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SAVING THE ANGELS
Two scenarios in the East Second Circle, two scenarios in the West
Second Circle, and one scenario in the Third Circle feature Quests
that involve rescuing a specic Angel. Each of these scenarios'
entries in the Campaign Book details what the Heroes need to
accomplish if they wish to save an Angel. By accomplishing that,
the player gets to add the indicated Angel to his Guild. That Angel
can then be used as one of that Guild's three Heroes for the rest
of the campaign. Angels are slightly more powerful than normal
Heroes, and their natural abilities tend to benet the entire Guild!
In each of these scenarios, the player who accomplishes the "Save
the Angel" Quest takes the corresponding Angel card. At that
moment he can decide whether he wants to immediately replace
one his current Heroes for the Angel, or whether he'll just add the
Angel to his roster of Heroes to use in a future scenario.
ANGELS AS HEROES
If the player chooses to put the Angel into play immediately, he
must choose one of his three Heroes and remove it from the board,
moving its color base to the Angel gure. The Angel gure remains
in the same Space as it was, as determined by the scenario. The
chosen Hero's card is removed from the Guild Sheet and replaced
by the Angel's card. The chosen Hero's inventory becomes the
Angel's inventory, and any Exploration tokens the Hero had now
belong to the Angel. The Angel enters the game completely fresh,
however, so any Guild tokens, Wound tokens, or Death Curse
cards the chosen Hero had are removed when the Angel comes in.
From that point on the Angel is played exactly like a normal Hero.
When a player gains an Angel, it is added to his Guild's roster
of Heroes. After that, at the start of each scenario, the player
can choose any three of his Heroes to use during that scenario
(including the Angel or not). The unused Heroes cannot enter the
game in the middle of a scenario, but they may still be used in
a future one. During the campaign a player may be able to add
several Angels to his roster of Heroes, always choosing whether to
put it into play immediately when it is rescued, or whether to save
it for a future scenario.
Note: Before starting a scenario, if a Hero takes the place of
another that has a Death Curse, the new Hero inherits that
Death Curse. Any removed Heroes have to wait for the next
scenario before they can be used.
ANGELS AS VILLAINS
In the Third Circle and Final Showdown, the Angels who were not
saved by the Heroes are ultimately corrupted by the Underlord
and join him in the ght as Minor Villains! If players took the
path of the East Second Circle, they will face the Angels that
would have been rescued in the West Second Circle. Likewise,
if they took the West route, they'll face the Angels that were in
the East route waiting to be saved. Each of these latter scenarios
indicate which Angels will be used as Monsters, depending on
the route the players took, and what Angels they failed to save.
When an Angel becomes a Monster, it works the same way as
normal Villains. They have Monster cards for the different levels,
and attack the Heroes through Guard and Payback Reactions
normally. Angels are powerful enemies and seem to hold a
grudge against the Heroes who failed them.
Rulebook • Inferno
Inferno • Rulebook
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