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RULEBOOK
DEPLETE VS. CONSUME
Some Magic Items are Depleted when used, and others are
Consumed. These two keywords are critical to understanding how
some Magic Items work.
Deplete: This might be the only ability on a card or an op-
tional ability. In both instances, when used, the card is re-
moved from the current game; the player may still use it
in future games.
Consume: This might be the only ability on a card, or an op-
tional ability. In both instances, when used, the card is re-
moved from the current game  is returned to the Magic
Items Deck. The player may no longer use that Magic Item in
future games, unless they draw it again.
MODIFYING ADVENTURE LEVELS
Unless specifically stated otherwise by an Adventure, you
can replay any of them at higher Adventure Levels, using the
following rules. These  apply when the Party Level is higher
than the Adventure Level. If playing an Adventure equal to the
Party Level, none of these rules apply:
ADDITIONAL XP
Instead of those printed on the Adventure, each character gains
the following XP award based on the Adventure Level played.
ADVENTURE LEVEL XP AWARDS
2 1 XP per Scene + 2 XP for completion
3 1 XP per Scene + 2 XP for completion
4 2 XP per Scene + 1 XP for completion
5 2 XP per Scene + 2 XP for completion*
*Scene 1 does not provide any XP (see below).
ADDITIONAL MODIFICATIONS
When playing at higher Levels, use these additional rules:
ADVENTURE LEVEL DRAGONFIRE LEVEL
2 Dragonfire level 1
3 Dragonfire level 2
4 Dragonfire level 3
5 Dragonfire level 0*
* Dungeon Crawl At Adventure Level 5: The standard 

start Scene Four; reveal a number of encounters equal to the num-

          
           

icons). When revealing encounters at the start of a Scene, for every



 Adventure

following cards would be revealed, in the following order: two Dif-



FIVE- AND SIX-PLAYER GAMES


i.e., they are in addition to the rules above.
TWO- AND THREE-PLAYER GAMES


Equipment Pack for a . This rule still applies, with  sub-
stituted every time, regardless of Adventure Level.
However, when playing at higher Adventure Levels, each two-
Class player’s Equipment Pack should also be upgraded in similar
fashion, as shown on the Two- and Three-Player Higher Adven-
ture Levels table (see p. 28). Choose a number of Market cards

same number of cards from your Equipment Pack.
Two additional rules apply when combining higher Adven-
ture Level play with two- and three-player game rules from that
table:
You cannot add two copies of the same card to your Equip-
ment Pack.




HOW MANY MAGIC ITEMS TO USE
Just as with the tabletop RPG where a Dungeon Master often rolls
up Magic Items from a table in a book, not all Magic Items given will
be useful to every player, even if they can attune to them. Players can
hold onto those cards with the idea that they can grow the characters
toward a given item. Or they can work out trades and exchange Magic
Items to maximize their party strength and play enjoyment.
Because of the wide variety of Magic Items vs. Character screens
vs. play style, there are no solid guidelines to determine how many
and which kinds of Magic Items to include in your Equipment Pack,
especially as Magic Items can often hinder as much as help an
Equipment Pack and the game, if they are used without thought. If you
have too many Common Magic Items, for example, it will slow down
how often you can draw your best cards, without giving you enough
power in return.
The only real rule of thumb is that players should only add two
to four Magic Items (based on limitations) to their Equipment Pack.
However, based on the Adventure and the encounters to be faced,
along with the Character screen in question, one player may decide
they only want one Magic Item, while another builds a very effective
five-item deck. Ultimately, it will take play and experience to maximize
this great element!
27

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