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A GAme of Thrones
2. Resolve March Orders
In turn order, each player resolves one of his March Orders
on the game board. If a player has no such orders remaining, he
simply skips any further action during this step.
Keep cycling through the turn order, with each player resolving
one March Order at a time, until no March Orders remain on the
game board. Play then proceeds to the “Resolve Consolidate Power
Orders” step.
Resolving March Orders is perhaps the most important
aspect of A Game of Thrones: The Board Game. It is during this
step that players move units on the board, engage in combat
against their opponents, and gain crucial territory needed to
fulfill their ambitions.
When resolving a March Order, the following rules apply:
A player may move all, some, or none of his units from the
area assigned the March Order.
Units may move together or separately into several
adjacent areas, and/or remain in the area assigned the
March Order.
A player may only move units into adjacent areas (unless
using ship transport, see “Ship Transport” on page 23).
Footmen, Knights, and Siege Engine units may never move
into sea areas or ports. Ship units may move into friendly
connected port areas or into adjacent sea areas, but may
never move into a land area.
For each March Order, a player may move units into only
one area containing units of another House. In other
words, while the marching player may split his units and
move them into several adjacent areas, only one of those
areas may contain units from another house.
When a player moves one or more units into an area
containing units from another house, he starts a combat
as the attacker. See rules for combat on page 17.
Before resolving combat, all other non-combat
movement from the area assigned the March Order
must be completed.
e number printed on each March Order token signifies
the Combat Strength modifier provided to the attacking
player when a combat is initiated with that March Order.
If a player vacates (i.e., leaves no unit behind in) an
area, he loses control of that area unless he


by placing a Power token from his available
power on the vacated area. Rules for controlling areas and
establishing control are found on page 24.
See the “March Order Example” sidebar for an example of
resolving a March Order.
Advanced Strategy Tip: A player can “stagger” movement by
placing several March Orders in adjacent areas. In this fashion,
a unit is able to move more than one area in a turn. is is
accomplished by marching units into an area containing another
friendly March Order, and later (when resolving that second
March Order) moving that area’s units into a new area (potentially
containing the third friendly March Order, which would allow
the units to move again when that last March Order is later
resolved). is can be a difficult trick to accomplish, however, since
a successful enemy attack could remove one of the March Orders
in this chain.
M O E
Lannister has assigned a March Order to the Lannisport area
which contains three Footman units.
When resolving the March Order, Lannister first moves a
Footman into Stoney Sept, and then moves a Footman into the
Searoad Marches (which already contains a Lannister Footman,
thus forming an army of two). e last Footman unit remains in
Lannisport.
e Lannister player has now resolved this March Order and
removes the token (no Combat was initiated).
15

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