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

removing the card from play, and so on.

In both instances above, the player chooses if they will apply the

If a Feature has multiple abilities and one or more have an associ-
ated cost, you may choose which costs to pay.
Timing: -
        
your turn,” all Features can be activated at any time during a round,

Features can only be activated outside of a turn, round, or Scene (i.e.,


states otherwise, a Feature can only be activated once within that indi-
cated time frame; i.e., once a turn, once a Scene, and so on.
Equipment Pack: -
ment Pack-noted changes only ever involve Basic Market cards.
Purchases Before The Game: Any Feature-generated purchases
made before the game apply to any and all Market cards you have ac-
cess to; i.g. you can purchase from anywhere within the Market, or
even purchase cards that will not be included in the Market this game.

see p. 28.)
Stunned & Unconscious: Features cannot be used when a charac-
ter is Stunned or Unconscious.
Counts as X Class: Numerous Features include a “counts as X

discussed in the 
a player takes a Martial Character screen and has the Eldritch Knight
Feature, that character also counts as Arcane for the Encounter Phase,


does not count. In those instances, only the Class Type of the Char-
acter screen counts, and this Martial Character would ignore the El-

OPENING NEW SLOTS
Feature Slot 1 is open for use and is where the Background
sticker is placed. As soon as a player has enough XP to purchase
and place a Feature during a Long Rest, they can immediately cov-
er up that Background sticker, if they wish. There is no additional
XP cost for that slot.
-
tional XP to open, as indicated on the Feature Slots XP Costs table,
below. In other words, when placing a sticker into an empty slot, you
must add the indicated XP to the sticker’s printed cost (see below).
If a Feature states it does not require a slot, place them as you will
on the back of the Character screen.
FEATURE SLOTS XP COSTS
SLOT XP COST
1 0
2 5
3 10
4 15
5 25
6 40
ACQUIRING FEATURES
There is a set of generic stickers with no requirements, mean-
-
cally stated otherwise, you cannot acquire Features for a Character
Class or race that does not match your own.
The combined value of visible Features in a character’s sticker
slots is limited by the amount of total XP they have earned. Each
Feature’s value is shown on the sticker. When you acquire a Fea-
ture, remove the sticker from the sheet and place it on your Char-
acter screen in the appropriate sticker slot (see ,
above). You can only acquire a new Feature if the total value of all
your visible Features—as well as the cost of any slots beyond the

If you decide you don’t like one of your Features, or want to

Feature sticker with a new one. Only the sticker on top counts. The
powers of any covered features aren’t active, and they don’t con-
tribute to the total value of your Features.
Jeremy has earned 10 XP and chooses his first Feature, War
Domain (which has a value of 10 XP). He decides he doesn’t
want to wait for more XP and so places it on his Character
screen, covering up his Background sticker. The War Domain
Feature gives him the access to abilities requiring Martial Class
and opens up the War Domain Subclass set of Features.
After earning 10 more XP (bringing his total XP to 20), he
now wants the War Priest Feature. And if War Priest were a
generic Feature, he could choose to cover up War Domain. War
Priest is worth 20 XP, but that would be OK since he has 20
total XP, and in that instance the value of War Domain no longer
counts since it would be covered.
However, this is not a generic Feature. To use War Priest, the
War Domain sticker must still be visible, so he cannot cover it.
As such, the total value of stickers on the card would be 30 (10
for the War Domain and 20 for the War Priest). What’s more,
it requires 5 XP to open up the second slot. Meaning Jeremy is
15 XP short. He either needs to select a 5 XP sticker (Acolyte),
which he could immediately apply to the second slot, since he’d
have the extra needed 5 XP, or he needs to dive into some more
games to earn that extra 15 XP. Then again, he could do both!
When you play non-Basic and cards
during your same turn, deal +
or + damage.
20 XP
WAR PRIEST
Requires Cleric Class & War Domain
You may exchange
2
for when dealing damage.
5 XP
ACOLYTE
FEATURE SLOT 1
FEATURE SLOT 2
FEATURE SLOT 3
devotion class: cleric race: human
xp
equipment pack
level
4
8
3
ALLEN MORRIS • ™ & © 2017 WIZARDS • 9/16
NAME
FEATURE SLOT 4
FEATURE SLOT 5
FEATURE SLOT 6
“There is never doubt. There is only the
calm of knowing that one is called.”
14
13
12
11
10
9
8
7
6
5
4
3
2
1
STUN
UNC.
You also count as
class.
Equipment Pack: Add
card; may remove one
card.
10 XP
WAR DOMAIN
Requires Cleric Class
You also count as
class.
Equipment Pack: Add
card; may remove one
card.
10 XP
WAR DOMAIN
Requires Cleric Class
25

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