly, you can switch the tuning type. For
details, see the next section.
3.
Play the open string you want to tune.
The pitch is automatically detected, and the display
TIGHT
TIGHT
0
--
--
CR
Currently selected tuner type
Using the tuner function
ZOOM PS-04 93
shows the amount by which the current pitch is
different from the correct pitch.
4.
Tune the string until the “<>”
indication encloses the desired note.
5.
Tune the other strings in the same
way.
6.
To change the reference pitch of the
tuner, turn the dial during tuner
operation.
The current reference pitch is shown on the display.
The default setting is center A = 440 Hz. The pitch
can be changed from 435 to 445 Hz in 1-Hz steps.
The display reverts to the previous indication after a
while.
H
INT
The reference pitch will be reset to A = 440 Hz
when the PS-04 is turned off and then on again.
7.
To quit the tuning function, press the
[EXIT] key.
The insert effect bypass condition is canceled, and
the previous display appears again.
Using other tuning types
The PS-04 allows various other tuning types
besides chromatic tuning, including special tuning
functions for guitar and bass. For these types it is
necessary to first select a string number and then
tune the strings one by one.
1.
Connect the instrument that you
want to tune to the [INPUT] jack, and
make sure that “INPUT” is selected
as input source.
2.
From one of the EFFECT mode
screens, press the [TUNER/BYPASS]
key, and then use the cursor left/right
keys to call up the desired tuner type.
The tuning types and string numbers are shown in
the table below.
Detected note name (o stands for #)
D
C
Pitch is sharp
Correct pitch
Pitch is flat
440HZ
440HZ
Tuning type
GUITAR
(GT)
BASS
(BS)
OPEN-A
(OA)
OPEN-D
(OD)
OPEN-E
(OE)
OPEN-G
(OG)
DADGAD
(D modal) (DA)
String number/
note name
6E 4E 6E 6D 6E 6D 6D
5A 3A 5A 5A 5B 5G 5A
4D 2D 4E 4D 4E 4D 4D
3G 1G 3A
3F 3G
3G 3G
2B 5B
2C
2A 2B 2B 2A
1E 1E 1D 1E 1D 1D
7B
Reference [Effects]
94 ZOOM PS-04
For example, When you select the tuning type
“GT” (Guitar), the display shows the string number
and the target note.
3.
Play the indicated string as an open
string, and perform tuning.
4.
Use the cursor up/down keys to
select other string numbers.
For example, when “GT” (Guitar) has been selected
as tuning type, pressing the cursor [W] key cycles
through the following string numbers.
6E 5A 4D 3G 2B 1E 7B 6E ...
5.
Tune the other strings in the same
way.
6.
To quit the tuning function, press the
[EXIT] key.
The insert effect bypass condition is canceled, and
the previous display appears again.
H
INT
If required, you can change the reference pitch
used by the tuner. The default setting is A = 440
Hz. The procedure is the same as for the
chromatic tuner.
6E
6E
GT
String number/note name
Tuning type
ZOOM PS-04 95
Reference [System]
SYSTEM mode screen
When you press the [SYSTEM] key while the
recorder is stopped, the PS-04 enters the SYSTEM
mode which serves for managing projects and
making settings that affect the entire unit. The
system menu is shown.
H
INT
When you switch to SYSTEM mode from the
AUDIO, RHYTHM or EFFECT mode, the
contents of the current project are automatically
saved.
About projects
The PS-04 manages audio data and setting
information in units called projects. A project
comprises the following data.
Audio data for all V-takes of tracks 1 – 4
Number of V-take selected for tracks 1 – 4
All track parameter settings
All internal mixer settings
All patterns used for drum track and bass
track
Song contents for drum track and bass
track
Effect patch settings
Other system settings
N
OTE
All steps that you carry out with the PS-04
affect only the currently loaded project. It is not
possible to handle multiple projects
simultaneously.
Basic steps for handling projects
When handling projects, some steps are similar for
each action. These are as follows.
1.
With the recorder stopped, press the
[SYSTEM] key.
The PS-04 enters SYSTEM mode and the system
menu appears.
2.
Verify that the indication “PROJECT”
is shown on the display, and press
the [ENTER] key.
The project menu for performing various actions
related to projects appears.
3.
Use the cursor left/right keys to
select the desired item, and press the
[ENTER] key.
The project menu has the following options.
SELECT
Select and load an existing project.
NEW
Create a new project.
COPY
Copy the currently loaded project.
DELETE
Delete a specified project.
PROTECT
Write-protect the currently loaded project.
CAPACITY
Display the remaining recording time.
PROJEC
PROJEC
T
PROJECPROJEC
T
SELECTSELECT
This section explains how to use the SYSTEM mode for managing projects and making settings that affect the
entire PS-04.
Reference [System]
96 ZOOM PS-04
NAME
Change the name of the currently loaded project.
The subsequent steps will differ, depending on
which option was selected. See the respective
sections below.
Selecting a project
You can select and load a project saved on
SmartMedia card as follows.
H
INT
When you turn power to the PS-04 on, the most
recently used project will be automatically
loaded.
1.
Refer to “Basic steps for handling
projects” and bring up the indication
“SELECT”. Then press the [ENTER]
key.
2.
Turn the dial to select the number of
the project you want to load.
3.
Press the [ENTER] key to load the
project.
When the loading process is finished, the AUDIO
mode top screen will be displayed.
Creating a new project
You can create a new project on the SmartMedia
card as follows.
1.
Refer to “Basic steps for handling
projects” and bring up the indication
“NEW”. Then press the [ENTER] key.
The display changes as follows. From this screen,
you can specify the recording grade (audio track
sound quality).
H
INT
The recording grade can only be set for the
entire project.
2.
Turn the dial to select one of the
following recording grade settings.
HF (Hi-Fi)
This setting gives priority to sound quality. A
16MB SmartMedia card provides about 7 minutes
of recording time, converted to a single track.
LG (Long)
This setting gives priority to recording time. A
16MB SmartMedia card provides about 15 minutes
of recording time, converted to a single track.
3.
To create the project, press the
[ENTER] key. To cancel the
operation, press the [EXIT] key.
When you press the [ENTER] key, a new project is
created on the SmartMedia card, and that project is
loaded.
H
INT
• The newly created project is automatically
assigned the name “PROJxx” (where xx is the
project number).
• You can change the project name if desired
( p. 98).
Copying a project
You can copy the contents of the currently loaded
project as follows.
1.
Refer to “Basic steps for handling
projects” and bring up the indication
“COPY”. Then press the [ENTER]
key.
The following screen appears.
Project numbe
r
Project name
PROJO1
PROJO1
01
GRADEGRADE
HF
Recording grade
About projects
ZOOM PS-04 97
2.
Turn the dial to select the copy
destination project number, and
press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
3.
To carry out the copy operation,
press the [ENTER] key once more. To
cancel the operation, press the
[EXIT] key.
When you carry out the copy operation, the copy
destination project is loaded, and the AUDIO mode
top screen appears.
Deleting a project
You can delete a project from the SmartMedia card
as follows.
N
OTE
Once a project has been deleted, it cannot be
restored. Use this function with care, to avoid
losing a project that you want to keep.
1.
Refer to “Basic steps for handling
projects” and bring up the indication
“DELETE”. Then press the [ENTER] key.
The following screen appears.
2.
Turn the dial to select the project
number, and press the [ENTER] key.
The indication “ENT/EXIT” appears on the display.
3.
To carry out the delete operation,
press the [ENTER] key once more. To
cancel the operation, press the
[EXIT] key.
It is also possible to delete the currently loaded project.
In this case, the immediately preceding project will be
automatically loaded.
N
OTE
A project for which write-protect (see next
section) has been enabled cannot be deleted.
Protecting a project
You can write-protect the current project, so that its
contents cannot be changed.
A write-protected project can be played as usual,
and you can change any of the settings, but the
changes cannot be stored on the SmartMedia card.
It is highly recommended to use this function for
protecting a completed project from accidental
overwriting or erasure.
1.
Refer to “Basic steps for handling
projects” and bring up the indication
“PROTECT”. Then press the [ENTER] key.
The display changes as follows.
2.
Turn the dial to change the setting to
“ON”.
Write-protection is enabled and you can no longer
store any changes to the current project. To turn off
write-protection, call up the above screen again and
change the setting to “OFF”.
3.
Press the [EXIT] key repeatedly to
return to the original screen.
Each press of the [EXIT] key goes back by one
screen.
Checking the remaining
recording time
To verify how much recording time is left on the
SmartMedia card, proceed as follows.
1.
Refer to “Basic steps for handling
TO
TO
03
03
Copy destination project number
Number of project to delete
PROJO1
PROJO1
01
Protect on/off setting
PRTCT
PRTCT
0FF
Reference [System]
98 ZOOM PS-04
projects” and bring up the indication
“CAPACITY”. Then press the
[ENTER] key.
The remaining recording time is shown, converted
to the duration of a mono track.
H
INT
The time shown here changes depending on
the recording grade setting (
p. 96).
2.
To return to the original screen,
press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one
screen.
Changing the name of a project
You can change the name of the currently loaded
project.
1.
Refer to “Basic steps for handling
projects” and bring up the indication
“NAME”. Then press the [ENTER] key.
The display changes as follows.
2.
Turn the dial to change the flashing
character.
3.
Use the cursor left/right keys to
move the flashing position, and then
turn the dial to select the character.
For information on available characters, see page
71.
H
INT
You can also use faders 1 – 3 to enter
characters and fader 4 to move the flashing
position.
4.
Repeat steps 2 and 3 until the name
is as desired.
5.
To return to the original screen,
press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one
screen.
Changing the operation of
the level meters
The signal level indicated by the level meters on the
display can be either the level before volume
adjustment (pre-fader level) or after volume
adjustment (post-fader level). To change the setting
proceed as follows.
1.
With the recorder stopped, press the
[SYSTEM] key.
The system menu appears.
2.
Use the cursor left/right keys to bring
up the indication “LVLMET” on the
display, and press the [ENTER] key.
The display changes as follows.
3.
Turn the dial to select one of the
following settings.
POS (post-fader)
The signal level after adjustment by the faders 1
– 4 is shown (default setting).
PRE (pre-fader)
The signal level before volume adjustment is
shown.
4.
To return to the original screen,
press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one
screen.
OOO325
OOO325
636
PROJO2
PROJO2
Current level meter display function
METER
METER
P0S
Setting the built-in mic gain
ZOOM PS-04 99
Setting the built-in mic gain
You can adjust the input sensitivity of the built-in
mic as follows.
1.
With the recorder stopped, press the
[SYSTEM] key.
The system menu appears.
2.
Use the cursor left/right keys to bring
up the indication “INT MIC” on the
display, and press the [ENTER] key.
The display changes as follows.
3.
Turn the dial to select one of the
following settings.
LO
This is the on-mic setting, suitable for close-up
vocal and acoustic guitar recording (default
setting).
HI
This is the off-mic setting, suitable for example
to record an entire band in a studio.
4.
To return to the original screen,
press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one
screen.
H
INT
The input sensitivity setting is saved for each
project.
Turning the backlight on
and off
You can set the display backlight of the PS-04 to on
or off as follows. If the PS-04 is powered from
batteries, setting the backlight to off will help
extend the life of the batteries.
1.
With the recorder stopped, press the
[SYSTEM] key.
The system menu appears.
2.
Use the cursor left/right keys to bring
up the indication “LCD” on the
display, and press the [ENTER] key.
The display changes as follows.
3.
Turn the dial to select either on or off.
The default setting is “on” (backlight activated).
4.
To return to the original screen,
press the [EXIT] key repeatedly.
Each press of the [EXIT] key goes back by one
screen.
GAIN
GAIN
L0
Current sensitivity setting
LIGHTLIGHT
0N
Reference [System]
100 ZOOM PS-04
Formatting a SmartMedia
card
The following procedure will format a SmartMedia
card inserted in the PS-04.
N
OTE
If a SmartMedia card that was not formatted in
the PS-04 is inserted, audio recording/playback
and saving of other data will not be possible.
Before using a new SmartMedia card, be sure
to format the card in the PS-04.
1.
Insert the new SmartMedia card and
turn power to the PS-04 on.
2.
Press the [SYSTEM] key.
The system menu appears.
3.
Use the cursor left/right keys to bring
up the indication “CARD” on the
display, and press the [ENTER] key.
The display changes as follows.
4.
To carry out the formatting
operation, press the [ENTER] key
twice.
When you press the key the first time, a
confirmation message appears. Pressing the key the
second time initiates actual formatting.
When formatting is complete, a new project is
created and loaded automatically.
By pressing the [EXIT] key instead of the [ENTER]
key, you can cancel the operation and return to the
previous screen.
FORMAT
FORMAT
ZOOM PS-04 101
Specifications
Recorder
Physical tracks 4
Virtual takes 40 (10 V-takes per track)
Simultaneous recording tracks
2
Simultaneous playback tracks
7 (4 audio + stereo drum + bass)
Recording media
SmartMedia card
(3.3 V, 16 – 128 MB)
Max. recording time(converted to single
monaural track)
16 MB 7 min. (HI-FI),
15 min. (LONG)
32 MB 16 min. (HI-FI),
32 min. (LONG)
64 MB 33 min. (HI-FI),
67 min. (LONG)
128 MB 67 min. (HI-FI),
134 min. (LONG)
*Recording times are approximate.
Actual times may be somewhat
shorter, depending on the setting
conditions.
Projects 100
Mixer
Faders 4
Track parameters
EQ, effect send, pan (balance)
Stereo linking Track 1 + 2 or 3 + 4
Effects
Algorithms 5 (GUITAR/BASS, MIC,
DUAL, LINE, MASTERING)
Effect modules Insert effect 5,
send/return effect 1
Effect types Insert effect 87,
send/return effect 6
Effect patches Insert effect 170,
send/return effect 40
Tuner mode Chromatic, guitar, bass,
open A/D/E/G, D modal
Rhythm
Voices Drum 5, bass 1
Drum kits 7
Bass programs 5
Resolution 48 PPQN
Tempo 40 – 250 BPM
Beat 1/4 – 8/4
Rhythm pattern
511 per project, 99 measures
per pattern
Rhythm song 1 per project, 999 measures per
song
Notes/events Approx. 10000 per song
A/D conversion 20 bit, 64 times oversampling
D/A conversion 20 bit, 8 times oversampling
Sampling frequency
31.25 kHz
Display 42 x26 mm original LCD, with
backlight
Inputs
Guitar/microphone input
Standard mono phone jack
Rated input level
-50 to +4 dBm variable
Input impedance
16 kilohms to 1 megaohms
variable
Line input Miniature stereo phone jack
Rated input level -20 dBm
Input impedance10 kilohms
Outputs
Master output Standard stereo phone jack
Rated output level
+3 dBm
Output load impedance
10 kilohms or more
Headphones output
Miniature stereo phone jack
50 mW into 32-ohm load
Power supply
AC adaptor DC 9 V center minus 300 mA
(Zoom AD-0006)
Battery 4 x IEC R6 (size AA);
approx. battery life 7 hours/10
hours (display backlight on/off)
Dimensions 85 (W) x 133 (D) x 36 (H) mm
Weight 160 g (without batteries)
Supplied accessory
SmartMedia card
* 0 dB = 0.775 Vrms
* Design and specifications are subject to change without
notice
102 ZOOM PS-04
Troubleshooting
Problems during playback
No sound, or sound is very weak
Check the connections to the monitor system and
the volume setting of the monitor system.
Make sure that faders 1 - 4 are not set fully down.
Immediately after creating a new project, the
drum track/bass track volume will be set to zero.
Make sure that the faders for the drum/bass track
are not set fully down.
•Verify that a SmartMedia card is inserted in the
card slot.
Operating a fader does not
affect the volume
On tracks for which stereo link has been turned
on, the fader of the even-numbered channel will
have no effect. Operate the fader of the odd-
numbered channel, or turn stereo link off.
Check whether the appropriate mode has been
chosen. To adjust the audio track volume, the PS-
04 must be operating in AUDIO mode or
EFFECT mode. To adjust the drum/bass track
volume, the PS-04 must be operating in
RHYTHM mode.
Recorder stops during playback
When a track is played while being selected for
recording, a temporary file is created in the
PS-04. When the remaining capacity on the
SmartMedia card is fully taken up by this file, a
forced playback stop may occur. In such a case,
cancel the record selection of the track.
Noise is heard during mixdown
Display the input source for the input, and turn
the recording level fully down.
When applying the insert effect to the output
signal, check whether the effect patch level
setting is appropriate.
Problems during recording
Sound from connected equipment
is not heard or is very low.
Check the input source setting ( p. 53).
If the [INPUT] jack is being used, check whether
the [INPUT LEVEL] knob setting is appropriate.
If the built-in mic is being used, check whether
the sensitivity setting is appropriate (p. 99).
If the [LINE IN] jack is being used, try raising
the output level setting of the source device.
Cannot record on a track
Make sure that the "REC" indication is shown for
the desired track.
If the project is write-protected, recording cannot
be carried out. Use a different project, or turn off
write-protection (p. 97).
•Verify that a SmartMedia card is inserted in the
card slot.
Cannot perform bounce
Make sure that the "BOUNCE" indication is
shown on the display (p. 43).
Make sure that the desired track is selected as
bounce target.
Make sure that the faders for tracks 1 - 4 and the
drum/bass track are not set fully down.
If there are problems during operation of the PS-04, check the following points first.
Problems with effects
ZOOM PS-04 103
Recorded sound is distorted
If the insert effect is being applied to the output
signal, check whether the effect settings are
appropriate.
If the [INPUT] jack is being used, check whether
the [INPUT LEVEL] knob setting is appropriate.
Check whether the EQ GAIN parameter has been
set to a very high value. If this is the case, the
sound may be distorted even when the fader is set
to a low position.
If only the topmost segment of the level meter
comes on during input source selection, the
recorded signal will be distorted. Reduce the
recording level.
Problems with effects
Insert effect does not work
Make sure that the PS-04 is not in the bypass
condition (p. 86).
Send/return effect does not
work
Check whether the SEND parameter has been set
to ON, and make sure that the SEND_L
parameter is not set to the minimum value.
Problems with rhythm
section
Cannot hear rhythm pattern or
song playback
Immediately after creating a new project, the
drum track/bass track volume will be set to zero.
Make sure that the faders for the drum/bass track
are not set fully down.
Make sure that the mode setting for the rhythm
section is appropriate (p. 59).
Other problems
Cannot use the tuner
Make sure that the PS-04 is in EFFECT mode.
The tuner function can only be used in this mode.
Check the connection of the instrument and
make sure that the correct input source is
selected.
The indication "STOP PLAY" is
shown on the display
The attempted operation is not possible while the
recorder is operating. Stop the recorder first.
The indication "NOCARD" is
shown on the display.
Check whether a SmartMedia card is inserted.
•To use a new SmartMedia card, it must first be
formatted in the PS-04 (p.100).
104 ZOOM PS-04
Appendix
Effect Parameters
Insert effect
GUITAR/BASS algorithm
COMP module
PRE AMP/DRIVE module
TYPE Parameter
COMP
Keeps the dynamic range consistent.
SENS ATTACK LEVEL
Parameter Setting range Description
SENS
0 - 10 Adjusts the compression input sensitivity.
ATTACK
0 - 10 Adjusts the compression attack speed.
LEVEL
1 - 8 Adjusts the module output level.
TYPE Parameter
J-CLN
Clean sound that models a transistor combo amp.
US-CLN
Clean sound that models a built-in type vacuum tube amp.
US-DRV
Drive sound that models a built-in type vacuum tube amp.
TWEED
Model of a small built-in vacuum tube combo amp with dry distortion.
CLASSA
Unique crunch sound that models a British-style combo amp.
UK-CRU
Crunch sound that models a British-style vacuum tube stack amp.
UK-DRV
Drive sound that models a British-style vacuum tube stack amp.
CMB335
Models a vacuum tube combo amp characterized by long sustain.
MTLPNL
High-gain drive sound that models a vacuum tube stack amp.
BLKBTM
Model of a vacuum tube stack amp, characterized by fat bass and delicate distortion.
MDLEAD
Drive sound that models a high-gain amp suitable for lead guitar.
FZ-STK
60's sound typical of a Fuzz unit played through an amp stack.
TE BASS
Model of a bass amp with a distinctively clean low-mid range.
FD BASS
Model of a bass amp with vintage-style drive.
GAIN TONE LEVEL
*Parameters for type J-CLN to FD BASS are the same.
SNSBASS
Trebly drive sound for bass.
CR
Combination of crunch and cabinet simulator.
TS
Combination of vintage overdrive and cabinet simulator.
GV
Combination of vintage distortion and cabinet simulator.
MZ
Combination of metal-style distortion and cabinet simulator.
9002
Combination of the Zoom 9002 distortion and cabinet simulator.
GAIN TONE LEVEL CABI SPEAKR DEPTH
*Parameters for type SNSBASS to 9002 are the same.
ACOSIM
Transforms the sound of an electric guitar into an acoustic-guitar-like tone.
TOP BODY LEVEL CABI SPEAKR DEPTH
E-ACO PRE
Pre-amp for electroacoustic guitar.
COLOR TONE LEVEL CABI SPEAKR DEPTH
CABINET
Simulation of the cabinet of a guitar/bass amp.
CABI SPEAKR DEPTH
Effect Parameters
ZOOM PS-04 105
Table 1: CABI
Table 2: SPEAKR
3 BAND EQ module
DELAY/MODULATION module
Parameter Setting range Description
GAIN
1 - 30 Adjusts the amount of gain.
TONE
0 - 10 Adjusts the tone.
LEVEL
1 - 8 Adjusts the module output level.
CABI
Table 1 Selects the cabinet type.
SPEAKR
Table 2 Selects the loudspeaker type.
DEPTH
0 - 10 Adjusts the cabinet resonance of the speaker.
TOP
1 - 30 Adjusts the resonance of the strings.
BODY
0 - 10 Adjusts the resonance of the body.
COLOR
1 - 4 Adjusts the character of the electroacoustic guitar preamp.
CM
Combo: Combo-type cabinet.
br
Bright Combo: Produces a brighter tone than Combo.
Ft
Flat: Cabinet with a flat response.
St
Stack: Stack-type cabinet.
bC
BassCombo: Combo-type cabinet for bass.
bS
BassStack: Stack-type cabinet for bass.
C1
Combo 1: Combo-type guitar amp with one 12 inch speaker.
C2
Combo 2: Combo-type guitar amp with two 12 inch speakers.
C3
Combo 3: Combo-type guitar amp with one 10 inch speaker.
GS
Gt Stack: Stack-type guitar amp with four 10 inch speakers.
GW
Gt Wall: Multiple stack-type amps placed together.
bC
Bs Combo: Combo-type bass amp with one 15 inch speaker.
bS
Bs Combo: Stack-type bass amp with four 6.5 inch speakers.
TYPE Parameter
EQ
Three-band equalizer.
HIGH MID LOW LEVEL
Parameter Setting range Description
HIGH
-12 - 12 Boosts/cuts the high-frequency range.
MID
-12 - 12 Boosts/cuts the mid-frequency range.
LOW
-12 - 12 Boosts/cuts the low-frequency range.
LEVEL
1 - 8 Adjusts the module output level.
TYPE Parameter
CHORUS
Adds pulsation and spaciousness to the sound.
DEPTH RATE MIX
FLANGE
Produces a unique, undulating sound.
DEPTH RATE FB
PHASE
Produces a swooshing sound.
POSI RATE COLOR
TREMOLO
Periodically varies the level of the sound.
DEPTH RATE CLIP
AUTO WAH
Gives a varying wah sound that depends on the picking intensity.
TYPE POSI RESO SENS
PITCH
Modifies the pitch of the direct sound.
SHIFT TONE BAL
Appendix
106 ZOOM PS-04
SLOW-A
Creates a "violin playing" sound with soft attack.
POSI TIME CURVE
VIBE
Automatic vibrato effect.
DEPTH RATE BAL
STEP
Changes the sound with step-like filter characteristics.
DEPTH RATE RESO
RING
Produces a metallic sound.
POSI RATE BAL
CRY
Talking-modulator-like effect.
POSI RESO SENS
EXCITE
Gives the sound more focus and spatial definition.
FREQ DEPTH LOWBST
AIR
Simulates the air ambience of the room, giving the sound spatial depth.
SIZE TONE MIX
WIDE
Simulates a stereo recording with two mics.
TIME WETLVL DRYLVL
DELAY
Delay effect with a delay time of up to 1 second.
TIME FB MIX
F-WAH
Changes the wah frequency in sync with rhythm tempo.
TYPE FREQ DIRMIX R MODE R WAVE R SYNC
ARRM P
Changes the pitch in sync with rhythm tempo.
TYPE TONE R WAVE R SYNC
Parameter Setting range Description
DEPTH
EXCITE: 0 - 30
Adjusts the depth of the effect.
Other than EXCITE: 0 - 10
RATE
1 - 30 Adjusts the speed of the effect.
MIX
0 - 30 Adjusts the mix amount of the effect.
FB
FLANGE: -10 - 10
Adjusts the amount of feedback.
DELAY: 0 - 9
POSI
AF, bF
Selects the module location from AF; after the EQ module and
bF; before the PRE AMP/DRIVE module.
COLOR
1 - 4 Specifies the type of phase tone.
CLIP
0 - 10 Emphasizes the effect.
TYPE
AUTO WAH, F-WAH: bPF, LPF Specifies the filter type.
ARRM P: Table 3 Selects the pitch change type.
SHIFT
-12 - 24 Sets the pitch shift amount.
TONE
0 - 10 Adjusts the tone.
BAL
0 - 30
Adjusts the balance between the direct sound and effect
sound.
TIME
SLOW-A: 1-30 Adjusts the attack speed.
WIDE: 1 - 64
Adjusts the delay time.
DELAY: 1 - 100
CURVE
0 - 10 Adjusts the attack curve.
RESO
STEP: 0 - 10
Adjusts the effect character intensity.
Other than STEP: 1 - 10
SENS
-10 - -1, 1 - 10 Adjusts the effect sensitivity.
FREQ
EXCITE: 1 - 5 Adjusts the frequency.
F-WAH: 1 - 20 Adjusts wah effect center frequency.
LOWBST
0 - 10 Emphasizes the low frequency range.
SIZE
1 - 10 Adjusts the spatial width.
WETLVL
0 - 30 Adjusts the mix amount of the effect sound.
DRYLVL
0 - 30 Adjusts the mix amount of the direct sound.
DIRMIX
0 - 20 Adjusts the mix amount of the direct sound.
R MODE
Table 4 Selects the change type and width.
Effect Parameters
ZOOM PS-04 107
Table 3: TYPE
Table 4: R MODE
Table 5: R WAVE
Table 6: R SYNC
TOTAL module
MIC algorithm
COMP module
R WAVE
Table 5 Selects the control waveform type.
R SYNC
Table 6 Adjusts the control waveform cycle
1
Semitone lower original pitch
9
1 octave lower + original pitch 1 octave higher + original pitch
2
Original pitch semitone lower
10
1 octave higher + original pitch 1 octave lower + original pitch
3
Doubling detune + original pitch
11
Perfect fifth lower + original pitch perfect fourth higher + orig-
inal pitch
4
Detune + original pitch doubling
12
Perfect fourth higher + original pitch perfect fifth lower + orig-
inal pitch
5
Original pitch 1 octave higher
13
0 Hz + original pitch1 octave higher
6
1 octave higher original pitch
14
1 octave higher 0 Hz + original pitch
7
Original pitch 2 octaves lower
15
0 Hz + original sound 1 octave higher + original pitch
8
2 octaves lower original pitch
16
1 octave higher + original sound 0 Hz + original pitch
OFF
Frequency stays constant
UP
Minimum maximum
dn
Maximum minimum
Hi
Setting value maximum
Lo
Minimum setting value
1
Rising sawtooth wave
5
Triangle wave
2
Rising fin wave
6
Second power triangle wave
3
Falling sawtooth wave
7
Sine wave
4
Falling fin wave
8
Square wave
05
Eighth note
b1
1 measure
1
Quarter note
b2
2 measures
2
Half note
b3
3 measures
3
Dotted half note
b4
4 measures
TYPE Parameter
PATLVL
Adjusts the patch volume level.
PATLVL
ZNR
Cuts noise during performance pauses.
ZNR
Parameter Setting range Description
PATLVL
1 - 30 Adjusts the patch volume level.
ZNR
OFF, 1 - 30 Adjusts the sensitivity.
TYPE Parameter
COMP
Keeps the dynamic range consistent.
THRESH RATIO ATTACK LEVEL
LIMIT
Controls the signal peeks.
THRESH RATIO RELEAS LEVEL
Appendix
108 ZOOM PS-04
MIC PRE module
Table 7: COLOR
3 BAND EQ module
See the GUITAR/BASS algorithm.
DELAY/MODULATION module
Parameter Setting range Description
THRESH
-24 - 0 Adjusts the sensitivity.
RATIO
COMP: 1 - 26
Adjusts the compression degree of the signal.
LIMIT: 1 - 54,
ATTACK
0 - 10 Adjusts the compression attack speed.
LEVEL
0 - 12 Adjusts the module output level.
RELEAS
0 - 10 Adjusts the time delay between the threshold and compression finish.
TYPE Parameter
MICPRE
Preamp for external mic.
COLOR TONE LEVEL DE-ESS
Parameter Setting range Description
COLOR
1 - 6 Specifies the response. (Table 7)
TONE
0 - 10 Adjusts the tone.
LEVEL
1 - 8 Adjusts the module output level.
DE-ESS
0 - 10 Adjusts the cut amount of vocal sibilants.
1
Flat response
2
Low cut
3
Acoustic guitar characteristics
4
Acoustic guitar characteristics with low cut
5
Vocal characteristics
6
Vocal characteristics with low cut
TYPE Parameter
CHORUS
Adds pulsation and spaciousness to the sound.
DEPTH RATE MIX
FLANGE
Produces a unique, undulating sound.
DEPTH RATE FB
PHASE
Produces a swooshing sound.
POSI RATE COLOR
TREMOL
Periodically varies the level of the sound.
DEPTH RATE CLIP
PITCH
Modifies the pitch of the direct sound.
SHIFT TONE BAL
SLOW-A
Creates a "violin playing" sound with soft attack.
TIME CURVE
VIBE
Automatic vibrato effect.
DEPTH RATE BAL
STEP
Changes the sound with step-like filter characteristics.
DEPTH RATE RESO
RING
Produces a metallic sound.
POSI RATE BAL
CRY
Talking-modulator-like effect.
RESO SENS
Effect Parameters
ZOOM PS-04 109
TOTAL module
See the GUITAR/BASS algorithm.
EXCITE
Gives the sound more focus and spatial definition.
FREQ DEPTH LOWBST
AIR
Simulates the air ambience of the room, giving the sound spatial depth.
SIZE TONE MIX
DELAY
Delay effect with a delay time of up to 1 second.
TIME FB MIX
DOUBL
Doubling that allows the delay time to be set in 1-ms steps up to 100 ms.
TIME TONE MIX
F-WAH
Changes the wah frequency in sync with rhythm tempo.
TYPE FREQ DIRMIX R MODE R WAVE R SYNC
ARRM P
Changes the pitch in sync with rhythm tempo.
TYPE TONE R WAVE R SYNC
Parameter Setting range Description
DEPTH
EXCITE: 0 - 30
Adjusts the depth of the effect.
Other than EXCITE: 0 - 10
RATE
1 - 30 Adjusts the speed of the effect.
MIX
0 - 30 Adjusts the mix amount of the effect.
FB
FLANGE: -10 - 10
Adjusts the amount of feedback.
DELAY: 0 - 10
COLOR
1 - 4 Specifies the type of phase tone.
CLIP
0 - 10 Emphasizes the effect.
SHIFT
-12 - 24 Sets the pitch shift amount.
TONE
0 - 10 Adjusts the tone.
BAL
0 - 30 Adjusts the balance between the direct sound and effect sound.
POSI
AF, bF
Selects the module location from AF; after the EQ module and bF;
before the PRE AMP/DRIVE module.
TIME
SLOW-A: 1-30 Adjusts the attack speed.
DELAY, DOUBL: 1 - 100 Adjusts the delay time.
CURVE
0 - 10 Adjusts the attack curve.
RESO
STEP: 0 - 10
Adjusts the effect character intensity.
Other than STEP: 1 - 10
SENS
-10 - -1, 1 - 10 Adjusts the effect sensitivity.
FREQ
EXCITE: 1 - 5 Adjusts the frequency.
F-WAH: 1 - 10 Adjusts wah effect center frequency.
LOWBST
0 - 10 Emphasizes the low frequency range.
SIZE
1 - 10 Adjusts the spatial width.
DIRMIX
0 - 20 Adjusts the mix amount of the direct sound.
R MODE
Table 4 of GUITAR/BASS
algorithm
Selects the change type and width.
R WAVE
Table 5 of GUITAR/BASS
algorithm
Selects the control waveform type.
R SYNC
Table 6 of GUITAR/BASS
algorithm
Adjusts the control waveform cycle.
TYPE
F-WAH: bPF, LPF Specifies the filter type.
ARRM P: Table 3 of GUITAR/
BASS algorithm
Selects the pitch change type.
Appendix
110 ZOOM PS-04
LINE algorithm
COMP module
See the MIC algorithm.
ISOLATOR module
3 BAND EQ module
See the GUITAR/BASS algorithm.
DELAY/MODULATION module
TOTAL module
See the GUITAR/BASS algorithm.
TYPE Parameter
ISOLATOR
Divides the signal into three frequency bands, and specifies the mix amount each.
XOVRLo XOVRHi MIXHi MIXMID MIXLOW
Parameter Setting range Description
XOVRLo
50 - 14000 Adjusts the frequency for bass/midrange division.
XOVRHi
50 - 14000 Adjusts the frequency for midrange/treble division.
MIXHi
OFF, -24 - 6 Adjusts the treble mix amount.
MIXMID
OFF, -24 - 6 Adjusts the midrange mix amount.
MIXLOW
OFF, -24 - 6 Adjusts the bass mix amount.
TYPE Parameter
CHORUS
Adds pulsation and spaciousness to the sound.
DEPTH RATE MIX
FLANGE
Produces a unique, undulating sound.
DEPTH RATE FB
PHASE
Produces a swooshing sound.
RATE COLOR
TREMOL
Periodically varies the level of the sound.
DEPTH RATE CLIP
PITCH
Modifies the pitch of the direct sound.
SHIFT TONE BAL
RING
Produces a metallic sound.
RATE BAL
DOUBL
Doubling that allows the delay time to be set in 1-ms steps up to 100 ms.
TIME TONE MIX
Parameter Setting range Description
DEPTH
0 - 10 Adjusts the depth of the effect.
RATE
1 - 30 Adjusts the speed of the effect.
MIX
0 - 30 Adjusts the mix amount of the effect.
FB
-10 - 10 Adjusts the amount of feedback.
COLOR
1 - 4 Specifies the type of phase tone.
CLIP
0 - 10 Emphasizes the effect.
SHIFT
-12 - 24 Sets the pitch shift amount.
TONE
0 - 10 Adjusts the tone.
BAL
0 - 30 Adjusts the balance between the direct sound and effect sound.
TIME
1 - 100 Adjusts the delay time.
Effect Parameters
ZOOM PS-04 111
DUAL algorithm
COMP module
MIC PRE module
3 BAND EQ module
DOUBLING module
TYPE Parameter
COMP L/r
Keeps the dynamic range consistent.
THRESH RATIO ATTACK LEVEL
LIMIT L/r
Controls the signal peeks.
THRESH RATIO RELEAS LEVEL
Parameter Setting range Description
THRESH
-24 - 0 Adjusts the sensitivity.
RATIO
COMP: 1 - 26
Adjusts the compression degree of the signal.
LIMIT: 1 - 54,
ATTACK
0 - 10 Adjusts the compression attack speed.
LEVEL
0 - 12 Adjusts the module output level.
RELEAS
0 - 10 Adjusts the time delay between the threshold and compression finish.
TYPE Parameter
MICPRE L/r
Preamp for external mic.
COLOR TONE LEVEL
Parameter Setting range Description
COLOR
1 - 6 Specifies the response. (Table 7 of MIC algorithm)
TONE
0 - 10 Adjusts the tone.
LEVEL
1 - 8 Adjusts the module output level.
TYPE Parameter
EQ L/r
Three-band equalizer.
HIGH MID LOW LEVEL
Parameter Setting range Description
HIGH
-12 - 12 Boosts/cuts the high-frequency range.
MID
-12 - 12 Boosts/cuts the mid-frequency range.
LOW
-12 - 12 Boosts/cuts the low-frequency range.
LEVEL
1 - 8 Adjusts the module output level.
TYPE Parameter
DOUBL L/r
Doubling that allows the delay time to be set in 1-ms steps up to 100 ms.
TIME TONE MIX
Parameter Setting range Description
TIME
1 - 100 Adjusts the delay time.
TONE
0 - 10 Adjusts the tone.
MIX
0 - 30 Adjusts the mix amount of the effect.
Appendix
112 ZOOM PS-04
TOTAL module
MASTERING algorithm
MULTI COMP module
NORMALIZER module
3 BAND EQ module
See the GUITAR/BASS algorithm.
DIMENSION module
TOTAL module
See the GUITAR/BASS algorithm.
TYPE Parameter
PATLVL
Adjusts the patch volume level.
PATLVL
ZNR L/r
Cuts noise during performance pauses.
ZNR L/r
Parameter Setting range Description
PATLVL
1 - 30 Adjusts the patch volume level.
ZNR L/r
OFF, 1 - 30 Adjusts the sensitivity.
TYPE Parameter
M-COMP
Divides the signal into three frequency bands, and specifies the compression and the mix amount each.
XOVRLo XOVRHi SNSHi SNSMID SNSLOW MIXHi MIXMID MIXLOW
Parameter Setting range Description
XOVRLo
50 - 14000 Adjusts the frequency for bass/midrange division.
XOVRHi
50 - 14000 Adjusts the frequency for midrange/treble division.
SNSHi
0 - 24 Adjusts the compressor input sensitivity for the treble range.
SNSMID
0 - 24 Adjusts the compressor input sensitivity for the midrange.
SNSLOW
0 - 24 Adjusts the compressor input sensitivity for the bass range.
MIXHi
OFF, -24 - 6 Adjusts the treble mix amount.
MIXMID
OFF, -24 - 6 Adjusts the midrange mix amount.
MIXLOW
OFF, -24 - 6 Adjusts the bass mix amount.
TYPE Parameter
NORMLIZEr
Set the input level of the MULTI COMP module.
GAIN
Parameter Setting range Description
GAIN
-12 - 12 Adjusts the level.
TYPE Parameter
DIMENSIOn
Produces spatial width.
RISE_1 RISE_2
Parameter Setting range Description
RISE_1
0 - 30 Adjusts the emphasizing degree of the stereo component.
RISE_2
0 - 30 Adjusts the spaciousness that includes the monaural component.
Effect Parameters
ZOOM PS-04 113
Send effect
TYPE Parameter
HALL
Simulates the acoustics of a concert hall.
ROOM
Simulates the acoustics of a room.
SPRING
Simulates a spring type reverb machine.
PLATE
Simulates a plate reverb.
PREDLY DECAY HI EQ LO EQ LEVEL
*Parameters for type HALL to PLATE are the same.
CHORUS
Adds pulsation and spaciousness to the sound.
LFOTYP DEPTH RATE PREDLY LEVEL
DELAY
Delay effect with a delay time of up to 1 second.
TIME FB DAMP PAN LEVEL
Parameter Setting range Description
PREDLY
HALL - PLATE: 1 - 100
Adjusts the pre-delay time.
CHORUS: 1 - 30
DECAY
1 - 30 Adjusts the reverb time.
HI EQ
-12 - 6 Adjusts the high range level of the effect sound.
LO EQ
-12 - 6 Adjusts the low range level of the effect sound.
LEVEL
0 - 30 Adjusts the mix amount of the effect sound.
LFOTYP
Mn, St Selects the LFO phase: Mn (monaural) or St (stereo).
DEPTH
0 - 10 Adjusts the depth of the effect.
RATE
1 - 30 Adjusts the speed of the effect.
TIME
1 - 999, 1.0 Adjusts the delay time.
FB
0 - 10 Adjusts the amount of feedback.
DAMP
0 - 10 Adjusts the cut amounts of the delay sound's high range.
PAN
L10 - L1, C, r1 - r10 Adjusts the stereo position of the delay sound.
Appendix
114 ZOOM PS-04
Rhythm patterns
Basic
No. Pattern name
000
08ST1
001
08ST2
002
08ST3
003
08ST4
004
08ST5
005
08ST6
006
08ST7
007
08ST8
008
08ST9
009
08STA
010
08STB
011
08STC
012
16ST1
013
16ST2
014
16ST3
015
16ST4
016
16ST5
017
16ST6
018
16ST7
019
16ST8
Rock
No. Pattern name
020
RCK01
021
RCK02
022
RCK03
023
RCK04
024
RCK05
025
RCK06
026
RCK07
027
RCK08
028
RCK09
029
RCK10
030
RCK11
031
RCK12
032
RCK13
033
RCK14
034
RCK15
035
RCK16
036
RCK17
037
RCK18
038
RCK19
039
RCK20
040
RCK21
041
RCK22
042
RCK23
043
RCK24
044
RCK25
045
RCK26
046
RCK27
047
RCK28
048
RCK1V
049
RCK2V
050
RCK3V
051
RCK4V
052
RCK5V
053
RCK6V
054
RCK7V
055
RCK8V
056
RCK1F
057
RCK2F
058
RCK3F
059
RCK4F
060
RCK5F
061
RCK6F
062
RCK7F
063
RCK8F
064
RCK9B
Hard rock
No. Pattern name
065
HRK01
066
HRK02
067
HRK03
068
HRK04
069
HRK05
070
HRK06
071
HRK07
072
HRK1V
073
HRK2V
074
HRK3V
075
HRK4V
076
HRK1F
077
HRK2F
078
HRK3F
079
HRK4F
Metal
No. Pattern name
080
MTL01
081
MTL02
082
MTL03
083
MTL04
084
MTL1V
085
MTL2V
086
MTL1F
087
MTL2F
088
THR01
089
THR02
090
PUK01
091
PUK02
Funk
No. Pattern name
092
FNK01
093
FNK02
094
FNK03
095
FNK04
096
FNK05
097
FNK06
098
FNK07
099
FNK08
100
FNK09
101
FNK10
102
FNK11
103
FNK12
104
FNK1V
105
FNK2V
106
FNK3V
107
FNK4V
108
FNK1F
109
FNK2F
110
FNK3F
111
FNK4F
R'n'B
No. Pattern name
112
RNB01
113
RNB02
114
RNB03
115
RNB04
116
RNB05
117
RNB06
118
RNB07
119
RNB08
120
RNB09
121
RNB10
122
RNB1V
123
RNB2V
124
RNB1F
125
RNB2F
Hip hop
No. Pattern name
126
HIP01
127
HIP02
128
HIP03
129
HIP04
130
HIP05
131
HIP06
132
HIP07
133
HIP08
134
HIP09
135
HIP10
136
HIP11
137
HIP12
138
HIP13
139
HIP14
140
HIP15
141
HIP16
142
HIP17
143
HIP18
144
HIP19
145
HIP20
146
HIP21
147
HIP22
148
HIP1V
149
HIP2V
150
HIP3V
151
HIP4V
152
HIP5V
153
HIP6V
154
HIP7V
155
HIP8V
156
HIP9V
157
HIP0V
158
HIP1F
159
HIP2F
160
HIP6F
161
HIPFU
Dance
No. Pattern name
162
DNC01
163
DNC02
164
DNC03
165
DNC04
166
DNC05
167
DNC06
168
DNC1V
169
DNC2V
170
DNC3V
171
DNC4V
172
DNC1F
173
DNC2F
174
DNC3F
175
DNC4F
House
No. Pattern name
176
HUS01
177
HUS02
Rhythm patterns
ZOOM PS-04 115
178
HUS03
179
HUS04
180
HUS1V
181
HUS2V
182
HUS1F
183
HUS2F
Techno
No. Pattern name
184
TCH01
185
TCH02
186
TCH03
187
TCH04
188
TCH05
189
TCH06
190
TCH07
191
TCH08
192
TCH09
193
TCH10
194
TCH1V
195
TCH2V
196
TCH1F
197
TCH2F
Drum'n'bass
No. Pattern name
198
DNB01
199
DNB02
200
DNB03
201
DNB04
202
DNB05
203
DNB06
204
DNB1V
205
DNB2V
206
DNB1F
207
DNB2F
Trip
No. Pattern name
208
TRP01
209
TRP02
210
TRP03
211
TRP04
Ambient
No. Pattern name
212
AMB01
213
AMB02
214
AMB03
215
AMB04
216
AMB1V
217
AMB2V
218
AMB1F
219
AMB2F
Blues
No. Pattern name
220
BLS01
221
BLS02
222
BLS03
223
BLS04
224
BLS05
225
BLS06
226
BLS1V
227
BLS2V
228
BLS1F
229
BLS2F
Country
No. Pattern name
230
CTR01
231
CTR02
232
CTR03
233
CTR04
234
CTR1V
235
CTR2V
236
CTR1F
237
CTR2F
Jazz
No. Pattern name
238
JZZ01
239
JZZ02
240
JZZ03
241
JZZ04
242
JZZ05
243
JZZ06
244
JZZ07
245
JZZ1V
246
JZZ2V
247
JZZ1F
248
JZZ2F
Shuffle
No. Pattern name
249
SFL01
250
SFL02
251
SFL03
252
SFL04
253
SFL05
254
SFL1V
255
SFL2V
256
SFL1F
257
SFL2F
Ska
No. Pattern name
258
SKA01
259
SKA02
260
SKA03
261
SKA04
Reggae
No. Pattern name
262
RGG01
263
RGG02
264
RGG03
265
RGG04
266
RGG1V
267
RGG2V
268
RGG1F
269
RGG2F
African
No. Pattern name
270
AFR01
271
AFR02
272
AFR03
273
AFR04
274
AFR05
275
AFR06
276
AFR07
277
AFR08
278
AFR1V
279
AFR2V
280
AFR1F
281
AFR2F
Latin
No. Pattern name
282
LTN01
283
LTN02
284
LTN03
285
LTN04
286
LTN05
287
LTN06
288
LTN07
289
LTN08
290
LTN09
291
LTN10
292
LTN11
293
LTN12
294
LTN1V
295
LTN2V
296
LTN3V
297
LTN4V
298
LTN1F
299
LTN2F
300
LTN3F
301
LTN4F
Ballad
No. Pattern name
302
BLD01
303
BLD02
304
BLD03
305
BLD04
306
BLD05
307
BLD06
308
BLD07
309
BLD08
310
BLD09
311
BLD10
312
BLD11
313
BLD1V
314
BLD2V
315
BLD1F
316
BLD2F
Introduction
No. Pattern name
317
ITR01
318
ITR02
319
ITR03
320
ITR04
321
ITR05
322
ITR06
323
ITR07
324
ITR08
325
ITR09
326
ITR10
327
ITR11
328
ITR12
329
ITR13
330
ITR14
331
ITR15
332
ITR16
333
ITR17
334
ITR18
335
COUNT
Ending
No. Pattern name
336
OTR01
337
OTR02
338
OTR03
339
OTR04
340
OTR05
341
OTR06
342
OTR07
No sound
No. Pattern name
343
ALMUT
344
-
508
EMPTY
Metronome
No. Pattern name
509
MTR34
510
MTR44
Appendix
116 ZOOM PS-04
Effect patches
Insert effect
GUITAR/BASS algorithm
No. Patch name Comment
0
STNDRD
Basic sound touched up for recording
1
RCT-BG
High-gain amp sound of American-made "Rectifier" series
2
9002LD
ZOOM 9002 sound
3
NYFUSN
Clean sound for recording
4
F-TWED
Sound of a small, American-made vintage tube amp
5
J-CHO
JC clean sound
6
ARMWAH
Wah with ARRM
7
BEATLE
Class-A type Mersey Beat sound
8
JIMVIB
Remade famous vibrato
9
BLKPNL
Heavy metal sound of "5100 series" American-made stack amp
10
SP-DRV
Smooth drive sound
11
CMPCLN
Natural compression sound
12
FUNKY
Funky cutting sound
13
PNCCLN
Airy, normal sound with a punch
14
WETRHY
Cutting sound for ballads
15
PHASER
Clean sound emulating a vintage phase effect
16
12-CLN
Clean sound with an upper octave mixed in
17
JZTONE
Clean sound for jazz
18
ARPEG
Clean sound for arpeggios
19
ACSIM1
Simulates unadorned acoustic guitar sound
20
ACSIM2
Shimmering detuned sound with no modulation
21
AG-D
Bright sound for electroacoustic guitar
22
AG-G
Warm sound for electroacoustic guitar
23
BOTTLE
Slide bar sound for electric guitar
24
CRUNCH
Ensemble of "800" series crunch and delay
25
FDRCLN
Clean sound of American-made vintage tube amp
26
50SRNB
Tremolo sound for rhythm & blues
27
CRUCMP
Crunch sound with a touch of compression
28
MATCRU
Crunch sound of a modern class-A amp
29
ROCBLY
Rockabilly sound with short delay
30
STRIHT
Versatile, straight lead sound
31
MRSDRV
Full distortion with rich sustain
32
BALLAD
Warm lead sound
33
MADBSS
Distortion bass sound for high range chord playing and lead
34
SOLDAN
High-gain amp sound for single coil half-tone settings
35
DUPLEX
Spacious lead sound with dual overlay effect
36
BLEFNG
Bluesy sound for finger picking
37
MELODY
Tastefully seasoned sound for melodies
38
WILDFZ
Vintage fuzz box
39
CRY
Zoom's original "cry effect" sound
40
B-PICK
Tight sound for playing with a pick
41
B-OD
Retro distortion sound
42
B-DRV
Hard distortion sound
43
B-FING
Allround sound for finger picking
Effect patches
ZOOM PS-04 117
MIC algorithm
LINE algorithm
44
B-SLAP
Crisp slap sound
45
B-COMP
Sound with attack, controlled by picking dynamics
46
B-EDGE
Tight sound with an edge
47
B-SOLO
Chorus sound for melodies
48
BS-8VA
Sound with an upper octave mixed in
49
B-WAH
Funky bass with auto-wah
50-59
EMPTY
No. Patch name Comment
0
VO-STD
Standard vocal effect
1
VO-ROK
Rock vocal effect
2
VO-BLD
Ballade vocal effect with detuned chorus
3
VOECHO
Vocal echo
4
VO-C1
Smooth, listenable sound for condenser mics
5
VO-C2
Adds depth for condenser mics
6
TAPECP
Simulates analog multi-recording
7
DEEP
Delay for vocals, useful when cutting shouts or sound
8
FANFAN
Sound like talking into a fan
9
AG-LIV
Sound for mic recording with a live feel, not only for guitar
10
AG-BRT
Bright and crisp sound for mic recording
11
AG-SLO
Gorgeous solo sound
12
AG-EGE
Acoustic guitar recording sound with enhanced edge
13
AG-STM
Acoustic guitar recording sound for strumming
14
WIND
Sound with distinctive mid-range
15
BRASS
Crisp-sounding short delay
16
PIANO
Enhances depth and definition
17
AG-MX1
Enhanced sound for strumming
18
AG-MX2
Enhanced sound for arpeggio
19
SWEEP
Adds sharp sweep to one-shot percussion
20-29
EMPTY
No. Patch name Comment
0
SYNLD1
For synthesizer single note lead
1
ORGAN
Phaser for synthesizer/organ
2
EP-CHO
Beautiful chorus for electric piano
3
SYNLD2
Old-style jet sound for synthesizer lead
4
SOLNR
Analog strings ensemble simulation
5
ORGROC
Boomy distortion for rock organ
6
CLVFLG
Wah for clavinet
7
CNCERT
Concert hall effect for piano
8
HONKEY
Honky-tonk piano simulation
9
SHUDDR
Sliced sound for techno tracks
10
TKPIKO
For sequence phrases or muted guitar
11
MTONE
Distortion with emphasized midrange body
12
DOUBLR
Doubling for vocal track
13
BASBST
Emphasizes low range
Appendix
118 ZOOM PS-04
DUAL algorithm
14
MN2ST
Gives spaciousness to a monaural source
15
DIRTY
Low-fi distortion using ring modulator
16
SWPPHA
Phaser with powerful resonance
17
8VA
SFX adding a one-octave lower sound
18
SFXLAB
Forced SFX sound for synthesizer
19
AMRDIO
AM radio simulation
20-29
EMPTY
No. Patch name Recommended input L/R Comment
0
ALMTY Vocal/Guitar
Natural sound for guitar ballads
1
CONTMP Vocal/Guitar
Boosts high and low range, and cuts midrange
2
GENTLE Vocal/Guitar
Warm sound for arpeggio accompaniment
3
BRECHO Vocal/Guitar
Bright sound with echo
4
VO+PF Vocal/Piano
For piano ballads
5
VO+EP Vocal/Keyboard
For electric piano and doubled vocal
6
VO+VO1 Vocal/Vocal
Natural sound for vocal duo
7
VO+VO2 Vocal/Vocal
For vocal harmony
8
VO+VO3 Vocal/Vocal
Warm sound for vocal duo
9
ONEREC Line source/Guitar
For recording with single point stereo mic
10
ENSBLE Guitar/Piano
For guitar with strong attack and mellow piano
11
ENHNCE Guitar/Vocal
Enhances clear, strong outline for ballads
12
AMRDIO Vocal/Vocal
Simulates AM monaural radio
13
BIGSHP Guitar/Guitar
Enhances overall clarity
14
BRIGHT Guitar/Guitar
Bright and sharp outlook
15
WARMY Vocal/Vocal
Warm sound with prominent midrange
16
FAT+ Guitar/Vocal
Spruces up a thin midrange
17
FOLK D Guitar/Guitar
Fresh and clean sound
18
CNTMPY Vocal/Piano
Versatile crisp sound
19
TV NWS Vocal/Vocal
TV newscaster sound
20-29
EMPTY
Effect patches
ZOOM PS-04 119
MASTERING algorithm
Send/return effect
No. Patch name Comment
0
ROCK
Makes a rock style mix sound "live"
1
LIVE
Adds a live feel
2
WARM
Adds a warm feeling
3
TIGHT
Hard feeling
4
CLAFY
Emphasizes high-end range
5
VOCAL
Brings vocals to the foreground
6
FULL
Strong compression over full frequency range
7
CLEAR
Power tuning with emphasized midrange
8
POWER
Powerful low range
9
+ALFA
Enhances the overall power
10
AL-POP
Conventional mastering
11
STWIDE
For wide-range bouce recording
12
CLR DM
Enhances clarity and spaciousness
13
DISCO
For club sound
14
BOOST
For hi-fi finish
15-19
EMPTY
No. Patch name Comment
0
TIGHT
Hall reverb with a hard tonal quality
1
SOFT
Hall reverb with a mild tonal quality
2
LARGE
Simulates the reverberation of a large hall
3
SMALL
Simulates the reverberation of a small hall
4
BALLAD
For slow ballads
5
BUDKAN
Simulates the reverberation at Budokan in Tokyo
6
SECBRS
Reverb for brass section
7
SHORT
Short reverb
8
REALPL
Spring reverb simulation
9
DOME
Reverb of a Domed-stadium
10
BIGAPL
Simulates the large recording booth
11
BRGT R
Room reverb with a hard tonal quality
12
LIVE
Simulates the reverb of a club
13
WARMTH
Soft, natural reverb
14
POWER
Gate reverb
15
VNTSPR
Simulates analog spring reverb
16
CLEASP
Clear reverb with short reverb time
17
DOKAN
Simulates the reverberation of a clay pipe
18
NATL-C
Slightly modulated chorus for accompanying
19
VO CHO
Chorus adding color to vocals
20
GT CHO
Chorus for weak guitar sound
21
FLAT-C
Fast-rated chorus
22
DEEP-C
Versatile deep chorus
23
DETUNE
For instruments with strong harmonics such as electronic piano or syn-
thesizer
24
ECHO
Flamboyant analog-style delay
25
DLY375
Matches the commonly-used 120 BPM tempo
26
LNGDLY
Long delay for ballads
Appendix
120 ZOOM PS-04
Drum kits/Bass programs
Drum kits
Bass programs
27
SRTDLY
Versatile short delay
28
SLO LD
Keeps fast phrases tight
29
WRMDLY
Simulates warm analog delay
35-39
EMPTY
No. Display Kit name
0 LIVE
Live kit
1POWER
Power kit
2 JAZZ
Jazz kit
3 ANALOG
Analog kit
4 GENE
General kit
5 FUNK
Funk kit
6 SCRAT
Scratch kit
No. Display Program name
0 FING
Finger bass
1 PICK
Pick bass
2 SLAP
Slap bass
3 ACSTK
Acoustic bass
4 SYNTH
Synth bass
Compatibility with PS-02 and MRS-4
ZOOM PS-04 121
Compatibility with PS-02
and MRS-4
PS-02
When the PS-02 SmartMedia card is inserted to the
PS-04, the unit operates as follows:
If all audio tracks of a song are recorded in
"HF" (Hi-Fi) grade, a project in "HI-FI" grade
automatically created.
• If all audio tracks of a song are recorded in
"LG" (long) grade, a project in "LONG" grade
automatically created.
• If "HF" and "LG" grade audio tracks is mixed
in a song, a project in "HI-FI" grade.
However, "LG" grade tracks are not played.
MRS-4
The data for the PS-04 has no compatibility
with that of the MRS-4.
Zoom Corporation does not bear any liability
for any consequences of using the MRS-4
SmartMedia card on the PS-04.
Files on SmartMedia card
PRJECTxx.INI
Information of marker setting, track parameters,
effects
RHYTHMxx.SEQ
Information of the rhythm section
xx-yz.AUD
Audio data
MAC_PRM.INI
Number of most recently edited project
* "xx" corresponds to the project number 00-99,
"y" to the track number 0-3, "z" to the V-take
number 0-9.
* Do not change the file names using a
conventional SmartMedia reader/writer. If the
files have different names, they will not be
recognized on the PS-04.
122 ZOOM PS-04
INDEX
Symbols
-. . . . . . . . . . . . . . . . . . . . 76
(. . . . . . . . . . . . . . . . . . . . 76
). . . . . . . . . . . . . . . . . . . . 76
+. . . . . . . . . . . . . . . . . . . . 76
A
A-B repeat . . . . . . . . . . . . . . . 38
Algorithm . . . . . . . . . . . . . 21, 84
AUDIO mode . . . . . . . . . . . . . 36
Audio track. . . . . . . . . . . . . . . . 6
Auto punch-in/out . . . . . . . . . 41
B
Backlight . . . . . . . . . . . . . . . . 99
Bass program . . . . . . . . . . . . . 60
Manual play . . . . . . . . . . 62
Selecting . . . . . . . . . . . . 70
Bass program list . . . . . . . . . 120
Bass track . . . . . . . . . . . . . . . . 60
Batteries . . . . . . . . . . . . . . . . . 11
Bounce . . . . . . . . . . . . . . . 31, 42
Built-in mic gain setting. . . . . 99
C
Chord
Chord type . . . . . . . . . . . 70
Entering a chord
progression . . . . . . . . . . 78
Connections . . . . . . . . . . . . . . 10
Copy
Copying a measure . . . . 81
Copying a pattern. . . . . . 68
Copying a specified
range of data . . . . . . . . . .47
Copying a V-take. . . . . . .51
D
Data compatibility . . . . . . . . 121
Delete
Deleting a pattern. . . . . 69
Deleting a project . . . . 97
Deleting a V-take. . . . . 51
Demo song . . . . . . . . . . . . . . . 12
Drum kit. . . . . . . . . . . . . . . . . 60
Manual play. . . . . . . . . . 62
Selecting . . . . . . . . . . . . 70
Drum kit list . . . . . . . . . . . . . . 120
Drum track . . . . . . . . . . . . . . . . 60
E
Effect . . . . . . . . . . . . . . . . . 6, 84
EFFECT mode . . . . . . . . . . . . 86
Effect parameter. . . . . . . . . . . 85
Effect type . . . . . . . . . . . . . . . 85
EQ . . . . . . . . . . . . . . . . . . . . 26
Erase
Clearing a song . . . . . . . 83
Erasing a specified range of
data . . . . . . . . . . . . . . . . 49
Ev . . . . . . . . . . . . . . . . . . . . . 78
F
FAST input . . . . . . . . . . . . . . 76
Front pane l . . . . . . . . . . . . . . . . 9
H
HI EQ. . . . . . . . . . . . . . . . . . . 57
I
Import. . . . . . . . . . . . . . . . . . . 93
Input source . . . . . . . . . . . 19, 53
Insert effect . . . . . . . . . . . 21, 84
Changing the patch
name . . . . . . . . . . . . . . . . 90
Editing a patch. . . . . . . . . 87
Effect parameter list . . . 104
Effect type list . . . . . . . . 104
Patch list . . . . . . . . . . . . 116
Selecting a patch . . . . . . . 86
Storing a patch. . . . . . . . . 89
L
Level meter . . . . . . . . . . . . . . 99
LO EQ . . . . . . . . . . . . . . . . . . 57
Locate function . . . . . . . . . . . 37
M
Manual punch-in/out . . . . . . . 40
Marker function . . . . . . . . . . . 37
Mastering effect. . . . . . . . . . . 30
Metronome . . . . . . . . . . . . . . 72
Mixdown . . . . . . . . . . . . . . . . 30
Mixer . . . . . . . . . . . . . . . . . 7, 53
Mixing . . . . . . . . . . . . . . . . . . 26
Mode . . . . . . . . . . . . . . . . . . . . . 7
MRS-4 . . . . . . . . . . . . . . . . . 121
O
Overdubbing . . . . . . . . . . . . . 24
P
PAN . . . . . . . . . . . . . . . . . . . . 57
Panning . . . . . . . . . . . . . . . . . 26
Patch . . . . . . . . . . . . . . . . . . . 85
Pattern . . . . . . . . . . . . . . . . . . 59
Adjusting the drum/bass
volume . . . . . . . . . . . . . 70
Changing pattern specific
characteristics. . . . . . . . 69
Changing the pattern
name . . . . . . . . . . . . . . . 70
Changing the tempo . . . 61
Copying a pattern . . . . . 68
Creating a pattern . . . . . 63
Deleting a pattern . . . . . 69
Displaying/changing the
beat . . . . . . . . . . . . . . . . 72
Displaying/changing the
number of measures . . . 72
Importing from another
project. . . . . . . . . . . . . . 83
Precount . . . . . . . . . . . . 72
Files on SmartMedia card
ZOOM PS-04 123
Selecting and playing a
pattern. . . . . . . . . . . . . . 60
Pattern editing . . . . . . . . . . . . 69
Pattern list1 . . . . . . . . . . . . . . 14
PATTERN mode . . . . . . . . . . 59
Locate screen. . . . . . . . 60
Rhythm pad screen . . . 60
Top screen . . . . . . . . . . 60
Pattern utility . . . . . . . . . . . . . 71
Power-on/off . . . . . . . . . . . . . 11
Project . . . . . . . . . . . . . . . . . . . 95
Changing the project
name . . . . . . . . . . . . . . . 98
Checking the grade . . . . 45
Creating . . . . . . . . . . 15, 96
Deleting . . . . . . . . . . . . . 97
Displaying the remaining
recording time. . . . . . . . 97
Selecting . . . . . . . . . . . . 96
Write-protecting . . . . . . 97
PS-02 . . . . . . . . . . . . . . . . . . 121
Punch-in/out. . . . . . . . . . . . . . 40
Auto punch-in/out . . . . . 41
Manual punch-in/out . . . 40
Q
Quantize . . . . . . . . . . . . . . . . . 71
R
Rear panel . . . . . . . . . . . . . . . . 9
Record . . . . . . . . . . . . . . . . 13, 36
Overdubbing . . . . . . . . . 24
Precount. . . . . . . . . . . . . 44
Preparations . . . . . . . . . . 15
Recording the first track . 19
Recorder . . . . . . . . . . . . . . . . . . 6
Rhythm . . . . . . . . . . . . . . . . 6, 59
RHYTHM mode . . . . . . . . 7, 59
Root . . . . . . . . . . . . . . . . . . . . 70
S
Send/return effect . . . . . . 28, 85
Changing the name of a
patch . . . . . . . . . . . . . . . 91
Editing a patch . . . . . . . 90
Effect parameter list . . 113
Effect type list . . . . . . . 113
Patch list . . . . . . . . . . . 119
Selecting a patch . . . . . . 90
Storing a patch . . . . . . . 91
Side panel . . . . . . . . . . . . . . . . 9
SmartMedia . . . . . . . . . . . . . . 10
Formatting. . . . . . . . . . 100
Stored files . . . . . . . . . 121
Song . . . . . . . . . . . . . . . . . . . 59
Copying a measure . . . . 81
Creating a song . . . . . . . 73
Deleting a pattern . . . . . 75
Edit . . . . . . . . . . . . . . . . 81
Entering chord progression
information. . . . . . . . . . 78
Entering event
information. . . . . . . . . . 79
Erase . . . . . . . . . . . . . . . . 83
FAST input . . . . . . . . . . . 76
Importing from another
project. . . . . . . . . . . . . . 93
Inserting a pattern . . . . . 75
Overwriting a pattern . . 75
Step input . . . . . . . . . . . 73
Transposing. . . . . . . . . . 82
SONG mode . . . . . . . . . . 59, 73
Chord screen . . . . . . . . . 73
Locate screen. . . . . . . . . 73
Rhythm pad screen . . . . 73
Top screen . . . . . . . . . . . 73
Specifications. . . . . . . . . . . . 101
Step input
Bass track . . . . . . . . . . . 64
Drum track . . . . . . . . . . 66
Song . . . . . . . . . . . . . . . 73
Stereo link . . . . . . . . . . . . . . . 58
System . . . . . . . . . . . . . . . . . . 95
SYSTEM mode . . . . . . . . . . . . 95
T
Tempo . . . . . . . . . . . . . . . . . . . 61
Top panel. . . . . . . . . . . . . . . . . . 8
Track . . . . . . . . . . . . . . . . . . . . . 6
Linking two tracks . . . . . 58
Mixing the playback sound
of tracks . . . . . . . . . . . . . 56
Processing the signal for
each track . . . . . . . . . . . . 56
Selecting the recording
track . . . . . . . . . . . . . . . . 55
Track editing . . . . . . . . . . . . . . 46
Editing a specified
range. . . . . . . . . . . . . . . . 46
Editing a V-take . . . . . . . 50
Track parameter. . . . . . . . . 27, 56
Transposing . . . . . . . . . . . . . . . 82
Trimming. . . . . . . . . . . . . . . . . 49
Tuner function . . . . . . . . . . . . . 93
V
V TAKE . . . . . . . . . . . . . . . . . 57
V-take . . . . . . . . . . . . . . . . . 6, 36
Copying. . . . . . . . . . . . . . 51
Deleting. . . . . . . . . . . . . . 51
Exchanging . . . . . . . . . . . 52
Switching . . . . . . . . . . . . 36
INDEX
ZOOM CORPORATION
NOAH Bldg., 2-10-2, Miyanishi-cho, Fuchu-shi, Tokyo 183-0022, Japan
PHONE: +81-42-369-7116 FAX: +81-42-369-7115
Web Site: http://www.zoom.co.jp
PS-04 - 5000-2
The FCC regulation warning (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to
provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may
cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is encouraged to
try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which
the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
20

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