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STORY: THE LIGHTBRINGERS’ LEGACY
Once upon a time… Uh? Wait.
No, it was not so long ago. Three generations, roughly six years.
I’ve seen records of it and heard my grandmother’s tales. But you,
you may be too young.
So, not so long ago, there were more people on the surface of our world.
Humans, Elves, Dwares, you know them, but the Goblins, Orcs,
Ratlings, and Reptisaurians were there, too. You may have seen a
couple of them, but in that time, they used to form entire nations.
The rules weren’t the same. Things were simpler, yet death was part of
everday life. Everone knew the border beeen civilization and the
unexplored, savage lands. You could be attacked during travel and
had to keep weapons by your side. It was a wild time.
And then… a mysterious someone, or something, managed to
unite the so-called “barbaric” folks against the rest of us. Our foes
called their new leader “the Darkness”. Its dreaded emissaries, the
Agents, came alongside monsters of a long-lost age. They showed,
then taught, the power of Darkness to these people. They firmly
believed in the rule of nature over civilization, of might over law, of
night over day. A brutal war began with the clash of royal armies.
It ended seven years later with everone, from the peasants to the
kings, fighting for surival.
Our great-grandparents won, not because they were stronger, but
thanks to dedication, cooperation, and lore. The best blacksmiths
allied with the best enchanters to create superior weapons and
armor. Then, the best warriors led the final charge against the
Darkness. These champions were nicknamed the Lightbringers, as
they brought hope, light, and a burning justice to the world.
Their savage foes could do nothing against the combined might of
crasmanship and magic. The Lightbringers slew the Agents and the
monsters borne of the deeper pits. Then, they went beyond the wild
borders… and spared no one. The remaining warriors, the women,
and even their ospring were chased down. The dark folks nearly
disappeared, and their homelands became our new kingdoms.
As peace was finally restored, the Lightbringers quickly became
symbols of a horrible war. As soon as possible, the kings and queens
put them aside and scattered their outstanding weapons out of sight
of the rabble. The bloody hands were washed, and bad memories
were shut. Order was restored for everone’s benefit, and people
grew blissl in ignorance. The victors expanded during six years.
And here we are.
Hey listen, young one. You may have heard the rumors about the
destruction of remote villages, the disappearing people, the chilling
noises the shepherds hear in the mountains. Our leaders have spies,
and have certainly heard them too. But they are talking and tring
to get others to do the job.
And you? Do these rumors ring any bells? I’m sure they do. You
have *that* fire in your eyes. The same spark that ignited the
Lightbringers’ gaze. I have it, too, and we’re not the only ones. My
friends are sure these events herald the beginning of something
bigger. Can you feel it? The Darkness returns.
I’m not one of the silent and happy lambs and neither are you. I want
to find out by myself. I dont want the war to start again. I need proof
for all to see. I need glor. I need gold.
Claim your legacy, and join us on the brink of Darkness.
Massive Darkness is a cooperative board game for one to six play-
ers, age  and up. As a team, players agree on a fantasy quest
to undertake. Each of them chooses a hero, then the whole par
descends into underground lairs and corridors. Prowling in
the darkness, the heroes fight guards and monstrosities, claim
legendar weapons, and earn experience until they desere to be
called Lightbringers.
Enemies of all kinds, from goblin war parties to roaming mon-
sters, are controlled by the game itself, using a simple set of rules.
Your heroes can battle them in hand-to-hand, ranged, or even
magic combat. Explore the dungeon, defeat your enemies, and
claim their potent weapons to surive the next challenge!
The basic goal is to achieve the objectives set by the chosen quest.
Players can either play each Quest as a standalone adventure or
they can choose to play in Stor Mode and watch their heroes
gradually evolve throughout the campaign.
MASSIVE DARKNESS - RULES
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WHY SO DARK?
Darkness is both a mysterious antagonist and an environ-
mental ally in the game, and it shows on the tiles. Darkness
plays a major role in the game: sooner or later, even the
heirs to the Lightbringers have to hide in the shadows to
play deadly hide-and-seek with their dreadl foes.
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