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A GAme of Thrones
14
The AcTion phAse
During the Action Phase, players resolve all orders that were
assigned to the game board during the Planning Phase. e Action
Phase is resolved by performing the following steps:
1. Resolve Raid Orders
2. Resolve March Orders (and resulting combat)
3. Resolve Consolidate Power Orders
4. Clean Up
1. Resolve Raid Orders
In turn order, each player resolves one of his Raid Orders on the
game board. If a player has no such orders remaining, he simply
skips any further action during this step.
Keep cycling through the turn order, with each player resolving
one of his Raid Orders, until no Raid Orders remain on the game
board. Play then proceeds to the “Resolve March Orders” step.
When resolving a Raid Order, a player simply chooses one
enemy Support, Raid, or Consolidate Power Order adjacent to the
Raid Order. e chosen order and the resolved Raid Order are both
removed from the game board.
By raiding enemy orders, players are effectively canceling
opponent’s orders, leaving the raided areas without Order tokens.
If a Raid Order is used to remove an opponent’s Consolidate
Power Order token, the raiding player is said to be  his
opponent. After resolving the Raid Order, the pillaging player
receives one Power token from the Power Pool and the opponent
discards one of his available power tokens to the Power Pool, if
able. e pillaging player always gains one token from the Power
Pool, even if the opponent has none available to lose.
A Raid Order placed on a land area can never raid an adjacent
sea area. A Raid Order placed on a sea area, however, may raid
either an adjacent land or sea area.
Raid Orders can remove adjacent Special Order tokens, as long
as they match the legal type (i.e., Support, Raid, or Consolidate
Power tokens).
Other ruleS fOr raid OrderS
If there are no eligible adjacent enemy Orders tokens when
resolved, the Raid Order is removed from the game board
with no effect.
When resolving a Raid Order, the player may choose
for the order to have no effect (simply removing it from
the game board), even if there are one or more eligible
adjacent enemy orders.
See the “Example of Raid Order Resolution” sidebar for a
comprehensive example of how to resolve Raid Orders.
ere are five Raid Orders on the board. Lannister has Raid
Orders at e Reach and in the Sunset Sea, Greyjoy has a Raid
Order in the West Summer Sea, Tyrell has a Raid Order at the
Dornish Marches, while Baratheon has a Special Raid Order at
Stoney Sept.
e turn order (decided by the Iron rone track) is: Greyjoy,
Stark, Lannister, Baratheon, and Tyrell.
e Resolve Raid Orders step is completed as follows:
1. Greyjoy resolves his Raid Order first. He decides to raid Tyrell’s
Consolidate Power Order at Highgarden. Greyjoy removes his
Raid Order as well as Tyrell’s Consolidate Power Order token from
Highgarden. Since raiding a Consolidate Power token is considered
pillaging, Greyjoy collects one Power token from the Power Pool,
while Tyrell discards one Power token to the Power Pool.
2. Stark has no Raid Orders, so Lannister goes next. Lannister
has two Raid Orders on the game board. He chooses to raid
the Tyrell Raid Order in the Dornish Marches from e Reach.
Lannister removes his Raid Order at e Reach as well as the
Tyrell Raid Order token in the Dornish Marches.
3. Baratheon uses his Special Raid Order at Stoney Sept to
remove the Lannister Defense Order at Lannisport. He removes
both tokens. (Removing a Defense Order is the unique ability of
a Special Raid Order, see “e Special Orders” on page 22.)
4. Because his only Raid Order was removed by the first
Lannister Raid, Tyrell has no Raid Orders. Play goes back to the
top of the turn order.
5. Since Lannister’s remaining Raid Order in the Sunset Sea is
not adjacent to any enemy Support, Consolidate Power, or Raid
Orders, it is removed from the game board with no effect.
E  R O
R
14

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