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Rules Reference
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Framework Effects and Framework Events
A framework event is a mandatory occurrence
dictated by the structure of the game. A framework
eect is any eect that arises from the resolution of
a framework event.
Related: Appendix I: Timing and Gameplay, Eects
Gains
e word “gains” is used in multiple contexts.
x If a player gains gold, the player takes the specied
amount of gold from the treasury and adds it to his
or her gold pool.
x If a player gains power for a card under his or her
control, the player takes the specied amount of
power from the treasury and adds it to the card.
x If a card gains a characteristic (such as an icon, a
Trait, a keyword, or ability text), the card functions
as if it possesses the gained characteristic. Gained
characteristics are not considered to be printed on
the card.
Related: Gold, Power, Printed
Gold
Gold is the games currency and
is used to pay for cards and card
abilities. e amount of gold a
player has available at any given
time is represented (as open
information) by gold tokens
in his or her gold pool.
Gold begins the game in the treasury. When a player
gains gold, that player takes an equivalent amount of
gold from the treasury and adds it to his or her gold
pool. When gold is spent it is returned to the treasury
from a player's gold pool.
Related: Marshaling Phase, Taxation Phase
Gold Modifier
See “Plot Value Modiers” on page 16.
Immune
If a card is immune to a specied set of eects (for
example, “immune to event card eects,” or “immune
to 󲀃 card eects”), it cannot be targeted or aected
by eects that belong to that set. Only the card itself
is protected, and peripheral entities associated with an
Gold Tokens
immune card (such as attachments, tokens, abilities
originating from an immune card, or duplicates) are not
themselves immune.
If a card gains immunity to an eect, pre-existing
lasting eects that have been applied to the card are
not removed.
Immunity only protects a card from eects. It does not
prevent a card from being used to pay costs.
Related: Costs, Lasting Eects
In Play and Out of Play
e cards (generally characters, locations, attachments,
duplicates, and the faction card) that a player controls in
the play area, the title card a player currently bears in a
melee game, as well as a player’s revealed plot card, are
considered “in play.
“Out of play” refers to all other cards and areas involved
in the game environment, including: cards in a player’s
hand, deck, discard pile, dead pile, plot deck, used pile,
agendas, and any cards that have been removed from
the game.
x A card enters play when it transitions from an out of
play origin to a play area.
x A card leaves play when it transitions from a play
area to an out of play destination.
x A player’s faction card cannot leave play.
x Outside of the process by which a player reveals a
new plot his or her previously revealed plot card
enters the used pile, a player's plot card cannot
leave play.
Related: Abilities, Dead Pile, Deck, Discard Pile,
Plot Card
Income
When a player becomes the active player during the
marshaling phase, that player collects income by
gaining an amount of gold from the treasury equal
to the gold value on his or her revealed plot card
(which incorporates the total value of all relevant
gold modiers).
Related: Gold, Gold Modier, Marshaling Phase
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