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[
Rules Reference
]
Framework Event Details
is section provides a detailed explanation on how
to handle each framework event step presented on the
game’s ow chart, in the order that the framework
events occur throughout the round.
1. Plot phase
1.1 Plot phase begins
is step formalizes the beginning of the plot phase.
As this is the rst framework event of the round, it
also formalizes the beginning of a new game round.
e beginning of a phase is an important game
milestone that may be referenced in card text, either
as a point at which an ability may or must resolve, or
as a point at which a lasting eect or constant ability
begins or expires.
1.2 Choose plots
Each player looks at the cards remaining in his or her
plot deck, and chooses one to reveal during the next
framework step. e chosen plot is placed facedown
apart from the plot deck, and not revealed to other
players during this step.
Once each player has chosen a plot and placed it
facedown away from his or her plot deck, this step
is complete.
1.3 Reveal plots
e players simultaneously reveal each of the plot cards
that were chosen during step 1.2 by turning those
cards faceup.
When a player's plot card is revealed, it is placed on
top of his or her previously revealed plot card. All plot
cards beneath a players currently revealed plot card are
considered that players “used pile.
e act of revealing plot cards for this framework event
involves three steps, performed in this order:
I. Compare initiative. e player with the highest
initiative value on his or her revealed plot card (which
incorporates all relevant reserve modiers) wins
initiative. If multiple players have the same initiative
value, the tied player with the lowest power total wins
initiative. If the players’ initiative and power totals are
both tied, the tie is broken by randomly selecting one
of the tied players.
II. Choose rst player. e player who won initiative
in step I chooses a player to be the rst player. e
chosen player takes the rst player token and keeps it
until another card or game eect (usually this step in
the following round) selects a new rst player.
Note: If a player reveals a new plot card outside the
standard plot phase framework step (for instance,
by resolving a card ability), steps I and II are
skipped: there is no new initiative comparison or
determination of a new rst player.
III. Initiate When Revealed abilities. Any when
revealed abilities on plot cards that have just been
revealed must now initiate. If multiple players
have When revealed abilities on their plot cards,
the rst player determines the order in which these
abilities initiate. Resolve each when revealed ability
before initiating the next.
Once these steps are complete, the players have
completed the process of revealing plots. If a player has
no cards in his or her plot deck, that player's used pile
now returns to his or her plot deck. (e just revealed
plot is not yet in the used pile and does not return at
this time.)
TIMING NOTE: Any reaction abilities that read “After
you reveal a plot card” or “After a player reveals a plot card
may be initiated after the completion of the above step III.
1.4 Select titles (melee format only)
If the players are playing a melee game, they now
select titles for the round. In a joust game, this
framework step is skipped.
First, shue the six titles facedown and remove one
at random from the title pool. If three players are
playing, remove two at random instead. If six or more
players are playing, no titles are removed.
e rst player then looks at the remaining titles in
the title pool, and takes one without revealing his
or her selection to the other players. e remaining
titles are passed in player order, with each player
selecting one title in this manner. After all players
have selected, any unselected titles (including the
titles that were randomly removed at the beginning
of this step) are returned facedown to the title pool,
and each selected title is turned face up in front of the
player who selected it. Each selected title enters play
simultaneously, is considered in play under its bearer's
control, and may interact with the game state until it is
returned to the title pool.
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