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A GAme of Thrones
porTs
Ports function as a special area between the land and sea area
they connect. Only the player controlling the connected land area
may use the connected Port and is considered the Port’s “owner.”
Using Ports
Port areas may only be occupied by Ship units. Multiple Ship
units occupying a Port are considered an army and must be
in compliance with supply limits. In addition to normal army
restrictions, a Port may never contain more than three Ship
units at one time.
If the land area connected to a Port musters new units, the
player may muster Ship units directly in the Port itself or in the
adjacent sea area.
A player may muster Ship units into a connected Port, even if
the connected sea area is occupied by one or more Enemy Ship
units. (In fact, the ability to muster ships in a port, even if the
connected sea area is occupied by enemy units, is the single most
powerful feature of Ports.)
Orders in Ports
Just as units in normal areas, Ship units in a Port area must
receive an Order token during the Assign Orders step of the
Planning Phase. While Defense orders may be placed on a Port,
they have no effect as Ports cannot be attacked directly.
Other Port Rules
Ships units may march from an adjacent sea area into a
friendly Port, or may march from a Port into an adjacent
sea area. However, Ship units may never march into a
Port owned by another player.
Ship units in a Port may support a combat in the adjacent
sea area but may not support a combat in any adjacent
land area (not even in its connected land area). Ship
units in a Port provide no defensive Combat Strength to a
combat in its connected land area.
Ship units in a Port may raid the adjacent sea area, but
may not raid any adjacent land area.
Ship units in a connected sea area may raid a Port. Enemy
units in adjacent land areas, however, may not raid a Port.
If, during the Resolve Consolidate Power Orders step of the
Action Phase, there are enemy ships in the sea area connected
to a port, any Consolidate Power Order assigned to the Port
is removed without effect. Otherwise, a Consolidate Power
Order in a Port is resolved normally (as if it was in a land area
containing no Power icons).
A Special Consolidate Power Order cannot be used to
muster units if placed on a port, but may still be used to
collect power as normal (subject to the above point).
taking COntrOl Of enemy pOrtS
If the land area connected to a Port is successfully attacked and
taken control of by another player, that player may immediately
replace any enemy Ship units in the Port with an equal number
of his own available Ship units (or as many Ship units as he has
available, he desires, or is allowed by supply limits). Excess enemy
ships are simply removed from the board.
trade with the free CitieS
When the “Game of rones” Westeros card is resolved during
the Westeros Phase, in addition to collecting power for each
Power icon, players receive one Power token for each friendly Port
containing at least one friendly Ship unit, as long as the Port’s
connected sea area does not contain enemy Ships.
A “Mustering” Westeros card was just drawn during the
Westeros Phase. Martell is first in the turn order and so
musters units first.
Martell uses the 2 mustering points provided by Sunspear to
muster one Footman and one Ship unit. He decides to place the
Ship unit in the Port of Sunspear (it may also have been placed in
the Sea of Dorne, but not the Tyrell-occupied East Summer Sea).
Later, during the Planning Phase, Martell assigns a Raid
Order to the Port of Sunspear. In the Action Phase, he executes
that Order to cancel a Support Order assigned to the East
Summer Sea.
E  P U
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