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[
Learn To Play
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Phase Sequence
A Game of rones: e Card Game is played over a series
of rounds. During a round, players will reveal their
plots, gather resources (in the form of cards and gold),
marshal their forces into play, initiate challenges against
one another, and nally regroup in anticipation of the
next round. Each round is divided into the following
seven phases:
1. Plot
2. Draw
3. Marshaling
4. Challenges
5. Dominance
6. Standing
7. Ta xation
Each phase is described in detail, below.
Phase 1: Plot
e plot phase is divided into two steps:
1. Choose plot cards
2. Reveal plot cards
Step 1. Choose Plot Cards: Each player looks at all
the cards in his or her plot deck, and chooses one that
he or she intends to reveal in the next step. is choice
is signaled by removing the card from the plot deck
and placing it facedown on the table. Do not reveal the
identity of the chosen plot card at this time.
Step 2. Reveal Plot Cards: Each player simultaneously
reveals the plot card that he or she chose in step 1.
e player with the highest total initiative value wins
initiative (see sidebar). e tiebreaker is the player
with the lowest power total; if the tied players have
the same power total, randomly select one of the
tied players.
e player who wins initiative must now choose a first
player for this round. Place the rst player token in
front of that player. e rst player acts rst during
subsequent phases this round.
Some plot cards also have “When Revealed” ability
text. “When Revealed” abilities resolve after the rst
player has been chosen. If multiple plot cards have
When Revealed” abilities, the rst player decides the
order in which those abilities resolve.
What do plots do?
Plot cards represent a long-term strategic
commitment that will inuence the remainder
of the game round.
e rst value (4) represents the amount
of gold the plot provides, which is used to
marshal cards into play. e second value (9)
is initiative, which is used to determine which
player wins initiative. e third value (1) is
claim, which determines how eective your
challenges are. e reserve value (6) on the
bottom right of the card is a hand size limit,
which is checked at the end of the round. Most
plots also feature an ability that either resolves
when the plot card is revealed, or persists while
the plot remains revealed and in play.
Plot States
Plot cards exist in three states: in the plot deck,
revealed, or in the used pile. When a player
reveals a plot card, it leaves the plot deck, enters
the revealed state, and is placed on top of his or
her previously revealed plot card. All plot cards
under a player’s currently revealed plot card are
considered that players used pile.
When a player reveals the nal card of his or
her plot deck, the cards in that player’s used pile
are returned to his or her plot deck after all plot
cards just revealed have taken eect. Note that
the just revealed plot card remains revealed, and
does not return to the plot deck.
X ##
©George R.R. Martin ©FFG
Illus. Smirtouille
1
Reaction: After you win a challenge, move 1 power from the losing
opponent’s faction card to your own.
Noble.
A Clash of Kings
6
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