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[
Rules Reference
]
If more than six players are playing in a melee game,
any player who would be selecting a title from an empty
title pool plays the round without a title.
1.5 Plot phase ends
is step formalizes the end of the plot phase.
e end of a phase is an important game milestone
that may be referenced in card text, either as a point at
which an ability may or must resolve, or as a point at
which a lasting eect or constant ability expires
or begins.
2. Draw phase
2.1 Draw phase begins
is step formalizes the beginning of the draw phase.
2.2 Draw
Each player must simultaneously draw 2 cards from the
top of his or her draw deck.
Note: A player is eliminated from the game
immediately if there are no cards remaining in his or
her deck. If all remaining players are eliminated while
fullling this step, the rst player determines which of
those players is the winner of the game.
2.3 Draw phase ends
is step formalizes the end of the draw phase.
3. Marshaling phase
3.1 Marshaling phase begins
is step formalizes the beginning of the
marshaling phase.
3.2 Active player collects income
e rst player is rst to be the active player in the
marshaling phase.
e active player collects income equal to the gold value
on his or her revealed plot card (which incorporates all
relevant gold modiers), and gains that much gold from
the treasury, adding it to his or her gold pool.
Marshaling phase player action window
e rst player always has the rst opportunity to act
during this action window.
In addition to being permitted to initiate “Action” and
Marshaling Action” abilities (like all players), the
active player is also permitted (when it is his or her
turn to act) to, as a player action, marshal a character,
location, attachment, or duplicate. Action opportunities
in this window continue in player order until each
player has consecutively passed.
TIMING NOTE: Any player may also initiate Interrupt
or Reaction abilities if the appropriate triggering
condition occurs.
To marshal a card, a player returns an amount of gold
equal to the cards gold cost from his or her gold pool to
the treasury.
When a player marshals a character card, the card is
placed in the front row of that player’s play area.
When a player marshals a location card, the card is
placed in the back row of that player’s play area.
When a player marshals an attachment card, the card is
attached to another card or game element in play. Some
attachments have play restrictions or permissions that
describe the type of card or game element to which they
must be attached. If an attachment does not have any
such restriction or permission, the default state for an
attachment is that it attaches to a character.
When a player marshals a duplicate, it is placed faceup,
overlapped by (i.e. partially visible beneath) the copy
of the card that was already in play. ere is no cost to
marshal a duplicate.
Action opportunities continue clockwise in player order
among the players until all players consecutively pass, at
which point the action window closes. As such, there is
no upper limit on the number of opportunities an active
player may have to marshal his or her cards.
3.3 Next player becomes active player
If upon reaching this step all players have been the
active player this phase, proceed to step 3.4.
Otherwise, the next player (in player order) becomes the
active player. Return to step 3.2.
3.4 Marshaling phase ends
is step formalizes the end of the marshaling phase.
4. Challenges phase
4.1 Challenges phase begins
is step formalizes the beginning of the
challenges phase.
4.2 Active player may initiate a challenge
e rst player is the rst to be the active player in the
challenges phase.
e game permits the active player to initiate one 󲀈,
one 󲀊, and one 󲀉 challenge (in any order) while he or
she is the active player during the challenges phase.
27

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